- Patch Notes for V0.992 - 8 September 2026
Hello fellow time travelers!Here are the patch notes for the past days since the last update. Good luck on your time travel adventures!-Erathorp1Fixed not being able to confirm changes at a MechanicFixed the Mach3 B car with gull wing doors glitching out on older savesp2Fixed Moon Terrain having holes at the safe houseFixed buying Moon Ranger to safe house spawns it without front wheelsFixed the Crab Monster Boss not having any animationsput Animal AI and a couple other systems on tick ratesp3Fixed the taxi pass from locking the time display on the taxi display even after removalFixed Westwood trying to walk into you when talking to him in 33 ad out where he is meditatingFixed the safe house moon terrain having texture holes in the garageFixed item duplication in the safe housep4Fixed Edward not blinkingFixed time display no longer working after a car switch in the safe house garageFixe…
- BETA V0.992 | Safehouse Car Garage | New Intro Movie | Multiplayer Update 2# - 25 August 2026
Well met time travelers!Today's update brings some great new improvements onto the table!News Paper made by Odebla.New Intro Movie!When starting a new story game, a quick recap from what happened before, up to Edward's Sewer Adventure gets played, to contextualize the games story!You can check out the uploaded clip here, hope you enjoy!Safe House Garage!Your car trader now gives you the option to either sell your current car or destroy it it completely.Once you discovered the Save House, you will be able to also transport any newly purchased car into its underground garage.There you can display, switch your stored cars position or select it to be your current car.Mach3 New Doors Type Option & Door Animations.New door opening animation have been added.There is now also an option for the Mach3 having butterfly doors as well as having added some touch ups to its texturing here and there!Di…
- V 0.991 Patch Notes - 27 July 2026
Hello time travelers, here are the patch notes of the past few days!Enjoy your adventures!Patchp1-Fixed the blast doors from not opening like in the snowy safehouse-Fixed some wrong wording of inventory spaces in the box menu for the German translation-Fixed the sandbox menu from not displaying spawn amount in the German translation due to text overflowp2-Fixed floating armor racks-Fixed the moon ranger spawning without wheelsp3-Fixed the act 3 bug of the player not being able to continue past the Diverting Actions Quest-Fixed floating hover levers on some car modsp4-Fixed numbering in the on hand menu for the plc inventory screen-Fixed the bulletin board having notes behind glass in 2300 and the bulletin board not appearing post 2077-Fixed missing item parenting to the Moon Rangerp5-Made it so boat conversion and plane mode won't be possible with too heavy vehicles like the moon ranger…
- Beta V0.991 | Bug Fixes & Multiplayer Additions | Moon Ranger | Armor Stand - 13 July 2026
Hello time travelers!This update packs a couple bug fixes along with some additions and solutions for Multiplayer!Let's take a look at some feature additions, that made the cut for this update.Great feature Additions!Armor Stand!Display your armor in your home base, before going on missions and adventures!The Moon RangerAvailable in the deep future!The probably biggest vehicle addition to date. Hard to steer, but serves as a home base in of itself.Sandbox Amount SliderNo need to repeatedly click the sandbox button now, one click suffices!Multiplayer Feature Update #1This update not only involves Multiplayer fixes, but feature additions which also target new additions to Time Story, since both features go hand in hand.Box Items in Time StoryNo longer will your boxes be empty when leaving them behind in past visited dates!This means technically the Mîm letter won't appear at the same rate…
- Patch Notes for 0.989 (Performance Fix) - 19 May 2026
Well met, time travelers.There have been a couple reports of bad performance especially on higher end systems, this was caused by a higher record rate of time story at higher frame-rates. I fixed the tick rate so it should all do well again.You will need to travel to a new date untraveled, or wait for a time wipe for the change to take effect!Here are the patch notes of the past few weeks!Enjoy!-ErathorPatch Notesp1Fixed the dialogues being broken for every npc'sp2Fixed the exo suit not charging power fast enoughFixed the jitteryness of the the player in third personp3Fixed a bug that would not allow you to continue past the weather machine part in act 3p4Fixed hovering items from environment spawnersFixed loss of items upon putting them into box spaceFixed item event items not spawning back after dropping them in timeFixed being locked in dialogue when the weather machine explodes whil…
- BETA 0.989 | Quick Saving, Performance&Bug fixes - 9 May 2026
Well met time travelers!This update goes more into the polishing sphere: Performance, bug fixing, QoL, new Steamworks implementation, as well as some smaller cool additions which I will list here first.Time tracked throwing and car doors.Throwing now gives you a little field of view animations to indicate how strong you will throw.And here you see your past self throwing that item. As well as time tracked car doors.Fps Counter and Quick SavingF2 now allows you to trigger an auto saveF4 gives you an in game frame counterNew Plc Commandscococarswitch "modname" to quickly switch to a different car via plc commandcocoframecap 120, you can now set a frame cap via this commandcocomuscle 1..100 sets musclecocofat 1..100 sets fatcocohelp 0..2 was now revamped, to give more commands along with a page parameterNew SteamworksAs it was planned, I switched from the older Steamworks implementation to…
- Patch Notes for V0.988 (Updated) - 13 March 2026
Here are the patches since the main update last week!Enjoy time traveling!Post Main Updatep1Fixed arrow buttons in the trade menu not updating the offer listp2Added ability to undress costume and head gear via simple click, no need to drag n dropFixed a bug that would allow you to use vertical thrusters without hover conversionFixed the drag timer in the plc ui inventory taking too longFixed interaction between box and glove box in carp3Fixed a wrong translation of the "weighing you down" line for the plc inventoryFixed the russian translation overlap in the save load systemFixed interacting with ride objects from the plcp4Fixed the world travel menu that broke after the trader bulk revampFixed offer lists with offers smaller than 4 displaying empty default buy buttons that do nothingFixed the bug that would not allow you to load the other two auto savesp5Added a bit fluorescence to the…
- March 4th V0.988 | Beta 2 - 4 March 2026
Hello fellow time travelers!Today marks the second major beta update.Inventory and Trading oriented improvements and many bug fixes and many smaller cool additions!Here is a small preview newspaper made by Odebla.Inventory & PLC RevampThe PLC got a slightly new look!All sections of the plc can be accessed on the right side. It is kind of based on my old portable Unversum/Sanyo Tv Radio (second image), which also has these kinds of knobsThe stats window now has the player stash subsection, where you can stow away more items, at the cost of slower movement.Pressing 'I' stashes away objects in your hand into your inventory stash! You can also interact with boxes from there via double click. The quick access menu still works like before!Trade revamp & Box Interaction!Offer list traders now allow you to buy a couple items at a time, and place them into boxes or your inventory if space is ava…
- Patch Notes, past two weeks - 12 February 2026
Hello fellow time travelers!There were a couple patches these past weeks also in regards to the vanishing inventory items bug and some performance improvements.I will start work on the next beta update, potentially next week. It will cover item handing/ bulk buying and potentially a small inventory/ equipment system that would act as another sort of storage area.Hope you enjoy!p5-Added a requested feature to be able to ride cars on top-Added medistation at arena and medical sector in 2300AD-Added boat shaped cave as map marker-Added meta abilities to meta car engines-Added city plan maps to 2300-Revamped snackbox icon-Fixed the car's max speed not to be speed of sound-Fixed the bug that would make you stuck if using a musical instrument and opening plc-Fixed being able to trigger third person when handling an instrument-Fixed a bug that would make it easy for items made of glass to brea…
- Patch Notes for 0.987 - 24 January 2026
Hello there!Here are the patch notes for the past two weeks!Good luck on your time travel adventures!p1Fixed the black screen death at the end of the act 3 time tunnel sequencep2Added hint that tells you contrast and brightness blocked by HDR Eye AdaptionRevamped bridgetown & appartment look to be more distinct and finalSwitched out bridge town lift with gravi liftsFixed the ability to access the telescope from outside in 1795Fixed the weird handling of the accordion man case note in archivesFixed the lightmap incongruity in edwards basementFixed the blackhole effect in the safehouse acting upFixed being able to control the arcade whilst not sitting on the chairFixed imperial currency going into minus when not having enough money for arcadeFixed the bug that would not allow you to drop patties onto buns in the burger jobFixed the flickering shadow effect when inside the carFixed the too…
- V0.987 Mini Update for new year | Toon Edges & HDR | Russian Language - 16 January 2026
Hello fellow time travelers.Here is a cool list of new features and bug fixes to start off the new year!newspaper by OdeblaToon Edges & Eye AdaptionToon edges are back, after I managed to fix the issue with the effect clipping with the ocean shader.It can be disabled in the graphics menu!Fixes to the Eye Adaption Feature should make it now possible to use it in your normal Gameplay.It is defaulted to be enabled when selecting the highest graphics setting. Similar to the human eye or a camera, the view will slowly adapt to dark spaces or grow dim when looking at bright sources of light.Russian LocalizationAll text files were translated by a talented small native speaking team! Textures will follow in the future.The new fonts should work with the cyrillic alphabet.In case of mistakes in grammar etc. Make sure to make a post in the thread and it will be fixed :)Enjoy!Все текстовые файлы бы…
- December 24th V0.985 | Christmas Update - 29 December 2025
Hello fellow players.Here is my Christmas Present for you!News Paper Art by OdeblaBoat Conversion!Head to 2300 in the new docks, find the boats guy he will give you a special enhancement to the car!The last Story Quest!Head back to Manhofer and relive the events in the beginning from an entirely different perspective!New Game Plus!The Timeline reset, but you were able to retain your old items and blueprints!(This feature might be highly unstable as certain items could be logic locked,I will release another patch tomorrow for item transitions and npc positioning. If something seems like it would break the flow of the game due to it let me know and I will code around it!)Welcome to new players!Last week has seen an influx of many new Russian-speaking so I've agreed to work with a couple modders to aid me in creating a language pack in Russian. I cannot say how long this will take, but onc…
- Patch Notes for V0.98 - 13 November 2025
Good day time venturers!There have been regular patches these past days based on your input!Here is the log, and have fun in No Time!Patch Notesp1Fixed to car physics and other items like skateboard and leviboardp2Fixed the vending machines not vending itemsFixed message boxes from radios or npc's saying something out of dialogue, popping up in the center of the screen firstMade it so all subscribed mods are starter carsFixed the jumping wheels on high suspension typesFixed it so (visual side) wheels of the car if in air will hang instead of retractingFixed the hacking mini games at billi and other areas in the gameFixed no wheels hoverp3Fixed items falling out of the car when exiting the car upon loading a savep4Fixed an issue that would not allow you to leave chairs upon pressing spaceFixed walking backwards initially when starting won't get you out of the tutorialp5Fixed the kid bein…
- V0.98 | Game Engine Upgrade | New Tutorial Quest | Lots of Bug Fixes - 7 November 2025
Hello time travelers!A new update has been released, here is a broad overview!Newsletter made by OdeblaFirst and foremost, for anyone of the old players who missed the last updates.The car mods are now already loaded into the game and are acquired, they are no longer a simple reskin.Here is a guide:New Tutorial Level.This new tutorial level can be played optionally and will guide you through a successful first time jumpScreenshots submitted by DavesoftAs well as combat training and the basics of questing! Have fun exploring this new level!Unity Engine UpgradeThe games engine has been updated to a newer unity version, to ensure that I will have the ability to make use of some of the newer features, also in the performance corner! This came already with a potential small increase in performance in the range of 5-10 fps. My hope is that I can have a bigger disposal of tools at hand, when m…
- V0.979 | 3000AD | New Side Quest | Arena | Custom Robo - 10 September 2025
Well met, time travelers!These past two months I've been chiseling away at the second to last alpha update.News Art and some of the gif media was submitted by Odebla!Travel into the end of THE THIRD MILLENNIUM!See Pine Island grow into a City Island, with several districts dotted around the island!Most of them can be visited after 2300ADStar Gazer PalaceBuilt on Mount Uroruh, one of its smaller peaks, peeking out through the floor of the palace ^^Visit the new palace of leadership in the city! Open to the public.The Market District In here you can find all kinds of interesting futuristic items to gain.And places to visit.The North DistrictAmongst the local pub, this place contains an antique shop, where you can sell all kinds of items for money!The Harbor!This is the domain of the fisher folk, as well as a nice vista for the space port!The ArenaSo far in AD 1600 and post 2300, you will…
- Patch Notes for V0.978 - 26 July 2025
I am currently in the midst of working on the 3000AD update, but here is a patch log from the past two weeks:Patch 1Fixed the hacking port from having a misleading first node, people think it is pointing leftFixed some issues where Edward would offer you to repair the car etc.Fixed a bug where animals would still run tasks in pause modePatch 2Fixed the theft alarm at the blacksmith from using tom as Npc to give you a warning, as well as the horse stables from having the same issueFixed the meta zap from accumulating throughout the game being pausedPatch 3Fixes to broken time tracking of your carFixed the daycycle from progressing in pause menuFixed the floating npc cars on stop lights in 2014, which would create piles of floating cars in the town centerNow good luck on your future time travel adventures!God bless-Erathor
- V0.978 | Multiplayer Fencing | World Editor Updates | Bug Fixes - 9 July 2025
Hello fellow players!Today I announce a regular monthly update with fixes and new cool additions to the game!Multiplayer FencingNow you can test your sword capabilities against your friends!A health bar should be now displayed above their heads.This comes along with several time story/ multiplayer bug fixes.Crashing against Multiplayer Cars.This should now work nicely with an added knock-back effect to prevent the player from being driven over by a static time tracked version of your friend!World Editor Updates.Along with some travel bug fixes like the issue with the water level a fewnew additions have been made!You can now add traffic to your world mod! First place a traffic system.Spawn in nodes and parent them to the traffic system to create a loop.Voila, you have working traffic!Traffic lights are available in a cross roads or t shape crossing formation.Safe-house additions & other…
- V0.975 | Car Dealer | Motors&Gas | Visual Car Damage | Roadmap - 30 May 2025
Hello fellow players! This one took a bit longer. The next thing in the roadmap towards Beta has been checked. Steam Thumbnail Car Screenshots by Niels W. That is increased customization of your time machine. That being either using different motor types or even entirely different cars. Head to your car dealer and switch out the model for one with different specs. This is now also the way car mods are obtained in game. Not as reskins, but as in game car mods, with their own in game prefixes and specs that can be changed. For now you are only able to own one car at a time. However in a future update I may add separate garage to the safe house, for multiple custom car setups. This also now sets a new way of using car mods. Any mod you own, now has to be acquired this way. You can also set your car to spawn as free option during the prologue stage. Max acceleration, weight, health all play…
- V0.97 World Addon Editor Pt.1 | New Car Wheels & Futurism | Bug Fixes - 4 April 2025
Hello dear players! I am back from my week long hiatus at real life Fort Dun, taking a break from electronics! I have been quite diligent these past two months! The World Creator Before having left last week, I finished the first part of the World Editor, which I wanted to release to the main branch! I let it cook a little longer while I was gone, to let a couple bugs trickle up, found by the reliable testers on my server, which had to be fixed still. https://steamcommunity.com/sharedfiles/filedetails/?id=3428136874 Here is an example island for you to download! Import a height map (by editing the source image which has to be 513x513 pixels) And edit it to your liking Add housing or custom meshes and tell the game if it should only appear during a specific time period You can travel to any level, by selecting it on the new world map. A level addon has a longitude/latitude coordinate, so…
- V 0.968 | Cloud Saves & Public Multiplayer | Airport & Sea Harbor | 2025 Roadmap - 3 February 2025
Hello fellow players. New update to start off the new year of 2025! Public Multiplayer and cloud saves! You can now host your sessions on a public list that anyone can join. Just tick off the friends only setting. Cloud Saves have been added as often requested! Your save files will be move to the new folder called "Saves Cloud", you can navigate to it directly by clicking the prompt button for it in the menu on the lower left. Airports and Seaports! In preparation for the coming level addons, I had to add modes of transportation off the island, which will act as basic teleports into your custom levels. Planes regularly take off the island to land in other regions. The future has hover ships. Cape Dun has it's own dedicated harbor in the north after the 1600s commence. Once the level addons are out, traveling there by car would also become possible, however also at a cost of energy consu…