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Eidolons: Netherflame

Eidolons: Netherflame Steam news

Alexander Kamen, Wyrmring | Coming soon | game

Coming Soon

GameSteam Store content

AdventureIndieRPG

  • Steam app typegame
  • Steam App ID1043440
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAlexander Kamen, Wyrmring

Eidolons: Netherflame news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1043440
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAlexander Kamen, Wyrmring
  • PublisherWyrmring
  • Parent gameNot available

Genres: Adventure, Indie, RPG

Company pages: Developer: Alexander Kamen, WyrmringPublisher: Wyrmring

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Eidolons: Netherflame Steam news

Eidolons: Netherflame news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The War and its Consequences - 27 April 2022

    Dark times, friends. As some of you know, the Wyrmring team and myself mainly were based ... In the land of Moscow, where shadows lie. tl;dr - I have fled undergone urgent relocation to Serbia; the team has suspended collaboration and my own development has been severely impacted. Previous plans and timings had to be discarded and new ones are only now in the making. Now, that is practically all the news, the rest of this post is my attempt to come to terms with it all. First, just for the context, I'll say that I've disconnected from the news from/about *that country* on purpose at this point. Being able to do that is one of the big pros of having fled from there. The main reason for the sudden move is just that I've had enough personally. Of lies, more than anything. Just to think about it - prior to the events of 2022, I actually almost believed that the regime was starting to change…

  • The 2022 NY Update and the way forward - 31 December 2021

    Hello friends! Sorry for going dark for a while! Exactly one year has passed since the last update. There was a lot of uncertainty after original release plans were upset in 2020, let me tell you. So I decided to disconnect and focus on the game’s very core - its concepts and essential mechanics. At the same time, I began to re-assemble the team. Now I can finally say that I have good news on both fronts: the game's core has been rewired, the team - re-assembled (and so has my gamedev brain)!! The work has resumed on the project since September and already we have something to show. (This here is a cinematic shot from a boss arena we're working on) So this year has been fruitful, but not quite in the way I expected. Indeed, one thing led to another and I ended up changing *a lot*! The main change is the game's format and the way you - it's now a "Roguelike Campaign"! I'll explain just b…

  • The Hardest Year is over, and the Road Goes On - 29 December 2020

    Hello friends! I hope this finds you all healthy and full of enthusiasm for the coming New Year. First, I must apologize for the long silence. There is a rather prosaic reason for it however - the development has been on halt through most of Fall 2020. I will not go into much detail about why things didn’t go as planned this year, I am sure we all have a similar story of upset plans from 2020, and will not soon forget them. Instead, let us focus on what is ahead. The good news is - the project is now much better on its feet in financial terms. Using unorthodox gamedev technology (the notorious *Java*) turned out to have at least this perk - the skill allows me to have a sustainable income without sacrificing too much time for it. Yes, in the form of a somewhat boring corporate job - but after all, who would know best about selling one's soul than me, a man with a whole story written abo…

  • Plans, commitments and estimates - 13 May 2020

    Friends! I can confirm now that 13 is a lucky number for the game, as it seems that I got fired and approached by a business partner on the same day - yes, things seem to be ramping up to another all-in crunch! :) Among most recent areas of progress I can list the new Level Editor - which will be made public and ready for modding soon after EA: ... And some new combat-UI: (WIP) ... vs an old one here for comparison: Now, as I said in the last ominous update, the plan is to go into Early Access this winter. So let's make a baseline reality check: The EA version will be Act I (out of 5) of the campaign and have the following: 4-5 locations to make dungeon-runs into (each one will be randomized, but have a core quest) 20 playable Eidolon heroes (and of course custom-hero creation, but with a trick) A singular Boss-Dungeon 2 brutal Bosses - Soul Harvester and Storm Lord 8-15 hours of gamepl…

  • Friday the 13th, Death and Resurrection - 13 March 2020

    Dear friends! First of all, I must apologize for being unable to go ahead with the planned Early Access release in December (or apparently even getting Steam to display the new release date correctly!..). In fact, the project came very close to being shut down, but due to some luck, a bit of perseverance and people's support, it has been reborn instead! tl;dr - here's the new (approximate) timeline: 1. A new tester demo in May/June 2020 with a brand new dungeoncrawling format 2. A freely playable boss-fight demo in Summer 2020 3. A tester version of Map Adventure in Autumn 2020 4. Early Access in Winter 2020-2021 Yes, I hate the delays too. But there were two major reasons not to release in 2019 - the technical and the financial. Let me explain them to you before I go deeper into what's planned for Early Access. Technically, I was not happy with how the game worked on low-spec PCs and n…

  • Backer demo is out! Watch its first part, then play it in full! - 25 September 2019

    Friends! Good news - yesterday we released our backer demo to project's supporters and streamers, and already the first video is up on youtube. Watch it now! Don't worry, it does not contain all the spoilers, only the guided/tutorial part and stops when the free fight begins. The second half is akin to a boss fight and plays with positioning by giving our dark sorcerer good old teleportation spells. But don't let me spoil it for you :) Back Eidolons: Netherflame on IndieGoGo now and play the full demo! - Alexander @EiDemiurge Kamen

  • Crowdfunding Campaign is LIVE! - 21 September 2019

    Friends! Alexander from Wyrmring here. Last week we launched our crowdfunding campaign on IndieGoGo, and what a week it has been! Numerous modules of the game have been packed and presented, and the best part - or the hardest - is yet to come! Backer Demo will be available on September 26th at the latest, and you can get it at the lowest tier for $3, with full refund if you don't like it of course. People supporting the game will also be able to beta-test the much more extensive Early Access version all the way to the game's release! Also, in wake of these momentous news, the page has been completely redesigned - let us know what you think about it! Thank you and have a good week-end!

  • Hunger. Oblivion. Madness. Our first update :) - 20 July 2019

    Hello friends! This Saturday the game had a massive update, and I thought it’s past time I started posting here to keep you updated about the project’s progress! First things first - the Eidolons is in closed beta for at least another month, and we are still giving out keys via Discord. If you're not interested in testing, but just want to stay really well up to date, you should join our mailing list or Twitter at least :) This latest update features puzzles, story, sound design and everything for atmospheric immersion! It is in fact an introduction to Netherflame campaign, so we’re getting closer to the real thing. ​It’s a new chapter in the project’s development! Makes me feel a bit vindicated in trying - for years - to live up to the legends the life of Dark Souls and Planescape: Torment. All in all, the road to Early Access before us now seems clear. In fact, I have a special vision…

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