- DEMO UPDATE - 20 April 2026
Greetings to all of you who hope and believe!Yes, it's not a joke. Yes, it’s really us. After so many years, we return with an updated, improved demo version of Sovereign's Will, a medieval political simulator where your every decision affects the storyline!***The first demo version was released in 2020 at the Steam Summer Game Fest. There was a lot of friendly feedback, and we ourselves liked that part of the game, but it was just the foundation that had to be developed both in depth and breadth.Under the weight of a multitude of tasks, questions and routine, we slowed down, and Sovereign's Will plunged into production limbo. But even the barely smoldering development struck a spark: gradually, year after year, new mechanics, quality of life features, lore extensions, and new plot segments came to life. We dreamed of combining all this into a playable build, and finally, in early 2026,…
- DevBlog: Feudal Activities - 23 February 2023
The life of Margrave of Amberspiel is full of concerns and worries. You have to balance between the interests of your vassals, resolve crises and at the same time remain an exemplary ruler worthy of the Sovereign's trust. That's quite a feat! But even busy feudal lords sometimes get an evening of leisure. Do you want to breathe a sigh of relief and press “End of Turn”? Do not rush, because soon you will have many opportunities to spend the time with benefits… or at least to have fun. Now we are actively developing core gameplay and we are pleased to introduce the Activities. This mechanic gives you more control over gameplay, more customization options, and lets you play your character the way you want. Work on this mechanic started with the thought that our Margrave, like a prospector in an adit, is constantly working: resolving disputes, executing and pardoning, organizing city buildi…
- DevBlog, November 2022 - 3 November 2022
Hello everyone! We have been silent for a long time and decided to fix it. Development is moving slower than we would like, but it is still ongoing. Every now and then life throws delays and interruptions, but Sovereign's Will is a dream project and we will keep working no matter what happens. *** We’ve been working on several new game mechanics to make the game experience more complex and diverse. 📜 The first is the mechanic of activities. From time to time, you will get the Free Time event with several options to spend time. Do you want to sit in the library poring over ancient volumes or maybe you could visit the ancestral chapel or walk around your capital? Will you order a hunt and a noisy feast for your feudal friends? Each choice not only affects the resources, but also gives special events: an accident could happen on a hunt, an ancient treasure might be hidden in the chapel, a…
- Demo Updated! - 21 July 2021
Hello to all of you who are waiting and hoping! We're happy to announce that we're still alive and continuing to make the game despite all the hardships of indie development. In parallel with the development of the main version of the game we decided to update the demo as well. We would like to report on the latest changes. We completely rethought the first exposition events. Now you can learn more about the politics and religion of the game world from a special event, neatly woven into the overall story. However, if you want to go straight into the main events and gameplay, this particular event can be skipped freely. We'll be disappointed, but we understand. The Codex has been updated with new articles on the political structure, history and religion of the Demesne — right down to the commandments and architectural features of the temples. Yes, we're really getting into it. We develop…
- DevBlog: February plans - 3 February 2021
Hello! We would like to make the development process more transparent, that's why we will try to regularly tell you what we are doing. In New Year post we said, that we would participate in Steam Game Festival in February. After closely examining our abilities, pros and cons we decided to skip February and take part in Summer Festival. Steam's rules forbid to take part in more than one Festival per year, so we decided to take more time to prepare. It won't affect our update schedule: demo will be updated on time. And here are our plans on February: 1. Codex overhaul: new articles on politics, history and religion. It is unnecessary to read them all, but if you want to know more about the world of the game, you'll definitely need them. 2. Mechanic of character visits: margrave doesn't have much time to deal with the conspiracy, so you will have to choose people to turn to for help. Power…
- Happy New Year! - 30 December 2020
Dear friends! To all of you who await the update and even those who have lost faith. On these holidays we want to share some words with you. First of all, despite the lack of news we continue to work on the game. We work on it all the time: when we write new texts, optimize the code, add ideas to the Trello board, when we read books, watch movies and play other games. The more time we devote to the game, the more polished the text and graphics, the clearer becomes our vision. In 2020 we diligently worked on the game setting, creating and reworking details of the game world, religion, locations and character backgrounds. The result is a large Codex that will serve as the foundation for the further story. We also added new gameplay features: modifiers that change the world and characters that can appear or disappear based on player actions; the ability of factions to fight the player char…
- Q&A session - 19 June 2020
Hello! Today, from 5 pm UTC+0 we will be answering your questions about the game and the development process in Discord Channel of the development team. We will be glad to tell you about the game world, gameplay mechanics and plans for further development. We have a lot of ideas on what to do next, and your feedback will help us to make a decision. In case you don't know what game we are talking about, you can check out our quick pitch, first DevBlog or, best of all, try playing the demo on the game page. You’re all welcome to our server!
- Sovereign's Will Demo at Steam Summer Festival - 18 June 2020
For several years we were developing our game about feudal intrigues in the silence of the Discord-server, and now it's time to come out. You can already play the demo now. You will get to know the world of the Demesne and take your first steps as young Margrave Konrad. In Sovereign's Will we have moved away from the usual "medieval" gameplay, focused on war, and offer something that often falls out of the attention of players and developers: intrigue, lobbying and political struggle. We described a dozen and a half influential characters: a pacifist priest, a warlord feudal lord, a bureaucrat trying to build an utopia. A large part of the gameplay is about bribing, blackmailing, persuading them; provoking conflicts, lobbying or blocking the enactment of laws. The player's decisions unfold a non-linear story. The player receives information about the event and several options for action…
- Sovereign's Will: DevBlog #1 - 4 April 2020
Hello! This is our first post about features and design process of Sovereign’s Will. We shall endeavour to post biweekly in the future. https://media.giphy.com/media/Pjy9KgSBT5EhZvvsX4/giphy.gif In short, Sovereign’s Will is a turn-based strategy game, in which the player takes the role of medieval lord to participate in political intrigues, manage his lands and make choices that would influence both his own fate and fate of the realm. Game takes place in a massive empire that engulfs whole of known world and is ruled by the immortal Sovereign. Right now we’re going to cover essential game elements, and in following posts we’re going to look at them more closely. Political intrigues Protagonist is a young monarch, who has returned to his lands after long education in the distant capital and immediately got involved in the world of politics and court intrigues. You’ll need to find approa…