- SV_PURE Update and crash issues - 13 August 2026
Attention, soldiers!Yesterday we published a new game update that fixes a longstanding bug that has been in BG ever since it came out on the Source engine 20 years ago. For all that time, players who knew their way around the source engine asset system could (and did) modify the game to achieve an unfair advantage. They could make brick walls translucent, make players visible through the deepest fog, make musket smoke disappear, or modify uniform textures to highlight different hitboxes on the bodies.This new sv_pure update changes that. Game assets are now verified to match those present on servers. HUD and VGUI assets are excluded from this, as custom HUDs couldn't be considered cheating.Servers are required to update for this new feature to work.There have been reports from players saying that their games now crash on launch. These players have also reported that deleting the materia…
- Mini Balance Update - 19 April 2025
In accordance with voted-on changes from the Battle Grounds Discord, the following changes have been made: Snipers now move at the default speed when reloading, as opposed to being slower than other classes. Buffed the Blunderbuss weapon: its damage by 10%, and its accuracy by about 20%. Added a cvar, sv_jumpshooting, which when set enables full weapon accuracy when ironsighted+jumping To support experimentation with the Grenadier class, added the cvars sv_grenade_damage_multiplier and sv_grenade_range_multiplier.
- Re-Updated to undo reversion - 17 August 2024
Re-updated the game with the changes that had been reverted, this time with a fix for the suspected root cause of the crash.
- Reverted Yesterday's Update - 16 August 2024
Due to crash reports, yesterday's update is being reverted until a solution is found. The update remains available on the beta branch.
- Preseason Balance Update - 16 August 2024
The next BGU season is upon us! In accordance with the community poll and group discussion, the following changes have been made. Nerfed Spanish Musket accuracy Slow debuff damage cap on grenade increased Lit grenades now drop on any hit of 30 damage or more Rapier was added for British officer Officer buffs are all now 30s and buffs can now override each other Blunderbuss accuracy was nerfed but now has more pellets Shotgun slow debuff removed from all weapons except for blunderbuss Sniper reload movement speed increased Sweep hits can now headshot Crouched melee is now available with mp_disable_melee
- Super-Mini Chat Message Update - 16 July 2024
Added cvars sv_periodic_message and sv_periodic_message_interval. Can be used by server owners to add periodic chat messages to unmodded servers. Does nothing when sv_periodic_message is empty.
- Experimental Mini-Update! Player Survey! - 15 July 2024
Attention soldiers! We have a mini-update for you, as well as an external Google survey for you to give feedback about the game: https://forms.gle/f366MvRrZe1MC8aL6 Here are the game changes: Shooting can now drain stamina, controlled by mp_stamina_multiplier_shooting. Set to 0 to disable. General-purpose shooting damage multiplier mp_damage_multiplier_shooting. I am particularly interest in testing values of 0.8 or 0.9. General-purpose melee damage multiplier mp_damage_multiplier_melee. mp_disable_ammo_cache_on_restart. It's in the name.
- Jump Shooting Begone! And Other Fixes - 6 May 2024
Attention soldiers! After the latest BGU, we have several balance changes and fixes available for you. Removed jump shooting Reverted Spanish musket movement speed change, instead nerfing its damage and increasing recoil. Stomach shots no longer kill. Swapped Officer & Sniper movement speeds Cut sniper movement speed while reloading by 40% Increased Blunderbuss spread to make it less effective at long range FOV changes from buffs disabled when mp_competitive = 1, allowing for use of zoom_sensitivity_ratio Fixed officer buff icons being underneath the health/ammo HUD Fixed typo in Trade Musket description Fixed slow effect text not loading properly Fixed French Grenadier red uniform model disappearing at low model qualities See you on the battlefield!
- Musket Balance Mini-Update - 13 April 2024
Balance Mini-Update released! Nerfed Spanish musket by slowing player movement speed when equiped. Nerfed Dutch musket by giving it a random additional lock time; it will still be faster than most muskets on average. Slow effect from grenade and shotguns now lasts 3 seconds instead of 4 Officer can now use the "Rally Round" buff to get rid of Slow even when they have Slow themselves (before, Slow would block it) And a small quality of life change: the class menu now shows the minimum and maximum lock times for weapons that have randomized times. Before, only the maximum time was shown.
- Mini October Update, Winter Update Incoming! - 21 October 2022
1. Added built-in anticheat plugin (server update) 2. Added new French Officer voices from TheSoul (server update) (battlecries not finished yet) 3. Added new(?) yet nostalgic voices for the Minuteman class 😉 (server update) 3. Added the 'gag' command to gag players without muting their mic. 4. The 'asay' command is now accessible to everyone, so players can send chat messages to admins only. 5. Players can now replace old map nominations with new ones. Stay tuned for more! There's a big update in store for the end of this year!
- Weekly Linebattles, Updates, Development Direction, Opinion Survey! - 22 April 2022
Attention, soldiers! We're posting this bulletin to keep you all up-to-date on the latest going-abouts! From weekly linebattles, new features and fixes, and future development ideas, our line of battle still presses on. At the end of this post you can find a link to an opinion survey of ours. Linebattles Every Wednesday hosted by 3D On every Wednesday, at 8:30pm EST/ 12:30am UTC (i.e. early Thursday morning for EU players), the 3D clan is hosting a public linebattle. Maps vary from game to game, and they play custom ones too! Eventually we'll try to get weekly EU linebattle running too, probably on the weekends. Stay tuned for more info on that! Below is a screenshot from our last linebattle. Mini-Updates! Over the past few months there have been a series of small updates and fixes summarized here: Added an 'asay' command for admins to text-chat directly with other admins.Changes from B…
- Summary of Updates - SECRET Uniform, Voting, Bg_Canal Changes - 7 February 2022
Attention, soldiers! This few weeks, several minor updates have been released, including one just today! The details for these have all already been announced on our discord server, however we will still now summarize them here for players who are not on the discord. One other thing—watch the below video to learn the new way to unlock the game's SECRET uniform! https://www.youtube.com/watch?v=xrlx6IVfy9E Voting System Linebattle map nominations will now only appear in the vote when an admin is on the server or when the gamemode is already set to linebattle (mp_respawnstyle = 4)Built-in RTV will now open a map election instead of immediately switching mapThe minimum number of RTVs required for RTV is now 2, in cases where there are only 3-4 players on a server. RTV now changes map instantly after the map vote. I.e. it won't wait until the end of the map anymore (kind of the purpose of RT…
- Halloween Fright Night - 24 October 2021
There is a heinous monster afoot... it must die, or we'll all be kaput. It stalks the swamps and ruins at night setting Britons and 'Mericans afright. It is summoned by absence of light, glowing pumpkins smiling in delight. Who will step up as our heroic knight and save us all from this evil sprite. Trick or treat, soldiers! This coming Halloween on Sunday the 31st, at 2pm EST / 7pm BST, the Battle Grounds III Official FRANKFURT Server will be hosting our first ever Halloween event... will you be the one to vanquish the terrible beast? Join us for a fun time on the NEWLY REIMAGINED map Bg_Blackswamp from BG2. Accompanying the event, and ONE HOUR prior to it (at 1pm EST/6pm BST), the game will receive an update to support this event, while ALSO delivering long-awaited features, including the VOTING SYSTEM that will let players vote for map changes, mute players, scramble teams, etc. Serv…
- Summary of Summer Updates - 2 October 2021
Attention, soldiers! It has been a while since the game received a large update; however, over the past few months, the game has nonetheless received a larger number of smaller updates. Their changes are summarized here. Also, be aware that there will be another update this weekend, which introduces a new voting system! Added sg_boston to default mapcycle Fixed British Officer model Fixed Light Infantry hitboxes Adjusted hitboxes on Jaegar, Native, Frontiersman, Continental Officer, and French Officer models Added missing out of tickets texts Added mp_tickets_timelimit to siege cfgs New knife animations (again) New Tomahawk animations New "Newfoundland Infantry" model for the Green Light Infantry uniform Experimental new weapon, the gunstock war club for native (it does more damage when swung in the air, and gives a speed boost on each kill) Added bg_horseshoe as semi-official map Buffe…
- The Anniversary Update - 25 April 2021
Celebrating the anniversary of the Battles of Lexington and Concord, we are releasing the largest update the game has ever seen! We are introducing new weapons, map changes, new gameplay elements, balance tweaks and the much anticipated progression system. Without much further ado: Weapons TEN new weapons: Light Model Charleville /w Bayonet A musket with average melee range and a quicker than average melee refire time Pattern 1756 “Common” Artillery Carbine /w Bayonet A shorter version of the sea service, with higher accuracy. Pattern 1770 Serjeant’s Fewzee An accurate musket with a short lock time, yet has no bayonet and has lower damage Pattern 1718 “Old Pattern” Long Land Musket Longer melee range and higher damage than the long pattern, yet more unwieldly M1777 French Cavalry Carbine A more accurate officer’s carbine with less damage Blunderbuss Deadly at point blank range Dagger A…
- Update Preview: Weapons - 12 April 2021
The Blunderbuss Find some cover; the blunderbuss is coming! The blunderbuss unleashes a mighty blast that packs a devastating blow at close range. Be advised: Enemies that are unfortunate enough to be close enough to your intended victims upon firing may very well become victims themselves. Those who managed to survive the initial blast will find themselves on the wrong end of a knife (or bottle)! The Trade Musket For those who think hiding behind their teammates (to avoid the aforementioned blunderbuss) is a good idea, they better watch out for the trade musket. The large caliber ensures a kill on a hit anywhere on the body, and the bullets pass through their intended victim to strike anything that happens to be behind the primary target.
- Thanksgiving update - 1 December 2020
Happy Thanksgiving! We’d like to give you a juicy BG3 update to put alongside your thanksgiving spread. Gameplay Updates Grenadiers wielding grenades will now drop them when their throwing arm is injured. In an effort to move away from point blank hipfiring for easy kills, the following experimental shooting changes were applied: Hipfire accuracy cone is now 1.5 times as big as before Hipfire accuracy takes slightly longer to reach it’s peak after coming to a standstill Bringing up ironsights (ADS time) now takes 25% longer, to reduce unrealistic quick-scoping The ‘slow debuff’ applied by shotguns and grenades now only lasts for 4 seconds instead of 5 Map Changes bg_canal Removed first flags, modified other flags into 2/1/2 split Opened up the city hall area a bit more Flag behavior streamlined with other 5v5 maps bg_wrecked Graphical enhancements, including waves (thanks Taxpayer!) sg_…
- Fall mapping update - 8 November 2020
Mapping contest maps released! At long last, the maps from the contest will be officially released! We know you all have been chomping at the bit to play them, and we have been hard at work bringing the maps and new assets into the game. Revamp: sg_siege Lead mapper meat has been taking the bg2 classic sg_siege and bringing it up to par with other bg3 maps such as bg_winterisle and ctf_stonefort! Some of the changes include a reorganized interior with a swivel gun, brand new palisade models, a redone mine and cellar, and smoother overall gameplay. These are welcome changes on an already loved map. Gameplay tweaks All 5v5 maps have had flag capture times standardized. The old flag cap time on some maps was 5 seconds, and this has been shifted to 3.5 seconds. This should allow for faster back and fourth gameplay. Miscellaneous additions and fixes New models have been added for mappers and…
- 15/7/20 Update – Mapping Contest, Map Changes, Musket Changes, Fixes! - 15 July 2020
Hello Friends, It’s been a while since our last update, however you all have not been forgotten about. While this update has not been as flashy as some of the weapon additions, there are map improvements galore and new assets that bring a bit of polish to the game. There’s also a nice fix that players have been demanding for quite a while. Mapping Contest Update With our mapping contest coming to a close, make sure you swing by the mapping competition site to check out the teaser images of the contestants’ maps. The maps are looking phenomenal and we are really looking forward to seeing what they have done. A final playtest will be held this Saturday, the 18th at 6PM GMT. Check the official discord for more details! Map Changes Winterisle Added choke points to flanking routes Added more cover to the American side of the map Small changes made inside of the fort Moved the British flag sl…
- 18/5/20 Update – New Team Member, Map Changes, Player Action Menu, CSVs, Fixes - 18 May 2020
Attention, soldiers! Much has happened inside the developer’s tent—first, we would like to welcome the programmer PhilmacFLy back into the development team. Phil was back in the team during BG2, and was in fact the one who first implemented having the website shown in the main menu. He’s back, and he’s already coded something for us: the player action menu, which you can read about below. Player Action Menu The native, built-in admin menu now supports the player action menu; this will let admins ban, mute, slay etc. players without having to type in their name. Pesky mic spammers begone! (Thanks PhilmacFLy for his hard work!) Map Changes Bg_Trenton: Added a house extension to give British cover for defending Inn area Brightened lanterns, for improved visibility Improved spawn areas Various performance and aesthetic improvments Bg_WinterIsle: Made flank routes even longer (listen for tha…