- A Batch of Updates and Fixes! Changes from v1.0.1 to v1.0.4 - 1 August 2026
Hyperstacks v1.0.2Grappling Level Softlock, Misbehaving Lasers, and Subtitles That Actually Speak Your LanguageThis update fixes several issues affecting the campaign, the Level Editor, and localization.FixesFixed a softlock in the grappling level. Falling after grabbing the moving Grappling Block could leave the NPC behind instead of moving to the end of the jump.Because the NPC was left behind and never finished their dialogue, an important Jump platform would not activate, making the level impossible to complete.Fixed line-based item previews in the Level Editor. Lasers and other line-based elements in the item selector were scaling incorrectly depending on the map zoom level, causing them to appear distorted or incorrectly sized.They should now maintain the correct proportions at every zoom level.Fixed character subtitles across all supported languages. Almost every dialogue Phrase…
- Update 1.0.1 - 30 July 2026
First Post-Release Patch This first post-release patch fixes several bugs and softlocks found in the lobby and quests. Fixes Fixed an issue where during Owven's punching the Level Selector quest could instead disable it, softlocking the lobby until it was reloaded Fixed the Skin Selector flickering during Marylink's Screwdriver quest Fixed Marylink's chicken teleporter despawn animation becoming stuck on a frame, preventing Marylink from fully disappearing from the lobby Fixed some idle dialogue playing when it should not during Jumperine's quests Fixed Lobb-e Cat speaking during Marylink's quest when it should remain silent Fixed an issue where Marylink's teleporter could become disabled if the player moved away from the main platform while Marylink was enabling it, softlocking the lobby until it was reloaded Known issues Some dialogs have their translation packs incorrectly assigned a…
- HYPERSTACKS AVAILABLE NOW! - 30 July 2026
HYPERSTACKS AVAILABLE NOW!Eight years of development. Thousands of hours of work. And finally it is here.I honestly can’t believe Hyperstacks is finally releasing.What began as a solo project grew into something far bigger, and today, Hyperstacks is finally launching on Steam.Thank you to everyone who tested the game, shared feedback, created levels, followed its development, or stayed around long enough to see this moment.I wanted to prepare a complete launch patch notes post, but the final release window has been chaotic. I’ll publish the full notes once the game is safely out and I’ve dealt with any unexpected bugs that appear. Because, for some reason, bugs always seem to wait for the most important possible moment.For now, get your headset ready.See you in Hyperstacks.
- One week Left to Release! - 23 July 2026
Over the years of developing Hyperstacks, we’ve made many improvements, including performance optimizations, usability overhauls, editor quality-of-life features, and plenty of other changes.And wow... our last developer patch notes post was more than a year ago!Even though we stopped posting regular patch notes, development never stopped. Updates continued at a slower pace, and the game has progressed from version 0.14, which was announced in one of the previous posts, all the way to version 0.18.We stopped publishing detailed patch notes because I’m the only programmer on the team, and preparing them became a significant amount of extra work. Working on other games also slowed Hyperstacks’ development at times.However, I’m very happy to finally announce that Hyperstacks will soon leave Early Access and officially launch as version 1.0Both Meta Quest and SteamDevelopment will not end w…
- Hyperstacks Next Fest Community Feedback & AMA - 20 June 2026
Hello everyone!With Steam Next Fest underway, we'd like to take this opportunity to learn more about your experience with Hyperstacks.We've prepared a short community feedback form to better understand:What first attracted you to HyperstacksWhat made you keep playingWhat features interest you the mostHow clearly the game and its systems are presentedWhat you'd like to see in the futureFeedback Form: https://forms.gle/KRccAyUr54uS6R2d6In addition, we'll be hanging around on Discord and Steam discussions to answer questions about the game, development, future plans, technical systems, the level editor, multiplayer experiments, or anything else you'd like to ask.Whether you've played for five minutes or fifty hours, your feedback is incredibly valuable and helps us make better decisions for the future of Hyperstacks.Thank you for being part of the community! Link to discord: https://discor…
- Next Fest devstream marathon - 17 June 2026
To celebrate Next Fest, our wonderful developers will be streaming themselves playing the demo and creating levels all week long, come say hi!!
- Hyperstacks Demo Updated for Next Fest! - 14 June 2026
GREAT NEWS FOR HYPERSTACKS!!We've updated the demo and we'll be participating in Steam Next Fest tomorrow! This demo is very complete and includes full access to the level editor so you can start working on your creations before anyone else. We've also created a selection of exclusive levels so you can jump straight into the action. But now the actual great mews!!After sooo many requests, we've allowed players to pet Lobb-E, our super annoying adorable lobby cat!! After the cuddles, Lobb-E will reward your love by shutting the hell up for a while, so don't hesitate to pet him if you can't stand him anymore.You can pet Lobb-E as much as you want in our new demo, playing the demo during the Next Fest is the best way to support Hyperstacks, as much as adding it to your wishlist. Don't forget to tell your family and friends about it too!
- Pre-Launch Major Update (v0.14.0) - 3 August 2025
⚠️ Important NoticeThis is an unfinished Pre-Launch testing build.This version is meant to collect early feedback while core systems and features are still flexible. Many features are incomplete or experimentalThe campaign is partially implementedVisuals, mechanics, levels, and balance are subject to changeMany campaign levels and Boss, stills feeling unfair and unbalanced yet This version is not representative of the final Early Access release.It exists purely to allow early testing, balance passes, and structural feedback before locking down key systems.🕹️ How to Access the Pre-Launch Testing BuildSteam users (Key access):Just update the game. You’ll receive the Pre-Launch testing build automatically.Meta Quest users:Open your libraryHover over Hyperstacks and click the three dots (...)Go to SettingsSelect Distribution ChannelsChoose the “Pre-beta” channelThis setup allows continued…
- Update 0.12.1 - 23 April 2023
New Features and Improvements Level items now synchronizes with the music Now, certain objects will react to the music by glowing, moving, growing, or doing something else, adding more energy and making levels even more exciting and lively. Levels can now setup ambience lights separatedly and also independently for combat mode (sky, equator and ground global lights), giving levels much more customization New enemy kill particles Enemy death particles now fit with the colors of the enemies Enemy death particles are now 3D Death particles now move in the direction of the last hit, killing enemies is muuuch more satisfying New hit effect added for weapon attacks Slash effects: each melee hit landed on enemies now creates a new visual hit effect, this slash effect's color depends on the color of the weapon Bullet hit effects, each bullet hit landed on enemies now creates a new visual hit ef…
- Update 0.10.2 - 9 November 2022
New Features - Added Basic Teleporter, now you can teleport the player! We skipped The Testing phase of this feature due its pretty basic and we feel its a really needed feature for many level creators - Now Teleporters and Jump pads will appear Enabled by default, making it easier to make levels with these - Respawn button on death, this is a really high requested feature, now when dying in a level you will have 5 seconds to choose if you want retry that level - Numbers on the keyoard, now the level editor keyboard contains numbers, just pressing Shift, will make them appear Bug Fixes - Fixed bug where you could pick the string of the bow when this is not equipped yet, causing the bow to permanently break - Fixed a bug where deleting a connected light breaks the level and everything - Fixed a bug where the enemy wave editor breaks when entering and completing the edited wave in a level…
- Hyperstacks 0.9.1 - 5 October 2022
I'm happy to announce that another update came to Hyperstacks to improve the game. First of all!... I know I said that 0.9.0 would be the release version, but we have changed this there is still work needed for the campaign for the game to release, but we have decided a thing that you may like it: Now instead of publishing a big update every long time, we decided to make more frequent updates, like an update every 2-week minimum in that way, you can enjoy the game updated and more bugs free and also you will be able to test every new feature without waiting so much this is what we made with the Grappling Hook! So from now, this will be this way: We will make updates every week or 2 weeks, fixing bugs and improving the game. If a new feature comes in, we will keep it open for the public for testing on isolated levels Then once the feature is consolidated and well battle-tested it will be…
- Hyperstacks Update 0.8.16 - 19 July 2022
PATCH NOTES FOR 0.8.17 The new update also affects the demo these are the news! Hello everyone! I know, I know, it has been SOOO LONG without an update Let me explain... Current developer state Originally I didn't plan to update the game until 0.9.0 is ready (we still working on it), but I don't have as much time as I need Because I work full time on another game for another enterprise in order to not starve, I do my best every day when I finish my job and get at home, squeezing until the last drop of time and energy. For that reason, I post more content on weekends as I have more time for Hyperstacks! But finally an update!! Yes, it is NOT the 0.9.0 yet BUT its getting closer So I just decided I had to do a little update because the game was getting really outdated, and this way would make it better for advance to the next phase So let's start telling whats new in this new patch 0.8.17…
- Hyperstacks demo is ready for Steam VR Fest! - 19 July 2022
We just updated the demo for the Steam VR Fest so take you VR headset and get fun in Hyperstacks! If you like what you play dont forget to add it to your wishlist! The new update also affects the demo these are the news! You can also join our discord to give us feedback about the game: DICORD PATCH NOTES FOR 0.8.17 Hello everyone! I know, I know, it has been SOOO LONG without an update Let me explain... Current developer state Originally I didn't plan to update the game until 0.9.0 is ready (we still working on it), but I don't have as much time as I need Because I work full time on another game for another enterprise in order to not starve, I do my best every day when I finish my job and get at home, squeezing until the last drop of time and energy. For that reason, I post more content on weekends as I have more time for Hyperstacks! But finally an update!! Yes, it is NOT the 0.9.0 yet…
- Game language load Fixed for China - 23 June 2022
There was a problem with the Host where we had the language assets stored, china was not able to download the language making the Robot Cat not talk and thus making the game not progress This has been fixed, as we just changed the host for these language assets, now Chinese users should be able to play correctly!
- DEMO Levels updated - 20 June 2022
We would like to inform you that we will keep Hyperstacks demo open for longer, and also we will be updating it to make it be like the one we would have liked to release in the steam fest if we had time so for the first update, we just integrated 8 additional languages, getting a total of 9 languages in-game also the addition of the language selector menu And based on the feedback we got from the community, we did just updated all the levels from the demo, the most noticeable one is the FRUSTRATING climbing level, we got several people saying us that it was really frustrating for new players so we updated it making it easier, better funnier and cooler along with other levels modifications Also we changed the version number of the game which was incorrect, the game was appearing as 8.89, when its in fact in 8.16 Thanks a lot for playing the demo, i hope you give it a new try to this demo…
- Hyperstacks Speedrunning Levels - 19 June 2022
Watch the developer speedrunning levels at his style What is Hyperstacks? Hyperstacks is a frenetic action and puzzle VR game, play hundreds of community-created levels or create your own ones with our exclusive level editor. There are dozens of weapons to choose from, each with its own mechanics to deal with different enemies, puzzles, and challenges. There are a lot of game elements you can use to move at very high speed like zip lines, jumpers, and climbing blocks. Combine those elements with threats like enemies, saws, spikes, and lasers… to create great challenges for other players, with a reliable system of moderators and ratings we ensure quality levels so that all players can play unique and challenging experiences.
- Hyperstacks Demo Hotfix 0.8.89 - 17 June 2022
some people were reporting that the game was getting frozen when they remove their headset for a second, this and other problems were fixed on this patch What is fixed on patch 0.8.89 Game will not get freeze anymore when you remove the headset The cat was not saying the final congratulations dialog at the end of the Final level, now he does! The 2 extra buttons that appear when you complete the Final test were not working properly Thank you so much for playing the demo remember to wihlist the game if you like! https://store.steampowered.com/app/1046760/Hyperstacks/ Also you can check our dicord if you want to report errors or you can do also on the steam community Discord link: https://discord.gg/squirrelbytes
- Coming Soon: Steam Next Fest - 15 June 2022
Steam Next Fest is a multi-day celebration of upcoming games hosted by Steam. Several new games will be announced in this event, including demos. We are glad to announce that Hyperstacks will take part in this event. What is Hyperstacks? Hyperstacks is a frenetic action and puzzle VR game, play hundreds of community created levels or create your own ones with our exclusive level editor. There are dozens of weapons to choose from, each with its own mechanics to deal with different enemies, puzzles, and challenges. There are a lot of game elements you can use to move at very high speed like ziplines, jumpers and climbing blocks. Combine those elements with threats like enemies, saws, spikes, lasers… to create great challenges for other players, with a reliable system of moderators and ratings we ensure quality levels so that all players can play unique and challenging experiences.
- Stay tuned! Update 0.9.0 Coming soon! - 14 February 2022
Howdy! and happy valentine's day We have been very quiet for a long time because we have been at full working on the game, but as right now there is a lack of information, I have decided to post this news to inform you about the progress and more things! I mean, this is an informative post to announce the current status of the future update, possible release date and to see some of the new features that will come in it among which are: Campaign mode, new items, Placeable NPC in levels...! Yes, a campaign mode is coming, also come with new NPCs, cosmetics, quests, and more items, such as lava and so on. The campaign modes are being worked on to allow for more than one campaign as the game receives new updates. Campaign modes are being created with new level editor tools, which allow you to configure the behavior of the NPCs within it. This means that everyone could create levels with the…
- 0.7.2 BugFix - 13 June 2021
Fixed track problem where things were not tracking correctly after adding tracks after loading Fixed a bug that made moving items go far infinity and beyond when setting negative energy in a track, now negative energy does what should do Track modes has been disabled, now there is just Ping-Pong, until the other modes are ready Fixed a bug that didnt let you set a link from spikes Fixed a bug that made Tracks and Player Detectors dont able to set into a track Fixed a performance problem with coins