- Last message from the Forest - 1 October 2020
Hi all, Warlander is in process of being removed from the sales on the Steam store. So this is your last chance to obtain a copy! Owners will be able to download and play the game after the removal, and the store and community page will remain operational as well. May the Forest watch over you, CDG Team
- Blessing is upon us! - 2 March 2020
Hello everyone, As we promised, update 1.1.0 is here. Here is the list of changes: - Fixing bug where permanently unlocked abilities were lost upon quitting the game - Adding option to invert Y-Axis, both on controller and mouse - Controller support - we add full controller support for Warlander - Removed 60 FPS limit - the new limit is 120 - Minor fixes Once again, thank you for your feedback and patience as we do our best to improve Warlander. CDG Team
- Old God's blessing - 28 February 2020
Hi everyone, With Warlander's launch, some of you pointed out several issues that were interfering with the game experience. We are working to resolve them, and we believe that the update will be ready and released on Monday. Here is the list of changes for version 1.01 - Fixing bug where permaabilities were lost upon quitting the game - Adding option to invert Y-Axis, both on controller and mouse - Controller support - we add full controller support for Warlander - Removed 60 FPS limit - the new limit is 120 - Minor fixes Thank you all for your feedback! We hope that the blessing of the Forest will make your Warlander experience more entertaining and enjoyable. CDG Team
- The Forest is Alive! - 26 February 2020
Rejoice, fellow combatants! Warlander is live - you can buy it on Steam for 15USD/EUR. With wise words of Hattori Hanzo, we'll leave you to carve your own glory in the world of Warlander. "Revenge is never a straight line. It's a forest, and like a forest it's easy to lose your way, to get lost, to forget where you came in." May you never get lost on the path of vengeance. CDG Team
- The Day before the Awakening - 25 February 2020
Hello everyone! After years of handling broken armor, swords without batteries and extra arms, legs or heads, we are almost there. Only a day stands before you and the path of destruction and slicing of Techno Order’s soldiers and champions. The Forest is almost awake and with it, the Old God is ready to bestow blessings upon the players of Warlander. Your journey through the world will be hard and long and enemies will be stronger and more dangerous as you progress. Fear not, however! Your enemies may have numbers, but their technology is inferior to the powers of nature. Energy swords may cut through flesh, but the strongest bark will outlive and outlast them in the end. Their armor may be strong and durable, but it will be covered in rust eventually, claimed by the Forest once again. Beneath all that equipment, lies the flesh. The only purpose of the flesh is to sate the Devouring Tr…
- Old God calls you... - 13 February 2020
Brave warriors, The awakening of the Forest is not complete without the Old God speaking to its worshipers and enemies alike. Last night, in dreams of friends and foes, a cryptic and foreshadowing message appeared. Its importance may elude Druids and Technos for now, but for you, the message is clear: Warlander will be released on February 26. Carve your own path in a procedurally generated world, full of dangers and opportunities alike. Aim precisely and slice through the flesh of your enemies in a unique take on stamina-based combat. Become stronger and more skillful, either by chopping your way across the battlefield or by using abilities to turn the environment into a deadly weapon. If you die, you will be returned to life - at the cost of your progress and experience. Your road to vengeance starts again… The price for the game is set at 15 USD/EUR. Prepare for the Slicing of Februa…
- Warlander devblog #22: The Forest awakens! - 6 February 2020
Hello everybody! Following the months of silence, the Forest comes back to life – slowly, but surely. Our team spent this time working hard to finish the development of Warlander. Swords were crafted, trees were planted, enemies were trained and many other amazing things were built and rebuilt left and right. After all the toil under the keen eyes of our Druid and Techno masters, we are proud to say that the game is nearly there. We are proud to say that all this hard work paid in another way: there will be no Early Access for Warlander – the game will be released in its completed form, as a full experience. A bug or two might appear, but that's why we believe that you - dwellers of the Forest and Techno Strongholds– will let us know about it, so we can squash it! The day of release is coming, but we'll talk about the exact date next Thursday. Expect to see more and more videos, playthr…
- Merry Christmas! - 25 December 2019
Hello everyone, CDG team wish you all Merry Christmas and we hope you'll spend the holidays in a cozy atmosphere, surrounded by friendly faces and cheerful characters. Just like our little friend in the picture below: Warlander is in its final phase of development, so expect more news about the game (and the release) in the first half of January. Cheers! CDG Team
- Warlander Devblog #21: All Hallows’ Eve - 31 October 2019
Salutations to all! Our team at Clock Drive Games is hard at work on this blessed day - from fine-tuning the combat and AI of enemies to creating stunning arenas where you can slice and dice and drawing 2D visuals that will help guide you on your path of vengeance. But! We took some time off from our busy schedule to enjoy the spooky festivities with you. After all, even the Clans celebrate All Hallows Eve as a form of ancestral worship… Pretty village, pretty flames eh? At least the fires dispel the night’s cold and you can toast a marshmallow on ‘em! An important rule - be wary of the screaming trees lest you become one with them... If your dreams take you to a landscape as surreal as this one on the All Hallows’ Eve, remember - do not follow the whispers of the green lights! That’s it for this blog post! We hope you enjoyed this sneak peek of the game’s environments. Join us on Disco…
- Warlander Devblog #20: Untold Tales and New Stories - 17 October 2019
Greetings all! Ever since the announcement of Warlander's genre shift from an action-adventure to a roguelike game, people from our community have been posing a question - what impact has this had on the game’s story? We will explore this topic in this blog post and offer all the answers that we can, without wandering into the spoiler territory, of course. The original story for Warlander was developed while we envisioned the game as an action-adventure. Stories in these types of games are often linear, featuring plot twists with deep emotional impacts, character and relationship development - all of which make them more akin to an interactive movie. The story itself is presented with a cinematic feel in mind, told through a series of cutscenes, dialogues interspersed with gameplay, and lore notes scattered throughout the game’s world. Warlander was no different in this regard. Roguelik…
- Warlander Devblog #19: Are You Not Entertained? - 10 October 2019
Greetings to all, It’s time to dive into the most common areas of the game on your road of vengeance. Today we talk about the arenas of Warlander where Bruce will spill the blood of his enemies but might also have the opportunity to do different things that may help him bring down the Techno Order. There are several different types of arenas, each representing different areas of the Warlander’s world. In each of them, a certain number of enemies will spawn and your mission is to kill them all. How are you going to do it? It’s completely up to you. The game offers you several ways to deal with the enemies. You have the “Old School Way” - where you take the battle to them and use your sword to cut through the waves of enemies. That way you utilize our unique take on the tactical combat - aiming and real-time mesh slicing - in order to kill enemies effectively. Also, you can take “the Fore…
- Warlander Devblog #18: The Path of Vengeance - 3 October 2019
Greetings to all! After the important announcement last week (if you missed it, go here to read it first!) we wanted to honor our agreement with the community and inform you about the game’s development. We’ll take this opportunity to show you one of the aspects of the game being (re)made for the current version of Warlander. This time we’ll talk a little bit about the map which you use to traverse the game’s world. Keep in mind that all of this is still a work in progress, so your feedback is quite welcome! When you start the game, you’ll see a procedurally generated map of the world with the interconnected arenas, each with different challenges. As you can see in the example given here, you may choose your path and encounters will vary. Also, because of the procedural generation, the map will be different for each run. MAP - WORK IN PROGRESS In most of the encounters, you’ll have the…
- Warlander Devblog #17: The state of Warlander - Slicing so far and in the future - 26 September 2019
Greetings all! We talked a lot about Warlander in the past months and presented you with the most important aspect of the game - combat and its features. We also showed you the Shrine of Seers as one of the many environments of the game (you can check the other environments in the video here). Now, we need to talk about the future of Warlander - where it is now and where it will be in the months to come... Warlander was initially conceived as an ambitious project. When the original concept was presented, the whole team was quite eager to jump into it and be a part of something as great as this game. However, the scope of the project turned a little too huge for an indie team, even one as highly motivated as ours is. We are sure that we created a unique take on stamina-based combat and an interesting setting that has all the hallmarks of a great IP. In order to avoid doing wrong by it, w…
- Warlander Devblog #16: In The Hands of an Experienced Player - 22 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2F64a033dc1e2c7150dcd414c3de2475a07aeb03dd.jpg Greetings to all! July has seen a number of videos and streams covering Warlander's Pre-Alpha Demo. We've covered the influencers in the previous blog post - you can find it here: While the influencers did an excellent job covering the Demo, we wanted to provide you with a video that explains Warlander's mechanics and abilities in greater detail. So, without further ado - enjoy the video! https://www.youtube.com/watch?v=-L7x0FfRC6o Oh and - don't forget to wishlist us on Steam, follow us on Facebook and Twitter and talk to us on Discord!
- Warlander Devblog #15: Exploring The Shrine Of Seers - 9 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2Fc58fb35d5bb66e5b6133067b019b26d743d11097.png This blog post reveals some lore behind the Pre-Alpha Demo’s location - the Shrine of Seers… In July, we have released Warlander’s Pre-Alpha Demo to influencers. The primary point of the Demo was to test the public opinion on new changes to Warlander’s combat. But, we decided to add just a sprinkle of narrative to the Demo, mostly to add some context to Bruce’s exploration of the level and not to make it into a pointless arena-to-arena slog. To our surprise and satisfaction, even that sprinkle of dialogues and cutscenes provoked great interest in the influencers and the audience - they wanted to learn more about Bruce, his sentient sword Ferguson and the particular place where their quest took them to. While we cannot reveal much without wandering straight into spoile…
- Warlander Devblog #14: Dismemberment In vivo - 25 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2Fc3d912092eb48e24c00f720ecbfdf02cc9c38074.jpg After several months spent in our dark cave, crafting and honing Warlander’s Pre-Alpha Demo, we have finally brought it into the light and presented it to the world! It is never easy showing something you’re proud of to people, let alone the world but the initial reactions are overwhelmingly positive and we are both satisfied and grateful for that. Here is a small list of influencers (so far) that have helped us to show Warlander to our future players. Many thanks and blessings of the Forest upon all of them! MrH3d4ch3 MrH3d4ch3 summarised his Warlander combat experience. “It's quite slow and that was one of the things that put me off when I was watching some gameplay of it on IGN. But, once you got it in your hands it feels a lot better. … The slow hits make you thin…
- IGN's Warlander Hands-On Preview: The Lightsaber(-ish) Game Where You CAN Dismember People - 17 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2F60bf2efe0b02436d721875d3a2c8714910da9f57.jpg Hi everybody, Here is the exclusive IGN's Warlander Hands-On Preview. We hope you'll enjoy it! Cheers! CDG Team
- Warlander Devblog #13: “We the Players…” - 11 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2F7b2ffc16cafad44ab6ba84c41b99b2a326d35686.jpg We talked a lot about the game, its assets and combat, but what do “tired, poor, huddled masses yearning to breathe free“ say after playing Warlander? Look no further. In the last couple of weeks Warlander underwent a lot of changes. We worked on the gameplay and the way combat works, and went through intensive testing in order to get feedback from the only relevant people that can give it - the players. So we decided to share some of the impressions we received from the testers: https://i.imgur.com/T7ze4U7.gif “Enemies are interesting, and I have the feeling that the game punishes you if you make a mistake, and I like that. Some of the powers like sword throwing are interesting and the interaction with the environment is fun as well. I feel that the tagline of the ga…
- Warlander Devblog #12: Trials of the Forest - 27 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2F89ea9ea32b5d47efa09b1560d2e1fff06c2b0b96.jpg Greetings to all! The internal testing of gameplay changes has finally begun! Almost all of our team is hard at work collecting and processing the data so we can refine and perfect the changes to Warlander's combat. Of course, we will share the most relevant takes from the tests - possibly even a video of the new gameplay once we are satisfied. So, stay tuned for our next devblog! Until then, we wanted to share one of Warlander's wallpapers with all of you - called "Bound by the Blade." Just right click on it and save it wherever you like. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2F303b42355595b5b42dc2687976b233e36de20a10.png Please wishlist us on Steam, follow us on Twitter and Facebook if you haven’t already and come talk to us on Di…
- Devblog #2 revisited - Off with their hands...and legs...and torsos! - 20 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2Fa790b3c56cdb82df73c060fa122499a1a9986434.jpg For the past few weeks, the internet has been buzzing with talks of slicing, dicing and dismemberment. So, we want to join the conversation and remind the world about one of Warlander's core mechanics. We hope you'll enjoy it and find it inspirational as well! GDC Team WARLANDER DEVBLOG #2: SLICE AND DICE Let’s talk about innovative slicing mechanics of Warlander! It is unique from both gameplay and technical aspects, and we will cover both in this blog. Imagine a situation where you find yourself surrounded by enemies. You have nothing else but your trusty light-blade. How will you defend yourself? Will you decide to cut off a leg and cripple an enemy, throwing him out of the fight? Will you try to sever your opponent’s arm to disarm him? Or you can try to behead you…