- 1225 Content Update Class - 25 December 2019
The class Skills Introduction : The priest is a support-oriented class. Various support skills are the indispensable main force in the back row. A strong team gives priority to the goal of protection / fire collection. Excellent cure skill holds the key points to reverse the combat situation. Magic array - Origin : This is the basic magic array to heal yourself. Magic array - Flame : The array moves forward for a small range, then deal damage over time to all enemies in a small area. Magic array - Cure : Face to an adjacent ally or empty platform and project the orb to heal a single ally. Magic array - Holy light : The array moves forward for a small range, then heal all allies in a small area over time.
- 1002 Content Update new class - 3 October 2019
The class Skills Introduction: Guard is a class with strong survivability. Although there is only one offensive skill, various defensive skills will greatly increase the counterattack ability of the teammates, and that is often the most headaches on the battlefield. Basic skill: The guard’s shield can consume one energy to block any attack from enemy, even if the element is switched. The only drawback is that the shield can’t work when the energy is empty. Flame shield: Summon X-type crossfire column to burn enemies, the distance is very short, but can destroy the magic orb attack from the enemy at the same time Lightning shield: Trigger the rune at the front of your visual range, you can create a range area effect, and the allies in this range can gain a buff to avoid once damage. Frost shield: Throw a shield to the target that can block any skill/attack for 2 seconds. The Class for fr…
- InfinityVR now is on Arcade! - 9 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34896813%2F32de1ef006d184ec68d8c4ef5bdd99b6a9d36212.jpg Kaohsiung,Kosmospot X Viveland
- 0806 Oculus Rift Support/Operation Optimization - 6 August 2019
Oculus Rift support: With the addition of Oculus Rift device support, the game will automatically determine the user device and can also switch between the settings menu. Oculus Rift operation optimization: Teleport - Now you only need to push the rocker forward without pressing down. Bow skill switching - Also only need to push the direction of the rocker, you can switch the elements without pressing down. Free demo sync updates, any suggestions are welcome to join our discussion forum! https://discord.gg/Zb6gSw7
- 0731 Update Content - 31 July 2019
Added class skills tutorial / test scene: Now, you can familiarize and practice the class skills you like in this scene. The class Skills Introduction: The archer is a class focused on attack. Although there is no means to improve survivability, with the support of a wide range of shooting skills, the attack is actually another type of defense. Basic attack: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34896813%2F49ca6b2642ffaf52f8944775217b6b1e16eb9ba0.png Under the situation with no buff of elements, the arrow has the advantage of penetrating/ long-range, unless it hits an obstacle and can penetrate all the units hit. Flame Arrow: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34896813%2Fedebf2e8917e72d8581f88c5b889af292a7a675e.png The arrow after the buff of the fire element increases the area damage of the explosion, the shooting curve changes t…
- Indie produced VR MOBA game free demo is now available - 6 July 2019
(Support Vive. Other headsets Rift, WMR and Pimax have players tested already, it is recommended to play with the demo version first) Hi guys, we are TOTGameroom. At present, the game has completed the development of the main content. In addition to the new map, it will update a new class every month in the future. Because VR does not currently have mainstream MOBA games, in order to concentrate more players and collect game balance data, we decide to let the main content of the game free to play. Players who purchase the official version can use all the classes, and the demo version will pick up one existing class for free each month. These two versions can be connected to each other, the difference is only the number of classes that can be used, and the features of workshop in the future. (Upload personal characters, custom weapons, and skill appearance) At present, in order to concen…
- 06/26 Summer sale update - 26 June 2019
Simplified operation: 1. Teleport: Hold the PAD with your left hand and face to the green circle you locked after 1 second. 2. Arrow Skill: Hold the trigger with your left hand and let the bow out. Then hold the trigger with your right hand to pull out the arrow, aim at the target and release the trigger with your right hand to shoot. 3. Mini map switch button: Change to the left-hand Menu button to prevent accidental touch. 4. Mini map skill: Add a system prompt to drop the position of the skill ball. Game mechanic adjustment: 1. Victory condition: Destroy the enemy's main Tower. 2. The tower/turret combines with the stronghold and changes the attack mechanism: The turret takes the troops as the first priority target, and the player can fight for the time to destroy. Tower will attack player if there is no troops in the turret attack range. 3. New barracks: The barrack also has a turre…
- 5/21 Some Bug fix/Content update - 21 May 2019
New features: 1. Character hand and head IK mounting 2. The scoring system is installed, now counts the number of player’s kills, deaths, and troop kills. 3. Increase the animation effect of monster death (with gold coins) 4. Transfer/skill cooling is now prompted 5. Room information in the room list shows the number of players Optimization: 1. Optimize the character model 2. Optimize the sense of uncoordinated animation caused by network delay BUG fix: 1. Fixed the bug that the archer's illusion did not disappear when dead Next version update message: Thanks for the feedback from the players, we understand that the current version of the MOBA element is too few, the theme is not clear enough. The next update will add the following contents to make the theme clearer: 1. Both the red and blue troop rebirth points increase the military base, players can attack the building, and the tower…
- An Exclusive Interivew From IFGN - 17 May 2019
Here is the link: IFGN We will keep update our game, thank you IFGN :) Our Discord: https://discordapp.com/invite/Zb6gSw7 Feel free to join us! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34896813%2F5a0cfef5af163805b2e9e9e0f38c3654b8bd0b18.png
- start early access on Steam NOW ! - 1 May 2019
Hello everyone, we are TOTGameroom. Our first game start early access on Steam now! Steam store page link: https://store.steampowered.com/app/1055020/Infinity/ Infinity OP : https://youtu.be/RcUvwsWcDG0 Game Development Roadmap: https://trello.com/b/MyTyGIU0/infinity-roadmap Discord link: https://discord.gg/Zb6gSw7 The difference between Early Access and Beta Test: 1.Improve the Scene 2. User interface (including language switching) (According to the player's test feedback, the relevant information is integrated into the personal UI, and the English, Chinese and Japanese language switching is added) 3. Magic Arrow Skill (Add a long-range attack method, combined with a small range dodge to increasing the sense of rhythm! The archery feel is very awesome! ) 4. Troop summon skills (Increase the airborne elite troop skills) 5. Small range avoidance (We add a small dodging walkable area. Tha…
- About Infinity - 16 April 2019
Hello everyone ! What interesting or confused things have you encountered ? Welcome to share with us ! Our discord: https://discord.gg/Zb6gSw7 Infinity roadmap: https://trello.com/b/MyTyGIU0/infinity-roadmap