- What we've been up to lately - 23 April 2026
Hello! This update was sent out as a newsletter first, so if you want to hear stuff like this early, you might like to get on that. Also, all our games are also currently on sale, with 35% off Tactical Breach Wizards and 65% off all our other games. With that said, here's what's going on with us lately:We're working on a new game, and you can see a little bit of it!We've launched a Discord server for our games!There's now a way to get more e-mails from us!Tactical Breach Wizards is a year old and lost many awards!Our next gameWe started something new! And then we scrapped it! Now we've started a different something new!We're not ready to announce the concept or the real title yet, because we want to build enough of it to be sure those things aren't gonna change - again. But we also didn't want to go as dark as we did for a lot of Wizards' development, so Tom has been talking about our p…
- Small patch, version 2026-03-19: "Breadfruit" - 20 March 2026
We just rolled out a new patch! Here's what's changed: Removed Banks Confidence Goal from level without Banks. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.
- Tactical Breach Wizards sold 'twice as well' as Suspicious Developments' previous games, but more importantly, it failed catastrophically to lose an IGF award: 'All we can say is we're sorry, and we'll try to do worse' - 28 February 2026
Tactical Breach Wizards , the fantasy turn-based tactical strategy about busting down doors with a team of Navy Seers and Necro Medics, is an excellent game . But did you know it is also an award losing game?.. Read more.
- Tactical Breach Wizards is in this year’s Jingle Jam charity bundle! - 2 December 2025
In honour of the original breach wizard, Santa, we're in this year's Jingle Jam charity bundle. You get us and 14 other games if you donate at least £35 to the fundraiser via Tiltify.Yogscast are also playing Tactical Breach Wizards as part of their Jingle Jam stream, and you can watch the broadcast archived via Twitch.
- Our pick for 2024's best tactics game just got a community pack of featured levels—which ignore the dev's difficulty balance goals because 'our community, god bless em, have no such qualms' - 3 November 2025
Tactical Breach Wizards was one of my favourite games from last year—you can read my full thoughts in my Tactical Breach Wizards review —but in case you're unfamiliar, it's a turn-based tactical RPG with great writing, interesting worldbuilding, and a razor-sharp sense of humour. It also just happens to be a really solid tactics game on top of all that, which is nice, and is why we gave it our Best Tactics award last year ... Read more.
- We're 40% off! And we made a community mission pack! - 2 November 2025
Hello! We are 40% off in today's daily deal! The cheapest Wizards has ever been. The wizards are questioning if they can get any cheaper without losing the air of mystique to which they've become accustomed. If everyone on Earth buys the game now, we'll never have to find out. Just as importantly, we've made a little community mission pack for you to try! We've been playing the missions folks have been making and sharing on the Steam Workshop, so we made a pack of our favourites so far, and a handy button to grab them all in-game.Featuring a prison break, a Jen & Banks special, and a mission where you play as the Less Lethal Pryomancer, Bori Kesh.The key difference between these and the main game's missions is difficulty. When we made missions for the campaign, a high priority was to ensure we never blocked anyone from completing the story with a mission that felt too daunting or punish…
- Small patch, Unity security vulnerability - 3 October 2025
We just rolled out a new patch that fixes a security vulnerability affecting multiple versions of Unity: https://unity.com/security/sept-2025-01 If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.
- Small patch, version 2025-04-24: "Grapefruit" - 1 May 2025
We just rolled out a new patch! Here's what's changed: Fixed Riot Block colliding with itself when knocked back. Fixed missing titles on Mission Polaroids on Steamdeck. Defenestrating an enemy with Forced Entry perk now triggers "Defenestrate an enemy immediately after using Broom Breach" confidence goal. Fixed Chain Bolt sometimes failing to trigger "Defenestrate an enemy immediately after using Broom Breach" confidence goal. Fixed "Defenestrate X hostiles in one turn" Confidence Goal only counting defenestrations by Jen. Added warning when hovering the Confirm Perks button while some wizards still have points remaining. Fixed jumping to stage The Asset not prompting for Save Slot. Fixed some sound effects ignoring volume settings in Mission Complete scenes. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practic…
- Small patch, version 2025-01-17: "Mango" - 22 January 2025
We just rolled out a new patch! Here's what's changed: Added menu option to skip Map stages. Updated Heavy Turret's description to indicate it does 3 damage and 2 knockback to the center tile on Default difficulty. Fixed Heavy Turrets being called Protected Turrets on their nametags. Removed erroneous description of Heavy Turrets doing extra damage to objects knocked into them Updated confidence goal in Villa Medil - Desk Job to match Heavy Turret's damage. Fixed turrets blocking pathing after being knocked out of level. Fixed "Defenestrate % of hostiles" goal sometimes counting the same enemy multiple times. Fixed selecting new Map items while already reading another item's details. Fixed screenshots of Perks stages attached to bug reports. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.
- Best Tactics 2024: Tactical Breach Wizards - 21 December 2024
Breach, clear and cast in our favourite tactics game of the year. For more awards, check out our Game of the Year 2024 hub. .. Read more.
- Steam Deck and Gamepad update live for all! And we're 20% off! - 19 December 2024
We've just released an update that makes big improvements to the game's controls on gamepad and its UI on Steam Deck and smaller screens. Also, we're 20% off in the Winter Sale! https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards Also, we have trading cards, profile backgrounds and emotes now! You can see them in the Points Shop. Here's what's in it and how to access it: Improved targeting controls on gamepad For abilities that target enemies directly, like most of your standard attacks, you can now cycle through the possible targets with the shoulder buttons on gamepad, rather than needing to use the cursor. Redesigned ability buttons and team panels for text clarity We now have an optional Large UI mode, enabled by default on Steam Deck. It changes how we show you the name of the ability you're selecting, and what it costs to use, so that this info can be in nice big cl…
- Tactical Breach Wizards has a Beta with improvements for Gamepad and Steam Deck verification - 18 December 2024
Highly rated by players, Tactical Breach Wizards from Suspicious Developments is about to get even better for Gamepad and Steam Deck players with a Beta available for testing. Read the full article here: https://www.gamingonlinux.com/2024/12/tactical-breach-wizards-has-a-beta-with-improvements-for-gamepad-and-steam-deck-verification
- Small patch, version 2024-12-17: "Passionfruit" - 17 December 2024
We just rolled out a new patch! Here's what's changed: Added Beta Branches menu to easily switch between Steam Betas. Added message when a new update is available in Next Version branch. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.
- Steam Deck & gamepad users: we have an update we'd love you to test! - 14 December 2024
If you have a Steam Deck, or if you just play on gamepad, we'd love to have you try the update we're preparing for next week! It's already been approved for Steam DeckVerified status by Valve, but we also wanna get you guys to try it out before we call it done. Here's what's in it and how to access it: Improved targeting controls on gamepad For abilities that target enemies directly, like most of your standard attacks, you can now cycle through the possible targets with the shoulder buttons on gamepad, rather than needing to use the cursor. Redesigned ability buttons and team panels for text clarity We now have an optional Large UI mode, enabled by default on Steam Deck. It changes how we show you the name of the ability you're selecting, and what it costs to use, so that this info can be in nice big clear text. You can still switch back to the old UI, even on Steam Deck. Bigger text Al…
- We can only nudge you towards one Steam Award, so... - 29 November 2024
Behind the scenes, Valve have been on an impressive streak of overhauling and adding features to help developers lately - usually right after I personally have just finished wrestling with the old version. The latest (unless I just missed this before) is this: a special type of news post that makes it easier for us to funnel you face-first into voting for us in the Steam Awards... but only in one category, of our choice. This is an outrage. How dare they help us in one particular way but not others? Moreover, how dare they ask me to make any kind of decision? We just did that for 6.5 years, surely now we just recline and win all awards simultaneously. You can, of course, vote for us in any and all categories - the one we pick here is just one we get a natural boost to, by lubricating the UX funnel to help us launch you more violently in that direction. If the widget loads better for you…
- Quality of life update is now live, with Save Slots and better mission select - 27 November 2024
We've just released an update focused on making it easier to jump around the campaign, and play the bits of the game you want to play in the way you want to play them. There were already two ways to do this, but their naming and placement was confusing enough that a lot of people were not finding the right one for what they wanted to do, or finding it didn't quite work the way they wanted. If you hit any issues please let us know, and see the bottom of this post for how to jump back to the previous build of the game if you need to. Here's what's new! Jump to Stage We've renamed the 'Mission Select' option on the main menu to better reflect what it really does. It's intended as a way to jump to a certain point to the campaign and play through the campaign from there, like loading a save game. But because you're loading a save game, not all of your current progress is preserved, so it's a…
- We have a quality of life update we'd love you to test! - 15 November 2024
We've been working on a new update focused on making it easier to jump around the campaign, and play the bits of the game you want to play in the way you want to play them. There were already two ways to do this, but their naming and placement was confusing enough that a lot of people were not finding the right one for what they wanted to do, or finding it didn't quite work the way they wanted. It's now ready to try, and we'd love to get some eyes on it to see if we actually solved anything! Here's what's new, and how to access it: Jump to Stage We've renamed the 'Mission Select' option on the main menu to better reflect what it really does. It's intended as a way to jump to a certain point to the campaign and play through the campaign from there, like loading a save game. But because you're loading a save game, not all of your current progress is preserved, so it's a bad way to jump ar…
- Tactical Breach Wizards cosplay reference - 10 October 2024
As Halloween approaches, we've been hearing from folks who understandably plan to dress as Tactical Breach Wizards and, commendably, want to get the details right. So our artist John Roberts has put together a little reference sheet for some of the faves: Zan Vesker, Navy Seer Jen Kellen, Freelance Storm Witch Dessa Banks, Necromedic Dall Sabin, Rebel Riot Priest Steve Clark, Traffic Warlock If you make use of these, we'd love to see the results! If you're tweeting, mention @BreachWizards, or you can just e-mail director @ suspiciousdevelopments.com We'll assume stuff e-mailed to us is not to be shared publicly unless you say otherwise. So far we've greatly enjoyed this Jen & Banks team, and this self-styled but Zan-adjacent look. And it's not cosplay, but my favourite bit of fan art so far is this Jen & Banks piece by TerkMC: Implies so much with so little.
- Small patch, version 2024-09-24: "Thimbleberry" - 24 September 2024
We just rolled out a new patch! Here's what's changed: Level Complete screen for Dreams and replaying Missions now lets you chose to continue to the next level or return to menu. Fixed animation when repeatedly using Brittling Dart. Fixed enemies flying through level or bouncing repeatedly when knocked into a hole. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.
- Small patch, version 2024-09-12-2: "Barberry" - 13 September 2024
We just rolled out a new patch! Here's what's changed: Brittle no longer removes armor when affecting attacks that ignore armor, extra Brittle damage is instead applied to health. Perk Refunds are no longer limited after completing the campaign. Added Configure Perks button when replaying Mission or Dreams, opens In-Game Perks Menu. Fixed In-Game Perks Menu ignoring prerequisites when allowing players to change perk selection. Fixed In-Game Perks Menu resetting Character Select after selecting new perks. In-Game Perks Menu now warns it will restart the level after selecting new perks. Fixed Chain Bolt pushing multiple people into the same hole causing one to remain active while appearing unconscious. Broom Breach - Forced Entry can no longer target persons protected by Transference. This caused both Jen and the target to occupy the same tile. Fixed using Resurrect on wizards in corridor…