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Please Find Me

Please Find Me Steam news

Камин Игнат Алексеевич, Kamin Ignat Alekseevich, Elisey Waylone (Elisey Cherkashin Alekseevich), MadCat Sound Design | Jun 28, 2019 | game

Released

0players observed · 24 September 2026 - 15:14:45 UTC

AdventureHorrorSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score65% positive

Please Find Me news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score65% positive
  • Total reviews43
  • Release dateJun 28, 2019
  • DeveloperКамин Игнат Алексеевич, Kamin Ignat Alekseevich, Elisey Waylone (Elisey Cherkashin Alekseevich), MadCat Sound Design
  • PublisherКамин Игнат Алексеевич, Kamin Ignat Alekseevich

Genres: Adventure

Company pages: Developer: Камин Игнат Алексеевич, Kamin Ignat Alekseevich, Elisey Waylone (Elisey Cherkashin Alekseevich), MadCat Sound DesignPublisher: Камин Игнат Алексеевич, Kamin Ignat Alekseevich

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Please Find Me Steam news

Please Find Me news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Try to find a way out of the cave. - 26 March 2020

    In the first version of the game, there was no navigation system, so for the players, it was a real challenge to find a way out of the cave, few people could see the sunlight. Now navigation tips will help you get to the exit alive and see the rays of the sun, try it!

  • Achievement Fixes - 9 July 2019

    Update: 09-07-2019; Achievement Fixes. We noticed in the statistics of 2 achievements too low indicators. We checked and it turned out that 2 achievements had bugs and players could not get them. In this update, these achievements now work. Thanks to our player who reported the problem. Thanks for Your feedback! Regards, Ignat Cherkashin.

  • The mermaid became stupid - 9 July 2019

    Update: 09-07-2019; It's simple. A mermaid can attract You when You look at her. But earlier, in previous versions, even if You don’t look at her, she will catch You if she can touch. Now Mermaid will catch You only if You look at her. Until You not see her, she will not do anything to You. This change was requested by one of our players. Thanks for Your feedback! Regards, Ignat Cherkashin.

  • A hint has been added for a place with Hot Stones - 8 July 2019

    Update: 08-07-2019; We received a message in the discussion from a person who got confused about what to do next in a place with hot stones. We added a hint there. (Old saves will load the cave without a hint) Thanks for your feedback. Regards, Ignat Cherkashin.

  • Added navigation system! Finally, You have been waiting for this! - 7 July 2019

    Update: 07-07-2019; Congratulations! Absolutely everyone in the reviews asked for the navigation system! We thought about it for a long time and came up with a solution! We did not want to make the game casual, so this system will not tell you exactly where to go, but it will tell you the direction that will allow you not to get lost in a cave. No longer have to swim in a circle. We made it so that each item has its own color. And we have added glowing pointers that will point the way to different quest items. -> Attention, old saves will load the game without pointers! Thanks for Your feedback! Regards, Ignat Cherkashin.

  • Mermaid tired - 7 July 2019

    Update: 07-07-2019; The mermaid is tired to catch You endlessly, as you are constantly being respawn, she got into a temporary loop. Now she has become less aggressive in trying to catch You. (Her movements have become more predictable) Perhaps we need to make it even easier, we will wait for your reaction. Thanks for your feedback. Regards, Ignat Cherkashin.

  • Michael began to feel better; Optimization +50% to frame rate; - 4 July 2019

    Update 04.07.2019; Visual: 1. Michael finally began to feel better. More it does not swing so much at the beginning of the game, in the forest. We read reviews about too much camera wobbling at the beginning of the game. Now it is reduced by 2 times and become more pleasant. Technical: 1. The configuration of the launch of the game has been changed, it will have almost no effect on the graphics level, but it will increase the frame rate by +50%. In previous versions, the game was launched by default with an too high Resolution Scale (This is not the same as the screen resolution). If you have already started the game, then you just need to go to the graphics settings and change any parameter, and then apply the settings. Then the changes will take effect. Thanks for Your Feedback. Regards, Ignat Cherkashin.

  • Air bubbles give more oxygen! Disabled random spawning annoying monster. - 3 July 2019

    Update: 03-07-2019 1. Air bubbles provide a lot of oxygen! We noticed a negative review about the game, in which our player was disappointed in the bubbles of air, when he died because of the ending oxygen, he believed that the bubbles would save him, but the distressing truth was waiting for him - he died. We did it. The game has become even easier. Before that, bubbles could only prolong your suffering. But now they will save You! 2. Disabled random spawning annoying monster. The one that causes the inscription - Scratched by branches. He is the only one who could wade through walls (Rarely, but could). Now you can meet him for the whole game only 1-2 times. 3. Removed the stone because of which many players did not notice the passage to the Lava Flows. 4. The underwater bomb also flickers, making it easier to find. And added flicker of Root Liana. 5. Changing the locations of save po…

  • Changes 30 June. The game gets even easier. - 29 June 2019

    Changes 30-06-2019. Cave: 1. The Decrepit Ladder is now much easier to find! We replaced one obstacle with another obstacle, with it it will be faster and easier to find a ladder. (Old saves will load the old version of the cave) 2. More save points! We added two save points that make You feel calmer. 3. We added two hints to the places where we saw bloggers having difficulties. Technical: 1. Disabled VR plug-in because of which virtual reality helmets were accidentally turned on. Thank You All! Regards, Ignat Cherkashin.

  • Changes in the complexity of the game on June 28th. - 28 June 2019

    Cave Location: For these couple of days, all the changes relate to the complexity of the game, we added two tips (Hint) and reduced the chance of spawning monsters. And also expanded some of the passages in the cave that players didn't notice. (They seemed obvious to us) Increased timer time (Bad Ending Timer) Forest Location: Fog is made 30% more transparent. Added a hint about the keyboard key to put bags in the quest point. We moved the quest point, so people quickly noticed where to place the bags. Thank You All! Regards, Ignat Cherkashin.

Patch notes and updates

S.noRelease datePatch nameGID number
19 July 2019Achievement Fixes2436926440611369432
29 July 2019The mermaid became stupid2436926440608473596
38 July 2019A hint has been added for a place with Hot Stones2436926440605015960
47 July 2019Added navigation system! Finally, You have been waiting for this!2436926440604185260
57 July 2019Mermaid tired2436926440604160474
64 July 2019Michael began to feel better; Optimization +50% to frame rate;2436926440592477852
73 July 2019Air bubbles give more oxygen! Disabled random spawning annoying monster.2436926440589107085
829 June 2019Changes 30 June. The game gets even easier.2436926440575430387
928 June 2019Changes in the complexity of the game on June 28th.2436926440571459139

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