SPSTEAMPULSELIVE ANALYTICS
Deep Space Battle Simulator

Deep Space Battle Simulator Steam metadata

yeswecamp | Nov 5, 2021 | game

Released

0players observed · 25 September 2026 - 21:17:40 UTC

ActionIndieStrategyMultiplayerSpace SimSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)12,390
  • Revenue (VGI)$70,879
  • Review score79% positive

Deep Space Battle Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)12,390
  • Revenue (VGI)$70,879
  • Review score79% positive
  • Total reviews409
  • Release dateNov 5, 2021
  • Developeryeswecamp
  • Publisheryeswecamp

Genres: Action, Indie, Strategy

Company pages: Developer: yeswecampPublisher: yeswecamp

Top Steam chartsTop 100 gamesGame directorySteam Store page

Deep Space Battle Simulator Steam metadata

Deep Space Battle Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1055610/metadata
Steam Storehttps://store.steampowered.com/app/1055610/
Steam Communityhttps://steamcommunity.com/app/1055610
PCGamingWiki search
IGDB searchSearch IGDB for Deep Space Battle Simulator

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 323 positive, 86 negative

Price and discount

$9.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

9

Platform releases
  • Steam 6 March 2020

Latest Steam announcements

  • Update 48: Fighter Radar, Flares, Physical UI, EMPs, interior damage and more! - 2 March 2022

    This update adds a new 3d radar for smaller fighters that helps pilots find their targets easier, it can show the location of enemy ships, fighters, and the space station in all three dimensions! Pilots will also notice new countermeasures against homing missiles and a new fire suppression system for the Light Fighter, that regenerates some hull HP without having to land and repair the fighter. Different fighters now have different amounts of flares and homing missiles depending on their role in the space battle. The UI of the energy controls and all mid-round purchasing stations for upgrades, droids, and fighters have been reworked to be more immersive, players can now interact with them as part of the world, instead of getting an UI window popup. There is also a new EMP torpedo, if it manages to reach the enemy capital ship it will disable all engines, shields, and weapons for ten sec…

  • Update 47: Captain's Chair, AI and turret improvements and bugfixes! - 23 December 2021

    This update adds a brand-new Captain's Chair to the middle of the capital ship bridge. Only usable by that ship's captain, it offers a quick overview over the battle, allows direct firing of advanced weapons like torpedoes, can be used to relay information to the ships helm and turret stations, which are displayed to human operators and instantly followed by robots manning the stations, so make sure you assign a B1 robot to a station if you want your commands to be followed! The Captain's Chair also includes a new navigation system, showing an overview over the battle, and allowing the captain to assign a waypoint the human or robot at the ship's helm will try to fly to! To accommodate the new waypoint system, the AI flying behavior when controlling a capital ship got improved, and homing missiles received a buff to their damage to be more useful! Another common issue was the accuracy o…

  • Take down the enemy capital ship in Deep Space Battle Sim out now - 17 November 2021

    Deep Space Battle Simulator, a game where two opposing sides battle it out in space with their capital ships has now left Early Access on Steam. Read the full article here: https://www.gamingonlinux.com/2021/11/take-down-the-enemy-capital-ship-in-deep-space-battle-sim-out-now

  • Update #47: Fighter damage balancing, better engine overclocking and bugfixes! - 12 November 2021

    This smaller update takes some of the firepower of the smaller fighters away, and increases the damage of the capital ship turrets, to shift more power to the capital ships while keeping fighters viable. The damage of the Heavy Fighters rockets got decreased as well, while the bomber only got a slight reduction of bomb damage, which is compensated by reducing the bombers speed and mobility, making teamplay more important since he needs escort fighters, or the team has to destroy enemy fighter defenses prior to making bombing runs. The engine overclock was also rarely used to resulting in random overheating very fast, to make this feature more viable there now is a 5 second period after overclocking before the engine has a chance to overheat, this is increased to 10 seconds if an Engineer overclocks it. There are also some bug fixes, mostly relating to tutorial issues where players could…

  • Update #46: Self-destruction, AI improvements, and a lot more! - 9 November 2021

    This update is the first one after the game's full release from Early Access, and features the most requested improvements, as well as a new optional win condition! Players can now choose to allow "self-destruction" as a new win condition in the server host menu, this will add a terminal to each bridge that requires all three keycards to initiate a 60-second countdown, if the countdown does not get cancelled by the crew, the whole capital ship will self-destruct. To help defenders with defending their bridge, a second bridge sentry was added. Keep in mind those sentries won't work if your generator gets destroyed! There are also improvements to hitmarkers, which now get activated when flying in a bomber and hitting something with a dropped bomb, and they also show the amount of damage dealt, this can be disabled in the settings. Bombers now also deal more damage with their bombs but hav…

  • FULL RELEASE from Early Access NOW! State of development + future plans - 5 November 2021

    With this update, the game gets fully released after 20 months of Early Access, with over 45 major updates, over 12,000 unique players, and an awesome community with nearly a thousand members on discord the game now is in a state where it can be made available to a wider audience. Over the last 3 years, Deep Space Battle Simulator got developed by me alone, aiming to provide a unique playing experience combining space combat with large and smaller ships, and fully explorable interiors, allowing teams of up to 8-16 players to fight against other players or the continuously developed enemy AI, or play alone, controlling the huge spacecraft with the help of the different AI robots, which is able to take over every part of managing and defending the own capital ship to assist players with commanding those giant vessels. While this is an important goal, the development of DSBS does not stop…

  • Update #45: Full Release in 3 days, new homing missile turret and improvements! - 2 November 2021

    With the game leaving Steam Early Access this Friday, this update aims to improve and polish the overall experience players, especially newer ones have in this game. There are new UI elements added to smaller fighters, tracking enemy fighters and AI interceptors that are currently off-screen to make tracking them easier, and new improvements to the tutorial missions will make some objectives less confusing for newer players. Another turret option was also added, the new "Homing Missile Launcher" turret will automatically fire a homing missile at nearby fighters or AI interceptors every 10 seconds, giving you another way to defend against those threats. Homing missiles in general received an update, now being a lot more reliable, having better and more consistent collision and damage calculations, flying a bit faster, and having a higher turn speed. Fighter pilots will now also get notif…

  • Update #44: Visual upgrades, third mission, Halloween event and more! - 26 October 2021

    This update improves the visual appearance of the game, adds a new yearly Halloween event and the third mission in preparation for its full release from Early Access on November 5th! The visual update consists of a new skybox with a more vibrant blue galaxy background, upgrades to the frigate, smaller fighter, and capital ship textures and particles, and making areas like bridge windows emit more light resulting in a brighter atmosphere. There are also big improvements to the frigate and capital ship UI, presenting important data like speed, distance to the enemy ship, or loaded torpedoes in a much cleaner way. The asteroid field also now is much bigger, with a slightly decreased density and new mineral asteroids that can be mined by shooting them with smaller fighters, resulting in bonus resource points for you and your whole team! The third mission is now also available, completing th…

  • Update #43: Second mission now playable and leaving Early Access - 23 September 2021

    This update adds the second mission, allowing players to play as a fighter pilot, fight in a huge battle and infiltrate an enemy ship and take control over a frigate. This adds some offline content for more experienced players and mainly aims to introduce newer players to the core mechanics of the game. The third mission will be released soon! The game now has been in Steam Early Access for around 18 months and has seen lots of updates bringing new features and improvements. The core mechanics are now completely functional and with the new missions completely added, the new player experience got improved greatly as well. The game is now in a state where it can be made available to a broader audience, which should increase the player base as well, allowing for more huge multiplayer battles while continuing to upgrade the game with new features and improvements. Due to this, the game will…

  • Update #42: New tutorial, missions, and fixes! - 26 August 2021

    This update introduces the first of three new missions to the game, that will serve as some single-player content as well as a learning experience for newer players. This first one is called "First Steps" and replaces the old (and outdated) tutorial and guides the player through some basic aspects of the game in small steps combined with some action sequences. Two additional missions will be released soon, complementing the single-player content with more difficult missions where the player has more freedom than in the tutorial while keeping them in a scripted story, offering some variety to the normal game modes. There are also a few other improvements and bug fixes you can take a look at in the full changelog below, most notably the smaller fighter cockpit models got reverted to an earlier version to due popular demand. If you have any feedback or issues, especially with the new tutor…

  • Update #41: AI Crew, Security Station, homing missiles, specatating and more! - 25 June 2021

    This update adds lots of new content, starting with a widely requested AI crew update, you will now be able to assign your B1 droids to the energy control station, the capital ships helm, and the turret stations where they will assess the current battle situation and take action accordingly, maneuvering your capital ship to safety or a more aggressive position, managing the energy distribution to protect heavily damaged parts or increase firepower to finish the opponents' ship and focus their weak points with the turrets. The enemy AI also received lots of improvements, utilizing the new AI crew system for themselves as well with all the new smarter decision-making that comes with it. You will also find a new security station on your capital ships bridge, allowing you to lock down individual doors to protect certain areas or try to slow down attackers without having to lock down all doo…

  • Update #40: Space Station, respawn system rework and lots of improvements! - 23 April 2021

    This update adds a completely reworked space station, it now spawns a lot closer to the capital ships and features 2 hangars that are always open as well as a brand new interior. Inside you can find fighter purchasing stations similar to the ones on the capital ships, and a capture point that allows your team to gain twice as many resource points while controlling it. To play on a map with the new space station, make sure to select the "Station" battle size! The exterior of the new space station will reflect who currently controls it, with the lights changing between red, white (undecided), and blue. You can also dock a frigate at the lower end of the space station now, allowing you to basically respawn in the space station and defend it or spawn smaller fighters from there. You can now also choose to send B2 Attack Droids to the space station instead of the enemy ship, they will try to…

  • Update #39: Frigate improvements + first-person flying and more! - 11 March 2021

    This update improves the frigates in multiple ways, there are new windows on the bridge and in the hangar area, which got some visual improvements along with the vent area. There is also now first-person flying for the frigates, which works similar to the flying systems of the smaller fighters, and a short-range turbolaser that the pilot can use, which deals quite a lot of damage but overheats very quickly. There are also some other improvements, most notably fixes for ultrawide resolutions like being able to set your FOV to a wider range of values, settings not being saved correctly when using Linux, and players getting stuck in the communication station of the frigates, The frigate undock lever now also has an outline that is visible through walls while the frigate is docked, to make it easier for newer players to find! Full changelog: -ADDED: improved, bigger, and more windows to the…

  • Update #38: Dogfight improvements, better bridge windows, and more! - 30 January 2021

    This update aims to improve fighter versus fighter combat. Before, fighters would be nearly impossible to hit due to slight differences between the location of the fighter on your screen, and the position of the same fighter on the server, especially at faster speeds. This issue should be greatly improved with this update, making dogfights a much less frustrating experience. Additionally, you will now get a little target helper on your screen after aiming at an enemy fighter that shows you where to shoot based on your laser's speed and the enemy fighter's current velocity. It also shows you the hull HP and shields HP of the enemy fighter, so you know if you are actually hitting them. You will also notice 2 additional side windows on the bridge, that allow you to have a better view over the battle. There are also some performance improvements to those windows to allow for 3 being display…

  • Update #37: XP/Level system, character and ship skin rewards, weekly playevents! - 17 December 2020

    This update introduces the first version of the new XP/level system, for every 500 XP you gain for playing the game, your level will increase. How much XP you gain after a round depends on the game mode, AI difficulty, and if you managed to win it. There are also new character skins you can unlock by leveling up, you can equip them in the class selection screen. The new ship skins can be unlocked similar to the character skins, you can equip them as a free upgrade in the ship customization phase. You can also see your current level progress, your unlocked rewards, and all upcoming rewards in the main menu! There is also a weekly play event on Saturdays to make it easier for you to find other players to play with, you will also receive double XP while playing on public (non-password protected) servers during Saturdays. There are also the usual improvements and bug fixes, most notably cha…

  • Update #36: Capital ship shields impact effects, better droid patrolling + more! - 7 December 2020

    This update adds new laser impact effects for capital ships, you will now see if you hit a shield, or if you dealt damage to the hull. The droid patrolling system also got reworked, the droids now move around more naturally and don't get stuck in some corners or in hangars anymore. There are also new keybinding options and improvements to the keybinding menu, as well as lots of minor improvements and bugfixes you can take a look at in the full changelog below. Full changelog: -ADDED: shield impact effect when shooting at a capital ship section that has its shields up -ADDED: explosion impact effect when shooting at a capital ship section that has its shields down -ADDED: keybinding options for smaller fighter left/right roll -REWORKED: droid patrolling system, to prevent them from sometimes just standing in hangars doing nothing and instead cover the whole ship all the time -IMPROVED: a…

  • Update #35: New class abilties like sentries, teleporters, drones and more! - 23 November 2020

    This update adds active abilities to all classes, they have 30 to 60 seconds cooldown and can be used by pressing the key you assigned to "Active Abilities" (default: "R"). The Crew class can place a small sentry turret, that will shoot enemy players that get close to it. The Engineer can place a teleporter, if he has two teleporters active, all players can travel between those two points. You can see teleporters on the map, and if they connect two points in the same ship, you can see where you are going to get teleported to if you look at the arrow on the teleporter. The Marine (previously Ranger) can fire a small missile from his backpack, dealing great damage to whatever it hits, and decent damage to the surrounding area. Can be used to quickly blow up doors that are in lockdown mode. The Pilot can spawn a drone that can be used for reconnaissance and comes with an energy beam that d…

  • Update #34: Hangar rework, asteroid fields, and more! - 4 November 2020

    This update brings a big rework to hangars and smaller fighters, you will now have to fly out of the hangar instead of just spawning outside. The hangar gates will open automatically when you jump in a fighter, allowing you to see the battle outside. The gates will also close behind you, but enemy fighters might try to fly in while it's closing, so look out for that! There is also a new upper floor from which you can access the new hangar control stations, which allow you to have an overview over the hangars, and toggle the hangar gates manually. The fighters now also have a reworked interior UI, replacing the texts for HP, shields, speed, and laser heat with progress bars. There are also new asteroid fields with destroyable asteroids of different sizes, you can shoot them or destroy them by flying through them with your capital ship, which will result in heavy damage on the hulls that…

  • Update #33: Vsync, ultrawide screen improvements and bugfixes - 2 October 2020

    This smaller update fixes a few bugs regarding turrets, especially the gauss cannon, adds a vsync option, and brings the first iteration of a work-in-progress ultrawide monitor support system, that focuses on the most important UI screens like the main menu for now and will be improved upon in future updates. Full changelog: -ADDED: V-Sync option -ADDED: first WIP version of ultrawide support (for the most important menus) -CHANGED: reduced gauss cannon explosion sound -FIXED: gauss cannon shooting 2 projectiles when manually shooting -FIXED: some smaller gauss cannon bugs -FIXED: log spam when opening the energy control screen -FIXED: frigate turrets not firing while friendly capital ships super laser was charging

  • Update #32: Pings, votes, keybinding fixes and more! - 10 September 2020

    This update adds the first version of the ping system, allowing players that are not using the voice chat to still communicate with their teammates quickly. You can do basic pings anywhere, and there are context-based pings for things like generators, keycards, and droids. The newly introduced frigates are now also harder to invade for enemy players, which are now forced to go through the new vent systems of the frigate, triggering an intruder alert and killing intruders that are not careful enough. There is also a new voting system, which you can use to change the AI difficulty, restart the round, or toggle between PVE/PVP without having to host a new server, which should make playing on dedicated servers a lot easier. There are also bug fixes, most notably for missing and not properly resetting keybinds, as well as the usual adjustments and improvements, all noted in the full changelo…

Patch notes and updates

S.noRelease datePatch nameGID number
112 November 2021Update #47: Fighter damage balancing, better engine overclocking and bugfixes!4971405952705064330
22 October 2020Update #33: Vsync, ultrawide screen improvements and bugfixes3807188575852973703
318 May 2020Update #27: Votekick option and hangar bugfixes4742798964250570048
419 March 2020Update #11: Mine changes, upgrade menu improvements and more fixes!2698159409973607979
516 March 2020Update #9: Voice chat, quick callouts, better damage visuals and more!3893864668625824445
615 March 2020Update #8: Lockdown improvements, upgrade balancing and lots of fixes!3893864668621960324
78 March 2020Update #3: Super Laser crosshair, fixes for password-protected servers and more!2579938650934722255
86 March 2020Update #1: Bugfixes and "Invert Mouse" option2579938650928477837

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1055610
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateNov 5, 2021
Developeryeswecamp
Publisheryeswecamp
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeMostly Positive
Positive review percent79%
Positive reviews323
Negative reviews86
Total reviews409
Steam recommendations357
Achievements9
Average playtime forever896 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1055610/

Short description

Two teams of players control their capital ship in an epic battle. Customize your ship, control its movement, weapons, and energy distribution or go to one of the hangars to join the battle in a smaller fighter!

About this game

Deep Space Battle Simulator is a round-based multiplayer first-person online game, where you play as a part of a capital ship crew and try to destroy the enemy team's ship. At the start of each round, you can customize your cruisers turrets, fill your hangars with lots of different smaller fighters and choose between numerous upgrades to give you the edge in battle. Once the round starts, move your capital ship freely in all three dimensions, shoot the turrets manually or use the ships integrated targeting systems to just focus which points of the enemy ship to focus. Control the energy distribution of your ship, raise the shields of each section of the ship individually, or direct energy to the engines, life support or weapon systems. You can also explore the giant interior of your capital ship while running to a hangar to join the battle with a smaller fighter and board the enemy ship and sabotage their generators, shields or engine. Different battle sizes include additional frigates for each team, which also have a full interior to explore and interact with, and can be docked to capital ship or the space station, which has a capture point inside that will give huge advantages to the team controlling it. Current Features: ● multiplayer mode for giant space battles with multiple capital ships, frigates and a space station to fight for, all with complete interiors ● three optional singleplayer missions serving as an introduction to the game ● navigate your ship, manage its energy distribution and make use of a variety of different weapons options ● enter one of the smaller fighters located in your ships hangars and tip the scales in your favor ● board the enemy ship , sabotage important parts like the generator or engine and fight its crew ● lots of different turret and fighter classes to customize your ship ● a huge amount of selectable upgrades like droids or gun lockers ● different ship classes like capital ships, frigates and multiple smaller fighters ● five different player classes , with different weapons and abilities ● complete options menu, with game, graphics and keybinding settings including controller support ● either play on dedicated servers or ho…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
18Partial Controller Support
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Fantasy-Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Deep Space Battle Simulator's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Deep Space Battle Simulator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Deep Space Battle Simulator at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$9.99$9.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2956,36225 September 2026 - 21:45:11 UTC1,818,368
2Once Human20,02625 September 2026 - 21:01:26 UTC231,343
3下一站江湖Ⅱ6325 September 2026 - 21:32:13 UTC4,637
4Battle Teams 26525 September 2026 - 20:10:39 UTC7,966
5Dota 2638,79225 September 2026 - 21:45:32 UTC1,291,328
6Steam 上的 名将杀10225 September 2026 - 18:26:33 UTC869
7全民街篮325 September 2026 - 21:28:00 UTC171
8Thriving City: Song7525 September 2026 - 18:13:22 UTC876

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2956,36225 September 2026 - 21:45:11 UTC1,818,3689,826,471Valve
Dota 2638,79225 September 2026 - 21:45:32 UTC1,291,3282,758,031Valve
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS160,47725 September 2026 - 21:45:32 UTC3,236,0272,744,193PUBG Corporation
Aniimo140,21925 September 2026 - 17:59:14 UTC140,219Not availablePawprint Studio
Rust122,98125 September 2026 - 19:02:50 UTC259,6461,359,516Facepunch Studios
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Apex Legends™101,32425 September 2026 - 18:39:36 UTC624,4731,047,228Respawn
Total War: WARHAMMER III87,72525 September 2026 - 18:39:04 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Marvel Rivals80,89625 September 2026 - 21:40:40 UTC642,333409,518NetEase Games
Overwatch®71,95925 September 2026 - 19:51:31 UTC164,636420,984Blizzard Entertainment, Inc.
The Binding of Isaac: Rebirth70,31225 September 2026 - 13:56:55 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Bongo Cat169,06325 September 2026 - 18:10:14 UTC193,859108,446Marcel Zurawka, Julius Krüger
PUBG: BATTLEGROUNDS160,47725 September 2026 - 21:45:32 UTC3,236,0272,744,193PUBG Corporation
Rust122,98125 September 2026 - 19:02:50 UTC259,6461,359,516Facepunch Studios
NARAKA: BLADEPOINT68,00425 September 2026 - 14:39:26 UTC385,770302,33024 Entertainment
War Thunder67,26825 September 2026 - 18:20:15 UTC125,317781,076Gaijin Entertainment
VRChat48,35825 September 2026 - 18:49:36 UTC74,217261,953VRChat Inc.
DayZ44,87825 September 2026 - 17:52:37 UTC78,739460,377Bohemia Interactive
Path of Exile 242,59925 September 2026 - 20:43:30 UTC578,562209,717Grinding Gear Games
Diablo® IV39,30925 September 2026 - 17:21:03 UTC64,51869,242Blizzard Entertainment, Inc.
Delta Force37,65325 September 2026 - 20:36:57 UTC246,418192,933Team Jade
Arena Breakout: Infinite31,88125 September 2026 - 21:43:57 UTC65,94478,112Morefun Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2638,79225 September 2026 - 21:45:32 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III87,72525 September 2026 - 18:39:04 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 351,84425 September 2026 - 18:57:37 UTC875,343836,282Larian Studios
Slay the Spire 247,19125 September 2026 - 20:57:00 UTC574,638199,438Mega Crit
Hearts of Iron IV42,92525 September 2026 - 20:19:43 UTC93,196377,014Paradox Development Studio
Football Manager 2635,34925 September 2026 - 20:38:25 UTC82,75035,608Sports Interactive
Arena Breakout: Infinite31,88125 September 2026 - 21:43:57 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI29,81625 September 2026 - 09:47:29 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord27,02725 September 2026 - 17:35:44 UTC248,034297,199TaleWorlds Entertainment
RimWorld26,85425 September 2026 - 19:16:08 UTC95,851239,107Ludeon Studios
Black Desert22,73225 September 2026 - 19:05:22 UTC59,91792,632Pearl Abyss
7 Days to Die20,77125 September 2026 - 21:28:26 UTC124,449398,822The Fun Pimps

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.