- Paradox Vector Update 2.0.2 - 10 April 2024
This is the largest update the game has received since it's release in 2020. There are two main changes: 1. Enemy movement has been completely overhauled. Specifically the green, spider-like robotic sentries and the flying ones that appear later in the game. Their movement used to lurch and jump a lot, and was also uncontrollably fast at times. Movement should be smooth now, and not quite as frantic. 2. The Caves and Factory levels are still in the game, but are no longer required to complete it. This is a controversial thing for me. I fully admit that these levels were a kind of afterthought, intended to pad out the game length. I acknowledge they are lacking in the early game's Metroidvania elements and are not as rewarding from an exploration standpoint. On the other hand, I like the more intense gameplay they invoke and enjoy some of the weirder areas that I came up with. I think fo…
- A Lovecraft Inspired Dungeon Crawler - 4 April 2024
Introducing Cyclopean If you enjoyed Paradox Vector, you may find this short project I made interesting. It was made in 3 days for the Dungeon Crawler Jam 2024 over on the itch website. 3 Day Game Development Making something in 3 days required borrowing things from some of my previous games, but it is quite different from Paradox Vector in terms of style and gameplay. Turn-Based Dungeon Crawler Cyclopean is a turn-based dungeon crawler with roguelike elements. It has a somewhat procedurally generated dungeon, with Lovecraft inspired monsters, and a story that hearkens loosely back to the Dream Quest of Unknown Kadath. Short and Not So Sweet The game is very short, and can be played (and won) within 10 - 15 minutes or so. Like traditional roguelikes it will summarize your success or failure at the and. You can view reports of up to 10 of your best playthroughs from the main menu. (not m…
- Game Updated to Version 1.1.8 - 1 April 2024
I just made a small update. First, I added a title screen so you don't have to look at the default 3D Gamestudio start screen. I also changed things slightly so the siren/alarm will no longer repeat, but only play once. I wanted it to give the player some anxiety after getting a paradox triangle, but I think it veered into the annoying... The Second Part Also, I recognize and acknowledge that the later levels of this game seem to be off-putting to many players. I would like to fix this, but I am really unable to make major changes to the game at this time. The main complaints against these levels are the following: They are more linear than the levels in the first area of the game, i.e. there is no longer any need to go back and forth They do not provide any new, cool weapons or upgrades The enemies are too unpredictable and tend to jump out at players with little reaction time Now I am…
- Game Updated to Version 1.1.7 - 22 May 2023
Paradox Vector has gotten some great feedback lately, thank in large part to the recent speedrun competition. One thing I have heard a lot about is how the difficulty seems to spike a lot once you reach the caves. Well, this is definitely by design, the game should get harder as you progress, but I am a reasonable person. If something is ramping up the difficulty too much, too fast, I am willing to work on smoothing things out a bit. So a couple enemies have been moved to "Hard Mode Only" status, and some additional health has been added in a key place. I do hope this helps players enjoy the game more.
- Paradox Vector Speedrunning Beta - 18 April 2023
So the speedrunning community has taken notice of Paradox Vector and there is a competition going on right now. You can read all the details here: https://www.speedrun.com/speedrunning/thread/90j5b/1#z77s4 The Speedrunning beta is accessible through "Paradox Vector > Properties > Betas > Speedrun" which will install version 1.1.6a on your system. This version is the same game but it has an added function that allows the game to communicate with LiveSplit, a speedrun timing software thingy. Some of the results are coming in slowly if you are interested... https://www.speedrun.com/paradox_vector/full_game?h=100&x=w20mnozk
- Lovacraftian Days Streaming Event - 7 April 2023
To celebrate the "Lovecraftian Days" event here on Steam, I will be streaming Paradox Vector between 3:00 and 4:00 PM on Saturday, April 8th. Join me as I try to navigate the weird mazes, and combat the ferocious and deadly monsters, of this eldritch land of cyclopean masonry and alien vistas.
- Paradox Vector Updated to 1.1.4 - Enemy Speed Update - 1 November 2022
Someone on the forum complained that the enemies in Paradox Vector were too fast. I took this as an individual preference at the time, I thought they were fast, but not so fast as to be of concern to most players. However, I recently updated my graphics card and realized that the enemy speed (for the green spider-like robot guards and the green floating eyeball guards) was somehow linked to the framerate! This was poorly designed and should have been discovered during testing, but I guess I did not have access to a fast enough graphics card at the time. So I have made the guard movement independent of frame-rate, as it should have been at the first.
- Paradox Vector Updated to 1.1.3 - UI Scaling - 31 October 2022
The game now supports UI scaling. It is basically just scaling up the entire window to fill your screen, so the game will appear a bit pixelated if you use this option. To activate it, just use the video options panel to set the game to a lower resolution (like 1280 x 720) and make sure you select Window Mode. When you restart in Window Mode, press F10 to toggle full screen mode. Note: This scaling is a feature of the game engine I use. The main drawback is that the windows mouse cursor can sometimes appear over the game window when scaling like this. It should not actually cause any problems or interact with the game in any way, but it might be distracting. If you do not like that, consider using Full Screen mode at a lower resolution that your monitor supports.
- Paradox Vector Updated to 1.1.1 - 3 May 2022
UPDATE: I have just uploaded version 1.1.1 which has another small but significant fix based on user input. The default gun's bullets now move a bit faster, and the crawling robot enemies move a bit slower. PREVIOUS ANNOUNCEMENT: Something I should have done a long time ago. The basic gun that you find on the first level of the game now has infinite ammo, much like Quake 2. Previously, if that weapon ran out of ammo, it would respawn on the level, and you could go grab it to get some ammo back. This system was counter-intuitive and simple required players to run around needlessly. I regret this decision, and am trying to make up for it. Although the changes to the game are small, I still consider this a major update since it will seriously effect the gameplay, especially for new players. I hope people will try the game out again, if you did not "get" it the first time through, I think i…
- Extra Health (Update 1.0.72) - 3 January 2022
Extra health! For everyone, at no extra charge!
- Fixed a Hole (Update 1.0.71) - 26 July 2021
Thanks to a helpful player, I was able to fix a small hole in Dungeon VIII. Not a major issue, but it was possible to get stuck in the level. Here's the fixed hole :)
- Secrets Fixed (Update 1.0.7) - 26 June 2021
A helpful player pointed out that the number of secrets on a level, as well as the number of discovered secrets, was not always displayed accurately. To check the secrets, press the map key (M by default) and look in the upper left hand corner. I discovered a probable cause for this issue in the script, and have addressed it. My testing has shown it to be resolved, but it's always possible that I missed something. Please let me know if the issue crops up again.
- Paradox Vector in E1M1 Magazine! - 17 April 2021
I'm thrilled to see Paradox Vector in print! Thanks to the amazing people at E1M1 Magazine for taking notice and reviewing so many cool games! If you like Retro FPS games, you should check them out!
- Very small patch - 3 April 2021
The game was updated last night to fix a minor bug that was introduced in the last update. You should no longer accidentally teleport into an endless, eternal void of nothingness without warning in the fifth dungeon ... or any other dungeon ... well, most other dungeons.
- Paradox Vector Updated to 1.0.5 - 12 March 2021
I have updated the game. The "Killed by a Robot Guard" Achievement *SHOULD* be working now. Players who "persist" may find a new secret area ... or not ... it's not really important ;)
- Paradox Vector Updated to 1.0.3 - 21 December 2020
Based on some critical feedback from a number of players, I have updated the weapon sounds in Paradox Vector. Otherwise the game is unchanged. Here is a sneak preview of the new weapon sounds... https://youtu.be/nyJaRXAAYO8 I hope you enjoy this update. Paradox Vector is basically a finished game, but I am still here and open to hearing your thoughts and feedback.
- Paradox Vector makes IndieDB Top 100! - 11 December 2020
Through some twist of fate, Paradox Vector made it into IndieDB's Top 100! You can vote for it here: https://www.indiedb.com/groups/2020-indie-of-the-year-awards/top100 It's in the "Released" section under "First Person Shooters." Please share this with all your friends!
- Issue with AMD Graphics Cards - 7 November 2020
About AMD Graphics Cards: It looks like AMD cards are not really compatible with the line draw commands used in Paradox Vector, and users may experience a very low frame rate. I am not 100% sure that AMD cards are the issue, but so far there are several reports that point to this being the most likely cause. It may be that there is a setting that could help resolve it, but so far nothing has improved the situation. Sorry if this has caused anyone inconvenience. I will be looking at ways in which this problem might be resolved. If you, as a player, have any thoughts or feedback, please feel free to reach out to [email protected] or just mention your thoughts here.
- Paradox Vector Updated to 1.0.2 - 4 November 2020
This is a small update, that simply changes the default key for the map to "M" instead of TAB. Some players, while checking the map on the run (while holding shift) would accidentally open the Steam Overlay. This somehow caused the game to keep playing based on the most recent input, making the player run into trouble, with no ability to stop them fast enough. This problem can still happen unfortunately, if you press SHIFT-TAB while playing, but hopefully it will not happen as often, since the map key is not longer set to TAB by default. If you have made any changes to your game's configuration, it will save a custom key configuration, and the map will still be tied to your TAB key. Going to Options>Preferences and clicking on "Reset Keys to Default" will fix this issue.
- Paradox Vector Updated to 1.0.1 - 21 October 2020
Some great feedback has made it back to me. This new version addresses the following points: Vsync has been disabled by default. One player reported having an issue starting the game (and probably others too) and I wanted to test whether the vsync might be at the root of the problem. You can re-enable it by going to "C://users/-your username-/AppData/Local/Paradox Vector" and opening the "config2.cfg" file. You will see the last entry is "V-Sync,0" - simply change the zero to one, and save the file, to re-enable vsync. I have included an option in the preferences menu to change this setting. Purple Locks should now appear more clearly on the map. Some players have had trouble finding these, especially in the later levels. Hopefully this will make the gameplay a little less frustrating. One outdoor area, and one dungeon have also been adjusted slightly to make them easier to navigate. On…