- Shmuptember version (v2.345) now live on Linux and Mac. - 10 October 2023
Shmuptember version (v2.345) now live on Linux and Mac.
- Post-Shmuptember updates- Windows available, Mac and Linux TBA - 3 October 2023
Bugs fixed where some one-time dialogue triggers would crash on "Minimal" dialogue mode Several chapter 4 bosses adjusted: EX Izanami has 10000 hp instead of 15k, and EX Izanagi has 20000 hp instead of 15k. EX Izanami no longer has the 360o arrow attack, and EX Izanagi no longer has the ability to teleport. EX Izanagi's Tsubame Gaeshi counter ability animation now excludes all others while active (And to recap, it lasts 3 seconds. The first second simply blocks all damage. The other two seconds trigger the attack and end the stance.) EX Izanami's laser beam telegraph is slightly longer. EX Vucub's "Death Ball" shot is considerably slower, and has a telegraph in the form of a bouncing tracer fired from the ball's direction as it moves around Vucub's arena. It still does enough damage to zero Seraphine's shields at all times. EX Thor shoots out considerably fewer lightning strikes in sequ…
- Volume range exceeding 100 on audio options (fixed) - 16 August 2023
Fixed minor bug involving volume range (could initially exceed 0-100). Applied fix to Linux and Mac builds.
- Steel Seraph price permanently reduced- $1.99US/$2.59 CAD - 31 July 2023
Rather than a one-shot sale, I figured I'd make this change permanent, around the same time I made that one post-release fix.
- Full Screen Bug - 28 July 2023
Fixed a bug involving full screen mode where in some cases the game would recognize 4:3 boundaries even in 16:9 screen sizes. Seraphine could still enter the whole screen area. Now full screen will work as it should in all cases. Fix currently applied to Windows. Mac and Linux to follow ASAP (ETA 1 week)
- Linux updated to FINAL - 5 December 2022
Linux now updated, as of Dec 5, 9:19am Atlantic/8:19 Eastern/5:19PST/1:19pm GMT. The last step before full release.
- Mac build now current. - 2 December 2022
Thanks to Andrew Shouldice (known more importantly for developing TUNIC) for porting the build after a bit of fact-finding between us about Stencyl (where I have the most knowledge) and Mac infrastructure (where he has the most knowledge by far.) See the general update for more news on the build update.
- Steel Seraph final Windows version updated. Linux and Mac versions coming. - 1 December 2022
Steel Seraph is in its final form on Windows, with Linux and Mac updates in progress. Before I send the game to full release, we will need to complete the Linux and Mac builds. This may take several days, but the game's long journey will be complete afterward! Major changes: Game now translated in full, to French and Russian (RU translation provided by Andrey Malishevskiy as of 2020). Text contrast improved on some stages. UI rearranged for improved readability across multiple languages. Strafe information is on the right rather than the left, Boss health and name switched so the name is on the left and the health is on the right. Shadows added to all enemies. Dodge trail uses the afterimage of Seraphine instead of a simple dot. The Apparition Dodge Tool also uses one. All controller issues solved, Nintendo Switch controller, PS2, PS3 and PS4 controller now usable in addition to XBOX an…
- Mac build now up to date (1.11.0) - 1 September 2021
Thanks to TUNIC developer and longtime colleague Andrew Shouldice , the mac build of Steel Seraph is now up to date.
- Linux version of 1.11.0 now available. - 26 August 2021
Linux version of 1.11.0 now available.
- Version 1.11.0 available on Windows, Mac and Linux to follow soon. - 22 August 2021
Added the entire Hyperspace Beacon ground stage, complete with the air EX bosses, the enemy-summoning "Amon" midbosses, the Zarathustra final boss fight, and the escape from the beacon. Adjusted part of Spaceport Alpha to solve an issue with landing on the southeastern side of it and ending up in a mountain, if the player is at the bottom of the screen when they land, as well as general air to ground/vice versa transitions. Added more metal shards to 2-F air (Spaceport Alpha approach) to minimize dead air. Added a "Death Claw" pickup in Entreprises Fauconvert 1F, in case the player forgets to pick it up after defeating Pandora. Fixed visual bugs involving absent portraits on some conversations, particularly in acts 3 and 4. Fixed a bug in 2-D that caused framerate drops when Vucub's orb damaged the quarantine room in 4F of the Angel of Mercy hospital Fixed a region bug that caused some…
- Linux and Mac now updated to 1.10.0 - 10 April 2021
To reiterate: Added 4-B air and ground, including several EX bosses (and the Gravity Generator), which took some time to do. Added 4-C air boss (Beacon Guardian) and completed air boss rush (with the guardian at the end.) D11, 12, 13 edge cases where tiles can be hidden fixed Manananggal healing no longer adjusts its invulnerability to 1 (an edge case because I forgot, at the time, to explicitly allow only the PC's post-hit invul to 1 after healing. A latent issue) Fixed some issues where going to certain crisis trigger or dodge tool stages and then returning to the room where you select on still leaves you in trial mode (limiting your equipment temporarily and giving you a seperate, trial-specific score value.) Added an extra air checkpoint to 2-A (non-poisoned timeline) after the Quetzalcoatl passes through and escapes for the first time, if it lives that long. Sometimes when you died…
- Windows updated to 1.10.0, Linux and Mac to follow later this month. - 8 April 2021
Review all ground-based (at least) scenes to check for any blank spots, D12 in particular for layering issues. D11, 12, 13 edge cases where tiles can be hidden fixed Manananggal healing no longer adjusts its invulnerability to 1 (an edge case because I forgot, at the time, to explicitly allow only the PC's post-hit invul to 1 after healing. A latent issue) Fixed some issues where going to certain crisis trigger or dodge tool stages and then returning to the room where you select on still leaves you in trial mode (limiting your equipment temporarily and giving you a seperate, trial-specific score value.) Added an extra air checkpoint to 2-A (non-poisoned timeline) after the Quetzalcoatl passes through and escapes for the first time, if it lives that long. Added 4-B air and ground, including several EX bosses (and the Gravity Generator), which took some time to do. Added 4-C air boss (Bea…
- 1.9.0 updated on Windows, Linux and Mac - 10 November 2020
Character portraits have been added to all major characters (Implementing this took most of the time by far but it was absolutely worth it.) Demeter battle made more forgiving, spore pods, Persephone spawns and spore clouds less oppressive. Minor bugs and timing hiccups removed, particularly in the XCLIME area (2-B), which had occasional framerate drops before exiting it. Unequipped dodge tool has the smallest cooldown before dodging can be done again (0.1 seconds) Death Claw sidequest stage (FWS Nocturne) added 4-A Orbital Elevator stage added On the whole, this update is a few major things rather than a lot of small ones. Here is a YouTube supercut of the game, mostly comprised of highlights from live playtesting on Twitch: https://www.youtube.com/watch?v=-kjiuGWIEAs Update 11/14 10:54pm: Linux updated to 1.9.0 Update 11/17 1:18pm: Mac updated to 1.9.0
- 1.8.0 Major changes to presentation and gameplay- Windows and Linux now updated - 5 July 2020
Changes made between March 4 and July 4, for 1.8.0 1- Walking movement accelerates to posted speed in 0.2 seconds rather than immediately going to that speed. 2- Text box and menus have a monitor-like appearance, menus have been massively adjusted for presentation. 3- Controls have been changed. S- Strafe D- Dodge Z- Repeater X, C, V- Special 1/2/3 A- Strafe + Repeater F- Special 1+2+3 at the same time F3- Language Filter F4- Strafe Toggle F5- Visual options F6- Audio options F7- Gameplay options F8- Key config + control options F9- Load F10- Save F11- Quickload on previously used slot (send 'game not previously saved' interface message if this is null) F12- Quicksave '' '' '' '' '' '' Console Buttons are unchanged. 4- Floor tiles are less griddy. 5- Explosions are more impactful, look better. 6- Boss explosions centre the boss for a while as it does multiple booms, then recentre Seraph…
- 1.7.1 updated on Windows and Linux - 8 March 2020
Version 1.7.1 of #SteelSeraph is available on Windows and Linux, across #GameJolt, #ItchIO and Steam. Changes: -Bugs related to certain kinds of controllers removed (PS4 in particular suffered) -FWB Maginley 20th floor transition icon and transition regions now functional -Rocket Level 1 buffed to 40 instead of 15 damage, obstacles requiring rocket destruction have 40 health but must receive that much damage in one hit to be destroyed. Things stronger than rockets in terms of raw damage can also destroy those obstacles, but at the time you get the rocket, it is the most damaging weapon you have shot for shot. -Ice blocks in the Hydro Plant that require Plasma Sphere are given a dark blue tint. -Explosions are more prominent. -Clarifying text added, pertaining to Gorgons at Red Sector A requiring Rocket level 2 or something at least capable of 90 damage to destroy. -Clarifying text added…
- Version 1.7.0 of #SteelSeraph is available on Windows and Linux - 22 February 2020
Version 1.7.0 of #SteelSeraph is available on Windows and Linux. Changes: -A new and improved HUD -Two act 4 sidequests (Hell Off Earth, Argos Panoptes) with endgame subweapons -A fully implemented final version of the microjet (All tiered, non-optimal weapons upgraded to level 3, all Crisis Triggers and Dodge Tools acquired even if missed previously, a 'Shield Crash' ability that empties the shield and forces a crisis trigger (at an improved version) if you hold Strafe and Dodge for 5 seconds, and a new look.) -Flow improved throughout, particularly in levels like X-Clime (Act 2-B) and Jeong Island Cave (3-A). #GameDev #MadeInStencyl
- Steel Seraph version 1.6.1 now available - 25 November 2019
Windows, Linux and Mac updated to 1.6.1. Version may still show as 1.6.0, an admitted oversight. 1.6.1 Changes: At the fringes of scenes without direct transitions to other scenes, the game prompts (Map) for Fast Travel, as a reminder of how to zone between distant locations. If Map is prompted this way, map level is set to 3 (whole-world) immediately. Tumble dodge tool only has normal startup (0.1 seconds) instead of 0.2. Key button prompts are now -specific- to the controller type. Game now prompts (Repeater) for talking to NPCs you're in proximity to. Added balloons to all characters capable of granting and clearing objectives. 1.7.0 will be about expanding act 4's content, something initially planned for 1.6.1 but not fully ready.
- 1.6.0 Update - 1 November 2019
Windows now updated to 1.6.0. Linux and Mac changes to follow. November 1 (1.6.0) Changes: Act 4 prologue added (briefing before going into any stages.) Demeter Battle changes -Persephone health nerfed from 1000 to 500, speed nerfed from 20 to 15. -Spore pods face the player and fire 3, rather than 5, bullets per second. They can fire from off screen, but the bullets are slow enough to dodge. -Spore pod clouds form on spore pod death. If the spore pod times out rather than being destroyed by Seraphine, the post-death cloud radius doubles. -Gas collision damage nerfed from 400 to 100 (10/24) -Air mouse movement speed now matches regular air speed. (10/26) Windigo changes -Changed how the pre-Windigo scene works (interlude cooldown instead of page advances) -Instead of immunity, half damage on weapons used too often -Minimized animation timing inconsistencies both before and during battle…
- Long-term plans for the game - 28 September 2019
The latest the next update will be is in late October. The reason for this is that I plan to make major improvements on this game in gameplay, visuals and (in some cases) music. Seraphine and her weapons will move approximately 33% faster I plan to have destructible rubble in some areas that can be taken down with any weapon. Signposting will be improved in areas where it was found to be unclear. For example, at the start I intend to close off areas like the second and third floor of Fauconvert before Seraphine has taken out the Golem in District 13 (unless there are any objections to the idea.) The Hera City theme will have a different instrument for its main melody, one that's a bit smoother. Whole-scale war on bugs, even the most latent, hard to find ones there are. THE GAME WILL NOT BE UPDATED UNTIL THE BLACK BOX BUG IS CONFIRMED SQUASHED. A continued call to streamers and reviewers…