- 7th Anniversary Update V1.2.7.0 - 28 April 2026
Hello again! On May 1st it'll be the 7th Anniversary of Jump Off The Bridge on Steam. I've decided to post this update a couple of days early since I'll be going hiking and then camping for the rest of the weekend. In this update, I've added three new levels, and one new achievement. One of the levels "Potential," is unfinished. The others could use some work as well. Earlier back in February I talked a bit about artistic liberty and freedom. I've always felt some invisible standard that I set myself, and ofttimes it changes, expands infinitely into this unachievable unattainable goal. I wrestled with this in one of the previous levels I introduced in February: "Moving Goalposts." The goals are set, and yet they keep evading me, at every turn, kicking me away, and shrinking from my vision. Defeating it was a matter of using the goalpost's own slipperiness against him. Much the same symb…
- v1.2.6.5 Fixed Old Rust Bug - 7 April 2026
Hello again, Someone reached out to me regarding a bug that would crash the game on the Old Rust Boss level. It was related to the warning object that would spawn to telegraph the falling crates. There were instances where the crate would be destroyed before reaching the ground, thusly causing the warning object to try to reference a nonexistent instance, causing a crash. I've fixed and patched it. Until next time, -Cody Upcoming Preview: V1.2.6.5 Changelog Fixed game crashing bug relating to warning objects telegraphing falling crates on Old Rust Boss level. Fixed a weird hitbox issue with Old Rust's whip attack that wasn't registering properly. Social Media Stuff: I sometimes stream on Twitch and Youtube: https://www.twitch.tv/cody_penn This is the YouTube I archive all of my streams to, and stream on: https://www.youtube.com/@Cody_Penn This is my main YouTube: https://www.youtube.com…
- Steam Cloud Added - 1 April 2026
Steam Cloud has been added. Saves should upload and download from cloud, so all your progress jotbing should be saved no matter what computer you login from. Lemme know if there's any problems with it. Thanks! -Cody
- v1.2.6.4 Fixing Bugs with Saving Options - 2 March 2026
Hello again, nice to see you, I've fixed a couple of bugs regarding the saving and loading of options for players. A friend of mine also found a very ancient bug on the Hungry Troll level, which I've fixed. I've also added the level previews for the last three levels that were added last update. Take care, Cody Penn Upcoming Preview: V1.2.6.4 Changelog Fixed bug on "Hungry Troll" where player would be softlocked if they restarted the level within half a second after entering the cave. Fixed bug of Particle Level not saving in the Options Menu. Fixed bug with the game not saving new players' data after they change their controls and set their options. Added Easymode level previews for "Lowering the Stakes", "Maybe Tomorrow", and "Moving Goalposts." Social Media Stuff: I sometimes stream on Twitch and Youtube: https://www.twitch.tv/cody_penn This is the YouTube I archive all of my streams…
- v1.2.6.3 Turning Thirty - 7 February 2026
Hello again, Today I turn 30 years of age. I wanted to take some time to celebrate my birthday by making an update. I decided no matter what I had I'd upload it anyways. So today I have three more levels, and have added the original 1.0 version of the game into an arcade cabinet in the city. Beating this level gives the player 10 bucks, which they can now use to buy keys (costs 100) from the Bear that's moved in above the pizza place. The keys allow players to unlock whatever level they'd like. It's in a bit of a primitive state, but it works. Over the years I've had a lot of friends tell me they struggle with platforming games, but still are interested in seeing more of the game's levels. Well this system allows you to see more of the game, at the cost of at least beating the first level that ever existed, which feels fair and symbolic. When the game originally released I had no save o…
- 6th Anniversary Update - 1 May 2025
Hello again, it is the anniversary for the game. It has now been six years since I've released Jump Off The Bridge. When I started this years ago, I didn't expect I'd still be working on this game even now. Perhaps I am much more stubborn than I ever gave myself credit to be - to some a curse, others a boon I suppose. I'm almost 30 years old now, which feels weird to say, since I don't feel 30. I'm enjoying myself when I can, as I hope you are. This update is silly, because I decided to let a joke fall out of my head and put it in a level (Jester at the helm). I've been reshaping my ideology; with the last update, and this as well, I'm making more room for the things that I value and reconnecting with what made me want to make this in the first place. Standards are being defenestrated, along with perfectionism. Imperfection-maxxxing is the new skill I'm working towards. At the end of th…
- V1.2.6.1 Hotfixes - 25 December 2024
V1.2.6.1 Hotfix Changelog Bugs Fixed Fixed: Game would crash on Level 1 with controller plugged in. (It was an error with the textboxes) Fixed: Level Editor explanation would refresh everytime you restarted a level in the level editor. (Now it will stay closed when pressing F1.) Fixed: Game would crash in Level Editor if you tried to move a Cop that has been selected. I've removed the Cop for now, I need to program separate objects for the Level Editor that don't move out of selection-range when in Edit-Mode. Fixed: "New" now on "Burden Of Living" level. Fixed: Gamepad would have inverted vertical controls on first launch. Fixed: Saving and loading problems with saved controls. Save Data Save data will now be reconciled with Steam Achievements, based on your Steam Achievements, certain levels will be unlocked and/or completed to retain similarity to your previous progress. Thank you for…
- V1.2.6.0 Update - 25 December 2024
After two and a half years of struggling to release something, I gave myself a new goal: "Whatever I get done by Christmas, I'll release it." Rather than the lofty expectations, or the insidious perfectionism, I aimed to simply just have fun, and to let my heart roam. I had to overcome some things first, some of which you'll face in the update. I expect this update will have many bugs, many loose ends and threads, some in different shades of finish or polish. Regardless it is important for me break the curse of this long sojourn I've had, and simply reconnect with the game and art that was fun for me. A gift for me, a gift for you. Here's to the walk, cheers. We'll talk soon. Thank you for being you. Sincerely, Cody Penn V1.2.6.0 Highlights +15 new levels for Easymode +1 new Boss (Imperfect Dragon) New Textboxes and new character portraits for characters. New Menu System that showcases…
- 5th Anniversary of Jump Off The Bridge! Previews for V2.6! - 2 May 2024
It's been five years since I released the game onto Steam. A lot has changed. The game has changed, and I myself have changed. It has been some time since I've released an update, but I've been chiseling away at it. Some days I want to give up, and quit, but I think that's natural. Sometimes I'm anxious about the time I've taken, but every time I sit down to do something, I learn a little more, and take a couple more steps. I'm happy I made it here, wherever this place is. I don't know how long it will take until I release my update, but I care less about that now. As long as I enjoy what I make, that's really all that matters. Thanks for a fun five years! I hope your life is going well. I'm having fun, more than I've had in the past. It's been stressful, but I wouldn't trade it for anything. I'll see you when I see you, keep walking. -Sincerely Cody Penn Menu Overhaul: Levels now show…
- Preview of Version 2.6 - 1 May 2023
Hello! It has been almost a year since Jump Off The Bridge has been updated, for everyone still here, thank you for your support. This past year I've learned a lot of important lessons, some difficult, some enjoyable, some sad, some happy. But in all I'm proud I was given the opportunity to learn them. If there's anything I want to impart with my game, it is that you don't fail until you give up - that every mistake is a learning opportunity, a potential stepping stone to something you never expected. I'm going to keep trudging along, I hope you will as well. Until then, good luck, and keep up the fight. Sincerely, Cody Penn Happy 4th Anniversary for Jump Off The Bridge! {STEAM_CLAN_IMAGE}/349104...
- VERSION 2.5 Golf Level + Black Snake Level - 24 May 2022
Hello everyone! It's been a couple of months! It has been too long since the last content update. I spent a great amount of time trying to work on improving my focus, and while some of it succeeded (exercising, more time outside, adjusting diet, cutting out sugar, adjusting times, scheduling activities, adding vitamins, rearranging my room), some of it failed and made me much more scatterbrained (cutting out caffeine, no fruit diet). Now that I recognize the power of coffee in my ability to focus, I've been making some headway. In update V2.5 I've added two new levels: The Golf Level (I haven't added an achievement for this level yet because I'm not sure what I want to make the Par for the hole after adding the ability to see the arc of the ball.) The Black Snake Level What's Next? Sphinx Boss Level Patreon Backlog In-Progress Mac Version (Will figure this out soon) Hardmode Commission…
- VERSION 2.4 Clay Pots Level - 9 February 2022
Hello everyone! It took more than a week, but the Clay Pots Level has been added to the game. I've also added a "Beat the Level without breaking a single pot" achievement, which is incredibly difficult. I'll endeavor to make some more extremely difficult achievements for the hardcore completionists soon! Next up will be Romance-themed Levels, some Patreon Backlog stuff, and more work on the Hardmode Commission. The Clay Pots Level In-Progress Mac Version (This is a nightmare) Romance Themed Levels Hardmode Commission Large Patreon Backlog Xbox One Port V2.4 Changelog Added Clay Pots Level Added "No Pots Broken" Achievement A and B are now the default menu Enter and Escape respectively when using controllers Sped up Gamepad Menu Movement (might be a bit too fast) Fixed jump-through platform bug with DPAD Patreon If you'd like to support what I do, and vote for future content, consider jo…
- VERSION 2.3 POLAR BEAR LEVEL - 1 February 2022
Hello everyone! It has been a couple of months! I ran into a bunch of bugs with the latest Betas of GMS2, so I decided to hold off until those had been patched before I exported a new executable. Since everything seems to be stable, I'm releasing an update with a new level: The Polar Bear Level (and an Achievement). This update also includes quite a bit of work on the Gamepad and Keyboard binding controls. The menus should work better overall, allow more intricate binding, and I've fixed the D-Pad movement. Now by default both the Joystick and the D-Pad work for movement, so you can use them interchangeably whilst playing. As well as there was an annoying bug that prevented rebinding on the Keyboard, so that's fixed now! Also I've enabled Screenshots! Press F12 to Screenshot a part of the game! Next up will be the Pottery Level voted by my Patreons, featured in the Previews, just have t…
- V2.2 Archiving/Saving Checkpoint Bug Fixed! - 30 November 2021
Bug Fix Hello again! The checkpoint system was working incorrectly. I have repaired it. If you have had this glitch, once you start the game, you should now be at the final boomerang level. After beating that level, deliver the nicotine patch to the thug, and jump off the bridge. Upon jumping off the bridge, you will receive the "Beat Easymode V1.0 Achievement". After receiving that achievement, all the rest of the levels will be unlocked for you. Thank You Thank you to Tobias, 樣逸, and 神山識, for bringing this to my attention. I apologize for the extra suffering I have caused you. Contact Me It anyone has any other bugs to report, please let me know at: [email protected]
- Smaller Version 2.1, +3 Levels, +3 Achievements, (MacOS Port Coming Soon!) - 21 November 2021
Introduction Hello again everyone! I'm changing my philosophy. I've spent too long working on this update, and entered a self-defeating cycle of "took more-time need more-content." My scope for V2.1 was far too grand, and so I'm cutting my losses, and am changing my philosophy. Every time I finish a level, I'm going to update the game. Sorry for the incredibly long wait, hopefully you enjoy what I have in store! All the levels that are a work-in-progress have been denoted accordingly. Life News With the help of my family, my patrons, and your support, I'm now renting an office space. We've spent the last few months setting everything up, painting, renovating, etc. I now have a place wholly dedicated to working on this project, which has done wonders for my productivity (and internet speed)! Jade painted my office room: Me after plenty of painting: V2.1 ADDITIONS +3 New Levels, they are…
- VERSION 2.1 PREVIEW - 24 June 2021
Hello everyone! Thank you everyone for your continued interest in JOTB and your support. I'm working on a large update, with a bunch of new content. I'm working on levels, new mechanics, money, the hat shop, achievements, and narrative. I don't have an estimated time of arrival just yet, but I'd like to showcase my progress: PREVIEWS New Easymode Levels in the works: Modern Man: Clown Fiesta Tent: Secret in Action: Queen Bee Miniboss Preview: Bartender: Casino's Horse Races Bet Menu Test: Digging Sand: Baby Mode: Sphinx Boss: Parody Level Mechanics in Action: Hat Shop: Water Pipe Mechanic: Collecting Money: Dice Roll: Balloon Parody Mechanic: {STEAM_CLAN_IMAGE}/34910439/d52b7677c1e33223ab9fc96061...
- V2.0 THE HARDMODE TIME WIZARD - 4 February 2021
Hey everyone! Intro At long last I've finally managed to complete the Hardmode Time Wizard. This update features some bug fixes, and six new Hardmode levels, 3 of which are boss fights. Thank you everyone for your continued support, and the immense patience. I'm going to focus on smaller levels and maintain more consistent updates from this point forward. Hardmode Time Wizard Checkpoints: Outside Hard Time: DDR Battle: Clocktower Fight: Falling in the Clocktower: If you'd like to see me play the end cutscene song I wrote: https://youtu.be/SCRX0CI-kHc If you'd like to see a playthrough of the latest content: https://youtu.be/w-gxv3LBuak What's Next? More Achievements Hats (Ignore the parrot until next update) Bee Miniboss Anime Themed Level Clown Fiesta Finish Bog + Boss Implement Gold Previews Large Snowball: Secret End Game Inventory System: Patreon If you'd like to support what I do,…
- [Teaser] Soon the Time Will Come - 27 November 2020
Coming very soon. Definitely before Christmas. See you soon ;) https://i.imgur.com/lj2YdkK.gif
- V1.9 Bug Fixes - 11 November 2020
Summary Youtuber FiFqo recently released a video of him playing the Hardmode Dragon, and encountered several bugs that I have fixed with this update! I apologize for the bugs, and have fixed some other bugs I found as well! Bug Fixes Fixed Doused_FIreball colliding with the Peacock game crash. Fixed missing text reference, on Hardmode Dragon completion for all languages. Peacock now correctly displays health if hit during head rip-off animation. Hardmode Dragon can now be completed in all languages. (Fixed a game crash error) Fixed Bog shader error on Pause Event. Fixed game_crash on Pause Event in Bog Level 1. Fixed game_crash on JttW Completion in other languages. Thank you everyone for your support, I'll see you at the end of the month for the regular update! Sincerely, Cody Penn If you find any other bugs, please send me an email to [email protected]
- V1.8 Boomerang Checkpoints - 5 November 2020
Hey everyone! Intro Got a small update for everyone! After much deliberation, I've decided to add checkpoints for each of the Boomerang levels. So hopefully that'll help more people get past them! I've also added some fog effects in the Bog levels, this is the first of many punishments that will be added to the Bog levels. As well as I roughly implemented a hot potato idea in the Bog at Max Punishment. Boomerang Checkpoints: Bog Max Punishment Fog Effect: Removing the Punishment Effect: This month I am going to spend entirely working on the Hardmode Time Wizard. I'm looking to finish and release him by the end of this month. So I'll try my best. As for the Bee Level and the Anime-Themed level, I'm going to put those on the backburner for now, I don't really like what I have for them yet, so I'm going to subject them to my Patrons soon and have them playtest it until we get something we…