SPSTEAMPULSELIVE ANALYTICS
Not Dead Yet

Not Dead Yet Steam metadata

Vincae Entretenimento | Dec 15, 2020 | game

Released

0players observed · 24 September 2026 - 21:18:19 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,320
  • Revenue (VGI)$7,891
  • Review score66% positive

Not Dead Yet metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,320
  • Revenue (VGI)$7,891
  • Review score66% positive
  • Total reviews44
  • Release dateDec 15, 2020
  • DeveloperVincae Entretenimento
  • PublisherVincae Entretenimento

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: Vincae EntretenimentoPublisher: Vincae Entretenimento

Top Steam chartsTop 100 gamesGame directorySteam Store page

Not Dead Yet Steam metadata

Not Dead Yet metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1060160/metadata
Steam Storehttps://store.steampowered.com/app/1060160/
Steam Communityhttps://steamcommunity.com/app/1060160
PCGamingWiki search
IGDB searchSearch IGDB for Not Dead Yet

Reviews, pricing, and metadata

Review summary

Mixed

66% positive, 29 positive, 15 negative

Price and discount

$8.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Family Sharing

Achievements

18

Platform releases
  • Steam 15 December 2020

Latest Steam announcements

  • Summer Update #2 is here! - 3 July 2021

    Hey guys! It's Gui here once again to bring you another update - this time it's Summer Update #2, a.k.a. v0.14.0! The Grenade Launcher has arrived! We said last week that our weapon rework would allow us to create more unique weapons faster, and this is the first one we bring you! You can blow up groups of zombies with no effort with this bad boy, just may not be that great against Mefisto (at least at the time being.). https://i.imgur.com/ZXzBgfV.gif 'Poisonpace' just joined the family! You already know Slowpace - that nasty snowball thrower -, but now say hello to Poisonpace! Mechanically speaking, the two are the same thing: they throw a projectile and leave a trail behind them. But Poisonpace, instead of causing slow, its riot spins around Poison! Yeah, Antidotes are about to shine! https://i.imgur.com/Jo626h2.gif Behold the Stun Grenade & the Stun mechanic! Are zombies threatening…

  • Summer Update #1 is here! - 25 June 2021

    Summer sweet summer! Oh, hey! How are you? :) Here we are, for another patch! And this time, a tasty one my friends! Shall we? The Sun has risen Summertime has hit Not Dead Yet as well, and for a limited period of time, we are replacing that dark, obscure and thrilling map with a shiny new one -- sunshine is here! Look at it, so lovely... But for real - nothing has changed mechanically speaking. It's just a new, temporary skin. All the scraps are in the same place, there are no new obstacles, etc - we just thought you'd enjoy a new horizon to look at. Say hello to Ana and Ney These two nifty, Brazilian skins just joined the family permanently, so... say "olá"! :-D Weapons 2.0 This was a tough one, people. Our old weapons system was the very first system we built and it was more like a game jam solution rather than a proper, scalable thing. It was time to say goodbye. After more than 3 w…

  • Patch v0.12.0 is here! - 4 June 2021

    Haaaaaaaappy Friday folks of mine! Today I'm really excited to announce v0.12.0 because it brings LOTS of goodies for us! Let's jump into action, shall we? Introducing the Hostility System Some people think Not Dead Yet is too easy; others think it's too hard. Balancing a game isn't an easy task, indeed, and that's why we are proud to announce the Hostility System. Now, by beating the game, you unlock the Hostility Level 1 (Rookie). It adds one difficulty modifier to the game that will make things a little bit more complicated. Once you beat the game at this given Hostility Level, it'll unlock the next one, which will also add another difficulty modifier. But watch out: the modifiers stack. That said, if you are at Hostility 5, you're going to receive its own difficulty modifier plus all the previous ones. It's worth mentioning this is an opt-in/opt-out functionality - you can simply ig…

  • Patch v0.11.0 is here! - 28 May 2021

    Hello friends, how are you today? Hope y'all are doing great! I'm excited to announce the arrival of v0.11.0, which brings several changes to the game - that we hope you'll find as fun as we did. Shall we jump into the good stuff? Notable changes Added Grenades! Hell yeah, boy. This is a functionality we were expecting to implement since day one, and it finally arrived - yay! A Mysterious Folk is among us. All we know about this chap is that he sells stuff. Pretty much, all that sweaty Cash you make has a whole new meaning now. I don't want to spoil further so go ahead and discover him by yourself. ;) (Re)introduced some weapons to the game. In order to let people play with the guns they like, we reintroduced some of the old weapons to the game in a brand new fashion. Now, you have more options without losing swag. You now can craft weapons at the Workbench. You read it right: the Workb…

  • Patch v0.10.0 is here! - 19 May 2021

    Hey folks! Here for another Patch Notes, now related to v0.10.0, which is our eleventh update since our release back in December. Shall we see what we brought to you? Notable changes Introducing the Sprinting mechanic. Now, by pressing 'Shift', your character runs faster. Not without a cost: we also introduced an attribute called Stamina that you have to manage in order to run faster. A 'Skins' system. Now when you are in the Lobby, you can change your skin by interacting with the Wardrobe. This is only the first step towards character customisation. General changes Added some variation to the walk animations of some zombies Added 1 extra Ammo Boxes to the Mefisto Pit map Increased cost to repair both Workbench and Research Table (from 25 to 200) Added perk 'Masochist Boomerang' (Gain 100% Weapon Damage. You take 1 Damage every time you hit an enemy) Added perk 'Sneakers' (Gain 10 Stami…

  • Patch v0.9.1 is now live! - 8 May 2021

    Hey there! Today we are introducing a small patch focused on Quality of Life changes. General Changes Reworked the way wave rewards work. We've boosted the rewards between waves and now you have the freedom to choose from 3 different options! Now everyone receives 25 Health when they go to the Mefisto Pit; The Damage feedback when you shoot someone is being displayed at your crosshair instead of the target's head; Added Camera Shake for specific damage types Mefisto applies; Added animation while the player is scrapping, both first and third-person; Added feedbacks for when the character is running low on health; Added better feedback for when players are poisoned; Added animation and sound effects for when the player interacts with the Rewards Box; Added animation and sound effects for when the player interacts with the Weapon Shop; Added animations to the Car when it is repaired; Adde…

  • Mefisto Patch is here! - 23 April 2021

    Hey folks! First of all, thank you for your patience. Yes, v0.9.0 took way more time than we expected but we are confident it'll be worth it in the long haul. Long story short, we refactored several bits of our codebase and introduced lots of systems we'll be using from this patch and beyond, such as support for multiple maps, single and multiplayer map traveling, a better foundation to create game mechanics, and much more. Anyways, let's get into the good stuff. Introducing Mefisto Patch (v0.9.0) Notable changes Say hello to our first boss, Mefisto! Once you escaped from the first map, you'll have to face Mefisto and its unique mechanics in order to beat the game. Here you go some screenshots of it and its level. Just to give you a taste. :P We added a Lobby Map. Now, by default, you always start at the Lobby (or the Bunker, you call). Currently, there's not much to do in there besides…

  • No update Friday :-( - 19 March 2021

    Hi! This week we took a rough decision: no updates. But allow me to give you a quick explanation, yes? Our schedule was to release v0.9.0 this week as usual, but one of the features it'd introduce required a refactor we were not expecting. Technically speaking, we could postpone the refactor - we could workaround to make the feature work - but that wouldn't be wise, specially because another feature expected to debut on v0.10.0 would also require this same refactor. That said, after serious internal discussions, we decided to postpone v0.9.0 to give us the opportunity to make the refactor right and prevent time bombs in our code. We are sorry about this. I know that this might not be a big deal for some in our community, but I really don't want our game to look like 'yet another dead Early Access game' because we are working hard and with the heart here.

  • Introducing the Class System with Patch v0.8.0! - 13 March 2021

    Hello everyone! Welcome to our weekly ritual - a brand new Not Dead Yet's patch! Yay! Shall we? Notable changes Introducing the Role System! Our goal with Not Dead Yet is to provide a fresh experience at every run. While a bit bare bones at the moment, we expect roles to give you unique experiences every time you start a new game. To give you a brief overview of our goal with this system is that each role (or class, as you wish) has one unique Perk to it (or its 'Signature Perk'). The main goal with roles is to segment play styles, meaning the game spins around the way you like to play it. Also, besides the Signature Perk, at the moment, the Perks available at the Research Table now depend on the role you are playing with. To greet you with this new system, we're introducing two simple starting roles: the Scav and the Hunter; respectively, one specialized on scrapping and crafting; the…

  • Patch v0.7.0 'Slowpace' is here! - 5 March 2021

    Another week, another patch. Geez, time flies huh? Hope y'all are doing great! Alright, in our totally non biased humble opinion, this week's patch is shining! It brings lots of good stuff, including a new zombie that changes everything Not Dead Yet you know so far and much more. Shall we, ladies and gentlemen? Notable changes Our favorite ones, heheh... The 'Slowpace' Zombie is among us! Things are about to get colder, folks. Yeah, family is growing. Also, Slowpace is our first ranged zombie ever -- and we advice you to watch your back. ;) A brand new mechanic: 'Slow'. We know it's already familiar to you, but not to Not Dead Yet... until today. Currently exclusive to the Slowpace zombie, we intend to expand it much, much more. You know, your better tool on Not Dead Yet is being able to move - and move quickly - what if things get slower? Yeah, you bet. 'High Performance' graphical set…

  • Patch v0.6.0 is here! - 26 February 2021

    Howdy fellow survivors! How are you this Friday? Today we're proud to announce the arrival of Patch v0.6.0! Shall we jump into the good stuff? Notable changes Added the Infection Wave! This is the very first special wave we're introducing to Not Dead Yet. Pretty much, at the beginning of this wave, you're going to be infected. The infection inflicts damage straight to your Health, bypassing Armor, and you reduce it by killing zombies - with a twist: this wave consists only of Hazmat Zombies, so watch out! Added Special Rewards! When you finish any Special Wave (starting with the Infection Wave), you're going to receive a special reward that can be several things - from Cash, to Perks or even weapons. Do a good job, and be compensated properly! A huge network performance boost on Multiplayer Matches. Although this might seem small enough for the "Notable Changes" category, the improvemen…

  • Patch v0.5.0 is here! - 19 February 2021

    Hey hey, how are you survivors? We're proud to announce the patch v0.5.0 is now available to everyone and that it is the first step towards the replayable state we want Not Dead Yet to have. Shall we jump into the good stuff? Notable Changes We overhauled how the Research Table works. Now, instead of purchasing Perks with Cash, you purchase them with a brand new item: the Research Token. You can get these tokens either by purchasing them for Scraps in the Research Table itself, or at the end of every successful wave. We introduced lots of new Perks to help you succeed (or fail?). I won't get into the nitty gritties here - just go ahead and see for yourself in the game. Introduced 3 new achievements. General Changes Adjusted the attributes of several weapons. Adjusted the costs of things at the Workbench. Added an interaction feedback to the 'Call Wave' button. Added some time between th…

  • The POWERHOUSE update is here! - 12 February 2021

    You thought we'd be dead, right? Well, not yet. ;) The last update was released last year, in December, and since then we've been silent. Not because we abandoned the game; actually, because of the very contrary -- we were focused and hard working to bring you cool stuff. Anyways, we are sorry about the silence. However, we promise that from this update and on, we're fully committed to transparency and constant dialogue with the community. Now, let's jump into what matters: the update. Shall we? v0.4.0 In short, this update took this long not only because we introduced new features and contents, but also because we refactored several things in our code base, just to allow us ship more things, faster. Notable changes A brand new, overhauled UI. Yes, we recreated the entire UI from the ground up. And not only its visuals changed, but the engine behind it -- this allows us to give you inte…

  • Patch v0.3.0 is here! - 23 December 2020

    Ho-ho-ho everyone! How are you doing? ːsteamhappyː Today is patch day, wooo! And we're proud to announce that several things just got better, ha! Let's see what's new, shall we? Notable changes Spectator mode is now a thing! Streamers and friends, now when you die, you can watch your friends (or foes?) playing, yeah! No more looking at the wall while the apocalypse is going on. On-screen objectives for the newcomers! Did you know there's a way to beat Not Dead Yet? Well, maybe it wasn't clear before - but now, just start the game and press V and you'll see a to-do list to check your progress. Now you can differentiate dead players from alive players. When you press 'tab', you can see some statistics of the game. Until v0.3.0, you didn't know who were dead without having to ask. But now there's a bright, red skull flagging just that! Loading screens & tips! Now when you startup the game…

  • Patch v0.2.1 is here! - 19 December 2020

    Hey! 👋 Today we're proud to announce we're releasing our first game patch! It's small, but it aims to address a few things we gathered from your feedback! Shall we? Highlights Added damage displayer - now, when you hit a zombie, we're displaying the applied damage Added sensitive crosshair - now, when you aim at a friend or a zombie, your crosshair changes accordingly Added mouse sensitivity settings - now you can customize your mouse sensitivity however you want Added 'Auto Reload' - now when you have no ammo, you don't have to manually reload your weapon (as long as you have enough ammo at your reserve clip) Pause game when you open to the menu (Esc) (single player only) Other changes Players who call for rescue now receive 100 NW "Expanded Glock" is now named "Glock2" We changed the visuals of the Mutant and Tango weapons to avoid confusion Now every weapon have their own shooting s…

  • What's a zombie's favorite shampoo? - 16 December 2020

    Okay, okay. We're passing by just to say that Not Dead Yet is live and available to play! Get your friends and try to scape - shall we? Before we go, a few things: Some players are reporting crashes on AMD GPUs. Our team is investigating and a patch will be released shortly. We're going to have a patch with some improvements still this week, but a big one with more significant content is scheduled for the next one, sounds good? Cheers! - Follow us on Twitter - Join us on Discord - Take a look at our Public Roadmap (The answer is on the video)

  • The pre-release trailer is now live! - 11 December 2020

    Sup, survivors! We're proud to announce that our second trailer, the pre-release one, is now live on Steam and YouTube! Check it out below. Follow us on Twitter Join us on Discord Follow the project status on our Public Roadmap

  • We are ready to release! - 10 December 2020

    Hello, people! Just passing by to announce that we're ready to release! ⭐ Although we still don't have the exact release date, we can anticipate it'll occur in the next few days -- so stay tuned! Follow us on Twitter Join us on Discord Follow the project status on our Public Roadmap

  • A note about PARADISE - 7 December 2020

    Dear community, In this same announcement, both a good and a bad news. Respectively, Not Dead Yet (formerly known as PARADISE) is close to its public release; on the other hand, not the way you were expecting. For those who don't know, we, from Vincae Entretenimento, are a small Brazilian studio that has been working on this game known to you as PARADISE since 2018. The premise published here on Steam as soon as we started the development of the game was simple: a base building, resource management game based on a fantasy, cyberpunk-y world. Turns out that during the development and testing phase of PARADISE, we ended up taking some decisions that (completely) changed its initial idea. Unfortunately, we didn't communicate promptly, thus the game we're going to release in the upcoming weeks is different from the one initially proposed. And for that, we ask you to accept our humble apolog…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1060160
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$8.99
Free to playNo
Discount0%
Original price USD$8.99
Current price USD$8.99
Release dateDec 15, 2020
DeveloperVincae Entretenimento
PublisherVincae Entretenimento
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent66%
Positive reviews29
Negative reviews15
Total reviews44
Steam recommendationsNot available
Achievements18
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1060160/

Short description

Not Deat Yet is a 1-4 player co-op, fast-paced, rogue-lite FPS, with elements of deck-building and strategy that will test your skills in creating your own build while having to manage your resources and survive restless waves of zombies.

About this game

Not Deat Yet is a 1-4 player co-op, fast-paced, rogue-lite FPS, with elements of deck-building and strategy that will test your skills in creating your own build while having to manage your resources and survive restless waves of zombies. After some yet unknown global events, Earth has become hostile and packed with not-so-dead "people" - and you're amongst the survivors who try to escape to a better place. Is there a better place? Fast-paced, non-stop zombie carnage. One of our goals is that you won't ever have a second to yawn. Enemies are always lurking around and bring different challenges. RPG Elements. Crafting, scrapping, repairing, perks, and a little dose of RNG - yep, all included! Every match is unique. New experiences at each new game. Designed with deck-building gameplay in mind, you'll be able to experiment with different roles, perks, and weapons - all that resulting in surprisingly fun and distinct playstyles. Every enemy is unique. If you want to succeed, only a weapon is not enough - you gotta learn and master your foes because each and every enemy is distinct from the other. Lots of weapons. Pistols, shotguns, rifles, SMGs - play with your favorite weapon type! Difficult yet rewarding gameplay. Every time you succeed, you really feel like so. 4 players Online Cooperative. Want to play with friends? We've got you covered. Steam Achievements. Who doesn't like a good achievement, right? We have plenty - and are always adding more. Not Dead Yet is in early development. Meaning placeholder content, occasional bugs, not-perfect performance, unbalanced gameplay. Just buy it if you don't mind having to deal with these things. Also, you're welcome and encouraged on helping us shaping the future of the game!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Drogas lícitas
crl0Not available
steam germany16Drastische Gewalt Alkohol / Tabak
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $8.99
  • Highest observed: $8.99

Not Dead Yet's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.99, the highest is $8.99, and the first visible tracked price is $8.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Not Dead Yet's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.99. The latest run records $8.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.99
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Not Dead Yet at $8.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.99$8.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.99$8.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$8.99$8.99No discountSteam Store

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Indie

GameLatest observed playersTracked peakReviewsDeveloper
Valheim195,01424 September 2026 - 19:28:54 UTC498,478533,888Iron Gate AB
Bongo Cat180,55724 September 2026 - 17:25:30 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Rust79,80824 September 2026 - 21:35:39 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero68,39024 September 2026 - 19:04:18 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine54,81824 September 2026 - 20:03:31 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid47,73824 September 2026 - 21:18:02 UTC122,811467,999The Indie Stone
Slay the Spire 247,55724 September 2026 - 20:01:22 UTC574,638199,438Mega Crit
Palworld45,72624 September 2026 - 20:37:47 UTC2,101,535451,088Pocketpair
Geometry Dash37,81024 September 2026 - 21:35:10 UTC108,707590,977RobTop Games
Euro Truck Simulator 237,04724 September 2026 - 19:25:05 UTC73,289940,058SCS Software
Stardew Valley33,64324 September 2026 - 21:27:14 UTC236,6141,016,067ConcernedApe

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