- Introducing SpriteMancer - 7 December 2022
Introducing SpriteMancer an all-in-one tool to create and animate effects! What is SpriteMancer? SpriteMancer is the product I've been working for a long time now. It's the combination of all my previous apps into one, and much more! SpriteMancer includes: Particle Editor, Dynamic Image Animation, Fluids Simulation, 3D Support, Node Graph, and more to come. What's going to happen to Juice FX now? All the apps mentioned before will still be supported and expanded with new features, despite SpriteMancer including the functionality there are certain things that can only be done in the original apps. Get it for free! SpriteMancer will be automatically added to your library If you have any of the following apps: Pixel FX Designer, Juice FX, Fluid FX or Smear FX at the moment SpriteMancer is released. All of this means less income to myself, but It's the best way I can say thanks to all of yo…
- Juice FX v1.3.2.0 now available! - 16 September 2022
Hey all! I've recently released Juice FX v2.0(beta) but being such a huge change in UI and workflow, I understand that some people might still prefer Juice FX v1.x, and I will continue giving support to it. I'd still suggest you to try v2.0(beta) for the new cool stuff like the node graph and easier layer management. CHANGES SINCE v1.3.1.1 - Added .gif support. - Vastly improved "Fade Out - Break" effect performance. - Fixed a bug that would crash the app when introducing a value manually and canceling the dialog. - Updated engine.
- Juice FX v2.0.0.0(beta) now available! - 31 August 2022
The new Juice FX v2.0 beta is now available! Steps to activate the beta version - Right click 'Juice FX' on your library - Click 'Properties' - Go to 'Betas' - Select "v2.0.0.0" from the dropdown list. - The app will start updating to the new version. What's new in Juice FX v2.0? If this caught you by surprise, the v2.0 update is a full rewrite of Juice FX from scratch, and brings lots of new features and improvements. The major points being: New UI/UX. Layer support with infinite(ish) images. NodeGraph system with lots of nodes to expand your animation. New rendering engine that It's about 20x faster. Lots of cool features like localization support, arbitrary canvas size, improved export options (frameskipping, mp4 video) Smearing effects included. Have in mind that this is a beta version, and that there will be bugs and things missing or to be improved. Please consider joining our Dis…
- Juice FX v2.0.0 Teaser - 31 December 2021
Hey everybody! First of all, I want to say that I hope you all have a beautiful 2022! I know 2021 has been rough for a lot of us, but 2022 is gonna be great. I swear! Before finishing this year, and after me not being able to finish the update I've been working on this whole year, I want to show you a tease of what's coming for Pixel FX Designer and Juice FX in the near future (hopefully January, If 2022 behaves). I've been working on different modules and a base foundation for the tools, this means that Pixel FX Designer & Juice FX (and the other apps in the future) will share the same core library, and that means that despite being for completely different purposes, I'll be able to (most of the times) work on bugfixes and new features for both apps at the same time. I'm showcasing 3 new things that will be added to both apps: Post-FX Node graphs, New layer system, 3D .obj support: Pos…
- Juice FX v1.3.1.1 Hotfix - 21 December 2021
Just a small patch that fixes some minor bugs and a major one that made some project unable to be loaded and crashed the app when moving layers. It's nothing major, but a big overhaul of Pixel FX Designer and Juice FX is coming in the near future.
- Juice FX v1.3.1.0 - 15 October 2021
This is a small update that adds a new "Shines" section to the effects tab. This can be used to highlight pickable items, menu buttons, and probably you are thinking of more creatives ways to use it than me. :) NEW - Added "Shines" section in "Effects" tab. Shines can be used to highlight sprites. - Added "Shine" preset. - Added "Border Shine" preset. CHANGES - Rearranged "Effects" tab.
- Juice FX v1.3.0.0 - 9 June 2021
NOTABLE MENTIONS Canvas size can now be changed to any value. Alpha Fix: This is the last of the three tools to get the alpha fix. No more alpha loss or color shift to black! Disolve Burst: Make your animation appear/disappear with a fire rim, create an electric aura, combine with effect and create a stone breaking transition. NEW PRESETS Land Electric Vanish Electricity (not available on Demo version) NEW ADDITIONS Chromatic Aberration Sin City FX Sepia FX Black & White FX Invert FX R/G/B Channel FX CHANGES Re-Arranged the layout for easier access and use. Image naming when using "Save Frames" changed to be where XXX goes from 001 to 999. BUGFIXES Layer properties are now properly saved on projects. Save/Load system bugs fixed. Fixed a crash that occured when loading a sprite after rendering and using "Save Frames" to save an animation. Started the speedrun timer for fastest crash on v…
- Juice FX v1.2.0.1 hotfix and about v1.3 - 22 November 2020
Hello everybody! I've finally ported Juice FX to the new version of GMS v2.3, despite working on JuiceFX v1.3, I was reluctant to port it just because there was a lot of incompatible code with the new 2.3 syntaxis that would delay the update further and because I wanted to focus on solving the save/load issue. Funny thing is, I've ported it, and as soon as the port was finished, the save/load issue seems to be gone, which makes me think that it's been a GMS related bug all the time. I uploaded this version into a hidden "unstable" branch for Discord users to test it out, and it seems to be working fine now as it should. But have in mind that this update WON'T fix older corrupted projects, to do that we have a "de-corrupt" project tool in the tool's Discord. You can join if you haven't already here: https://discord.gg/azdqRf8 Last thing I wanted to say, that this is just a hotfix, It doe…
- Juice FX v1.2.0 - 20 December 2019
Juice FX v1.2.0 Changelog New layer tab which can be used to change layer properties. (Position, scale, angle, etc). Images can now be pasted from clipboard. New offset slider added for animated sprites. New option to revert layer to its original state. New timed slider for layer opacity. New opacity option for Break effect. Minor bugfixes.
- JuiceFX v1.1.0.1 Hotfix - 18 June 2019
BUGFIXES Layers 2-8 can now properly be used along with animated sprites. Sprite animation time is now layer independant. New checkbox for allowing sprite animations, getting rid of the question box if animations aren't required. Layers now auto set to visible when loading an sprite into them.
- JuiceFX v1.1.0 - 17 June 2019
NEW FEATURES LUA Live Scripting: You can now use LUA along with some extra functions to go even further beyond with JuiceFX. The documentation is included with the app. Easing: Some of the most common easing functions have been added to the tool and can be applied to all the timed effects. The layers can now be rotated using the Wheel Mouse, and scaled using Left CTRL + Wheel Mouse. Dithering has been added in the palette section. Flips now have a time slider. 5 new presets have been added. BUGFIXES Using non-opaque sprites will no longer affect the render result. The crash that happened when opening a v1.0.3 project has been fixed. Layers no longer need to be a power of 2 so they stay still when rendering.
- JuiceFX v1.0.4 - 24 April 2019
NEW FEATURES · Array Export (Work in progress): Exports a .txt file containing an array of arrays. The main array contain a sub-array for each frame of the animation. The sub-array contain the 4 points of the sprite, given this format (top_left_x,top_left_y,top_right_x,top_right_y,bottom_right_x,bottom_right_y,bottom_left_x,bottom_left_y). This export should allow a custom importer to be made in any engine. · Better Waves: Now waves are divided in horizontal and vertical, allowing for more customization. · Shockwave Burst: A shockwave effect has been added to the burst section. · Flips: Make the sprite flip like a coin with a simple slider. · Color Pulse: Change the sprite tint over time. NEW PRESETS · Shockwave. · Low HP. QUALITY OF LIFE · FPS can now be changed in steps of 1. · Some sliders steps have been reworked for easier use. · Auto-Simulate after a value has been changed can now…