SPSTEAMPULSELIVE ANALYTICS
Deathbloom: Chapter 1

Deathbloom: Chapter 1 Steam news

Vincent Lade | May 16, 2019 | game

Released

0players observed · 24 September 2026 - 21:02:38 UTC

ActionAdventureCasualIndieViolentSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

Deathbloom: Chapter 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews135
  • Release dateMay 16, 2019
  • DeveloperVincent Lade
  • PublisherVincent Lade

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: Vincent LadePublisher: Vincent Lade

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Deathbloom: Chapter 1 Steam news

Deathbloom: Chapter 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Deathbloom: Chapter 1 (Large Update) - 27 January 2025

    A large update has just been uploaded that revisits Deathbloom: Chapter 1 and cleans up a lot of things! Optimization: FPS increase of 50%-75% on larger scenes Optimization: FPS increase of 20%-30% on smaller scenes Optimization: Fixed issue with debug log causing lag Update: Boss battle now has a health bar and title Update: Player will be warned before leaving for the next level Update: Text improvements to important doors and cabinets Update: Looping music issue fixed on several scenes Update: 'New Area' UI is now larger and easier to read Settings: Invert Mouse is now an option Misc: Host of bug fixes throughout Thanks to those still playing and for those just finding the Deathbloom series. V @VincentLade

  • Special Sale on Deathbloom: Chapter 1 - 24 August 2021

    Inspired by classic survival horror. Bachman Manor sprawls into a maze of corridors, bedrooms, foyers, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of its dark history and occupants. Classic Survival Horror Check and mark your map while exploring the vast Bachman Manor and surrounding estate. Look for items, keys, and solve cryptic riddles to advance through its dark halls. Arm yourself with anything you can find to stay alive, from modern weapons to medieval ones. Search for supplies, secrets areas, and letters to increase your chances of survival. Numb Bodies, Feral Dogs, Dollfaces, Starved, “The Bloody Woman”, and “Samual” are residents that will keep you running for your life and looking over your shoulder. Learn of your mysterious friend “Christina” while she helps you along the way. Discover “Deathbloom” and be pulled into a world between l…

  • Steam Achievements added - 29 October 2020

    Steam Achievements have been added to Deathbloom: Chapter 1 (a small Halloween update)

  • Audio Patch + Minor Details - 24 February 2020

    In anticipation of Deathbloom: Chapter 2 releasing soon I've made a few updates around audio and minor details in the level designs. Nothing too major but wanted these to be updated as I've had some player feedback on them! All the best, VL

  • Halloween Update (Lots added!) - 7 October 2019

    A new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas). The key features of this update: Enhanced Map: Explore the world with more confidence A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate. More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are. Enhanced Enemies: The residents of the house have more 'personality' The Health and Damage of enemies are more custom to their size and weight The Speed of smaller and thinner enemies is increased Better ragdolls for falling over furniture and sliding down walls, less 'stuck' enemies Bug Updates: Hammering down all the nails Fixed issues with LOD on certain gameObjects More fine-tuned…

  • Update 03 - 21 July 2019

    Hello all, Some more updates has been added to Deathbloom: Chapter 1 Gameplay New level added: Christina's Nightmare Removed Motion Blur Headbob movement decreased on walking and running Boss Fight: Escape timer is lower More AutoSaves added More “Map Updated” prompts Updated controls in "View Controls" option Cleaner weapon switching with SFX Overall increase in FPS (Frames Per Second) Optimization Exceptionally high texture resolutions lowered Better LODs on GameObjects Less bulky Particle Systems Scenes "cleaned" of unused GameObjects Technical Better Door Triggers Animation issues fixed on "Starved" enemies Misc abnormalities fixed As always, I am available through [email protected] - Vincent Lade

  • Update 02 - 28 May 2019

    Hello all, A big round of updates has been added to Deathbloom: Chapter 1 Gameplay More map notes to help guide the player More hidden supplies to encourage exploration More in-game prompts to explain the mechanics of the game More cryptic letters revealing the story of Bachman Manor Revised SFX and more audio tracks New weapon added (in a secret place) Technical Fixed early game save/load bugs Better Ai navigation and collisions in confined spaces Modified LOD on objects and fixed abnormalities Simplified text on lengthy letters As always, I am available through [email protected] - Vincent Lade

  • Update 01 - 21 May 2019

    Hello all, A few folks have been noticing small bugs and typos (too much late night writing) so the latest update fixes those and also adds more navigation through letters and candles to help those who have been getting a bit lost in the manor. Thank you for submitting your comments and questions, I will continue with updates until Deathbloom is as polished as it can be! As always, I am available through [email protected] - Vincent Lade

Patch notes and updates

S.noRelease datePatch nameGID number
121 July 2019Update 032413284533102615870
221 May 2019Update 012905297189266107440

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