- Official Strategy Guide - Chapter 1 Available Now - 20 December 2023
We're excited to share that an official strategy guide for the first chapter of the game is now available for free to all players. The Manual can now be seen under Additional Content from the game's library page. The 38 page PDF provides a nearly step by step walkthrough along with all new artwork by Jon; including level maps and diagrams for puzzle solutions. We hope you enjoy this new extra! Credits to Jon for creating the guide and to Anomaly the Author and Alma for their respective outlines. Here are some snippets from the guide: As always thanks for reading! ~ Tyler & Jon
- Hotfix: Mirror Varren Fight - 11 December 2023
Today's hotfix is to fix a bug that was introduced with our last update causing the mirror version of Varren to not be killable outside of the Emperor's Palace in the Prefecture portion of the game. Apologies to those of you who experienced this issue, we hope you're able to continue the rest of the game now! ~ Tyler and Jon
- Major Fixes and Polishing Patch - 26 November 2023
Major Fixes and Polishing This patch addresses some game breaking bugs and also tries to improve many various parts of the game. Key highlights include fixing a game breaking issue where the lever in the Ducky boss fight couldn't be interacted with, and polishing/updating the Cousin Varren boss fight as we know that's probably the most troublesome boss of the game. You can see the full changelog below: Bug Fixes Fixed issue where the lever in the Ducky boss fight couldn't be interacted with. Cousin Varren landing in the center of the fight area and getting stuck there out of the players reach has been fixed. Fixed area in Twisted Sewers where the player could get out of the map. Extra measure for preventing the instant death while grinding across the long rail in the Twisted Sewers. We've done fixes in the past but it seems the issue is very hit or miss, hopefully it will never be exper…
- New Optional Prefecture Missions & Capsule Toy Collectibles - 8 October 2023
New Optional Missions In the Prefecture you can now interact with the Mission Board in front of the Provisional Government Office to take on optional missions for monetary reward. Currently we have added three missions in which the player will return to a completed level of the Prefecture where new areas have been made accessible. Two of these missions are in the first fold and one is in the second fold. The new missions feature new areas, NPCs, voice acting, mechanics, and cutscenes. The monetary reward for these missions can be spent however you like on the Prefecture's various consumables, or you can purchase Capsule Tokens from the general store to use at one of the areas capsule toy machines. Capsule Toys There are a total of 60 capsule toys for players to collect. These collectibles are viewable through a third inventory category and each can be viewed and rotated. When using the…
- Patch Notes #15 - 8 September 2023
Today's patch includes the following fixes: The 10th extra not unlocking has been fixed. If you've already beaten the game it should be unlocked now. Fixed missing collisions on obstacles in the slaughter house boss area. Fixed Michael vanishing into/under a table during part of one of the final boss cutscenes. Thanks all for the continued support and we hope you all continue to enjoy the game! ~ Tyler and Jon
- Patch Notes #14 - 6 September 2023
Today's patch includes an important fix for incorrect health values after loading saves along with some other improvements. Full changelog below: Issue where health value was incorrect sometimes after loading saves (especially from the death screen) should now be fixed. The Kawashi boss fight in the 2nd level of the Prefecture now has music and ambient lighting matching the boss intro and transformation cutscenes. A new save point has been added to the Vorington Pantheon to allow saving right before the Thomas Vorington boss fight. Some collision improvements to the second floor of the Cousin Varren boss fight to prevent being able to clip the camera into the wall. Some additional collision improvements in the interior of the Emperor's Palace where the player could walk through a few objects. Thank you everyone who has been continuing to report these issues. Also a big thanks to those o…
- Patch Notes #13 - 29 August 2023
Todays patch includes one important fix to the hotel exterior enemies along with another minor change to the main menu: The first enemies after getting the axe will now stay downed in their 'seizing' state for a prolonged amount of time to encourage the player to continue past them. They were immediately getting back up to attack the player which was not intended but a side effect of changes we made to our 'base enemy' that all individual enemies inherit behavior from. We have modified the credits when accessed from the main menu to play faster. The end game credits were not affected by this change. As always thanks for the continued support! We'd love to see more screenshots, videos, artwork, guides, and reviews in the community if any of you amazing players feel so inclined to share any of the above! ~ Tyler and Jon
- Patch Notes #12 - 28 August 2023
Todays patch includes the following changes and fixes: Added credits button to the main menu options page as a shortcut to see who all came together to make the game without having to beat the game first. Fixed Michael voice line repeating when loading in the Cathedral after talking to the balloon. After defeating the day 3 Prefecture boss enemies are disabled now upon returning to talk to Hope before returning to the surface. It should no longer possible to get into the tank before the day 3 Prefecture boss introduction cutscene. Fixed the final day 3 Hope conversation after the boss fight having old character portraits. Being able to cancel/short the cutscene after fulfilling the first shrine requirements on day 5 of the Prefecture by running through the collision trigger too quickly should no longer be possible. This would result in a soft lock. Being able to do the same with a cutsc…
- New Difficulty Options - Play Your Way - 25 August 2023
New Difficulty Menu We're very excited to share a new difficulty options sub menu. We wanted to address some feedback around the games difficulty in a customizable way that can please both players who requested changes as well as those who like the difficulty as it stands. We have done this with 5 new options along with the introduction of difficulty presets. The Options Enemy Health - A modifier to increase the health of enemies. Enemy Damage - A modifier to increase enemy damage output. Enemy Speed - A modifier to increase the speed of enemies. Lament Take Health - Provides the option to make the Lament Arms not take health. Lament Stamina Drain - Provides the option to make the Lament Arms to take either the default amount of stamina or half of the default. Health Resets - This option is not new but has been relocated. When turned on your health will reset upon entering new areas and…
- Patch Notes #11 - 23 August 2023
Todays patch includes the following fixes: Twisted Ducky puzzle progress should now be saved once you have successfully raised the giant Ducky's head and/or opened his mouth. The button overlap issue that could occur with certain resolutions when using computers in the Twisted 4th Floor should be fixed. Fixed wall gap that was found in the slaughter house in the 5th level of the Prefecture. Thanks all for the continued support! Please continue to let us know how you're enjoying the game so far! ~ Tyler and Jon
- Patch Notes #10 - 22 August 2023
The following fixes have been made since patch notes #9 came out. Some have been fixed already for a few days but most are from todays updates: Fixed Prefecture level 3 sequence. Hope and Autumn cutscene that was playing early now occurs only after defeating the level 3 boss and then returning back to the starting area. Before the level was ending prematurely directly after beating the boss. Added a save point to the third Prefecture level. Prefecture level 2 boss Varren should no longer be able to attack while transitioning to his floating state. When returning to the Grand Wizard's Sanctum (Chapter 3) after defeating Thomas Vorrington the teleporter should now be disabled and the imprisoned gods shouldn't be reset. Fixed "Are you okay" voice line replaying upon leaving the slaughter house in Prefecture level 5. Fixed double "Do we need to do anything" voice line in Prefecture level 5.…
- Complete Soundtrack Collection Available Now! - 17 August 2023
We were able to work with many very talented musicians on a large collection of tracks that are either in the game or derived/inspired by it, and now we're very excited to share that all of these 7 soundtracks are now available here on Steam! The albums and individual tracks span genres as well as languages. Genres include instrumental, electronic, pop (including French pop, K-pop, and J-pop), reggaeton, and dark trap. Languages span English, Spanish, French, Korean, Japanese, Chinese, and more. Here's a preview of what you can expect. Some of the albums also come with additional extras. Including character artwork, album artwork for some of the individual tracks, Carolyn emojis, and even the custom font file used in the game. Whether you already own the game or you're looking to pickup the game and the soundtracks at once you can complete the bundle and get 50% off any items you don't…
- Patch Notes #9 - 16 August 2023
The following fixes have been included in today's update: Fixed Hope and targets reappearing upon re-entering or loading the 1st ward area on day 1 of the Prefecture. Fixed repeated Horizon voice line when using shrine in slaughter house on day 5 of the Prefecture. Fixed being able to see player arms during Horizon departs cutscene (Twisted 4th Floor). Removed static sound from tipped over wheel chair in Twisted 1st Floor. Fixed player having to use interaction button to be able to move after the Kara cutscene upon emerging from the Twisted Sewers. Fixed airplane departure cutscene being cut off 10 seconds early. We hope everyone is enjoying the game! More fixes on the way and we'll be announcing a small content update towards the end of the month well! ~ Tyler and Jon
- Patch Notes #8 (Hotfix) - 14 August 2023
Quick hotfix to address the issue where loading a save after dying can spawn the player with zero health. Additional fixes / full list below: Loading a save after dying should no longer have a chance to spawn the player with zero health. Fixed Prefecture 4th level repeated voice lines during Abalon dialog. Fixed/removed ledge requiring jumping to get to button on side of furnaces in Twisted Ducky's level. Made plunger easier to interact with on Edison 4th floor. We are working on more of the known issues currently and should have another patch out soon! Thanks as always for your patience and we hope that you all continue to enjoy the game! ~ Tyler and Jon
- Patch Notes #7 (Major Optional Change to Health) - 12 August 2023
Along with a few fixes this patch includes a major optional change to increase difficulty and the need for consumable items. Full list below: MAJOR: Health now persists when new areas/levels start as well as when loading saved games. This change is active by default, BUT there is now a 'Health Resets' option in the options menu for opting out of this change. If 'Health Resets' is turned on your health will be refilled upon changing areas and loading saves. Charge shot now takes slightly more stamina but does double the normal lament arms damage to make a noticeable difference (before was set to be 1.5 times damage) Fixed controller bug where blocking with the axe could stop working after attacking. Fixed dialog and subtitles not being enabled for roller coaster cutscene in Twisted Ducky area. Fixed sewer path not being enabled after returning to the sewers or loading a save after pushin…
- Patch Notes #6 - 10 August 2023
The following is a list of most fixes and changes that have been made since patch notes #5. This list includes changes from many updates over the last week. Lots of fixes to the second chapter around voice lines and caption syncing. Fixed a few notes that couldn't be interacted with in later levels. Some minor environment texture updates primarily in the second and third chapters. A couple of character illustrations have been improved in the second chapter. Fixed bug where NPC names would overlap on some days in the Prefecture hub. NPC chat bubble interaction icon wired up in the Prefecture hub. Fixed a bug where the player could pass through the floor in a specific location on the 6th day of chapter 2. Fixed graphics quality setting not persisting across levels/play sessions. Added a sound effect for hitting targets on day 1 of chapter 2. Added a sound effect for purchasing items from…
- Patch Notes #5 (Major Fixes) - 2 August 2023
Two major issues that we've been trying to figure out have now been fixed alongside additional smaller fixes and additions. The first primary fix is the camera tilt that some players have experienced causing the camera to be tilted along with potentially messing with movement directions. It took a while to replicate and come up with a solution but it appears to no longer be possible to replicate when we test the fix on our end. The second main fix is for the scattered directional audio problems throughout the game. We have updated our game manager to find all audio sources with inversed audio and correct it when levels are loaded. Please report to us if you still encounter either of these issues or any new issues. The following is a list of most fixes and changes that have been made since patch notes #4. Directional audio problems should largely be fixed across the game if not entirely.…
- Patch Notes #4 - 1 August 2023
The following is a list of fixes and changes that have been made since patch notes #3 was created. Thank you all for continuing to report issues and we hope that you're enjoying the game so far! Issues seem be rolling in slower now and it's thanks to your help, we really appreciate the patience as we get everything worked out so that the game can shine like we know it should. Attacking and blocking with controllers should work correctly now. Fixed interaction issues in the 2nd level of the Prefecture. Made some changes to the 3rd level of the Prefecture. Fixed an issue with Ducky pulls Michael through mirror cutscene being cut off early. Fixed bug where player could become frozen after Michael's home cutscene in path to reactor core (Prefecture 2nd level). Fixed dialogue not being present for cutscene after defeating Varren boss. Stacking NPC names in Prefecture hub should be fixed now.…
- Patch Notes #3 - 31 July 2023
The following is a list of fixes and changes that have been made since patch notes #2 was created. Thank you all for continuing to report issues and we hope that you're enjoying the game so far! We love hearing what you guys think of everything! Fixed twisted 4th floor Juniper Hill PC buttons being stacked for high resolutions. Fixed soft lock where after final Horizon conversation the printer items needed to progress were not appearing. Fixed Eliza/Abby note issue where audio said Abby and note showed Elize. Should be Abby in both cases. Updated vending machine interaction in airport to be a little more clear. Fixed some outlets for charging the camera not working. Updated a couple of prefecture toy machines to not say they're taking a quarter and giving a toy as we did not wind up implementing this collectable feature pre-release. Chest in trash room in first level of prefecture now g…
- Patch Notes #2 - 30 July 2023
The following is a list of fixes and changes that have been made since patch notes #1 was created. Thank you all for continuing to report issues and we hope that you're enjoying the game so far! We will continue to work ahead finding things in our own playthroughs while also addressing everything that gets reported. Fixed talking to Horizon in the twisted 4th floor resulting in a soft lock. We could not replicate the issue that was reported where upon leaving the hotel you have to fight the Courtyard boss again, but we implemented a secondary means of attempting to prevent that from being possible. Fixed flashlight not being disabled in a couple of early cutscenes. Ducky taking Michael into TV cutscene has it's subtitles enabled now and is slightly longer as it was being cut off short. Fixed player becoming enabled early during the Ducky taking Michael into TV cutscene. Worm enemies in…