- Mac Support! - 13 April 2022
Hey everyone, we’re very excited to bring you some new massive updates! The major news is that we’ve added Mac support, we’re working on native Apple Silicon support but at the moment the game runs great on both Intel and Apple Silicon through Rosetta 2. Adventure In Aellion also supports cross-platform play between Mac and Windows PC so you don’t have to worry about leaving anyone out. Our work on Mac support has taught us all a great deal and hopefully we’ll be able to use that experience to bring Adventure In Aellion to Linux and other platforms in the near future! Our next piece of news is that we’ve gone through a major engine upgrade to Unreal Engine 4.27 Because of this the game runs better, has improved lighting and helps to support our work to move the game to one persistent level so players in multiplayer can travel wherever they want without worrying about the level the other…
- Holiday Update! - 8 December 2021
Hey everyone, Here's our final update of the year in time for the Holidays! We’re bringing you a couple new character customisation options and more fixes as we get ready to launch on new platforms next year! We're also working on bringing all the dungeons onto one persistent level so that you no longer have to wait for all other players agreeing to move to a new area. This is a difficult process but we're getting there and this will help the world and game play feel drastically more natural. Hope you have a great Christmas and a happy New Year! Change Log for 0.4.10 • Two new hats for the Holidays • Grey Temple and Ameria Crypts modified to support Persistent World • Added models for various chest items • Updated Lock-On camera Bug Fixes • Network improvements to Ander Ruins • Fixed Eyelash rendering for the female player characters • Fixed hat positions in multiplayer • Cutscenes now…
- October update - 27 October 2021
Hi everyone we're releasing an Inventory Update to better support multiplayer alongside some new hats being released for the Spooky month! The updated inventory system allows for better equipment management for both single and multiplayer. Players will be able to share equipment with each other and be able to drop and reequip armour and weapons correctly. Change Log for 0.4.9 • Inventory system rebuild • Added unequipping of items • Chest Items now support multiplayer • Equip Gear now shows on equipment menu • Added Pumpkin Hats Bug Fixes • Fixed hat attachment points • Fixed level select gear for new inventory • Character text fixes • Multiple conversation windows fix • Networked Cutscene fix • Life Crystal collision and rotation fixes • Fixed animation for client on Bottle use • Fixed bug where default armour caused gender change • Fixed a chest giving incorrect items • Item no longer…
- 1 Year anniversary - Free Gift! - 9 September 2021
Hey Adventurers, to celebrate one year of Early Access we're giving Year One backers a small Thank You gift! We are adding an exclusive free DLC to all Steam accounts that have bought the game so far and for anyone who buys before the end of September. This DLC is the Anniversary Gift that unlocks a small collection of Crowns and Tiaras for the player to equip as an accessory in the Character Creator. With this update we have laid the groundwork for future accessories and other additions so included in this update is a generic felt had alongside the limited Crowns to show how it works, with more customization option to come in the future!
- July Update - 29 July 2021
Hey @everyone we've released a new update! This brings new features like a Bracelet in Character Creator to easily visualise accessory colour and mouse support added to more menus! We have been working non-stop since the New Year and so will be taking a break for the next few weeks but don't worry, we'll be bringing a fun update next month for everyone who has supported us so far! We have been working non-stop since the New Year and so will be taking a break for the next few weeks but don't worry, we'll be bringing a fun update next month for everyone who has supported us so far! Change Log for 0.4.7 •Bracelet added to Peasant Armor •Mouse support added to menus (still in progress) •Added profanity filter to Server Names •Player names added to multiplayer (only visible to clients at the moment) Bug Fixes •Chat bubbles should close during events •Fixed bug with drawbridge •Everyone shoul…
- Steam Summer Sale - Aellion 80% off! - 24 June 2021
Hey everyone We're excited to have Adventure In Aellion be a part of the Steam Summer Sale running from now until July 8th! If you've been following development but haven't picked up a copy yet, it's 80% OFF for the duration of the sale We hope you give it a look!
- June Update - 24 June 2021
Hey everyone Adventure in Aellion has an update adding a new item, the Bottle! Use it to carry potions and more to help you in combat or exploration. We've also added Potion Wells, so you can fill up on the go! At the moment this is limited to just one Bottle and Health Potion but this update lays the groundwork for adding in more. We plan to let players carry up to 8 Bottles and include more bottle contents such as Magic Potions, Water etc but we're open to feedback on what you'd find interesting or helpful! We also added some of this updates content earlier during the month as part of some small quality of life updates, mostly bug fixes. Change Log for 0.4.6 •New Item Added: Bottle •New World Item Added: Potion Well •New Bottle Contents Added: Health Potion •New animations added •ESC Key now closes all menus, not just the ESC/Start menu •New dialogue for NPC Thorn Bug Fixes •Fixed bug…
- Mini Update - 9 June 2021
Hey everyone, we're putting out a quick update to sort out some bugs that can block progress or have unintended results. Thanks to our Discord community such as KEMMikal_X and Steam user PhaseLaser for helping us find these issues. There are other bugs we're working to fix based on player feedback, so expect to see those implemented in the next update! Change Log for 0.4.5 •Fixed bug with dialogue skipping •Fixes bug with Farinn teleporting players without them asking •Fixed a bug with the harness quest •Fixed a soft-lock dialogue bug with the Vandr'mark Dirge, sat on a barrel •Fixed an issue with moving between levels •Edited main menu to make online coop easier to find
- UK Half term sale - 2 June 2021
We have decided to keep our 50% off sale price for the rest of the UK half-term break! Get the game with a 50% discount from now until the 7th!
- Steam Open World Sale! - 27 May 2021
We're excited to have Adventure In Aellion be a part of the Steam Open World sale running from now until Monday! Pick it up for 50% off!
- May Update - 26 May 2021
It's time for our Whiplatch Update focused on improving various player items and interactions in-game! This month has been about improvements to various tools and other interactive elements based on feedback and further testing while we work on new content. So the Whiplatch will now perform as intended with updated mechanics and UI Alongside the Whiplatch, there have been other improvements like updating the interactive switches found throughout the world and dungeons of Aellion. This brings them more in line with the aesthetics of the other magical elements within the world as well as being clearer to the player their utility.A dull grey means the switch is inactive and cannot be used. Glowing gold means the switch is ready to be used and a blue glow lets the player know it is in use or has been toggled. We hope you enjoy the update, Thank You!
- April Update! - 1 April 2021
Hi everyone This month was focused on Multiplayer Improvements while we work on the next Dungeon. Many puzzles and enemies have had updates to be more stable in multiplayer such as push blocks no longer freezing/stuttering for clients and Goblins applying damage correctly while noticing all players. Last month we had to limit multiplayer to two players per game as a new bug had appeared that would kick players if more joined, we have since fixed this bug and many more so now up to four players can adventure together! To those of you that have a bank holiday weekend we hope you enjoy the time off We would appreciate players giving the multiplayer a try with these fixes and let us know of any improvements or fixes we can make, Thank You! Change Log for 0.4.3 •Multiplayer Updates Bug Fixes •Improved client smoothness with pushable blocks •Improved client smoothness with rotators •Improved…
- March Update - 10 March 2021
Hey Everyone, Another monthly update and we've focused again on Quality Of Life updates and fixes suggested by our community! The big behind-the-scenes stuff included collision overhauls on the Rune Tower and Ameria Crypts which should substantially increase performance in those levels, especially if you have an older computer! Other updates include Multiplayer Network improvements, we know there have been some pretty big bugs preventing good coop play and while there's still lots of work to do we hope you continue to give us feedback and report bugs. We hope you enjoy the update, Thank You! Change Log for 0.4.2 •Rune Tower Collision Pass •Ameria Crypt Collision Pass •Network Updates •Horse Updates Bug Fixes -Fixed bug with Crypts door on networked game -Fixed issue with last chains lowering gate too far in crypts rising block and gate puzzle room -Fixed network lag issue with crypts bl…
- February Update - 3 February 2021
Hey everyone, this is our first monthly update of the year and we've focused on Quality Of Life updates and fixes suggested by our community! Our most notable improvement so far has been the Bow, we've reworked the targeting as well as the animations so now it's much more accurate. Another is a QoL for our Early Access players helping us with feedback, a Level Select option on the Main Menu. When you select the play option you'll have the option to either continue or start a new save, from there you can choose to go to the open world like normal or start in one of our dungeons with the items and gear needed, give it a try if you want to get straight into the action! Other updates include more details being added to dungeons, enemy AI improvements and many fixes to bugs found by our great players, Thank You! We're not done yet with just this update, some bugs and improvements will take a…
- February Update - 3 February 2021
Hey everyone, this is our first monthly update of the year and we've focused on Quality Of Life updates and fixes suggested by our community! Our most notable improvement so far has been the Bow, we've reworked the targeting as well as the animations so now it's much more accurate. Another is a QoL for our Early Access players helping us with feedback, a Level Select option on the Main Menu. When you select the play option you'll have the option to either continue or start a new save, from there you can choose to go to the open world like normal or start in one of our dungeons with the items and gear needed, give it a try if you want to get straight into the action! Other updates include more details being added to dungeons, enemy AI improvements and many fixes to bugs found by our great players, Thank You! We're not done yet with just this update, some bugs and improvements will take a…
- Tweaks, polishes and upgrades! - 27 January 2021
Hello adventurers, and a happy new year! We hope your festive season was filled with memorable adventures. For us, the team at Aellion HQ, the beginning of this year is all about making sure the current dungeons, weapons, creatures and quests in Adventure in Aellion are the best they can be before we add anything brand new. We’ve been gathering player feedback throughout our time in Early Access, and a lot of these changes and improvements will be made based on real ideas, changes and thoughts we’ve received from players from our Discord and Steam community! Sharpening the way things look is a big priority for us. Over the next few months, you’ll be seeing a lot of quality of life changes, which are improvements we’ll be making to how Adventure in Aellion runs and feels to play, as well as aesthetic changes too. This includes a total overhaul of the game’s lighting which will totally up…
- Explore The Ameria Crypts in this month's update! - 9 December 2020
As the year comes to a close, and before we hang up our adventuring boots for a well-deserved break, we’re introducing an exciting new update full of new gameplay previews and quality of life changes. This month, you can preview the deep dark depths of The Ameria Crypts, our brand new dungeon. Hidden below the cathedral in Ameria, the crypts are home to the final resting place of royals, nobles and other important Amerians. The peace of the crypts is disturbed, however, and an evil power has seeped into their eternal sleep and threatens the city above if nothing is done to lay the undead to rest… Dark mysteries await in the depths of the Ameria Crypts This dungeon introduces a new enemy type - the Undead, who can be slowed and knocked down with mortal weapons but will continue to get back up and fight. The only way to defeat them once and for all is to find a mysterious and powerful wea…
- Alitha Update - 4 November 2020
Hello everyone, this month we have an over world update to expand the playable area and opened up the Vandr’mark village of Alitha with new characters to talk to and a short side quest to go on as we work out the quest systems going forwards. This update mainly deals with things behind the scenes such as bug fixes and networking that aren’t super flashy at the minute but will create a better experience going forwards, mostly in service to our end of the year update coming next month!!! Change log for 0.3.5 • Visit a brand new village to the north, home to our friends the Vandr'mark! • Meet many new villagers and learn a bit about their culture • Introducing an early side quest system, talk to the Vandr’mark group next to the river camp and help them on their way. • Added a helpful NPC called Farinn who will take returning players to certain areas. • Expanded some NPC dialogue and added…
- Welcome to Alitha! - 4 November 2020
Welcome to another update adventurers! While you have been busy embarking on quests, solving puzzles and fighting monsters, we have been working behind the scenes on some super exciting content and quality of life updates to the game. Get ready to explore Alitha, a quaint little village full of big adventures and even bigger secrets! The friendly townsfolk are ready to welcome you! Alitha will expand the playable area in the game, and introduce a whole host of new characters for you to get to know. As exciting as this is, we’re not done yet! The update will also add a fast travel option for returning players, allowing you to get back to dungeon diving and treasure hunting much easier outside of the tutorial. As always, we have also squashed some bugs and tweaked some animations to continue improving your gameplay experience in the world of Aellion. Make sure you sharpen your swords and…
- First Major Content Update! - 7 October 2020
We’re proud to release our first major update! we are introducing the first dungeon boss in its early stages and also adding another section to the Rune Tower. Besides those we’ve added plenty of bug fixes and quality of life improvements but we’ll keep on working on these background improvements as they pop up so thanks to all those who have contributed to the game testing channels! -Brand new boss. Fight the Mech at the summit of the mysterious Rune Tower -Two new floors to the Rune Tower -Key rebinding functionality -New and optimized in-game pause menu -Numerous bug fixes including: Fixed rune tower spawn issue Improved collisions in Rune Tower and Gray Temple Fixed issues with graphics settings Fixed issues with elevators going to wrong floors, also unlocked the upper floors for you all to explore Adapted all text (except some icons, they will come later) to work with rebound keys…