- Change Log - 7 October 2019
Auto Attacking Opening the attack menu on Orc or Outlaw owned lands will now give the option to (auto attack) The attack will be automatically simulated based on the troops you attack with and how well defended the area is, you have a chance to completely lose the battle if you do not send enough troops. Your technology levels and generals level play a role in allowing you to attack with fewer troops and take less loses. Only resource rewards can be gained through auto attacking. General experience gain is lower when auto attacking. Only shields are drop-able during auto attacking, plains drop lizards, forest drop vengance and so on right up to outlaw fortresses dropping the shields required to be promoted to emperor. You will always lose a percent of attacking troops, it is up to the players to work out how to use auto attack with the lowest possible losses. This system was requested b…
- Change Log - 2 October 2019
New Successfully attacking a famous city that is on zero loyalty will now give you ownership of the famous city (If you have an open city slot). Added the wolf slayer event (begins this weekend) Changes The general buffs (Homage and Devotion) that used to give no negative effects to general loyalty now instead provide 2X exp gain for your general for 2 or 7 days, depending on the item used. Using the speech option to increase your cities loyalty has had its cooldown lowered from 30 to 15 minutes. Increased item drop rate (read below for more information) Fixes Fixed a bug where training some cavalry units was showing the wrong cost, causing a resource sync error with the server. Fixed a bug where cities could be randomly teleported on top of other cities. Fixed a bug where you sometimes were not getting warned that you were just attacked. Fixed a bug where both servers (world 1 and 2) s…
- World 2 - 25 September 2019
World 2 World 2 has just opened, a month after release new players are looking for somewhere to start out on an even playing field. Who will conquer this new world?
- Change Log - 25 September 2019
Todays change log introduces options to assist alliance members who are being attack Alliance Asssit You will see the following options when you click on an alliance members city on the map screen. Rebuild Defences, rebuild all of the traps / abatis and towers inside an alliance mates city for a fee of resources and build points. Orc Mercenaries, pay a band of orcs to protect all of the treasure points in an allies town (120 orcs), the city must have no defending troops left for this option to be useful. Speech Scroll, use a speech scroll to increase your alliance mates loyalty back to 100. Loyalty Drop There is a change to the way loyalty drops when a city is attacked From 100 to 50 loyalty a city will drop 10 loyalty each time it is successfully attacked. All drops below 50 are also 10 but there is a 30 minute cooldown between each drop, so long as the attacker attacks it after the co…
- Change Log - 23 September 2019
Resource Scaling Every cities resources and resources currently listed on the market have been scaled down to 10% of their original value. All troop, building and other resource cost have been scaled down to 10% of their original value. All resource rewards in battles, quest, items etc have been scaled down to 10% of their original value. This change is because your cities capacity is 9,999,999 and it was quite easy to full this number up, it's also a lot easier to read and understand lower numbers. Alliance Reports When opening the alliance menu (if you're in an alliance) you will see a new section under the menu, this will show 30 of the most recent attacks against your alliance members, including how long ago the attack occurred, the target and attackers locations and whether or not the attack was successful. Fortified Apartments Apartments can be upgraded to level 5, this will again…
- Change Log - 19 September 2019
New Event System - Weekly or Bi-weekly server events will be held for awesome rewards and titles, the event button will show up a few days before an event is set to start with information on the upcoming event. Tech, March, Build and Training points can now be plundered a long with resources during pvp battles, this is to make defending yourself and attacking other players more of an important and profitable feature. Changes The default attack of archers and longbowmen have been lowered, but their attack speed has increased, this seems to have fixed the miss-firing issue they were having. For the time being exiting or crashing from a battle (non-pvp) will give you back all the troops you sent into battle, this is only a temporary measure until other issues are resolved. Fixes The bug that would cause your screen to freeze while attempting to build a new city has been fixed. Fixed a bug…
- Change Log - 17 September 2019
New Added a basic tutorial for beginners, it points out some of the most basic features for people first opening the game. Added an option to disable the flags waving on the map screen, this can be found in the options menu under 'General'. This is great for people who experience frame rate issues on the map. Added an option to disable the cooldown fire and smoke animations on the map screen, this can be found in the options menu under 'General'. This is great for people who experience frame rate issues on the map. Changes Improved the defence manager in the townhall, it should now be a lot easier to use. Fixed Fixed a spelling error on the improved farm. Fixed a bug where you could build a negative number of defence structures. Fixed a bug where scout reports on AI controlled land were not properly showing what was really there. Fixed a bug where destroyed towers in pvp fights were not…
- Change Log (City Loyalty System) - 14 September 2019
City Loyalty Cities will now have a loyalty rating shown near the population, ranging for zero to 100. Each time your city is successfully attacked its loyalty will drop by 10. You can increase your loyalty by paying a gold fee once every 30 minutes, this will increase the loyalty by 20 each time it's used. A new item 'Speech Scroll' has been added, this item can be used to increase your loyalty to 100 with no cooldown. Effects of negative loyalty 100 - 90: no effect 80 - 61: lowers the effectiveness of your warehouses by 12.5% below 50: No movements can occur from your city (you can't attack, scout or move resources, troops or generals out of your city) 60 - 41: lowers the effectiveness of your warehouses by another 12.5% for a total of 25% 40 - 21: decreases the cities production by 25% and further lowers the effectiveness of your warehouses by 25% for a total of 50% less effective 20…
- Change Log - 11 September 2019
New New accounts now start with a tavern, an apartment and one of each resource production building in their first city. If you (exit to map) or close the game while in a battle, 50% of the troops you sent in your attack will be returned to your city, this will cost a fee of gold. If you do not have enough gold in your city, no troops will be returned. Exceptional Buildings (level 4) Four buildings can now be upgrade to level 4 (Apartment, Barracks, Archery Range and the Stable) To upgrade one of these buildings to level 4, that cities townhall must be a fortress (level 3) Improved troop buildings give a much higher amount of march, infantry and cavalry points per hour. The level 4 apartment further increases your cities population limit and increases that cities build points and gold accumulation. Fixes Fixed chat bugs where people would jump around from channel to channel when changin…
- Change Log - 7 September 2019
Changes Level 3 apartments now add 150 to your population limit (up from 100). This is to make holding a defence, scouts and attacking force easier, depending on how things turn out this may increase more in the future. You will now receive a battle report if somebody unsuccessfully attacks you. Quarries and Iron mines now pay the same amount of resources as farms and lumber mills. Added a reset account limit of three resets because people were exploiting it to make get around peoples block list and spam world chat. The city defence (Mercenaries) now provides slightly less outlaw soldiers The hitpoints and attack of traps, abatis and archer towers in your cities defence have all been lowered. Fixes Losing defence scout reports will now show the correct amount of deaths on the defender side. Fixed a bug where switching to alliance chat and then opening the map would freeze up your map sc…
- Change Log - 6 September 2019
Fixed some bad grammar in technology descriptions Fixed the options menu during battles so keybinds can be viewed while in battles Alliance application list will no longer show people no names (people who have reset their accounts) A bug that didn't let some people make a new city because it thought you didn't have enough resources has been fixed. Fixed a spelling error in the longbowman description. When you are selected on alliance chat, you will no longer see world chat as well. This way alliances can speak to one another uninterrupted by world chat conversation. If you are in the world chat you can still see what is said in alliance chat. The daily quest to attack and win certain battles with only 1 particular troop type had a miss-leading description that caused confusion, this has been fixed. Fixed a major bug where players could be left with zero treasures remaining but the battl…
- Change Log - 6 September 2019
Added Alt + Enter to the controls screen so that people know how to switch to and from fullscreen mode. Modified the achievement (crazy of ) to 100,000 resource production in a city, down from 200,000. The market will now show the 10 cheapest offers first Buying from the market now cost march points per the buy price of the resource (before it was wrongly charging only 1 march point per transaction) In the alliance menu when you look at one of your members information tab, you will now see information about when the player was last online. Fixed some movement issues in swamps (still monitoring this issue however) Fixed some issues where daily quest said they had progress but they didn't In addition to the above I've been working on the earlier issue of players briefly losing connection to the server, server issues have drastically decreased as I've fixed some of the offending issues. Th…
- Change Log - 3 September 2019
This change log addresses some small issues found in the past few days. There will be frequent updates of this size to fix small issues and edit features. The speed of the archer and spearman units have been swapped around, making archers now move slightly faster than spearman. Fixed a bug where after purchasing and item from the store your coins amount would revert to its original amount when switching to the map or city screen. Fixed a bug that displayed the wrong prestige after you upgraded a building, this was causing peoples prestige to not match their prestige on the stats page properly. Fixed the spelling of the Noble rank in alliances Server restarts that will happen daily now wipe all cooldown information on attack-able locations, making all of these locations able to be attacked again after a server restart. Fixed an issue where fires on the map were being removed before the c…
- Change Log - 2 September 2019
This change log addresses some small issues found in the past few days. There will be frequent updates of this size to fix small issues and edit features. You will now receive and have to click confirm on a warning message when exiting battles manually, this will inform you that all units in this battle will be lost if you continue. Fixed an incorrect description on the prospector item in the store/items. Fix an issue when your generals loyalty seemed to lower if you were informed the area you were attacking is in cooldown. Fixed some small issues with the toggle for switching between world and alliance chat, this will now properly work in battles and on the map screen. Fixed an issue where the price of mounted warriors was incorrect, causing them to not be-able to be trained properly. Remember to post any bugs you find so they can be fixed as soon as possible.