Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1046670 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Mar 26, 2019 |
| Developer | Night Whale |
| Publisher | Night Whale |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | Mostly Positive |
| Positive review percent | 72% |
| Positive reviews | 21 |
| Negative reviews | 8 |
| Total reviews | 29 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1046670/ |
Short description
A VR exclusive horror game where you wake up in an eerie abandoned home and discover what insanity prevailed over its history, as you uncover the remnants of its past inhabitants; Jon and Anna.
About this game
Game will be free! I'm making my game free. Store will be updated with the change very soon. If you want to support me as an artist, you can get prints of my artworks here: Follow me on Instagram to see more of my artworks: About the Game Delirium is a haunting first-person psychological horror game, made from the ground up exclusively for VR. A small indie game built around bigger themes of loss, lust and self-inflicted misery. It's a tale of Jon and Anna who moved into a long abandoned home and vanish within 30 days, without leaving a trace. Main Features: Exploration Based: The emphasis is to explore this house and discover its secrets through each room and secret areas. Narrative Driven: The entire game is based on a narrative about this house and its inhabitants. It invites the player to explore the world to unfold the story. First-Person VR Exclusive: A VR exclusive first-preson game where everything from environments to interaction is built with the idea of VR in mind. Atmospheric: Atmosphere driven cinematic game, to convey the foreboding and unsettling feeling that the house imposes effectively. A horror game is less dependent on monsters and more on the dreary atmosphere of its world. The very air should feel thick with the impending dread to convey the essence of psychological horror. Puzzles/Gameplay: There are locked doors and secret places that need a combination lock or a puzzle or a key item to navigate. Audio Diaries: Audio dairies are scattered in the place, providing key first-hand account of tragedies that befell the past inhabitants and what occurred to them over the 30 days. Lastly, I'd like to say that this is a short one-man made game that tries to be ambitious despite its small scope. It's pure indie in its essence and my humble node to all the inspiring horror classic games and cinema that I have grown up with. If you want to support me as an artist, you can get prints of my artworks here: Follow me on Instagram to see more of my artworks:
Supported languages
English * * languages with full audio support
