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Rust Racers

Rust Racers Steam news

Nethash Games | To be announced | game

Coming Soon

GameSteam Store content

ActionCasualIndieMassively MultiplayerRacing

  • Steam app typegame
  • Steam App ID1044060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperNethash Games

Rust Racers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1044060
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperNethash Games
  • PublisherNethash Games
  • Parent gameNot available

Genres: Action, Casual, Indie, Massively Multiplayer, Racing

Company pages: Developer: Nethash GamesPublisher: Nethash Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Rust Racers Steam news

Rust Racers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The History of Rust Racers - Episode 2 - 28 September 2021

    Episode 2 - Postcards from Sweden by Hoffa 2017 - Unity While I was busy with IRL stuff & working at a casino game studio in Stockholm, Aftokinito decided to try and take the mod to the next level and build a standalone game from it. We talked a lot about doing this because of the feedback and response we got from the community, Clearly we had some resemblance of a fun game concept on our hands. The problem with Unity was their Entity Component System and Network Library Unet. It was not built for this type of game. In fact it was so bad that Aftokinito ended up developing DuneNet, a replacement library for Unet just to handle the multiplayer functionality. Since this was a project with about $0 budget finishing it was far away and while progress was being made it proved too much for one person to handle. Afto and I aren't particularly good at 3D Art which further complicated things. 20…

  • The History of Rust Racers - Episode 1 - 21 September 2021

    Episode 1 - When Mad Max met Gary by Hoffa 2015 - The Beginning Back in late 2015 I was working on the NeuroMicro mod for Garry's Mod and as I started to get a bit burned out working on that project I decided to give car physics another attempt. Mad Max had just been released and I wanted something like that but in multiplayer. My sandbox of choice for prototyping game ideas was Garry's Mod since Lua lets you do anything you can imagine with little effort. Considering how janky the default Source Engine vehicles were and how unfun they are to drive I decided that I wanted to build a completely new framework for doing all kinds of wheeled vehicles that could be customized and tuned without having to edit random text files from Source. Rigging vehicles in Source is a pain in the ass and very time consuming compared to the amount of fun actually driving them. 2016 - The Mod After roughly t…

  • Rust Racers closed Alpha - 3 April 2021

    First news post should be a good one! We're making rapid progresss on getting the game to the point where we are comfortable to begin closed alpha testing. If you wanna partake in the tests and help shape the game you need to do the following steps: 1. Wishlist Rust Racers -> http://store.steampowered.com/app/1044060/Rust_Racers 2. Join our discord server -> https://discord.gg/hE6zkDj 3. Have a little bit patience and keep an eye out for announcements regarding the closed alpha tests. We'll be giving out 1000 CD-Keys for the alpha tests so make sure you join before it's too late! // Hoffa @ Nethash Games

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