Kaiju Fishing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1043110
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperMutant Entertainment Studios
- PublisherMutant Entertainment Studios
- Parent gameNot available
Genres: Action, Adventure, RPG, Simulation, Sports
Company pages: Developer: Mutant Entertainment StudiosPublisher: Mutant Entertainment Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Kaiju Fishing Steam news
Kaiju Fishing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.1.0.6 Hotfix - 30 May 2025
Trying to address issues with Collector/Tank not including fish. Added a button in the Settings menu "Clear Saves" that will destroy all saved fish data. Not positive this will correct the issue described above, but at the very least this will be useful in the future.
- Beta 0.1.0.5 hotfix medium fishing - 15 May 2025
Medium fishing should now be fixed (catch arm deploying for all fish, and pathing does not ignore terrain)
- Demo Update - 12 May 2025
Welcome to Beta version 0.1.3 Okay, so this is a massive update as we overhauled lots of foundational systems. Like two years worth of stuff has changed. I'm operating off no sleep as we crammed to get this update out the door in time for the Creature Collector fest. It's 5am here, and I'm really tired...so yeah, I'll come back and chat with you all once I get some rest. Anyway, there are bugs. Some we know about, probably lots we don't. Please use the Bug Report form in game, and describe how we can recreate the bug. Check the Known Bugs list below before filing. Known Bugs Fish not saving between sessions. Lumaca (blob fish) - Catch Arm does not deploy. Cut the line option missing in all medium fishing. Can trigger Collector conversation while medium fishing. Can duplicate fish in Tank. Can trigger Collector conversation while viewing Tank. Collector panel missing Edit Tank button. No…
- End of 2024 Update - 30 December 2024
Hi all, I hope this update finds you well. I’m going to keep this one bare bones as all my spare time needs to go towards KF dev work. Kaiju Fishing completion/in progress list: Complete rework of Small Fishing Complete rework of Boat/Ocean physics All fish (110) are now in game Fish catch rating (now each fish you catch comes with a tiered rating system S->D) Boat Inventory (you can only hold so many fish before you have to go turn them in/put them in your collection Collection system KaijuDex (Journal system) Kaiju Fight (Boss fight) World Design Studio Updates: Due to funding issues (which have affected the entire indie dev ecosystem) we’ve been forced to reduce staff back down to the ownership group. This has had several large effects on KF. Dev speed has slowed since we are working on part time development schedules. Additionally we decided to scope the project down to something th…
- Dev Stream - 17 April 2024
Hey all, Im experimenting with livestreaming while I work on Kaiju Fishing. Come join me or follow along on twitch to chat: https://www.twitch.tv/mutantstudios or hop on the Discord: https://discord.gg/tgr7JSYucW
- Optimizatino and terrain - 10 November 2023
Optimization and terrain Hey everyone, since it's been a minute since my last update, buckle up for a longer than normal update on KF. So as most of the main features are in playable states our next main task is to start putting all the pieces together to build the MVP (minimum viable product). This means we need to build out the starting HUB and first playable zone. I started with a simple block out in order to start gauging size/playtime/layout concepts. A block out is exactly as it sounds: gray boxes that serve as placeholders for art that will come later. When I dropped our current boat into the scene to start checking things out I noticed that our framerates were much lower than I anticipated. It wasn’t that it was super low (I was getting around 70-75 fps) but with so little geometry in the scene it was obvious that something wasn’t right. So that started a round of testing, basic…
- Pivot! - 21 August 2023
Okay, so let's talk design. The original pitch for Kaiju Fishing was Wind Waker meets Animal Crossing, oh yeah and giant freaking monsters. Well Mutant has shipped games, but nothing that was every really narrative heavy (personally I fall on the mechanics side of the story vs mechanics designer debate). So as we started production the story was always put off to the side and kinda hand waved in a “we’ll get to implementing it later” type way. This isn’t to say that there isn’t/won’t be a story in Kaiju Fishing, just that our approach to building was to put it on the back burner. Well the rubber is meeting the road now as we’ve had to restructure the studio, and well, we’ve got 2+ experienced programmers, but no writers, so obviously something’s gotta give. What we’ve learned so far from attempting a game with a heavy narrative is that it’s much more resource intensive (basically we nee…
- Chompy and Sparky - 7 April 2023
Chompy and sparky… CHOMPY Hey Kaiju fans, this is just a short update to keep you all in the loop. We’re super hard at work on the Kaiju Fight right now. In fact we’re so dialed in, we sometimes forget to do updates (our bad, we know). We’re working on the structure of the fight (timing and flow, that kind of thing) and we think we’re on the right track. Stormcaller here will have a few different attack modes. One of which is a big old chomp attack seen here. SPARKY Another little thing we wanted to show off is some of the little touches we’re adding. Stormcaller here wields the power of lightning so we think it’s important for us to start nailing down some of the vfx you’ll be seeing in game. Here’s a sample of our recent work in that area That’s all for now. Be sure to check out the Demo and share the game with your friends! Every little bit helps. You can also join our Discord if you…
- JANUARY DEV UPDATE - THERE'S A STORM BREWIN'! - 27 January 2023
Dev Update #78 Week of January 23, Welcome back to another dev update of KAIJU FISHING. We hope you had a lovely holiday. We had a nice holiday (y'know, aside from our flights through a certain airlines) but we've been back to work for a while now with some ambitious goals for the new year. Last year, we laid the groundwork for most of the game's systems... now we build content. The first thing we want to do is get our boss fight into your hands. We’ve been hard at work animating and building the scene - so let’s just get right into it! SCHOOLS OF SHARP FISH Real quick, before we dive into a boss update, here’s a preview of another set of pointy fish you’ll find in the seas of Kaiju Fishing. Enjoy. WATCH WHERE YOU’RE GOING Our first boss has a couple of moves in store for you all, the latest in the works is this: a charge that you’ll need to lure into rocks to stun him. Here’s a quick l…
- TURKEY TIME! - 21 November 2022
Weekly Dev Update #77 Week of November 21, 2022 Happy Thanksgiving everyone! (How is it already Thanksgiving?!) We’ve had an… interesting couple of weeks, so I’ll catch ya up to speed. We also have some fun art the team put together for the holiday, as well as some new crustaceans. We’ll be taking most of the week off to spend time with our families and friends, but we’ll be right back to work next week. We hope you have a lovely Thanksgiving
- WELL THAT'S... KINDA GROSS - 18 October 2022
Weekly Dev Update #76 Week of October 17, 2022 Welcome back to another update for KAIJU FISHING. We’ve been busy. It won’t all be coming together right away, but we’ve been building more systems and mechanics that are going to be behind-the-scenes boons for our team. So this week at Mutant, let’s take our first look at the corruption in KAIJU FISHING! YOU SHOULD GET THAT LOOKED AT… Just in time for spooky season, we've got our weirdest and grossest update. The world of KAIJU FISHING is being corrupted and the result is a lot of sick orbs that will afflict the creatures and environment. As you explore, you'll be uncovering the mysteries of the corruption and searching for it's cause. You’ll of course have tools to help cleanse the creatures and environments, but first we have to bring the corruption to life! And I can’t even begin to tell you how excited Sarah was to start on these Corru…
- WE'RE A-FIRIN' OUR LAYZAH!! - 1 September 2022
Weekly Dev Update #75 Week of August 29, 2022 This week at Mutant, we’re a-firin’ our layzah! Zach’s in full monster mode, ramping up our Kaiju fight systems and getting us ready to really show off what’s going to make Kaiju Fishing the most epic fishing experience you’ll ever have. KAIJU FISHING BOSS FIGHTS We’ve gone over the storyboards for the boss fight in previous weeklies and we’ve shown you the big guy in action in our trailers, but now it’s time to put it all together. To recap: Kaiju Fishing boss fights are going to be broken into a few stages, with mechanics from our usual small and medium fishing as well as the need to use some new and wild tools. You gotta get its attention. This will be done with an ancient Summoning Bell (which you’ll charge up by catching other fish). Charging the bell for each area proves your angler skill and proves you’re ready to face the Kaiju. Ring…
- Version 0.0.4.2 - 2 August 2022
Kaiju Fishing Pre-Alpha Demo update 0.0.4.2 Fixed in 0.0.4.2: Demo Complete Screen will unfocus button selection - 100% reproduction rate Floating Test Plunger - 100% reproduction rate Bug Report/Feedback buttons don't let steam close the game - 100% repro - workaround: close the browser that opened up from Bug Report/Feedback buttons Tutorial Incorrectly labeled "Reeling" button (in 0.0.4.1 for keyboard/mouse reeling is W, not LMB) - 100% repro rate Mouse cursor lost if pausing in Crafting menu - 100% repro rate - workaround: use arrows/enter button to navigate/highlight buttons out of Crafting Several minor QoL updates (camera tweaks, better m/k controller input context switching...) Known Current Bugs: 21:9 screen ratio unsupported - 100% reproduction rate Medium Fishing plunger not attaching to fish - unable to repro - IF YOU FIND THIS PLEASE REPORT - workaround: restart the game Me…
- KAIJU USED TAIL WHIP! IT'S SUPER EFFECTIVE! - 22 July 2022
Weekly Dev Update #74 Week of July 18, 2022 This week at Mutant, let’s get you caught up on how our summer has been: Busy and hot. We’ve had multiple moves for I think everyone on the team this year, so it’s been a little stop and go. But! We’re feeling inspired. We all took the time this week to watch Sea Beast on Netflix and it was a fun monster adventure. Always exciting when we get a new kaiju movie. I was actually already feeling spoiled for how many movies this last year have ended with a surprise "kaiju" fight, Turning Red being the most surprising. Anyways, we each came away from Sea Beast with different ideas for our little project so we had a few meetings this week about it. If you haven’t watched it yet, I recommend it. THE BIG ONE Here’s a few images of our kaiju in progress. He’s needed a lot of special attention and detailing to be able to do the boss fight we’ve got cooki…
- "ICE" TO BE BACK - 3 June 2022
Weekly Dev Update #73 Week of May 30th, 2022 This week at Mutant, did ya miss us? We missed you. I’m back after a too-long “break.” Took some time off to move to a new apartment, which ended up a lot more chaotic and exhausting (and expensive) than I wanted it to be. It was a long week of calling a million apartment listings and then an even longer weekend of driving hundreds of miles in the moving truck and lifting heavy things on both sides of the trip. My back, arms, legs, and brain are all tired… and possibly injured. But hey! The team has been kicking butt even in my absence, so let’s catch up with some of their progress. We’ve got art and waterfall things to dive into so let’s get started. ICE, ICE, BABY Have I used that title before? Maybe. Is that gonna stop me from using it now? No. We’re ramping up to get our ice realm underway and while we’re nailing down plans for the enviro…
- Crafting Update - 3 June 2022
Demo Update After testing in the Beta Branch, Crafting is now ready to roll into the default demo Bait Crafting Bug Fixes QoL improvements Other stuff: We're currently doing a massive pass at Fish AI to really bring the world to life. A large VFX pass (more and better water effects). More fish are in the art pipeline. And the big boi Kaiju Fights are in progress. Can't wait to show you all the cool stuff we're cooking up! If you want a sneak peek at all the new goodness be sure to Join the Discord and Sign up for the newsletter.
- ROGUE JAM - IGN, WTF, AND OTHER ACRONYMS - 4 May 2022
Weekly Dev Update #72 Week of May 2nd, 2022 This week at Mutant, we’ve gone ROGUE (JAM)! We can finally talk about all it. A while back, we submitted Kaiju Fishing for the Rogue Jam competition and we successfully made it to the final round of their “WTF” category. Judges included big names like beloved ex Nintendo of America President Reggie and we went up against some other awesome Indie games. The other finalists were all really cool, so we had fun going up against them and seeing what they have in store. We can’t link directly to it here, but you can find it on the IGN Youtube page titled ‘WTF Games Compete for $100K Prize | Rogue Jam Ep. 3.’ It aired on Monday, so we hope you’ll give it a watch! It was an honor to be a finalist in our group and to be featured in this show. Big thanks to IGN and Rogue for hosting! And if you stop by our Twitter or the Youtube videos, show some love…
- THIS JUST SAYS "I DO WHAT I WANT"? - 15 April 2022
Weekly Dev Update #71 Week of April 11, 2022 This week at Mutant, our fish have a mind of their own!? That can’t be right… Is it? Well now I’m just worried. THIS JUST SAYS “I DO WHAT I WANT”? Sometimes game development has its mysteries. Sometimes a bug happens and you don’t know what caused it and you have to dig for a while to find the root. And sometimes… things fix themselves. And that can be more alarming sometimes. But in this case, it’s actually more like finding life on Mars. Our artist was setting up some new fish for our movement and “life” systems and one of them wasn’t quite behaving. The rig, the set-up, it just wasn't moving the way she wanted. So, like any good dev knows, sometimes you just move on to something else and plan to come back to it later. Except when she came back to it... it was working. Consider us both impressed and spooked. Our fish are learning. We'll try…
- LET. ME. UPDATE. THE. CLAMPJAW! - 26 March 2022
Weekly Dev Update #70 Week of March 21, 2022 This week at Mutant, let’s talk about fishing as “combat” and look at a sneak peak of an update heading directly to the Kaiju Fishing Demo. FISHING AS COMBAT We’ve spent a lot of time trying to make the fishing feel alive and appropriately difficult but we know we can push this boundary further. We want fishing to act as our game’s “combat” system and to reach that goal, there are a couple of angles we want to tackle. Our current system primarily focuses on “reaction” moves. The fish does a move and you react, either with a button press/hold or a movement counter. To us, this was a natural starting point as fishing has a lot of reactionary actions in real life. But in our fantasy adventure game, we can do more! We’ve had ideas to give players more abilities and tools in the back pocket for a while now and this shift in philosophy is going to…
- SOME TREES FOR OUR BIGGEST FANS - 26 February 2022
Weekly Dev Update #69 Week of Feb 21, 2022 Thanks for rooting for us. Heh. First off, we wanted to give a big thanks to everyone who voted for Kaiju Fishing in the Rogue Jam event last month. We didn't end up in the top 3 for the Audience Choice but we're still in the event for other categories so we'll keep you posted with news. As always, we appreciate the support, you're the best
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 May 2025 | 0.1.0.6 Hotfix | 1800991756326676 |
| 2 | 15 May 2025 | Beta 0.1.0.5 hotfix medium fishing | 1799817379478483 |
| 3 | 3 September 2021 | 0.0.3.7 Bug Fixes | 4020014099093071116 |
| 4 | 10 August 2021 | Demo Hotfix 0.0.3.6.1 | 4032396530960158927 |
| 5 | 10 August 2021 | Demo Hotfix 0.0.3.6 | 4032396530957115885 |
| 6 | 18 June 2020 | Pre Alpha Demo patch 0.0.3.2 | 3384966595868259740 |
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