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Wavey The Rocket

Wavey The Rocket Steam news

UpperRoom Games Ltd | May 7, 2020 | game

Released

0players observed · 7 October 2026 - 22:12:09 UTC

ActionIndieArcadeDifficultPrecision PlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Wavey The Rocket news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews34
  • Release dateMay 7, 2020
  • DeveloperUpperRoom Games Ltd
  • PublisherUpperRoom Games Ltd

Genres: Action, Indie

Company pages: Developer: UpperRoom Games LtdPublisher: UpperRoom Games Ltd

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Wavey The Rocket Steam news

Wavey The Rocket news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Join the #WaveyDash for ESA Corona Relief - 28 May 2020

    Join the #WaveyDash! 28 May - 28 June Hello, Wavey fans and speedrunners alike! We at UpperRoom Games have collaborated with European Speedrunners Assembly to take part in their upcoming event ‘ESA Corona Relief’ to help raise money for the Save the Children Coronavirus Emergency Appeal. We will be running a challenge event alongside the main event and for every successful participant, we will be donating to the Save the Children Coronavirus Emergency Appeal. The #WaveyDash event is a speedrun challenge and works as follows: - Start a new game and start your timer! - Without using Gems to skip levels, run the campaign levels as quickly as you can and unlock the Tombs - door at the end of the Stellar theme zone (past level 27) - Record a video of your run or stream it on twitch - Submit your run to https://www.speedrun.com/wavey_the_rocket#WaveyDash - If your run is under 60 minutes we d…

  • Wavey The Rockets Soundtrack is Out Now! - 27 May 2020

    Hello Wavey Fans! Today we bring some exciting news! If you’ve been playing Wavey The Rocket on Steam, you would have heard the incredible soundtrack playing underneath your 109th restart of Tombs and thought “I wonder if I’ll ever be able to buy that soundtrack, it’s great!” Well, today you can! Wavey The Rocket's Soundtrack is now available on Steam, with 25 tracks of huge bass, smooth riffs, and head-bopping songs all created by Thomas O’Boyle. Head over to this brand new page and check it out! Thanks! UpperRoom Games

  • Patch 1.0.2 - 27 May 2020

    Hello Wave Riders! We have here for you all, another small patch, this time addressing some bugs as well as some gameplay tweaks and feedback tweaks. We are always striving to make the game better so please let us know if you have any issues or feedback for future patches! Patch 1.0.2 notes: - Adjustment to whirl pickup radius & pickup pull reach when fins are clipped - Adjustment to the fin colliders' size on wavey - Replaced Waveys collider with a more accurate and symmetrical collider - Adjustment to colliders on switches in Arcade and Evil2 HQ - Reskin grandmaster keys as giant whirls on map nodes - Add giant whirls to the top of the grandmaster doors to show which you have for that door - Move NPC from Sewers to Streets Grandmaster door and changed the dialogue - Removed Warchild signs as that event has ended. - Put up new ESA signs for the new #WaveyDash speedrun event - Change to…

  • Wavey The Rocket - Patch Notes 1.0.1 - 11 May 2020

    Hello Wavey Fans! Thanks to everyone who has played Wavey the Rocket during its launch weekend! Its been incredible for us to see the community finally get their hands on the game, we put our all into the release but it doesn't stop there. We aim to provide a great experience for everyone and so without further adieu, here's our first game patch, complete with bug fixes, tweaks and improvements. We hope this improves your experience! Patch 1.0.1 UI & Menus: - Updated bonus score screen UI to display grade and removed some of the unnecessary 0's from the score value - Update to layout of score screens for levels and bonus levels - Fixed bug in save slot select where selecting a slot then quickly pressing the option button would result in always loading save slot 1 - Fixed bug in score screen UI where clicking leaderboards then retry resulted in a hidden recomplete of the level with extre…

  • Wavey The Rocket is out now! - 7 May 2020

    Well HERE WE ARE! We can’t believe these words are finally being said, but Wavey The Rocket is now available on Steam! It’s been a super long road to get here, from Game Jam ideas to working remotely on each individual part of the game, the teams have been hard at work for a long time and now it’s available for everyone! It’s quite crazy to see a buy button on Steam for it! There’s 15% off for one week (7th May to 14th May) as a little incentive for you to pick it up and check it out! If you do, please let us know on Twitter or Facebook and please leave a review in Steam, it really helps us reach more people who may not know about our little sentient Rocket! We’ll be coming back here a lot in the coming months so should you find a pesky bug, please let us know and we’ll do our best to squash it, we’re only a small team and sometimes they’re so small they slip our extremely tight net! Le…

  • Dev Diary 3 - Old idea, New IP! - 30 April 2020

    Hello Wavey Fans! I’m Danny, the artist at UpperRoom Games, and to start this post off I’d like to sing (digitally) some words at you, to get you in the mood for what’s to come. It goes like this; “If I could turn back time” and a bit of it goes “If I could reach for the stars”. It’s a Cher song, and this post is all going to be about taking a look in the past at old Wavey assets, and how they look now! So we’ll start with the star of the show, Wavey himself! Wavey has always been a rocket, so when we started making the game, we knew pretty much how we wanted him to look. Here’s a throwback to some of the first designs behind the soda loving rocket: And here he is now, all grown up: Naturally over the course of time we’ve been working on the game, we’ve adjusted, changed, removed and added all sorts to our levels too, here’s a level we worked on when we were protyping: And here’s that v…

  • You Play, We Pay! A special announcement from UpperRoom Games and War Child UK - 3 April 2020

    Hello everyone 🚀 We come here today with a very special announcement! We’re super proud and humbled to reveal that today, we’ve partnered with War Child UK for a very special charity event, that begins the MINUTE someone pushes the “release my game” button on Steam! Sadly you can’t see that button, it’s a special hidden button for us, but we promise it’s huge and it’s green! War Child UK support the world’s most vulnerable children who have been caught up in conflict, it’s a wonderful charity, and here’s how you can help! It’s simple, you play, we pay! That’s it! Okay here’s a bit more of an in-depth list as there are a couple of rules; - Click the lovely Wavey The Rocket wishlist button on Steam - When the game comes out, Steam will say “Hey this cool game is out!” - Whip over to the store when that happens, grab the game, but don’t boot it up yet! - Head over to Twitch, YouTube or Mi…

  • Dev Diary 2 - Makin' Moves! - 5 March 2020

    Hello, I’m Rob, the programmer at UpperRoom Games, and today we're going to dive into exactly how Wavey moves in our debut release as an indie studio, Wavey The Rocket! With Wavey we set out to make a platformer unlike any other. When looking at some of our favourite characters from the past, such as Crash Bandicoot, Sonic and Rayman, they all presented a similar core puzzle; how do I use run and jump to get through the level? While trying to come away from this quintessential platformer concept, we had an idea to move a character along a waveform that the player could shape. After some experimentation we arrived at a sine wave based movement that allows Wavey to weave through obstacles in a skillful and unique way! This works through a combination of two motions; a vertical wave motion and a horizontal linear motion. The horizontal motion takes a set speed and maintains it. The player…

  • Behind The Scenes Dev Diary 1! - 17 February 2020

    Hello, I’m Rob, the programmer from UpperRoom Games, and I’m here to pull the curtain back a little on how we make levels in Wavey The Rocket, a game we’ve been making for a few years now. To start, we decide which of the themes we want to make our new level in, so for this, I’m going to show you the Tombs theme and make a super short segment of a level. A theme in Wavey will dictate the obstacles used as well as the difficulty. We start the level by copying from a level template that contains the generic start and end for all levels. Usually Wavey spawns from a portal in a safe space at the far left of the level and travels right toward to finish. We can quickly at this point make the level feel a bit more like our target theme by modifying the lighting and putting in a temporary background. Custom backgrounds are added at the end. Now we’re “in” the level, we need some obstacles for W…

  • A Date For Take-off! - 11 February 2020

    Hello Wavey Fans! We’ve prepped the engines, fuelled Wavey up with his favourite soda, checked for clear skies and started the countdown! Wavey The Rocket is coming to Steam on May 7th, 2020! Over the coming months, we’ll be coming back here to show you behind the scenes footage, new trailers, and we’ll add any updates we might have, but until then remember to tell all your friends (including the intergalactic ones) about Wavey The Rocket, follow us on Twitter at https://twitter.com/UpperRoomGames or search UpperRoom Games on Facebook to come chat with us! Thanks! UpperRoom Games

Patch notes and updates

S.noRelease datePatch nameGID number
127 May 2020Patch 1.0.23142896212085369466
211 May 2020Wavey The Rocket - Patch Notes 1.0.13110243486349339744

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