Knight Club + news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak7
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews355
- Release dateOct 9, 2020
- DeveloperGutter Arcade, YellowAfterlife
- PublisherGutter Arcade
Company pages: Developer: Gutter Arcade, YellowAfterlifePublisher: Gutter Arcade
Knight Club + Steam news
Knight Club + news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch notes for version 2.2.1 - 30 April 2022
Replaced "Ghost" with Turbo Mode. Nobody liked ghosts, including me. Turbo Mode allows you to jump cancel or dash cancel on hit, once per combo. Nerfed Spear side attack. Reduced hitbox size. Nerfed Spear up attack. Reduced hitbox size. Nerfed Fist side attack. Reduced damage and hitbox size. Nerfed Fist up attack. Reduced hitbox size. Buffed Fist neutral attack. Increased hitbox size. That's it! Have fun! Or don't! I don't care!
- Version 2.2.0 is now LIVE! - 8 January 2021
Fist Attacks Neutral Unlike the other weapons in the game, the Fist has a neutral attack. This is a fast-hitting jab that deals low damage. Perfect for keeping your opponent in check at point-blank range. Side Ground The side attack is a forward-moving dash punch. This has a slower start-up than most other side attacks in the game but is a great tool for whiff punishes and combos. Side Air In the air, the side attack changes to a close-range clap. This has high stun and makes juggling your opponent a piece of cake. Up A fairly standard uppercut that is good at anti-airs and launching grounded opponents. When used in the air, there is no upward momentum. Down A low angled attack that can hit through narrow platforms. The attack is the same in the air and makes for a great jump in tool. New Achievement A new achievement is being added for winning 25 games using the fist. System Changes Kn…
- Catch These Hands - 30 December 2020
A new weapon is coming to Knight Club + on January 8th. The Fist is a fast-hitting weapon that has a lot of combo potential. There have also been some big changes made to the core systems that make combos easier to pull off for all weapons. Fist Attacks Neutral Unlike the other weapons in the game, the Fist has a neutral attack. This is a fast-hitting jab that deals low damage. Perfect for keeping your opponent in check at point-blank range. Side Ground The side attack is a forward-moving dash punch. This has a slower start-up than most other side attacks in the game but is a great tool for whiff punishes and combos. Side Air In the air, the side attack changes to a close-range clap. This has high stun and makes juggling your opponent a piece of cake. Up A fairly standard uppercut that is good at anti-airs and launching grounded opponents. When used in the air, there is no upward moment…
- Knight Club+ Developer Stream! - 3 November 2020
Howdy! Join us on November 14th at 4 pm CST for a special developer live stream! Then buy the game because paying for video games is tight! We will be covering the mechanics of the game and showcasing some high-level gameplay.
- Knight Club + v2.10 Patch Notes - 17 October 2020
KNIGHT CLUB + v2.1.0 patch is live! Here are the patch notes. - Implemented a change to the online lobby system which does a better job of forcing synchronization between all players before the match can start. This should eliminate most if not all desync issues we were seeing when transitioning from the lobby to the character select screen in online matches. - Fixed an issue with camera being out of bounds when entering the character select screen. - Menus no longer get all jerked up after an online match. - The player can no longer be knocked outside of the boundary on certain stages. - Screen settings now load properly on start up. - Web links now open properly in Chrome. How to Play, Discord, Twitter, etc. - Increased dead zone for analog sticks. This should fix an issue that some players were having with the c-stick on GameCube controllers always reading as active. - Capped Horace…
- Knight Club + Available NOW! - 9 October 2020
Knight Club originally released as a Humble Original back in 2018, and has since been downloaded over 300,000 times! We decided it was time to release all-new "leveled up" version called Knight Club + (Knight Club Plus). New mechanics, new artwork, new characters, new netplay features, new levels, a new dynamic camera, and balance changes set this version of the game apart from the original release. New Character Traits! The biggest addition to Knight Club + is the inclusion of Character Traits. Each character has a special ability that makes them unique from the rest of the cast. Be that a damage bonus when low on life, double jump, or defense buffs, all 14 characters are unique. 5 New Characters! Brand new characters join the fight. Acorn, Pach, Chipp, Pothead, and Slump are ready to destroy their opponents in glorious combat. New Stage Art! We gave our stage artwork a facelift in thi…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 April 2022 | Patch notes for version 2.2.1 | 4348798430283329941 |
| 2 | 17 October 2020 | Knight Club + v2.10 Patch Notes | 5422856308619824241 |
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