- Summer Update #2 is here! - 3 July 2021
Hey guys! It's Gui here once again to bring you another update - this time it's Summer Update #2, a.k.a. v0.14.0! The Grenade Launcher has arrived! We said last week that our weapon rework would allow us to create more unique weapons faster, and this is the first one we bring you! You can blow up groups of zombies with no effort with this bad boy, just may not be that great against Mefisto (at least at the time being.). https://i.imgur.com/ZXzBgfV.gif 'Poisonpace' just joined the family! You already know Slowpace - that nasty snowball thrower -, but now say hello to Poisonpace! Mechanically speaking, the two are the same thing: they throw a projectile and leave a trail behind them. But Poisonpace, instead of causing slow, its riot spins around Poison! Yeah, Antidotes are about to shine! https://i.imgur.com/Jo626h2.gif Behold the Stun Grenade & the Stun mechanic! Are zombies threatening…
- Summer Update #1 is here! - 25 June 2021
Summer sweet summer! Oh, hey! How are you? :) Here we are, for another patch! And this time, a tasty one my friends! Shall we? The Sun has risen Summertime has hit Not Dead Yet as well, and for a limited period of time, we are replacing that dark, obscure and thrilling map with a shiny new one -- sunshine is here! Look at it, so lovely... But for real - nothing has changed mechanically speaking. It's just a new, temporary skin. All the scraps are in the same place, there are no new obstacles, etc - we just thought you'd enjoy a new horizon to look at. Say hello to Ana and Ney These two nifty, Brazilian skins just joined the family permanently, so... say "olá"! :-D Weapons 2.0 This was a tough one, people. Our old weapons system was the very first system we built and it was more like a game jam solution rather than a proper, scalable thing. It was time to say goodbye. After more than 3 w…
- Patch v0.12.0 is here! - 4 June 2021
Haaaaaaaappy Friday folks of mine! Today I'm really excited to announce v0.12.0 because it brings LOTS of goodies for us! Let's jump into action, shall we? Introducing the Hostility System Some people think Not Dead Yet is too easy; others think it's too hard. Balancing a game isn't an easy task, indeed, and that's why we are proud to announce the Hostility System. Now, by beating the game, you unlock the Hostility Level 1 (Rookie). It adds one difficulty modifier to the game that will make things a little bit more complicated. Once you beat the game at this given Hostility Level, it'll unlock the next one, which will also add another difficulty modifier. But watch out: the modifiers stack. That said, if you are at Hostility 5, you're going to receive its own difficulty modifier plus all the previous ones. It's worth mentioning this is an opt-in/opt-out functionality - you can simply ig…
- Patch v0.11.0 is here! - 28 May 2021
Hello friends, how are you today? Hope y'all are doing great! I'm excited to announce the arrival of v0.11.0, which brings several changes to the game - that we hope you'll find as fun as we did. Shall we jump into the good stuff? Notable changes Added Grenades! Hell yeah, boy. This is a functionality we were expecting to implement since day one, and it finally arrived - yay! A Mysterious Folk is among us. All we know about this chap is that he sells stuff. Pretty much, all that sweaty Cash you make has a whole new meaning now. I don't want to spoil further so go ahead and discover him by yourself. ;) (Re)introduced some weapons to the game. In order to let people play with the guns they like, we reintroduced some of the old weapons to the game in a brand new fashion. Now, you have more options without losing swag. You now can craft weapons at the Workbench. You read it right: the Workb…
- Patch v0.10.0 is here! - 19 May 2021
Hey folks! Here for another Patch Notes, now related to v0.10.0, which is our eleventh update since our release back in December. Shall we see what we brought to you? Notable changes Introducing the Sprinting mechanic. Now, by pressing 'Shift', your character runs faster. Not without a cost: we also introduced an attribute called Stamina that you have to manage in order to run faster. A 'Skins' system. Now when you are in the Lobby, you can change your skin by interacting with the Wardrobe. This is only the first step towards character customisation. General changes Added some variation to the walk animations of some zombies Added 1 extra Ammo Boxes to the Mefisto Pit map Increased cost to repair both Workbench and Research Table (from 25 to 200) Added perk 'Masochist Boomerang' (Gain 100% Weapon Damage. You take 1 Damage every time you hit an enemy) Added perk 'Sneakers' (Gain 10 Stami…
- Patch v0.9.1 is now live! - 8 May 2021
Hey there! Today we are introducing a small patch focused on Quality of Life changes. General Changes Reworked the way wave rewards work. We've boosted the rewards between waves and now you have the freedom to choose from 3 different options! Now everyone receives 25 Health when they go to the Mefisto Pit; The Damage feedback when you shoot someone is being displayed at your crosshair instead of the target's head; Added Camera Shake for specific damage types Mefisto applies; Added animation while the player is scrapping, both first and third-person; Added feedbacks for when the character is running low on health; Added better feedback for when players are poisoned; Added animation and sound effects for when the player interacts with the Rewards Box; Added animation and sound effects for when the player interacts with the Weapon Shop; Added animations to the Car when it is repaired; Adde…
- Mefisto Patch is here! - 23 April 2021
Hey folks! First of all, thank you for your patience. Yes, v0.9.0 took way more time than we expected but we are confident it'll be worth it in the long haul. Long story short, we refactored several bits of our codebase and introduced lots of systems we'll be using from this patch and beyond, such as support for multiple maps, single and multiplayer map traveling, a better foundation to create game mechanics, and much more. Anyways, let's get into the good stuff. Introducing Mefisto Patch (v0.9.0) Notable changes Say hello to our first boss, Mefisto! Once you escaped from the first map, you'll have to face Mefisto and its unique mechanics in order to beat the game. Here you go some screenshots of it and its level. Just to give you a taste. :P We added a Lobby Map. Now, by default, you always start at the Lobby (or the Bunker, you call). Currently, there's not much to do in there besides…
- No update Friday :-( - 19 March 2021
Hi! This week we took a rough decision: no updates. But allow me to give you a quick explanation, yes? Our schedule was to release v0.9.0 this week as usual, but one of the features it'd introduce required a refactor we were not expecting. Technically speaking, we could postpone the refactor - we could workaround to make the feature work - but that wouldn't be wise, specially because another feature expected to debut on v0.10.0 would also require this same refactor. That said, after serious internal discussions, we decided to postpone v0.9.0 to give us the opportunity to make the refactor right and prevent time bombs in our code. We are sorry about this. I know that this might not be a big deal for some in our community, but I really don't want our game to look like 'yet another dead Early Access game' because we are working hard and with the heart here.
- Introducing the Class System with Patch v0.8.0! - 13 March 2021
Hello everyone! Welcome to our weekly ritual - a brand new Not Dead Yet's patch! Yay! Shall we? Notable changes Introducing the Role System! Our goal with Not Dead Yet is to provide a fresh experience at every run. While a bit bare bones at the moment, we expect roles to give you unique experiences every time you start a new game. To give you a brief overview of our goal with this system is that each role (or class, as you wish) has one unique Perk to it (or its 'Signature Perk'). The main goal with roles is to segment play styles, meaning the game spins around the way you like to play it. Also, besides the Signature Perk, at the moment, the Perks available at the Research Table now depend on the role you are playing with. To greet you with this new system, we're introducing two simple starting roles: the Scav and the Hunter; respectively, one specialized on scrapping and crafting; the…
- Patch v0.7.0 'Slowpace' is here! - 5 March 2021
Another week, another patch. Geez, time flies huh? Hope y'all are doing great! Alright, in our totally non biased humble opinion, this week's patch is shining! It brings lots of good stuff, including a new zombie that changes everything Not Dead Yet you know so far and much more. Shall we, ladies and gentlemen? Notable changes Our favorite ones, heheh... The 'Slowpace' Zombie is among us! Things are about to get colder, folks. Yeah, family is growing. Also, Slowpace is our first ranged zombie ever -- and we advice you to watch your back. ;) A brand new mechanic: 'Slow'. We know it's already familiar to you, but not to Not Dead Yet... until today. Currently exclusive to the Slowpace zombie, we intend to expand it much, much more. You know, your better tool on Not Dead Yet is being able to move - and move quickly - what if things get slower? Yeah, you bet. 'High Performance' graphical set…
- Patch v0.6.0 is here! - 26 February 2021
Howdy fellow survivors! How are you this Friday? Today we're proud to announce the arrival of Patch v0.6.0! Shall we jump into the good stuff? Notable changes Added the Infection Wave! This is the very first special wave we're introducing to Not Dead Yet. Pretty much, at the beginning of this wave, you're going to be infected. The infection inflicts damage straight to your Health, bypassing Armor, and you reduce it by killing zombies - with a twist: this wave consists only of Hazmat Zombies, so watch out! Added Special Rewards! When you finish any Special Wave (starting with the Infection Wave), you're going to receive a special reward that can be several things - from Cash, to Perks or even weapons. Do a good job, and be compensated properly! A huge network performance boost on Multiplayer Matches. Although this might seem small enough for the "Notable Changes" category, the improvemen…
- Patch v0.5.0 is here! - 19 February 2021
Hey hey, how are you survivors? We're proud to announce the patch v0.5.0 is now available to everyone and that it is the first step towards the replayable state we want Not Dead Yet to have. Shall we jump into the good stuff? Notable Changes We overhauled how the Research Table works. Now, instead of purchasing Perks with Cash, you purchase them with a brand new item: the Research Token. You can get these tokens either by purchasing them for Scraps in the Research Table itself, or at the end of every successful wave. We introduced lots of new Perks to help you succeed (or fail?). I won't get into the nitty gritties here - just go ahead and see for yourself in the game. Introduced 3 new achievements. General Changes Adjusted the attributes of several weapons. Adjusted the costs of things at the Workbench. Added an interaction feedback to the 'Call Wave' button. Added some time between th…
- The POWERHOUSE update is here! - 12 February 2021
You thought we'd be dead, right? Well, not yet. ;) The last update was released last year, in December, and since then we've been silent. Not because we abandoned the game; actually, because of the very contrary -- we were focused and hard working to bring you cool stuff. Anyways, we are sorry about the silence. However, we promise that from this update and on, we're fully committed to transparency and constant dialogue with the community. Now, let's jump into what matters: the update. Shall we? v0.4.0 In short, this update took this long not only because we introduced new features and contents, but also because we refactored several things in our code base, just to allow us ship more things, faster. Notable changes A brand new, overhauled UI. Yes, we recreated the entire UI from the ground up. And not only its visuals changed, but the engine behind it -- this allows us to give you inte…
- Patch v0.3.0 is here! - 23 December 2020
Ho-ho-ho everyone! How are you doing? ːsteamhappyː Today is patch day, wooo! And we're proud to announce that several things just got better, ha! Let's see what's new, shall we? Notable changes Spectator mode is now a thing! Streamers and friends, now when you die, you can watch your friends (or foes?) playing, yeah! No more looking at the wall while the apocalypse is going on. On-screen objectives for the newcomers! Did you know there's a way to beat Not Dead Yet? Well, maybe it wasn't clear before - but now, just start the game and press V and you'll see a to-do list to check your progress. Now you can differentiate dead players from alive players. When you press 'tab', you can see some statistics of the game. Until v0.3.0, you didn't know who were dead without having to ask. But now there's a bright, red skull flagging just that! Loading screens & tips! Now when you startup the game…
- Patch v0.2.1 is here! - 19 December 2020
Hey! 👋 Today we're proud to announce we're releasing our first game patch! It's small, but it aims to address a few things we gathered from your feedback! Shall we? Highlights Added damage displayer - now, when you hit a zombie, we're displaying the applied damage Added sensitive crosshair - now, when you aim at a friend or a zombie, your crosshair changes accordingly Added mouse sensitivity settings - now you can customize your mouse sensitivity however you want Added 'Auto Reload' - now when you have no ammo, you don't have to manually reload your weapon (as long as you have enough ammo at your reserve clip) Pause game when you open to the menu (Esc) (single player only) Other changes Players who call for rescue now receive 100 NW "Expanded Glock" is now named "Glock2" We changed the visuals of the Mutant and Tango weapons to avoid confusion Now every weapon have their own shooting s…
- What's a zombie's favorite shampoo? - 16 December 2020
Okay, okay. We're passing by just to say that Not Dead Yet is live and available to play! Get your friends and try to scape - shall we? Before we go, a few things: Some players are reporting crashes on AMD GPUs. Our team is investigating and a patch will be released shortly. We're going to have a patch with some improvements still this week, but a big one with more significant content is scheduled for the next one, sounds good? Cheers! - Follow us on Twitter - Join us on Discord - Take a look at our Public Roadmap (The answer is on the video)
- The pre-release trailer is now live! - 11 December 2020
Sup, survivors! We're proud to announce that our second trailer, the pre-release one, is now live on Steam and YouTube! Check it out below. Follow us on Twitter Join us on Discord Follow the project status on our Public Roadmap
- We are ready to release! - 10 December 2020
Hello, people! Just passing by to announce that we're ready to release! ⭐ Although we still don't have the exact release date, we can anticipate it'll occur in the next few days -- so stay tuned! Follow us on Twitter Join us on Discord Follow the project status on our Public Roadmap
- A note about PARADISE - 7 December 2020
Dear community, In this same announcement, both a good and a bad news. Respectively, Not Dead Yet (formerly known as PARADISE) is close to its public release; on the other hand, not the way you were expecting. For those who don't know, we, from Vincae Entretenimento, are a small Brazilian studio that has been working on this game known to you as PARADISE since 2018. The premise published here on Steam as soon as we started the development of the game was simple: a base building, resource management game based on a fantasy, cyberpunk-y world. Turns out that during the development and testing phase of PARADISE, we ended up taking some decisions that (completely) changed its initial idea. Unfortunately, we didn't communicate promptly, thus the game we're going to release in the upcoming weeks is different from the one initially proposed. And for that, we ask you to accept our humble apolog…