SPSTEAMPULSELIVE ANALYTICS
Warlander

Warlander Steam metadata

Clock Drive Games | Feb 26, 2020 | game

Released

0players observed · 22 September 2026 - 05:54:18 UTC

ActionAdventureRPG

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)2,250
  • Revenue (VGI)No data available
  • Review score53% positive

Warlander metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)2,250
  • Revenue (VGI)No data available
  • Review score53% positive
  • Total reviews70
  • Release dateFeb 26, 2020
  • DeveloperClock Drive Games
  • PublisherClock Drive Games

Genres: Action, Adventure, RPG

Company pages: Developer: Clock Drive GamesPublisher: Clock Drive Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Warlander Steam metadata

Warlander metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1054040/metadata
Steam Communityhttps://steamcommunity.com/app/1054040
PCGamingWiki search
IGDB searchSearch IGDB for Warlander

Reviews, pricing, and metadata

Review summary

Mixed

53% positive, 37 positive, 33 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

40

Platform releases
  • Steam 26 February 2020
  • PlayStation 16 May 2023

Latest Steam announcements

  • Last message from the Forest - 1 October 2020

    Hi all, Warlander is in process of being removed from the sales on the Steam store. So this is your last chance to obtain a copy! Owners will be able to download and play the game after the removal, and the store and community page will remain operational as well. May the Forest watch over you, CDG Team

  • Blessing is upon us! - 2 March 2020

    Hello everyone, As we promised, update 1.1.0 is here. Here is the list of changes: - Fixing bug where permanently unlocked abilities were lost upon quitting the game - Adding option to invert Y-Axis, both on controller and mouse - Controller support - we add full controller support for Warlander - Removed 60 FPS limit - the new limit is 120 - Minor fixes Once again, thank you for your feedback and patience as we do our best to improve Warlander. CDG Team

  • Old God's blessing - 28 February 2020

    Hi everyone, With Warlander's launch, some of you pointed out several issues that were interfering with the game experience. We are working to resolve them, and we believe that the update will be ready and released on Monday. Here is the list of changes for version 1.01 - Fixing bug where permaabilities were lost upon quitting the game - Adding option to invert Y-Axis, both on controller and mouse - Controller support - we add full controller support for Warlander - Removed 60 FPS limit - the new limit is 120 - Minor fixes Thank you all for your feedback! We hope that the blessing of the Forest will make your Warlander experience more entertaining and enjoyable. CDG Team

  • The Forest is Alive! - 26 February 2020

    Rejoice, fellow combatants! Warlander is live - you can buy it on Steam for 15USD/EUR. With wise words of Hattori Hanzo, we'll leave you to carve your own glory in the world of Warlander. "Revenge is never a straight line. It's a forest, and like a forest it's easy to lose your way, to get lost, to forget where you came in." May you never get lost on the path of vengeance. CDG Team

  • The Day before the Awakening - 25 February 2020

    Hello everyone! After years of handling broken armor, swords without batteries and extra arms, legs or heads, we are almost there. Only a day stands before you and the path of destruction and slicing of Techno Order’s soldiers and champions. The Forest is almost awake and with it, the Old God is ready to bestow blessings upon the players of Warlander. Your journey through the world will be hard and long and enemies will be stronger and more dangerous as you progress. Fear not, however! Your enemies may have numbers, but their technology is inferior to the powers of nature. Energy swords may cut through flesh, but the strongest bark will outlive and outlast them in the end. Their armor may be strong and durable, but it will be covered in rust eventually, claimed by the Forest once again. Beneath all that equipment, lies the flesh. The only purpose of the flesh is to sate the Devouring Tr…

  • Old God calls you... - 13 February 2020

    Brave warriors, The awakening of the Forest is not complete without the Old God speaking to its worshipers and enemies alike. Last night, in dreams of friends and foes, a cryptic and foreshadowing message appeared. Its importance may elude Druids and Technos for now, but for you, the message is clear: Warlander will be released on February 26. Carve your own path in a procedurally generated world, full of dangers and opportunities alike. Aim precisely and slice through the flesh of your enemies in a unique take on stamina-based combat. Become stronger and more skillful, either by chopping your way across the battlefield or by using abilities to turn the environment into a deadly weapon. If you die, you will be returned to life - at the cost of your progress and experience. Your road to vengeance starts again… The price for the game is set at 15 USD/EUR. Prepare for the Slicing of Februa…

  • Warlander devblog #22: The Forest awakens! - 6 February 2020

    Hello everybody! Following the months of silence, the Forest comes back to life – slowly, but surely. Our team spent this time working hard to finish the development of Warlander. Swords were crafted, trees were planted, enemies were trained and many other amazing things were built and rebuilt left and right. After all the toil under the keen eyes of our Druid and Techno masters, we are proud to say that the game is nearly there. We are proud to say that all this hard work paid in another way: there will be no Early Access for Warlander – the game will be released in its completed form, as a full experience. A bug or two might appear, but that's why we believe that you - dwellers of the Forest and Techno Strongholds– will let us know about it, so we can squash it! The day of release is coming, but we'll talk about the exact date next Thursday. Expect to see more and more videos, playthr…

  • Merry Christmas! - 25 December 2019

    Hello everyone, CDG team wish you all Merry Christmas and we hope you'll spend the holidays in a cozy atmosphere, surrounded by friendly faces and cheerful characters. Just like our little friend in the picture below: Warlander is in its final phase of development, so expect more news about the game (and the release) in the first half of January. Cheers! CDG Team

  • Warlander Devblog #21: All Hallows’ Eve - 31 October 2019

    Salutations to all! Our team at Clock Drive Games is hard at work on this blessed day - from fine-tuning the combat and AI of enemies to creating stunning arenas where you can slice and dice and drawing 2D visuals that will help guide you on your path of vengeance. But! We took some time off from our busy schedule to enjoy the spooky festivities with you. After all, even the Clans celebrate All Hallows Eve as a form of ancestral worship… Pretty village, pretty flames eh? At least the fires dispel the night’s cold and you can toast a marshmallow on ‘em! An important rule - be wary of the screaming trees lest you become one with them... If your dreams take you to a landscape as surreal as this one on the All Hallows’ Eve, remember - do not follow the whispers of the green lights! That’s it for this blog post! We hope you enjoyed this sneak peek of the game’s environments. Join us on Disco…

  • Warlander Devblog #20: Untold Tales and New Stories - 17 October 2019

    Greetings all! Ever since the announcement of Warlander's genre shift from an action-adventure to a roguelike game, people from our community have been posing a question - what impact has this had on the game’s story? We will explore this topic in this blog post and offer all the answers that we can, without wandering into the spoiler territory, of course. The original story for Warlander was developed while we envisioned the game as an action-adventure. Stories in these types of games are often linear, featuring plot twists with deep emotional impacts, character and relationship development - all of which make them more akin to an interactive movie. The story itself is presented with a cinematic feel in mind, told through a series of cutscenes, dialogues interspersed with gameplay, and lore notes scattered throughout the game’s world. Warlander was no different in this regard. Roguelik…

  • Warlander Devblog #19: Are You Not Entertained? - 10 October 2019

    Greetings to all, It’s time to dive into the most common areas of the game on your road of vengeance. Today we talk about the arenas of Warlander where Bruce will spill the blood of his enemies but might also have the opportunity to do different things that may help him bring down the Techno Order. There are several different types of arenas, each representing different areas of the Warlander’s world. In each of them, a certain number of enemies will spawn and your mission is to kill them all. How are you going to do it? It’s completely up to you. The game offers you several ways to deal with the enemies. You have the “Old School Way” - where you take the battle to them and use your sword to cut through the waves of enemies. That way you utilize our unique take on the tactical combat - aiming and real-time mesh slicing - in order to kill enemies effectively. Also, you can take “the Fore…

  • Warlander Devblog #18: The Path of Vengeance - 3 October 2019

    Greetings to all! After the important announcement last week (if you missed it, go here to read it first!) we wanted to honor our agreement with the community and inform you about the game’s development. We’ll take this opportunity to show you one of the aspects of the game being (re)made for the current version of Warlander. This time we’ll talk a little bit about the map which you use to traverse the game’s world. Keep in mind that all of this is still a work in progress, so your feedback is quite welcome! When you start the game, you’ll see a procedurally generated map of the world with the interconnected arenas, each with different challenges. As you can see in the example given here, you may choose your path and encounters will vary. Also, because of the procedural generation, the map will be different for each run. MAP - WORK IN PROGRESS In most of the encounters, you’ll have the…

  • Warlander Devblog #17: The state of Warlander - Slicing so far and in the future - 26 September 2019

    Greetings all! We talked a lot about Warlander in the past months and presented you with the most important aspect of the game - combat and its features. We also showed you the Shrine of Seers as one of the many environments of the game (you can check the other environments in the video here). Now, we need to talk about the future of Warlander - where it is now and where it will be in the months to come... Warlander was initially conceived as an ambitious project. When the original concept was presented, the whole team was quite eager to jump into it and be a part of something as great as this game. However, the scope of the project turned a little too huge for an indie team, even one as highly motivated as ours is. We are sure that we created a unique take on stamina-based combat and an interesting setting that has all the hallmarks of a great IP. In order to avoid doing wrong by it, w…

  • Warlander Devblog #16: In The Hands of an Experienced Player - 22 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2F64a033dc1e2c7150dcd414c3de2475a07aeb03dd.jpg Greetings to all! July has seen a number of videos and streams covering Warlander's Pre-Alpha Demo. We've covered the influencers in the previous blog post - you can find it here: While the influencers did an excellent job covering the Demo, we wanted to provide you with a video that explains Warlander's mechanics and abilities in greater detail. So, without further ado - enjoy the video! https://www.youtube.com/watch?v=-L7x0FfRC6o Oh and - don't forget to wishlist us on Steam, follow us on Facebook and Twitter and talk to us on Discord!

  • Warlander Devblog #15: Exploring The Shrine Of Seers - 9 August 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2Fc58fb35d5bb66e5b6133067b019b26d743d11097.png This blog post reveals some lore behind the Pre-Alpha Demo’s location - the Shrine of Seers… In July, we have released Warlander’s Pre-Alpha Demo to influencers. The primary point of the Demo was to test the public opinion on new changes to Warlander’s combat. But, we decided to add just a sprinkle of narrative to the Demo, mostly to add some context to Bruce’s exploration of the level and not to make it into a pointless arena-to-arena slog. To our surprise and satisfaction, even that sprinkle of dialogues and cutscenes provoked great interest in the influencers and the audience - they wanted to learn more about Bruce, his sentient sword Ferguson and the particular place where their quest took them to. While we cannot reveal much without wandering straight into spoile…

  • Warlander Devblog #14: Dismemberment In vivo - 25 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2Fc3d912092eb48e24c00f720ecbfdf02cc9c38074.jpg After several months spent in our dark cave, crafting and honing Warlander’s Pre-Alpha Demo, we have finally brought it into the light and presented it to the world! It is never easy showing something you’re proud of to people, let alone the world but the initial reactions are overwhelmingly positive and we are both satisfied and grateful for that. Here is a small list of influencers (so far) that have helped us to show Warlander to our future players. Many thanks and blessings of the Forest upon all of them! MrH3d4ch3 MrH3d4ch3 summarised his Warlander combat experience. “It's quite slow and that was one of the things that put me off when I was watching some gameplay of it on IGN. But, once you got it in your hands it feels a lot better. … The slow hits make you thin…

  • IGN's Warlander Hands-On Preview: The Lightsaber(-ish) Game Where You CAN Dismember People - 17 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2F60bf2efe0b02436d721875d3a2c8714910da9f57.jpg Hi everybody, Here is the exclusive IGN's Warlander Hands-On Preview. We hope you'll enjoy it! Cheers! CDG Team

  • Warlander Devblog #13: “We the Players…” - 11 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2F7b2ffc16cafad44ab6ba84c41b99b2a326d35686.jpg We talked a lot about the game, its assets and combat, but what do “tired, poor, huddled masses yearning to breathe free“ say after playing Warlander? Look no further. In the last couple of weeks Warlander underwent a lot of changes. We worked on the gameplay and the way combat works, and went through intensive testing in order to get feedback from the only relevant people that can give it - the players. So we decided to share some of the impressions we received from the testers: https://i.imgur.com/T7ze4U7.gif “Enemies are interesting, and I have the feeling that the game punishes you if you make a mistake, and I like that. Some of the powers like sword throwing are interesting and the interaction with the environment is fun as well. I feel that the tagline of the ga…

  • Warlander Devblog #12: Trials of the Forest - 27 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2F89ea9ea32b5d47efa09b1560d2e1fff06c2b0b96.jpg Greetings to all! The internal testing of gameplay changes has finally begun! Almost all of our team is hard at work collecting and processing the data so we can refine and perfect the changes to Warlander's combat. Of course, we will share the most relevant takes from the tests - possibly even a video of the new gameplay once we are satisfied. So, stay tuned for our next devblog! Until then, we wanted to share one of Warlander's wallpapers with all of you - called "Bound by the Blade." Just right click on it and save it wherever you like. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2F303b42355595b5b42dc2687976b233e36de20a10.png Please wishlist us on Steam, follow us on Twitter and Facebook if you haven’t already and come talk to us on Di…

  • Devblog #2 revisited - Off with their hands...and legs...and torsos! - 20 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34775406%2Fa790b3c56cdb82df73c060fa122499a1a9986434.jpg For the past few weeks, the internet has been buzzing with talks of slicing, dicing and dismemberment. So, we want to join the conversation and remind the world about one of Warlander's core mechanics. We hope you'll enjoy it and find it inspirational as well! GDC Team WARLANDER DEVBLOG #2: SLICE AND DICE Let’s talk about innovative slicing mechanics of Warlander! It is unique from both gameplay and technical aspects, and we will cover both in this blog. Imagine a situation where you find yourself surrounded by enemies. You have nothing else but your trusty light-blade. How will you defend yourself? Will you decide to cut off a leg and cripple an enemy, throwing him out of the fight? Will you try to sever your opponent’s arm to disarm him? Or you can try to behead you…

Patch notes and updates

S.noRelease datePatch nameGID number
12 March 2020Blessing is upon us!2578812118967243106

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1054040
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateFeb 26, 2020
DeveloperClock Drive Games
PublisherClock Drive Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent53%
Positive reviews37
Negative reviews33
Total reviews70
Steam recommendationsNot available
Achievements40
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Wreak your path of vengeance in a procedurally generated dark fantasy world, with a unique take on stamina-based combat. Battle in arenas with interactive environment, where every run will be one of a kind. Experience a variety of abilities and power-ups, along with permadeath. Slice, Die, Repeat.

About this game

Would you sell your soul for vengeance? Would you be willing to become a servant of an immortal deity, to have your whole being transformed into a weapon of war and destruction? Immerse yourself in a Dark Souls meets Slay the Spire roguelike adventure. Play as a resurrected hero on the road of vengeance. Every path you explore in the procedurally generated world is different, full of dangers and opportunities alike. Aim precisely and slice through the flesh of your enemies in a unique take on stamina-based combat! Progress by becoming stronger and more skillful, either by chopping your way across the battlefield or by using abilities to turn the environment into a deadly weapon. Sacrifice enemies to appease the ancient god and get access to powers based on ancient druidic magic. If you die - you will be returned to life - at the cost of your progress and experience. You live to fight another day, over and over again… so that eternally hungry deity may receive offerings in blood! UNIQUE COMBAT SYSTEM featuring skill-based fights with precise targeting and real-time mesh slicing. PROCEDURALLY GENERATED MAP where every playthrough is different and every step on the path is unique. INTERACTIVE ENVIRONMENT is a battlefield and a weapon. Be observant, think on your feet and use the surroundings to crush your enemies. PATH TO VENGEANCE IS DIFFICULT as the game becomes increasingly harder as you progress through the world, and your skills will be put to the limit. LIFE HAS NO RERUN so act like it. Permadeath is real and even though the Old God resurrects you if you die, you start from the beginning. SKILL TREE PROGRESSION is tied with the game world. Cut your enemies into offerings and sacrifice them to obtain access to different combat powers.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Violência Extrema

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Warlander's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Warlander's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Warlander at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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Counter-Strike 2614,67722 September 2026 - 09:13:35 UTC1,818,3689,826,471Valve
Dota 2469,02522 September 2026 - 09:13:35 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS314,35422 September 2026 - 09:13:35 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth41,94222 September 2026 - 08:54:27 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS314,35422 September 2026 - 09:13:35 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Grand Theft Auto V Legacy27,52322 September 2026 - 06:26:54 UTC360,7612,058,145Rockstar North

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

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