SPSTEAMPULSELIVE ANALYTICS
Hyperstacks

Hyperstacks Steam metadata

Squirrel Bytes | Jul 30, 2026 | game

Released

0players observed · 22 September 2026 - 11:17:32 UTC

ActionAdventureCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)754
  • Revenue (VGI)$4,513
  • Review scoreNot available

Hyperstacks metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)754
  • Revenue (VGI)$4,513
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 30, 2026
  • DeveloperSquirrel Bytes
  • PublisherSquirrel Bytes

Genres: Action, Adventure, Casual, Indie, Simulation

Company pages: Developer: Squirrel BytesPublisher: Squirrel Bytes

Top Steam chartsTop 100 gamesGame directorySteam Store page

Hyperstacks Steam metadata

Hyperstacks metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1046760/metadata
Steam Storehttps://store.steampowered.com/app/1046760/
Steam Communityhttps://steamcommunity.com/app/1046760
PCGamingWiki search
IGDB searchSearch IGDB for Hyperstacks

Reviews, pricing, and metadata

Review summary

No Reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Custom Volume Controls, #category_playable_at_your_own_pace, Stereo Sound

Achievements

Not available

Platform releases
  • Steam 7 April 2019

Latest Steam announcements

  • A Batch of Updates and Fixes! Changes from v1.0.1 to v1.0.4 - 1 August 2026

    Hyperstacks v1.0.2Grappling Level Softlock, Misbehaving Lasers, and Subtitles That Actually Speak Your LanguageThis update fixes several issues affecting the campaign, the Level Editor, and localization.FixesFixed a softlock in the grappling level. Falling after grabbing the moving Grappling Block could leave the NPC behind instead of moving to the end of the jump.Because the NPC was left behind and never finished their dialogue, an important Jump platform would not activate, making the level impossible to complete.Fixed line-based item previews in the Level Editor. Lasers and other line-based elements in the item selector were scaling incorrectly depending on the map zoom level, causing them to appear distorted or incorrectly sized.They should now maintain the correct proportions at every zoom level.Fixed character subtitles across all supported languages. Almost every dialogue Phrase…

  • Update 1.0.1 - 30 July 2026

    First Post-Release Patch This first post-release patch fixes several bugs and softlocks found in the lobby and quests. Fixes Fixed an issue where during Owven's punching the Level Selector quest could instead disable it, softlocking the lobby until it was reloaded Fixed the Skin Selector flickering during Marylink's Screwdriver quest Fixed Marylink's chicken teleporter despawn animation becoming stuck on a frame, preventing Marylink from fully disappearing from the lobby Fixed some idle dialogue playing when it should not during Jumperine's quests Fixed Lobb-e Cat speaking during Marylink's quest when it should remain silent Fixed an issue where Marylink's teleporter could become disabled if the player moved away from the main platform while Marylink was enabling it, softlocking the lobby until it was reloaded Known issues Some dialogs have their translation packs incorrectly assigned a…

  • HYPERSTACKS AVAILABLE NOW! - 30 July 2026

    HYPERSTACKS AVAILABLE NOW!Eight years of development. Thousands of hours of work. And finally it is here.I honestly can’t believe Hyperstacks is finally releasing.What began as a solo project grew into something far bigger, and today, Hyperstacks is finally launching on Steam.Thank you to everyone who tested the game, shared feedback, created levels, followed its development, or stayed around long enough to see this moment.I wanted to prepare a complete launch patch notes post, but the final release window has been chaotic. I’ll publish the full notes once the game is safely out and I’ve dealt with any unexpected bugs that appear. Because, for some reason, bugs always seem to wait for the most important possible moment.For now, get your headset ready.See you in Hyperstacks.

  • One week Left to Release! - 23 July 2026

    Over the years of developing Hyperstacks, we’ve made many improvements, including performance optimizations, usability overhauls, editor quality-of-life features, and plenty of other changes.And wow... our last developer patch notes post was more than a year ago!Even though we stopped posting regular patch notes, development never stopped. Updates continued at a slower pace, and the game has progressed from version 0.14, which was announced in one of the previous posts, all the way to version 0.18.We stopped publishing detailed patch notes because I’m the only programmer on the team, and preparing them became a significant amount of extra work. Working on other games also slowed Hyperstacks’ development at times.However, I’m very happy to finally announce that Hyperstacks will soon leave Early Access and officially launch as version 1.0Both Meta Quest and SteamDevelopment will not end w…

  • Hyperstacks Next Fest Community Feedback & AMA - 20 June 2026

    Hello everyone!With Steam Next Fest underway, we'd like to take this opportunity to learn more about your experience with Hyperstacks.We've prepared a short community feedback form to better understand:What first attracted you to HyperstacksWhat made you keep playingWhat features interest you the mostHow clearly the game and its systems are presentedWhat you'd like to see in the futureFeedback Form: https://forms.gle/KRccAyUr54uS6R2d6In addition, we'll be hanging around on Discord and Steam discussions to answer questions about the game, development, future plans, technical systems, the level editor, multiplayer experiments, or anything else you'd like to ask.Whether you've played for five minutes or fifty hours, your feedback is incredibly valuable and helps us make better decisions for the future of Hyperstacks.Thank you for being part of the community! Link to discord: https://discor…

  • Next Fest devstream marathon - 17 June 2026

    To celebrate Next Fest, our wonderful developers will be streaming themselves playing the demo and creating levels all week long, come say hi!!

  • Hyperstacks Demo Updated for Next Fest! - 14 June 2026

    GREAT NEWS FOR HYPERSTACKS!!We've updated the demo and we'll be participating in Steam Next Fest tomorrow! This demo is very complete and includes full access to the level editor so you can start working on your creations before anyone else. We've also created a selection of exclusive levels so you can jump straight into the action. But now the actual great mews!!After sooo many requests, we've allowed players to pet Lobb-E, our super annoying adorable lobby cat!! After the cuddles, Lobb-E will reward your love by shutting the hell up for a while, so don't hesitate to pet him if you can't stand him anymore.You can pet Lobb-E as much as you want in our new demo, playing the demo during the Next Fest is the best way to support Hyperstacks, as much as adding it to your wishlist. Don't forget to tell your family and friends about it too!

  • Pre-Launch Major Update (v0.14.0) - 3 August 2025

    ⚠️ Important NoticeThis is an unfinished Pre-Launch testing build.This version is meant to collect early feedback while core systems and features are still flexible. Many features are incomplete or experimentalThe campaign is partially implementedVisuals, mechanics, levels, and balance are subject to changeMany campaign levels and Boss, stills feeling unfair and unbalanced yet This version is not representative of the final Early Access release.It exists purely to allow early testing, balance passes, and structural feedback before locking down key systems.🕹️ How to Access the Pre-Launch Testing BuildSteam users (Key access):Just update the game. You’ll receive the Pre-Launch testing build automatically.Meta Quest users:Open your libraryHover over Hyperstacks and click the three dots (...)Go to SettingsSelect Distribution ChannelsChoose the “Pre-beta” channelThis setup allows continued…

  • Update 0.12.1 - 23 April 2023

    New Features and Improvements Level items now synchronizes with the music Now, certain objects will react to the music by glowing, moving, growing, or doing something else, adding more energy and making levels even more exciting and lively. Levels can now setup ambience lights separatedly and also independently for combat mode (sky, equator and ground global lights), giving levels much more customization New enemy kill particles Enemy death particles now fit with the colors of the enemies Enemy death particles are now 3D Death particles now move in the direction of the last hit, killing enemies is muuuch more satisfying New hit effect added for weapon attacks Slash effects: each melee hit landed on enemies now creates a new visual hit effect, this slash effect's color depends on the color of the weapon Bullet hit effects, each bullet hit landed on enemies now creates a new visual hit ef…

  • Update 0.10.2 - 9 November 2022

    New Features - Added Basic Teleporter, now you can teleport the player! We skipped The Testing phase of this feature due its pretty basic and we feel its a really needed feature for many level creators - Now Teleporters and Jump pads will appear Enabled by default, making it easier to make levels with these - Respawn button on death, this is a really high requested feature, now when dying in a level you will have 5 seconds to choose if you want retry that level - Numbers on the keyoard, now the level editor keyboard contains numbers, just pressing Shift, will make them appear Bug Fixes - Fixed bug where you could pick the string of the bow when this is not equipped yet, causing the bow to permanently break - Fixed a bug where deleting a connected light breaks the level and everything - Fixed a bug where the enemy wave editor breaks when entering and completing the edited wave in a level…

  • Hyperstacks 0.9.1 - 5 October 2022

    I'm happy to announce that another update came to Hyperstacks to improve the game. First of all!... I know I said that 0.9.0 would be the release version, but we have changed this there is still work needed for the campaign for the game to release, but we have decided a thing that you may like it: Now instead of publishing a big update every long time, we decided to make more frequent updates, like an update every 2-week minimum in that way, you can enjoy the game updated and more bugs free and also you will be able to test every new feature without waiting so much this is what we made with the Grappling Hook! So from now, this will be this way: We will make updates every week or 2 weeks, fixing bugs and improving the game. If a new feature comes in, we will keep it open for the public for testing on isolated levels Then once the feature is consolidated and well battle-tested it will be…

  • Hyperstacks Update 0.8.16 - 19 July 2022

    PATCH NOTES FOR 0.8.17 The new update also affects the demo these are the news! Hello everyone! I know, I know, it has been SOOO LONG without an update Let me explain... Current developer state Originally I didn't plan to update the game until 0.9.0 is ready (we still working on it), but I don't have as much time as I need Because I work full time on another game for another enterprise in order to not starve, I do my best every day when I finish my job and get at home, squeezing until the last drop of time and energy. For that reason, I post more content on weekends as I have more time for Hyperstacks! But finally an update!! Yes, it is NOT the 0.9.0 yet BUT its getting closer So I just decided I had to do a little update because the game was getting really outdated, and this way would make it better for advance to the next phase So let's start telling whats new in this new patch 0.8.17…

  • Hyperstacks demo is ready for Steam VR Fest! - 19 July 2022

    We just updated the demo for the Steam VR Fest so take you VR headset and get fun in Hyperstacks! If you like what you play dont forget to add it to your wishlist! The new update also affects the demo these are the news! You can also join our discord to give us feedback about the game: DICORD PATCH NOTES FOR 0.8.17 Hello everyone! I know, I know, it has been SOOO LONG without an update Let me explain... Current developer state Originally I didn't plan to update the game until 0.9.0 is ready (we still working on it), but I don't have as much time as I need Because I work full time on another game for another enterprise in order to not starve, I do my best every day when I finish my job and get at home, squeezing until the last drop of time and energy. For that reason, I post more content on weekends as I have more time for Hyperstacks! But finally an update!! Yes, it is NOT the 0.9.0 yet…

  • Game language load Fixed for China - 23 June 2022

    There was a problem with the Host where we had the language assets stored, china was not able to download the language making the Robot Cat not talk and thus making the game not progress This has been fixed, as we just changed the host for these language assets, now Chinese users should be able to play correctly!

  • DEMO Levels updated - 20 June 2022

    We would like to inform you that we will keep Hyperstacks demo open for longer, and also we will be updating it to make it be like the one we would have liked to release in the steam fest if we had time so for the first update, we just integrated 8 additional languages, getting a total of 9 languages in-game also the addition of the language selector menu And based on the feedback we got from the community, we did just updated all the levels from the demo, the most noticeable one is the FRUSTRATING climbing level, we got several people saying us that it was really frustrating for new players so we updated it making it easier, better funnier and cooler along with other levels modifications Also we changed the version number of the game which was incorrect, the game was appearing as 8.89, when its in fact in 8.16 Thanks a lot for playing the demo, i hope you give it a new try to this demo…

  • Hyperstacks Speedrunning Levels - 19 June 2022

    Watch the developer speedrunning levels at his style What is Hyperstacks? Hyperstacks is a frenetic action and puzzle VR game, play hundreds of community-created levels or create your own ones with our exclusive level editor. There are dozens of weapons to choose from, each with its own mechanics to deal with different enemies, puzzles, and challenges. There are a lot of game elements you can use to move at very high speed like zip lines, jumpers, and climbing blocks. Combine those elements with threats like enemies, saws, spikes, and lasers… to create great challenges for other players, with a reliable system of moderators and ratings we ensure quality levels so that all players can play unique and challenging experiences.

  • Hyperstacks Demo Hotfix 0.8.89 - 17 June 2022

    some people were reporting that the game was getting frozen when they remove their headset for a second, this and other problems were fixed on this patch What is fixed on patch 0.8.89 Game will not get freeze anymore when you remove the headset The cat was not saying the final congratulations dialog at the end of the Final level, now he does! The 2 extra buttons that appear when you complete the Final test were not working properly Thank you so much for playing the demo remember to wihlist the game if you like! https://store.steampowered.com/app/1046760/Hyperstacks/ Also you can check our dicord if you want to report errors or you can do also on the steam community Discord link: https://discord.gg/squirrelbytes

  • Coming Soon: Steam Next Fest - 15 June 2022

    Steam Next Fest is a multi-day celebration of upcoming games hosted by Steam. Several new games will be announced in this event, including demos. We are glad to announce that Hyperstacks will take part in this event. What is Hyperstacks? Hyperstacks is a frenetic action and puzzle VR game, play hundreds of community created levels or create your own ones with our exclusive level editor. There are dozens of weapons to choose from, each with its own mechanics to deal with different enemies, puzzles, and challenges. There are a lot of game elements you can use to move at very high speed like ziplines, jumpers and climbing blocks. Combine those elements with threats like enemies, saws, spikes, lasers… to create great challenges for other players, with a reliable system of moderators and ratings we ensure quality levels so that all players can play unique and challenging experiences.

  • Stay tuned! Update 0.9.0 Coming soon! - 14 February 2022

    Howdy! and happy valentine's day We have been very quiet for a long time because we have been at full working on the game, but as right now there is a lack of information, I have decided to post this news to inform you about the progress and more things! I mean, this is an informative post to announce the current status of the future update, possible release date and to see some of the new features that will come in it among which are: Campaign mode, new items, Placeable NPC in levels...! Yes, a campaign mode is coming, also come with new NPCs, cosmetics, quests, and more items, such as lava and so on. The campaign modes are being worked on to allow for more than one campaign as the game receives new updates. Campaign modes are being created with new level editor tools, which allow you to configure the behavior of the NPCs within it. This means that everyone could create levels with the…

  • 0.7.2 BugFix - 13 June 2021

    Fixed track problem where things were not tracking correctly after adding tracks after loading Fixed a bug that made moving items go far infinity and beyond when setting negative energy in a track, now negative energy does what should do Track modes has been disabled, now there is just Ping-Pong, until the other modes are ready Fixed a bug that didnt let you set a link from spikes Fixed a bug that made Tracks and Player Detectors dont able to set into a track Fixed a performance problem with coins

Patch notes and updates

S.noRelease datePatch nameGID number
130 July 2026Update 1.0.11839676055885055
223 June 2022Game language load Fixed for China4474904295727962920
317 June 2022Hyperstacks Demo Hotfix 0.8.896214419130143855253
413 June 20210.7.2 BugFix5019805792173149847
512 December 2020BugFix Patch 0.5.23879252510638565725
614 July 2020Patch 0.3.11 bugfixes and minor improvements3516698970147125646
729 June 2020Hyperstacks patch 0.3.83444639924507623392
86 June 2020Hyperstacks Alpha 0.3.4 patch notes3157533729859850840

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1046760
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateJul 30, 2026
DeveloperSquirrel Bytes
PublisherSquirrel Bytes
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo Reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1046760/

Short description

A VR world of combat, parkour, logic-driven puzzles, memorable characters, and community-made levels. Meet its residents through quests and discover a growing library of player creations.

About this game

Hyperstacks is a world of handcrafted challenges, memorable characters, and community-made levels. Meet the residents of Hyperstacks and play handcrafted levels built around combat, parkour, and logic-driven puzzles . Take on character-led quests and jump into a growing library of community creations. GAMEPLAY LOOP Progress through campaign levels shaped by a cast of distinct characters, each bringing their own personality and style of challenge. Between campaign levels, return to the lobby to interact with them, take on small quests, and unlock new mechanics before diving back into the next challenge. As you move between campaign and community levels, you will fight, climb, dodge, solve, and adapt through all kinds of situations. Most Hyperstacks levels are built around three core pillars: Combat Fight with a variety of weapons built to feel great in VR. Face melee and ranged enemies through bullet-hell encounters, react under pressure, use the environment, hazards, and even your own fists to turn fights in your favor. Parkour Climb, zip, swing, swim, jump, and improvise your way through levels with grappling hooks, ziplines, jump platforms, teleporters, skating, hot lava, and more. Logic Powered by Greenlink , a flexible system for connecting and driving interactions, Hyperstacks supports everything from simple puzzle setups to much more elaborate contraptions, letting levels react and behave in creative ways. Players can push these systems in unexpected directions, but these three pillars shape how Hyperstacks is designed and how its levels are introduced to you. THE LEVEL EDITOR IS AT THE CORE Every campaign level is built with the same tools available to players. Hyperstacks includes an in-game level editor built around a flexible grid-based system, allowing players to create levels with enemies, traps, movement mechanics, puzzles, logic systems, and complex contraptions, while also customizing colors and lighting. Wishlist Hyperstacks now!

Supported languages

English * , Spanish - Spain, French, Italian, German, Simplified Chinese, Japanese, Russian, Korean * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
68Custom Volume Controls
80#category_playable_at_your_own_pace
69Stereo Sound
65Subtitle Options
70Surround Sound
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Hyperstacks's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Hyperstacks's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Hyperstacks at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Warframe44,99422 September 2026 - 11:07:32 UTC181,509676,031Digital Extremes

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS516,76222 September 2026 - 12:13:43 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Delta Force80,74522 September 2026 - 11:27:52 UTC246,418192,933Team Jade
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Rust71,20722 September 2026 - 11:49:36 UTC259,6461,359,516Facepunch Studios
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
Don't Starve Together33,58622 September 2026 - 12:06:18 UTC122,662531,182Klei Entertainment
Terraria33,06022 September 2026 - 12:08:46 UTC486,9181,521,492Re-Logic
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 418,57322 September 2026 - 12:12:52 UTC96,185193,399Maxis
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Garry's Mod17,33922 September 2026 - 11:46:51 UTC73,7501,258,308Facepunch Studios
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Unturned13,31122 September 2026 - 11:31:37 UTC112,648564,603Smartly Dressed Games
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
IdleOn12,05322 September 2026 - 09:15:02 UTC21,01828,570Lavaflame2

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust71,20722 September 2026 - 11:49:36 UTC259,6461,359,516Facepunch Studios
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 263,16222 September 2026 - 11:33:13 UTC574,638199,438Mega Crit
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
Project Zomboid38,35722 September 2026 - 12:01:38 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Don't Starve Together33,58622 September 2026 - 12:06:18 UTC122,662531,182Klei Entertainment
Terraria33,06022 September 2026 - 12:08:46 UTC486,9181,521,492Re-Logic

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Project Zomboid38,35722 September 2026 - 12:01:38 UTC122,811467,999The Indie Stone
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Don't Starve Together33,58622 September 2026 - 12:06:18 UTC122,662531,182Klei Entertainment
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Hearts of Iron IV30,19522 September 2026 - 10:29:33 UTC93,196366,107Paradox Development Studio
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
7 Days to Die19,46422 September 2026 - 11:09:05 UTC124,449398,822The Fun Pimps
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment

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