- Check Out the Deep Savings We Have for You During the Emberlight Holiday Sale! - 24 December 2021
The entire team at Quarter Onion Games would like to wish everyone a Happy Holiday Season! Thank you for supporting Emberlight over the years. Grab our game during this 75% off sale for just $2.49! May your holiday be awesome and We appreciate your support! -The Quarter Onion Team
- Emberlight's 2nd Birthday Sale! - 10 August 2021
Quarter Onion Games is celebrating the second birthday of Emberlight this week. Emberlight is on sale at an 80% off discount during our anniversary on all digital storefronts for just $1.99. We invite everyone to support our studio and purchase our game on Steam and Xsolla. Emberlight was the first game we released as a company. We are thankful for our supporters and fans who continue to play this unpredictable game. Join us on our Discord channel to participate in our community and learn what is coming next in Emberlight.
- Emberlight - End of May Sale - 26 May 2021
Emberlight is on sale on Steam and our other outlets for $2.99! That's a 70% off savings for the game. https://store.steampowered.com/app/1048880/Emberlight Thank you for your continued community support! - QuarterOnion Games
- Emberlight Halloween Sale! - 31 October 2020
Tap into some spooky savings with our Halloween sale on Emberlight. Discounted at 50% off with the final price tag of $4.99. Support local indies today!
- Emberlight October Sale! - 5 October 2020
Emberlight is on sale this week! Get the game at a 50% off discount! Can you survive the corruption?
- Emberlight Anniversary Sale! - 10 August 2020
Quarter Onion Games is celebrating the first anniversary of Emberlight this week. Emberlight will be on sale with a 67% off discount (under $5.00) during our anniversary on all digital storefronts. We invite everyone to support our studio and purchase our game on Steam. Emberlight was the first game we released as a company. We are thankful for our supporters who continue to play the game regularly and we appreciate all the fan input we received this past year. Our studio has given out over a million copies of the game in various fundraisers and giveaways to support charities during these tough times. Join us on our Discord channel to participate in our community and learn what is coming next in Emberlight.
- Emberlight 2019: In Retrospect - The State of the Game - 17 January 2020
As we continue with areas that we are actively looking to improve in the future. There will always be places where we can do better, both working together as a studio, and each person that is a part of this experience. We fail as a studio when we can't identify where we failed. Ongoing Bugs Nobody likes bugs, least of all the developers of your favorite games. As games get more complex, bugs will express themselves in new and "exciting" ways, and the team is always looking to resolve them. We've had a few rare bugs that continue to elude us, particularly a rare turn bug, and it's been a tough one to crack. For the non-coder type, most of the code of a game tends to interact in some way with everything else. Making changes that may seem benign will suddenly break another system. While some fixed can be straightforward with some elbow grease and focus, others are a lot more complicated, a…
- Emberlight 2019: In Retrospect - 9 January 2020
As we walk into a new decade, the experience of creating and launching a game has given us a lot of insight into how to move forward confident in our abilities as a studio. We've grown this past year with Emberlight and our wonderful community with well over a thousand folks that have given us a chance so far but there's always room to improve. We strive for a 10 outta 10 with our future games, and it starts with self-critiques which we'll breakdown in a three-parter leading into our new game in production. We start our studio self-critique with what went right. These are strong building blocks for future projects, and help to overcome the obstacles we faced. And why not start the new decade on a positive note. Emberlight Launched A major difficulty in development is knowing when to be finished. This seems like a trivial point, but game development is equal parts art and engineering. Em…
- Emberlight's October Patch Released! - 22 October 2019
The development team has made the following changes to the game in our October Patch Update. This patch is scheduled to go live later today. Please read the patch notes below: Ember Maiden class has been added to the game. Turns that would hang on certain situations with summoning units that would cause the run to be abandoned has been fixed The camera position has been moved back to allow us to increase the detail of each map. All maps have been overhauled or updated due to the new camera settings. All units have been spaced out to provide more variety in their sizes. Bosses are much larger than a regular character. New character portraits have been added to the game for selecting quests and characters prior to launching the game. The loading process for the game has been split up to speed up the game. A loading bar will show the progress when starting the game. Forest and Sewer themes…
- Emberlight Developer Stream with BoyAzazel68 on 10/4 at 9PM EDT - 3 October 2019
Join us on Friday, October 4th at 9 pm EDT, for an Emberlight Developer Stream with BoyAzazel68, on Twitch at https://twitch.tv/boyazazel68. Our Lead Developer, Vaernus, will be offering his commentary as they play the game together on the stream. We plan on giving away game keys to the lucky winners during the stream. We will also be discussing the new and upcoming changes coming to the game, Dungeon Master Mode, Single Player, Co-op, and Multiplayer Mode.
- Vote Emberlight for Game of the Week - 20 September 2019
Emberlight has been nominated for the Fan Favourite Game of the Week at the Game Development World Championships. We need everyone in our community to vote for us. Just click on the Vote button under the game graphic to cast your vote for Emberlight on the GDWC 2019 webpage. We appreciate everyone in our amazing community that continues to support Emberlight as we work towards the next big update with the inclusion of the story mode, co-op mode, multiplayer mode, and most importantly dungeon master mode. Systems are still being designed and implemented. Look for a post with a preview in the near future.
- Updated Patch Notes for August 30 - 31 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975198%2Ff81b22c242e2d0ae4f98caec99174be58c826a5c.png The development team has made more improvements to the game. Read the updated changes in the patch notes for changeset 1.0831 below. Resolved issue where "Share A Pint" achievement wasn't being fired off due to a corner case not handled. Additional safety checks added when getting all party members or enemies, and getting a random party member or enemy, to hopefully resolve Blaze Knight getting stuck. This also removes two while loops that could potentially stall the game. Summoned units with "shared drain" now properly give the drain heal to the party instead of enemies. Shared drain now in ability tooltips. Applies to Necromantic Heal and Necromantic Aura where the drain heal is applied to allies. Ability bar now shows a "full cooldown" on any arcane and psionic abi…
- Two Weeks Down: Steam Achievements, Cloud Saving And More! - 27 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975198%2F82aa8b3d1ee09dbe74ee6d4672f1d2ed7732e5a9.png Rounding out two weeks since launch, we’ve made a lot of progress. This last update added Steam Achievements. Players can join the Knights of the Ember Order and collect all 49 milestones ranging in various difficulties. Other additions over the past two weeks include: Cloud saving for persistent corruption across all supported platforms Daily and lifetime leaderboards for the Daily Challenge mode Purity mode which allows players to access “good” endings per run Revamped quest system to better showcase the run being selected And a wide range of fixes and tweaks based on feedback from the Emberlight community Along with this feedback, we have also adjusted our future plans with Emberlight. Originally planned for a December release, Dungeon Master mode has been shifted…
- Updated Patch Notes for August 26 - Steam Achievements Added! - 26 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975198%2Ff81b22c242e2d0ae4f98caec99174be58c826a5c.png The development team has made the following changes and updates to the game in the latest Changeset 826 update. Steam Achievements are now live! Earn 49 new badges for your steam profile with these new achievements. Updated the ground on surface and caves to help with feedback where the characters blend too much due to similar color scheme Adjusted the quest screen tutorial to help with some confusion on quest selection Added a tutorial in-game for purity mode explaining what it does when active Added cloud saving of corruption points, corruption levels, and all corrupted bosses. This is paired to whichever platform you're currently logged into (Steam has highest priority, and Discord is secondary). Bonus points if you have the same display/username between Steam and…
- Updated Patch Notes for August 21 - 21 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975198%2Ff81b22c242e2d0ae4f98caec99174be58c826a5c.png The development team has made the following changes and updates to the game in the latest Changeset 825 update. Resolved issue where diminishing returns/hard cap on crowd control was not working properly. It now properly recognizes dimishing returns (there is a test per attempt to use) along with a hard cap (after 10 full uses in a room, CC will not work). This should help with a few encounters that overloaded CC (wolves and werewolf encounters, critter encounter with 3 rats, and Ratman miniboss) as well as corruption fight with CC-heavy party members. Raised floaty text above the status effects area. It will also raise higher with many status effects. Resolved issue where the Blaze Knight, when having multiple turns in succession, didn't rotate back to starting rotat…
- Updated Patch Notes for August 19 - Purity Mode Added - 20 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975198%2Ff81b22c242e2d0ae4f98caec99174be58c826a5c.png We just made updates, changes, and some fixes in the latest build for Emberlight in Changeset 821. Please read about the new purity mode for those wishing for a "good ending" in options as well as the other updates to the game. Rebuilt quest screen to help resolve confusion in determining which quest was selected and how long the quest will last Fixed a few grammar and spelling errors Resolved issue where the persistent corruption bars did not properly update the bar portion Resolved issue where the windowed option was flipped Unit portraits (in abilities window, town portal, and above units on screen) now show stats window when hovering over Traits have all been shifted as status effects to make them more apparent. We'll see how this plays out in later levels where m…
- Emberlight Reddit AMA /Games Now Live Until 11 PM EDT - 18 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975198%2F82aa8b3d1ee09dbe74ee6d4672f1d2ed7732e5a9.png Our Reddit AMA is now live on /Games. Come chat with the developers of Emberlight and ask your burning questions, discuss our roadmap, or share feedback. We will be here until 11 PM EDT (-5 GMT) https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975198%2F00e22f5e6e5ac92ab8cf5fa45ce409eee54e8759.png - Quarter Onion Games
- Emberlight /Games Reddit AMA on 8/18 at 8 PM EDT - 17 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975198%2F82aa8b3d1ee09dbe74ee6d4672f1d2ed7732e5a9.png Have you watched the launch trailer, or better yet tried the game on Steam/Discord or Itch.io , and wondered what was going through our heads when we created Emberlight? Why am I killing off my own party? I have to kill my old corrupted Pyromancer with his Brutal Charge, Meteor Strike, and Nova?! Well fear not, because we don’t know what was going through our heads. But we have the next best thing to answering these and other questions you may have! We will be hosting a Reddit AMA on /Games at 8pm EDT (GMT-5) on Sunday (August 18th). We will post the full Reddit link prior to the chat on Discord, Facebook, Twitter, as well as update this post. While you wait, you can listen in on the interview we had with Fragments of Silicon on July 3rd. The Quarter Onion Games team…
- Updated Patch Notes for August 16 - 17 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975198%2Ff81b22c242e2d0ae4f98caec99174be58c826a5c.png Thank you everyone for supporting Emberlight. Here is a list of things we added, fixed, or changed based on the community's suggestions. Here are the highlights How to play removed from encyclopedia due to tutorial system ingame. Defaults to locations tab. Resolved the abilities and town portal windows still having the rare case of an icon being stuck on the screen For effects with absorb and mirror image which stay active until used up, duration now goes down to 0 versus negative before Adjustments made to better support multi-monitor setups Added Windowed mode back into options. Seems stable, but we'll need more testing to be 100% (Need to check the box then uncheck it to enable. Will be fixed in next update) Finally, maybe, hopefully resolved the rare wander creatu…
- Emberlight - State of the Game - 14 August 2019
So we have finally reached the finish line (of sorts) for Emberlight. What does that mean for Emberlight over the next few months? And more importantly, what is up the sleeves of our team over the next year or two? Read on, dear reader, and we’ll go down the path of Trinity. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975198%2F00e22f5e6e5ac92ab8cf5fa45ce409eee54e8759.png We had posted the Emberlight Roadmap a few months ago due to questions about what was happening after August 13th. And while this roadmap details a lot of the cool content and features we have planned over the next year, it doesn’t really go into detail about how we will continue to build up the core functionality we have in Emberlight now. So where are we going with Emberlight? First off, we know there’s still plenty to tweak. We took in valuable feedback during our pre-launch period from the man…