- The Knightling is here, bundled up with Pine in the Twirlbound Collection! - 28 August 2025
Hello everyone!Woah, it's been a hot minute since we posted an update for Pine - but only because we've been working so hard for the last few years on our latest game, which is OUT TODAY! It's called The Knightling and we're very proud of it.To celebrate, we're bundling up Pine and The Knightling in the first ever Twirlbound Collection bundle, with a nice discount stacked to make sure you don't have to miss out on any of our games.What is The Knightling?The Knightling is an open world action-adventure game in which you play as an aspiring knight in search of their missing knight, Sir Lionstone. Equipped with only a legendary shield, you’ll brave your way through the lands of Clesseia to become an unlikely hero!After Pine, we knew that the action adventure genre was the one we wanted to get good at, so we kept at it! We were aching to make something very playful, so we think Pine fans wi…
- The Pine Original Soundtrack is coming to vinyl - pre-orders live now! - 5 February 2021
Hi there! We're super proud to announce that the gorgeous Pine Original Soundtrack is coming to vinyl - and pre-orders are live right now! The amazing composers and our dear friends Alex, Leonhard and Jonathan from Tumult Kollektiv have partnered up with Black Screen Records to bring Pine to vinyl after carefully mixing the lush soundtrack of Albamare. The soundtrack comes in TWO versions: A limited edition 140g colored vinyl edition An audiophile 180g black vinyl edition Both versions are available to pre-order for only €28! Not only do you get a beautiful vinyl with awesome cover art by Ollie Hoff, it also comes with a free Bandcamp code for the digital soundtrack, AND with a Steam key! If you love soundtracks, this one is for you. Until next time!
- Patch 12 is here, bringing Japanese and Chinese (Simplified) language support! - 24 September 2020
Dear players, Time for an update! The main focus is the inclusion of Japanese and Simplified Chinese language support, welcoming lots of new players from the Asian continent! But as always, we’ve done many fixes to make the Pine experience better. To celebrate, Pine is a whopping 40% OFF from today (10am PDT, 24th of September) throughout the weekend! Additions Added Japanese language support Added Simplified Chinese language support Changes and Tweaks Tweaked hold interact UI for better visibility Font update for all asian languages for much improved readability Fixes Fixed ‘A Chilling Affair’ quest bug (did not progress sometimes) Fixed player being able to die while in between area transitions Made the monument tower in the Dry Bay a persistent landmark, visible from all angles/distances now Solidified Lumiconda Tooth puzzle logic in the Ancient Stables for lower-end machines Fixed a…
- Update Notes - Patch 8 is here! - 24 June 2020
Dear players, It’s finally time for a big patch! It’s been a while since the last update, but we’ve been working hard on improving Pine in some major areas. We listened to your feedback, revamped some systems on a deep, technical level and upgraded the engine Pine was built in. All of this took a bit longer than expected, but hopefully it was worth the wait! The update is big in filesize too, but the game’s disk size has shrinked a whopping 700mb (from 3.3GB to 2.6GB on disk)! Some update highlights: Performance gains and big stutter reductions from garbage collection through upgrading Pine’s engine and implementing incremental garbage collection Combat is smoother and much more responsive: added dodge cancel, kick out of any move and fractional directional control Camera tweaks: added auto steering settings and removed aimed smoothing Platforming is more forgiving due to the addition o…
- The Pine Original Soundtrack is out now + renewed tracks updated ingame! - 19 December 2019
Hi all! Just in time for Christmas, the Pine Original Soundtrack is now purchaseable on Steam! You can also save up on it already by purchasing the Pine Deluxe Edition, which includes the pack of 29 original songs from the game and 2 bonus tracks, downloadable in both .wav and .mp3. We've also patched the game to reflect some remastered and updated songs, now even more lush and consistent than before. Other patch notes include: Music tracks and mixing updated to reflect remastered soundtrack Fixed the cave achievement not unlocking at all caves. If you've visited all caves, it should now unlock Credits updated with updated branding of our audio partners at Tumult Kollektiv (previously Other World Ensemble) You can find the soundtrack DLC here! Let us know what you think - we'll be spending the holidays with the lovely tunes from Albamare in the background, that's for sure. To celebrate,…
- Patch Notes - Patch 5 (version 60d4e517) - 15 November 2019
Hi all! Finally it's time for a new patch, and it's a good one! Here are some highlights and the actual patch notes too. Highlights We pushed the ultrawide / all resolution support to the main branch now! After some minor bugs and feedback we are confident that it should work for everyone now. We hope you enjoy! We've done lots of small optimizations to reduce stuttering and improve framerate, but moreover, we've finally pulled apart the graphic settings so that you can tweak things to your liking. We've seen massive performance gains on especially lower end machines when using these new settings in different combinations. New achievements! Go check them out. If you should already have gotten one of them, it should unlock automatically. New much-requested entries in the Glossary to better explain some resources and items, such as Droolica, the Outfindings (and what they do / how to use…
- Patch Notes - Patch 4 (version 078c4045) - 23 October 2019
Fixes Fixed achievements - “Carpenter” and “Potion Master” Fixed dismounting of Alpafants which would cause players to get stuck occasionally Fixed occasions in which “Scouting Lens” would cause the player to get stuck Fixed hole in “New Home” cave that was impossible to get out of Fixed a bad spawn point in “Old Home” post “The Pact” quest Fixed “Sprint” tutorial hanging post Marla dialogue in “The Ceremony” quest Fixed various floating props in the open-world Fixed race lever in Ancient Stables not displaying unless very close on lower graphics settings Changes Changed various platforming sections to be more accessible - “Schnusky’s Bet” quest race, various Vault platforming sections, Litter Cave platforming section Changed Open-World Puzzle in the “Sparse Fields” region Added functionality to skip Schnusky’s Race cinematic in “Schnusky’s Bet” quest We are continuously working on impr…
- Patch Notes - Patch 3 (version 264e60db) - 17 October 2019
Fixes Fixed losing ideas from Open-World chests when reloading shortly after gathering them. Players that had the issue will receive the ideas retroactively after loading their save. Fixed "The Word of Mouth" quest where "Meet Wes at the village's affinity board" objective that will not complete the quest. Fixed the exploit with “Hop Brew” that allowed players to exit the Ancient Stables and become stuck in unloaded Open-World. Fixed “The Last Vault” quest when players would become blocked when reloading between unlocking the Vault and entering it. The future update will focus mainly various traversal and platforming sections that people had trouble with! We are also working towards improving the performance! Until next time!
- Patch Notes - Patch 2 (version 25aa6c04) - 15 October 2019
Fixes Fixed “The Council” getting stuck if you’ve previously solved the puzzle. Fixed “Solid Measures” quest where a world state would cause infinite reloads Fixed Scouting Lens “deploy” tutorial not staying in the “Dune’s Observatory” Fixed Melee and Ranged glossary images being swapped Fixed Waddletooth “Dig piles” to be only triggered by Waddletooths Fixed Vault Notes being interactable earlier than they are supposed to in “The First Vault” quest Fixed one of Aedwin’s voice lines playing with the wrong dialogue Added a fix that prevents the raid horn sound from being played during cinematics Changes Added jumpable debris in front of Vault entrances whenever players complete “The Word of Mouth” quest with a Vault village - addition addresses scenarios in which the simulation changes and walls re-appear in front of the chosen Vaults Reduced the volume and added a break in between loops…
- Patch Notes - Patch 1 (version 0675043e) - 12 October 2019
Hey all! Happy to say the first Pine patch is out, focusing on some blocking quest progress, wider controller support and some unclarities in the first few quests. Fixes Fixed infinite loading when launching the game with Windows set to use the Turkish language. Improved quest helper text during the quest “The Human Wake”. Fixed broken controller prompts when using a controller other than Xbox Fixed being blocked in first mural cave when reloading while needing to find Amam in “The Ceremony” quest Fixed getting stuck during the objective “Investigate the Abandoned Watchtower” if the player has already visited the watchtower in the “Gearing Up” quest Fixed getting stuck if the player eats any of the collected “Carrants” in “A Nose for Adventure” quest Fixed wording of tutorial when being taught “The Poke” attack move. Now it should be more clear that the player is required to tap the spr…
- Pine is OUT NOW!!! - 10 October 2019
It's finally out! We can't wait for you all to explore the world of Albamare. Let us know what you think! For any feedback and reports, please join our Discord and come hang out!
- Pine - Combat Music Showcase - 6 October 2019
Hey all! We haven't done any actual development blog updates in a while, but as we're nearing release in less than a week, we're excited to focus on some awesome features that we've been building. This time, we check out the combat music - we added an adaptive system of layers that checks what species you're fighting and how many, to then dynamically change the combat music to the situation! Each species has their own theme that we blend the combat music with. The themes (and styles) can also be heard in their villages. A long time ago already we posted one of those themes on YouTube: March of the Litters! All of this is done by our amazing friends from Other World Ensemble, who do all the music and sounds for Pine. Pine is coming out on October 10th, that's only 4 days away!!! Until next time, The Pine team
- Find your place in Pine's ecosystem of intelligent animals - 15 September 2019
Open world ecological simulation Pine drops you in the shoes* of a human who lives among intelligent animals, and asks you to carve out your own niche. You ll have to figure out how to navigate the world, craft what you need, and generally survive. And also not get stepped on by a bipedal mammoth. Take a look at the launch trailer below. *He’s actually barefoot, which is surely a recipe for splinters and stubbed toes. (more…)
- Pine is coming on OCTOBER 10th! - 12 September 2019
Hi everyone, We're incredibly thrilled to announce that Pine is launching on OCTOBER 10th 2019 for the price of $24.99 or regional equivalent! Check out this brand new trailer: The 7 of us cannot wait to finally give it to everyone! What do you think? Progress! Every day we’re getting happier with how the game is turning out! We’ve updated all of our setdressing and lighting recently, check out some new screenshots: Follow the last stretch of development As we're nearing completion, as always, we want to keep sharing a lot of what we're doing. Make sure to: Wishlist us here on Steam to be notified when it's done, if you haven't already! Join our Discord to chat about the game! Follow us on Twitter Like us on Facebook Follow us on Instagram Join our subreddit Until next time!
- Find us at Gamescom, join our Discord server! - 21 August 2019
Hey all! Gamescom 2019 For the past few days we've already been showcasing Pine at Gamescom 2019 in Cologne! It's a blast - we're getting lots of good feedback and seeing lots of improvements for the last few weeks. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34738441%2Faece1906c4d777d26eb86f657137f5a794008535.jpg Come say hi to us and play Pine in Hall 10.2 at the Indie Arena Booth - there's a bunch of quests playable, or you can just roam around in the world. Discord We've heard a lot of people asking about our Discord server and where to find it - we'd be very happy to welcome you there! Check it out here! We are always around talking about the game, you can follow announcements, development updates and more. We have nearly 700 people on it so it's getting nicely crowded! Until next time!
- Pine is coming in October - specific date will be announced at the start of September! - 15 August 2019
Hi all! We are happy to say that we're not far away from finishing Pine and that we're very confident about an October release date! As some final things are falling into place, we are yet to define the specific date, but we're releasing a brand new trailer to go with that at the start of September! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34738441%2F57b1ec9b4ec9d1dffaefa8fbcffa6cb8322304e3.png Gamescom, Switch and polishing Our main occupation in this last stretch is not only finishing the PC version for Steam, but also aligning the Switch version that will come out at the same time. Next week you can find us at Gamescom and play a LOT of Pine - we're giving you a bunch of quests to choose from, you have a full inventory of fun stuff and we'll just let you play around with all the systems, exploration and combat Pine has to offer. See you there? So, how's the ga…
- Pine is coming to Gamescom 2019! - 19 July 2019
Hey folks! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34738441%2Faaaf61cb83d1df0a81e0851181dbd70269ed2e2c.png We are excited to announce that we have been selected to showcase Pine at Gamescom 2019 in August this year! You’ll be able to play not one, not two, but 5 different quests at the Indie Arena Booth for the entire duration of the conference! The whole team is going to be there, so we’d be super excited to see you in Cologne, show you the game in its full glory and have a chat! Will we see you there? Content, content, content We are also going lightspeed at finishing the game! Everything is coming together nicely, as we wrap up the final content, tweak and polish existing content and ramp up to release. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34738441%2Fdea015ef7881b05a8f05c2dd07ce5e9f626b1dec.png https://steamcdn-a.akamaihd.net/steam…
- Screenshot Saturday Sundays: ecological exploration, discreet doors, and feathered friends - 19 May 2019
Screenshot Saturday! A day in which we throw prescriptivist definitions of the word screenshot out of the window in order to take a peek at what game developers are working on at the mo . This week: a fight with some sort of whiskered lizard, a mysterious doorway, and some strange birds. (more…)