- Patch Release - Version PC 1.1.57385352 (18) Now Live! - 20 March 2022
The latest patch contains the following improvements and bug fixes: Change List: Performance - further memory footprint reductions, especially in huge late-game maps Performance/Stability - reduced memory allocation/fragmentation issues, especially in huge late-game maps Various minor bugfixes and visual improvements Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.1.57373755 (17) Now Live! - 3 February 2022
The latest patch contains the following improvements and bug fixes: Change List: Feature - 'Auto-Cast Ritual' order for spellcasters - repeat casting of summoning/buff rituals Feature - 'Whole Battle Spell' battle order for spellcasters - focus on large spells affecting whole battles Engine Upgrade - various changes and improvements relating to Unity version upgrade Performance - further memory footprint reductions, especially in huge late-game maps Performance/Stability - reduced memory allocation/fragmentation issues, especially in huge late-game maps Minor adjustments to keybindings to accommodate new auto-cast feature Various minor bugfixes and visual improvements Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.1.56426655 (16) Now Live! - 1 August 2021
The latest patch contains the following improvements and bug fixes. Change List: Improvement (UI/Help) - extensive help/tooltip category additions and extra details Improvement (UI/Help) - hyperlinks between help categories Improvement (UI) - sortable economy dialog Improvement (AI) - further improvements to AI army strength estimation (pre-req for future AI improvements) Performance - further memory footprint reductions, especially in huge late-game maps Performance - fixed excessive CPU usage on some dialogs, especially in huge late-game maps Performance - fixed various minor issues around UI/button responsiveness Balance - physical strength, intrinsic strengths improvement as % of base value with experience gain Various visual improvements and fixes Various minor bugfixes Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.1.56385453 (15.1) Now Live! - 19 March 2021
The latest patch is a mainly technical release containing the following features, improvements and bug fixes. Change List: Feature - Steam achievements and other work for Steam integration Performance - further memory footprint reductions, especially in huge late-game maps Engine Upgrade - various changes and improvements relating to Unity version upgrade Improvement (UI) - interactivity improvements Improvement - audio (music) improvements Various visual improvements and fixes Various minor bugfixes Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.0.55465251 (14) Now Live! - 18 November 2020
We have released a patch containing the following features, improvements and bug fixes. Change List: Feature - Auto-improve cities (worker automation) Feature - New start option - Neutral Lairs Spawn 'Initial Only' to prevent respawns Feature - New start option - Maximum City Tiers Improvement (AI) - Improved battle result estimation at higher difficulty Improvement (UI) - Pre-req population for settlers shown in building info/help Improvement (UI) - Settle City order tooltip shows reasons for unavailability Balance - Neutral Cities scale better with low AI difficulty settings Balance - Neutral Cities squad limit reduction Performance - further memory footprint reductions, especially in huge late-game maps Bugfix - economy screen purchase buttons not refreshing properly after purchase Various visual improvements and fixes Please contact us at [email protected] if you have any is…
- Patch Release - Version PC 1.0.55454939 (13) Now Live! - 16 October 2020
We have released a patch containing the following features, improvements and bug fixes. Change List: Feature - Auto-exploration Improvement (AI) - AI selects more contiguous city locations (fewer 'speculative' settlers) Improvement (AI) - Greater aggression and use of large armies Improvement (AI) - Deadlock/Stalemate avoidance in late-game Improvement (UI) - Notification tooltips now show more detail Improvement (UI) - Additional keyboard shortcuts on notification dialogs Improvement (UI) - Harbor, Unrest icons shown in city overlay on main map Improvement (UI) - Battle text shows immune/ignored/resisted damage detail Improvement (UI) - Battle text show applied/resisted/broken effect detail Improvement (UI) - Battle text shows ranged reload Performance - Reduced memory footprint, especially in huge late-game maps Bugfix - Fixed memory leak affecting huge late-game maps Bugfix - Fixed r…
- Patch Release - Version PC 1.0.55434036 (12) Now Live! - 5 August 2020
We have released a patch containing the following features, improvements and bug fixes. Change List: Feature - City vision range improvement building (Watch Towers) Feature - New start option - Neutral Lair spawn locations Feature - New worker order - Auto-build road to target Improvement (AI) - Settler escort behaviour Improvement (UI) - City walls visible on map Improvement (UI) - City overlay banner more detailed info - population, build item, effects Improvement (UI) - City overlay banner can be toggled on/off with 'O' key Improvement (UI) - Terrain tooltip available on discovered, non-visible fog of war Improvement (UI) - Terrain tooltip shows trade route Improvement (UI) - Sale/purchase gold amounts visible in tooltips Improvement (UI) - Fog of War transparency configurable in options Bugfix - Some invalid orders causing corrupted game state Bugfix - Some invalid orders not cancel…
- Patch Release - Version PC 1.0.55414239 (11) Now Live! - 8 June 2020
We have released a patch containing the following features, improvements and bug fixes. Change List: Feature - Hotseat Multiplayer Feature - Multi-turn moves are now permitted through fog of war Feature - New empire start option - starting city development Feature - Spawns on Death unit effect (Giant Spider Queen) Improvement (UI) - Context-sensitive cursors Improvement (UI) - Company battle order/position in tooltip Improvement (UI) - Army tooltip - list of company orders Bugfix - Selecting city banner when casting ritual leads to broken state Various visual improvements and fixes Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.0.55404955 (10) Now Live! - 15 May 2020
We have released a patch containing the following features, improvements and bug fixes. Change List: Feature - Battle orders issued by company or by squad New units - siege weapons New buildings - siege defences, security/unrest Keyboard shortcuts for dropdowns Hex movement grid overlay - hex centres now transparent Various UI interactivity improvements and visual bugfixes Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.0.55374056 (9) Now Live! - 6 February 2020
We have released a patch containing the following features, improvements and bug fixes. Change List: Feature - Improved Lair capture rewards - resource stashes, map fragments, deserters AI - opportunistic/reactive attacks heuristics weight increase City left-click selects army, right-click (or overlay click) selects city Non-combat armies ZOC removed from adjacent tiles Increased auto-rout threshold for siege defenders Research building upkeep set to zero on max research Minor visual bugfixes Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.0.55365738 (8) Now Live! - 22 January 2020
We have released a patch containing the following features, improvements and bug fixes. Change List: Feature - view battle simulation before results when attacking Feature - 'guard' company order (do not activate when enemy comes close) Feature - predefined city build queues AI - 'save' vs 'spend' mana heuristic increased chance to save mana for higher level casts 'Select all companies' key shortcut (CTRL+A) when army selected Bugfix - attacking armies sometimes not advancing correctly Various minor balance tweaks Modding (textures) - strategic terrain, special resources, company orders, empire buttons Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.0.55364735 (7) Now Live! - 13 January 2020
We have released a patch containing the following features, improvements and bug fixes. Change List: AI - settlers avoidance heuristics weight increase for movement/tile selection AI - workers avoidance heuristics weight increase for movement/tile selection, cancel/flee AI - reduce research building priority after reaching max research bugfix - casters moving forward when no castable spells in battle (very early game) bugfix - some units battle speed incorrect bugfix - spherical map wrapping issue for city tiles new units (crocodiles, goblin riders) keyboard shortcut for empty build queue notification various text/visual bugfixes Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.0.55364053 (6) Now Live! - 5 January 2020
We have released a patch containing the following features, improvements and bug fixes. Change List: Feature - Raze cities Enhancement - Unit/City Effect help Enhancement - Unit tooltips in battle Enhancement - Unit attack info tooltips Bug Fix - Battle summoning spells priority incorrect Bug Fix - Various minor gameplay and text fixes Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.0.54475639 (5) Now Live! - 21 December 2019
We have released a patch containing the following improvements/bug fixes. Change List: Bug Fix - fixed invalid game state caused by executing a move order with invalid companies Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.0.54475535 (4) Now Live! - 20 December 2019
We have released a patch containing the following improvements/bug fixes. Change List: Improvement - Experience amount available in Squad tooltips Improvement - City AI Mode tooltips detail improved Improvement - City Defence Mode tooltips detail improved Bug Fix - some casters missing description text Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.0.54475252 (3) Now Live! - 17 December 2019
We have released a patch containing the following changes/fixes. Change List: Bug Fix - City HUD sometimes not rendering correctly on player's own cities Please contact us at [email protected] if you have any issues.
- Patch Release - Version PC 1.0.54475236 (2) Now Live! - 17 December 2019
Change List: Bug Fix - Localization issues for some non-English language regions were causing crashes and unexpected behaviour Feature - City rename button enabled Minor UI fixes - mainly text overflows Please contact us at [email protected] if you have any issues.
- Wizard Warfare is live! - 13 December 2019
It was either a very brave or very stupid idea to release our first game to Steam on Friday 13th, but we took the chance anyway and pushed the big green button at 3:13pm today to release Wizard Warfare into the wild! https://store.steampowered.com/app/1056350 It's been an intense few weeks getting the game ready for release, but we're excited to now be able share Wizard Warfare with you ːsteamhappyː We've tried to create a game that offers a deep strategic gameplay experience, whilst also allowing you to drill down into the tactical level to experience the detailed tactical simulation layer we have running behind the scenes. The game is simple graphically, with a retro style to it, but offers extensive replayability with procedurally generated worlds featuring 3 magic schools, 5 magic paths, 200+ units and 150 spells. For new players, we've created this handy gameplay manual PDF, which…