- Keylocker | Turn Based Cyberpunk Action + UNSIGHTED Bundle Now Available! - 26 June 2026
From defying the system that outlawed music in Keylocker to racing against time in UNSIGHTED, this bundle is a tribute to stylish worlds jam-packed with action.Save an additional 10% OFF on both titles!
- Cloud Save support added for Steam Deck and all Steam platforms! - 1 March 2024
Good news! UNSIGHTED now has Steam Cloud saves! That means everyone should be able to not only switch between devices while using the same save data but also have their saves backed up to the cloud in case you otherwise lose them! We are sorry this took this long to implement, in our preliminary tests this was causing some data loss to certain users and we didn't want to risk our players losing their saved games. If you have multiple devices in which you play the game, as a precaution, before opening the game again in any of your devices, we recommend that you back up your save data, which is located at "%USERPROFILE%\AppData\LocalLow\Studio Pixel Punk\UNSIGHTED\GlobalGameData.dat". Steam cloud will default to the most recent save and can overwrite the oldest one between the devices. We hope you enjoy this new funcionality! And thanks everyone for your continued support of UNSIGHTED!
- Update Notes for patch 1.1.4 - 8 January 2022
-Small changes to loadout input in the D-Pad: Now the loadout will cycle towards the direction you press: Pressing Up/Right will cycle in this direction: A>B>C>A.. Pressing Down/Left will cycle in this direction: C>B>A>C.. This way you're always one press away from any loadout when using the D-Pad. -Minor bug fixes
- Update notes for patch 1.1.3 - 4 January 2022
Small changes to physics system: -Solved the bug that caused players to be stuck inside certain platforms and had to reset the game -Solve a rare (but annoying) problem that sometimes caused the player to barely land on a platform with the tip of the toe, see the character landing animation, just to slide right after it, fall, and had to try again. Now we've implemented a sort-of "Reverse Coyote Time" (google Coyote Time in games if you don't know what it is). When the game detects that you just landed on the tip of a platform and might slip and fall, you're nudge a little bit forward, preventing the character from slipping, and succesfully making the jump.
- Update Notes for patch 1.1.2 - 2 January 2022
Small additions: -Added an option to change loadouts by the click of the Left Stick (useful for players who uses the D-Pad for movement and don't want to trade off the map button for loadouts) -Added an internal flag for loadings, to help speedrunners using third party softwares to track down loading times
- Version 1.1 released! - 1 January 2022
As a new-year gift, here is UNSIGHTED 1.1! we've implemented many features players have been suggesting since the game's launch: -Weapon loadouts: You can now create 3 different weapon loadouts and switch between them real-time or in the pause menu. Only loadouts that have been filled with weapons can be swapped to. Check the controls menu for configurations. -6 Save slots for each game mode (Main Story, Dungeon Raid, Boss Rush) -Different colors for player 2: Now it's easier to differentiate between players in co-op -Turn Iris attack on/off (after this feature becomes available in the game) -Turn low-health FX on/off -Turn controller vibration on/off -Turn camera shake on/off -Many minor bugs/softlocks fixed
- Update Notes for patch 1.0.7.4 - 27 December 2021
Solved some rare/hard to reproduce bugs that could cause softlocks or strangeness: -Solved a bug that could lead two chest to be unobtainable if the player left the room in the instant they killed the Dark Creatures that protected them -Solved a bug in co-op that caused the player to lose a key and not open the key door, if one player tries to open the key door while the other player is transitioning screens. -Fixed a bug that could cause wrong cutscenes to play out in the ending on subsequent playthroughs Also: We're planning a big update with more QoL features that players have been requesting, stay tuned!
- The constantly ticking death clock in anime metroidvania Unsighted may be stressful, but I learned to love it - 28 October 2021
Time limits are stressful, and when you're playing a game to unwind at the end of the day they can seem out of place. I have enough deadlines in my life already, Videogame, what do you think you're doing adding to the pile? When I saw that Unsighted had an option to turn time limits off in its accessibility options, I was tempted to tick it. But I didn't, and they turned out to be one of the most memorable things about this wonderful game... Read more.
- Update Notes for patch 1.0.7.3 - 26 October 2021
-Traveling Merchant and Cleo will now update their "Location" whenever you talk to them, showing in the "Contacts" screen where you last saw them. -Fixed a bug that could cause bullets to spawn in wrong places when shooting with a weapon
- Update Notes for patch 1.0.7.2 - 26 October 2021
-Dogs needs won't deplete during the Parry Challange/Parry tutorial -Prevent player from holding objects while going up or down elevators, this could cause some visual issues -Fixed interactions of certain weapons while hooked with the hookshot on a wall
- Update Notes for patch 1.0.7.1 - 23 October 2021
-When starting new game plus or new game extra on top of an already beaten save file, the game will not overwrite it anymore, and instead, start the NG+/Extra in an available empty save slot. If there's no empty slots anymore, the user will be warned if they want to overwrite the previous file. -Fixed some minor level design problems in certain scenes.
- Update Notes for patch 1.0.7 - 19 October 2021
-Fixed some minor bugs related to using HAILEE in multiplayer -Fixed hookshot interactions with certain bosses
- Update Notes for patch 1.0.6.9 - 18 October 2021
-More hints to puzzles in the Factory, to better explain the mechanics -Garden Statue Terminal activates automatically after defeating the boss -Fixed some issues with the HAILEE robot (using terminals, character height, etc) -Fixed Dark Monsters falling into holes -Fixed easy out of bounds in certain screen transitions
- Update Notes for patch 1.0.6.8 - 15 October 2021
-Fixed out of bounds in some scenes -Fixed semi-softlock if you didn't opened up the path to the minecart in the Construction Site 01 -Fixed Missable chests that would disappear at the end game -Fixed physics when throwing certain objects on holes
- Update Notes for patch 1.0.6.7 - 12 October 2021
Minor fixes: -Solved the softlock during the ending sequence -Solved many easy out of bounds in the level design
- Update Notes for patch 1.0.6.6 - 10 October 2021
Quick fix from the previous patch: -Fixed a bug that caused the newly added Garden North chest to be innaccessible.
- Update Notes for patch 1.0.6.5 - 10 October 2021
Small fixes: -Added a new Meteor Dust chest in the "Garden North" area -Fixed out of bounds in the Museum -Fixed a bug when Alma died inside HAILEE -Many other minor fixes and small level design changes
- Update Notes for patch 1.0.6.3 - 8 October 2021
Bug fixes and some level design changes in the Aquarium so it's a bit less convoluted: -Changed the design of the final ice-block sliding puzzle in the Aquarium -Added hints about re-entering the screen to make destructable blocks re-appear. -Solved a bug in Dungeon Raid that caused the character to be teleported to other screens and lose input. -Solved a bug that caused Elisa to not interact with the player on her Lab.
- Update Notes for patch 1.0.6.2 - 7 October 2021
Small minor fixes and an extra addition to the ending: -New ending cards depending on how you beat the game. -Removed more dialogues with Iris that could trigger even if she was UNSIGHTED -Show directions on the map for the next shard after beating a boss, even if the player does not have Iris
- Update Notes for patch 1.0.6.1 - 6 October 2021
Small fixes here and there: -Added back the chest with stamina cog in the final area. -Fixed the "alma infinite roll" bug -Fixed a bug that caused the Caves map to show you crafting tables from the Sewers