VeLM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1058600
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperGMS Lab
- PublisherMV Games
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: GMS LabPublisher: MV Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
VeLM Steam news
VeLM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- VeLM: A New Teaser Trailer! - 1 December 2021
Hi Friends ! We’ve been keeping silent for a long time, but it was for a good reason! Reworking numerous animations, locations and monsters required quite a bit of effort. And in addition we managed a little technical + sound upgrade, and thus we proudly present to you a new teaser trailer for our project VeLM from our demo build! Thanks for staying with us and feel free to share your opinions!
- Dev logs - what we have made in 2020 - 13 February 2021
Hello friends! The last year wasn’t easy for all of us, and for our small team too. Nevertheless, despite of the spread of disease, we are continuing the development of the VeLM and we want to share our recent achievements with you. First of all, it’s worth mentioning that GMSLab was joined by newcomers – many new specialists both in art and in other fields. And thanks to their efforts our game step by step is going to look like the good old metroidvania that we all love and enjoy. The visual has changed dramatically. We decided to move from bleak and dark landscapes to more bright and detailed locations. In addition, we added more vertical platforming and jumping puzzles. For example, in the pictures below you can see how the House of Fire has been changed: House of Fire concept, February 2020 House of Fire Proto-Build, December 2020 But of course, no adventure can be dangerous without…
- Dev logs - News for July-August 2020 - 12 September 2020
Hey everyone! The summer ended, but we keep sharing our news on the development of the VeLM with you! Check out Khavi's new look – it's our main character’s spirit guardian: Now we're actively working on the new level - the House of Jaguar. It's the first location players will visit after the tutorial. Diego will have to make his way through the tropical jungle and ancient ruins to get to the forgotten temple in the end. Our hero will face many obstacles on his way there, ranging from pitfalls with stakes and venomous snakes to poisoned darts and mechanical traps of the ancient temple. In order to make gameplay experience more diverse we decided to add vertical platforming using vines and updrafts. The first concept of the location looked like this: On this level Diego gets access to Air Element abilities - Double-jump and Cyclone - a spell that allows him hit his enemies with a small t…
- Dev logs - News for June 2020 - 13 July 2020
Hi everyone! We'd like to share some July news with you. Any feedback is welcome, as usual :) • General: we have decided on the approximate time of the VeLM's walkthrough: there will be 6 locations with bosses and puzzles - so all of this is bound to take about 3 hours. • Camera: we had to decide on the camera's height during various stages: Diego's movement, solving puzzles and boss fights. • Continue to work on an environment for the House of Fire: • Some new and flashy animations for our Coal Golem: • We're working on some new attack patterns for the big boss of the House of Fire: • We're also designing some new ranged mobs, who throw lava bursts, ice shards or spit poison, and some environment objects, like totems and crystals, that will attack Diego in distance. • We've made the final decision for the House of Jaguar - we added some new enemies inspired by the great Quetzalcoatl. S…
- Dev logs - News for May 2020 - 16 June 2020
Hello everyone! Over the month of May we've managed to do and to discuss a lot, and now we are sharing the news with you: - We've constructed a part of the House of Fire This contributed us with the basic understanding of the visual style, and helped us initially to make up our minds about lighting (e.g. lava lakes / waterfalls / luminous lava flows, etc.). There are a lot of things to be done, but we are glad that even now you can feel the chamber, a bit gloomy atmosphere. We've discussed the matters of proportion: ratio of the height of the hero, height / length of his jump, platforms' layout. We are going to keep working on the scale of the monsters, buildings, platforms, etc. - As well as we keep working on the animation of the main character and his rivals. Our artists have made the firs sketches of the House of Jaguar. This is the location of the impenetrable jungle inhabited by S…
- Dev logs - News for April 2020 - 16 May 2020
Sharing with you what we were managed to do within April. In general, our main task now is to finish two locations: The House of Fire and The House of Ice. In April our artists finished the concept of the mobs for these locations. Frequent adversary, which you are going to face playing our game, would be skeletons. Here they are in the flesh. Now we are working on animation. Besides, the environment for both these locations is also under construction. We’ve started the development of the boss-fight for The House of Fire. Our game designers have been thinking over this important part of the gameplay for a long time: boss-fight isn’t only a fight with a strengthened enemy, but it’s also a puzzle, where winning conditions for a player are going to be changeable. Thereof it takes a lot of time to finish this boss-fight. We continue working on our social media content. For instance, our Unit…
- Dev Logs: our first presentation at DAT-Fest 2020 - 1 May 2020
On 14th March our team had taken chance to make a presentation about VeLM as a part of DAT-Fest 2020 convention. As long as we all lockdowned, it’s such a rare treat - to remember about a possibility of meeting together and discussing game creation features, while having heart-to-heart talk. At this event there was a great amount of different activities: informative lectures, presentations, stands, etc. Though we hadn’t a lot of experience in public speaking, our performance was scheduled at the primetime, and we were nervous as hell very excited. We hope our presentation was splendid and we had managed to answer all the questions afterwards – about setting of the VeLM, features of a boss fight, and about choosing Steam as a distribution platform. We had told about our team: how we are learning to evaluate our game from the developer’s point of view. How we had made the decision to deve…
- Dev logs - News for March 2020 - 11 April 2020
Dear friends, we’ve decided to keep a Dev Logs and monthly share with you the latest news about VeLM. We’re going to keep you in touch and to let you know about our new ideas, problems, which we have faced during the development, and how they are managed. We will appreciate any feedback you could share with us. It will help us make the game better. So, last month was very eventful for us: - Firstly, we found new people for very important positions: Two Unity-developers joined our team. We hope they are going to compile our first functioning build in the shortest time. If so, soon we will be able to show you a part of gameplay. Since our game focuses a lot on the artistic component, one more talented artist joined us for visual design of mobs and bosses. Here are her first sketches of Icy Skeletons for the Cold House of Xibalba. - Secondly, our Project Manager made the unite structure in…
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
