- Titan Backstory - 23 December 2022
In this video we reveal Titan as imagined by the Aether. This will be a area available to explore in CommunityUs. Titan is a moon around Saturn. It is one of the few places in our solar system that has an atmosphere. Futurist often discuss Titan's virtues. Colonizing Titan would look very different from say colonizing Mars or the Moon. The extreme cold and low gravity are assets. Titan is filled with methane and would be a good place for Helium-3 (He3) mining. Experience Titan represents our second attempt to use machine learning to "predict" (with low probability) the future. We are only half joking. All story, art and voices are generated via machine learning dubbed "#AetherUs" and released as Creative Commons. This is part of a larger work which we'll be revealing over the course of the following year. The idea is to make entertaining educated guesses about the future with low probab…
- Out first successful Aether pull - 13 September 2022
RELEASE ETA: A playable release is getting closer! Until then some pictures. Sharing some information about the first plants found in the Aether of the TRAPPIST-1 star system. (More on what the Aether is later.) On this first data dump it appears that at least one of the planets features breathable atmosphere! Unless the Aether math just assumes humans have undergone some sort of gene therapy. We will keep sharing things as they come in. Let us know how you perceive the data. Here are some pics. (Playable soonish.) Human found in one still image. No mask! NOTE: Behind the tree the human is looking towards we can see a sort of classification of a creature of some kind. Any guesses what it is? Also note the man doesn't seem too put off by it. Special thanks to publisher Brian Blinks for the below renders and suggested names. The one above is dubbed the Caper Berry Tree. pull: 1acdb304-33a…
- 12.1.21 - 1 December 2021
Part of the Make One series. This is post one. Last year we promised you content updates. That begins today. Yellowdale is a lively town near the Angshire cultural center with a mixed population. Surrounding areas are; Blademer, Kambert, Fennac & Lansman. (To name a few...) The story begins with a likeable hero who somehow ended up in Yellowdale and is now trapped for one reason or another. In the past the town was very progressive - even boasting metaverse status but, for some reason their federated identity was rejected recently and much of the town has reverted to doing things the old way. (Polygonal) CommunityUs is a space opera-fantasy with epic elements on the timescale. The introductory story is meant to be widely appealing and comical. Paying homage to many cultures and genres in a lighthearted way. As the game progresses, the story will become more important and you will have t…
- 2021 - 11 February 2020
Up until now there have been a lot of posts about features. We want to move away from doing those as updates and instead talk about the story. The updates may not be great...i.e. https://steamcommunity.com/sharedfiles/filedetails/?id=1994573731 But we want to get ideas down, encourage others who have shown interest they too can put their ideas down no matter the quality and move the bar forward. 2021 you say What? Yup, I just get tired of putting a date out there, spending time trying to hit said date so yeah lets just do something crazy far out that we can come in early on. Between now and then We want to dazzle anyone following along with ideas. Platforms We will remain Linux first. This is a strategic choice - we do test on all platforms. Okay, can I stop reading now? Sure...the best is yet to come.
- Jan. 2020 - 4 January 2020
This January we take advantage of the winter months to do some inward growth. This includes unplugging for a bit - a electronic detox inspired by the Amazon Prime show The Feed and a tiny bit of soul searching for the game. This is not to say we haven't done above many - many - many times before. Each time it gets better though. In the past we realize a few things: A FEW THINGS: CommunityUs is about - well people of course. So it starts with the individuals journey. Second it is about family. This can be close friends too. To start a sort of game revolution, we need to think first about family and people of course. Then third is kinda a toss up between; adventure and story - leading to form content, that then forms the community. We think of this as the narrative, the convo both inside the game and out. It is mostly this third part we are working on and perhaps the truth is we can't kno…
- November - 3 November 2019
In Oct. we talked a lot about The Lacuna Expanse (TLE) addition. We are waiting on some feedback from JT before we say more so stay tuned. November and even Dec. forecast is... snow! In house we are working on a mac build so our audio master can see his work in game. This is just an in house build, but we may make it available on share storage if a mac user wants. Windows users also might expect something like this - a side download for testing someday 2020. For Linux: The plan is to do a mini Christmas story, likely featuring a hymn and begin character development and story telling with the community platform. I feel a sense we need to plainly show what we are as a game soon. This is a pressing feeling so expect it to be done with high focus and prioriety. For this Christmas demo we want to feature a best of playable mini game that gives a taste of where we are going and what to expect…
- October - 31 October 2019
Quick catch up from Sep. We did get workshops working well. It loads fast, and we are able to offer content encryption for artists that require their work to be protected that way. Example: https://steamcommunity.com/sharedfiles/filedetails/?id=1759257087 Note the tree trunks are not visible this was left on purpose - the thought was to add a particle fx to the trunk to begin forming some treatment / look feel of the world. At present this work is not on the table. Not because we didn't like it, but because it wasn't getting us to playable build worth downloading. Oct. part update. Regarding playable build we began working with a great server framework with GPL license. We have reached out to the original creators of the Perl based implementation and were able to get permission to plow ahead with some of their IP (intellectual property.) More info on The Lacuna Expanse available next mo…
- September - 2 September 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34888575%2F44bb425bb9a1f5bac08ff30f131a60f0b420d6b3.png I thought that 12:00 am on the nose timing was rather fun to share for when the build that is now live was uploaded. What to expect between now and Oct. 31. (my next two part announcement) - Some holiday theme workshop stuff. - Release a mix of best playable gameplay even if whole story isn't there yet. - Release time game play, so those that like to follow a game from the beginning can start gaining rewards even if the whole game isn't there yet. (nor will be for some time) - Open source code even if only Unity Companion License code based play. - Workshop tools. - VR play. Lastly, create the start of the "central gameplay" that begins to lay the concept of what CommunityUs is. Simply a bunch of us being able to do stuff in an open world - where adventure, treasure a…
- August - 31 August 2019
Every few months, the dev team can be seen stretching their backs on a grassy enclave that flows like a outstretched tongue intersecting the old bear cave where this team seems to dwell. During this rare time, the devs are more human than bear and it is safe to talk to them. Lets lean in and see what they are saying... "Updates? Did you say an update is coming?" Updates below, coming soon mentioned here. (alpha state subject to change) - Universe (think IPFS) player data with P2P (peer to peer - not pay to play - *yuk) using Steam networking. So the global player base can interact with mini worlds... https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34888575%2F00e926f3cc00f8d8aeac32aa2e2aecd4cfbd87f8.png ...hosted by you some persistent some not doesn't matter because all the while you global data is progressing - so no matter what you do, your playing and gaining points…
- July - 1 July 2019
8/15/19 mid month update (not a regular thing) @all Brief update. The uploading of builds was getting too tedious and error prone so we have opted to use a launcher/patcher like other AAA games. We have a good enough test on windows done - the issue has been porting to GNU/Linux and FreeBSD. After exploring a lot of options we really felt it best to stick with mono/c# and winforms if we could. Then to solve launching (the launcher - saying here because it is funny to say laucher 2x and I am tired :-)) as a self contained app on steam we just solved tonight with winforms simple test also working. I thought about sharing a screen shot but its really just a blank Linux window. So it would be worthless to the eyes. But it is created by true System.Windows.Forms lib from mono and no wine nonsense, true ./App Linux. So anyways, now that this mystery is solved it is just the matter or porting…
- June - 30 June 2019
On May 1st we launched with 10 keys. Our mission to unify Steam gaming on linux. 10 brave souls took the plunge with us. Thanks to this small op we gained just enough info to begin shaping how best to proceed for the next build. Few things I learned... SteamVR Home/Hammer: We were able to do SteamVR on linux. Made notes too. SteamVR Home on linux works, but not the build tools. Old Hammer works on linux with wine/proto (running the game as windows using .exe instead of linux executable,) Source 2 hammer doesn't. SteamOS: Using SteamOS as a dev environment is not the intent of SteamOS but doable in many ways. Steam: (how it works) If we want to grow our user base, we simply need to continue generating new content. Licenses: We also learned a lot about source code licensing. Where GPL makes sense and where it becomes a problem (can't use gpl on steam because it can't be linked to closed s…
- Download Game: Steam Key - 2 May 2019
We have a fresh set of keys to enable immediate access. Join group chat and get your key anytime. https://steamcommunity.com/sharedfiles/filedetails/?id=1730003517 Glorious Full Size Pic
- May 1st: mayday for VR + fallback support? - 1 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34888575%2Fc8b52cf69d4b3058380a1b25f4bcf430b0c79983.pngWe love VR, we can't wait to try the new index and headset. As we begin our journey as a Valve Partner and Creator we believe supporting these fun things on linux as our first platform is a must. But what about those that don't have VR figured out yet on linux? "Good point let us start with that." Later today we will post a simple preview build with a beta access password: "index" It's called "fallback support." Excited to begin the convo. -C May 2nd https://steamcommunity.com/app/1062330/discussions/3/1651043320649893615/ May 1st guide started, in draft state about how to opt in on linux to the tiny demo to test the pipes. https://steamcommunity.com/sharedfiles/filedetails/?id=1729185744
- What do you want first? - 22 April 2019
We see a few faces in members area that are new. This annoucement is for you to have an easy place to drop us your biggest wants for a new steam game. We need data. We have a few more days to finish up our first early access slice of the CommunityUs App(LE) Pie and as stated in our first annoucement: True to the name - mayday mayday meaning help! emergency!, with our 1st debut we wanted to find the biggest thing the steam community on a whole could use help with and do that. So here is what we plan to answer for this months mayday call to arms: Provide a rock solid experience of how to use source sdk on linux and then add vr to it. Ref: https://steamcommunity.com/games/1062330/announcements/detail/1643160751044460359 To get into specifics, we are really working hard on all things linux. We have followed Valve's work with linux for a while now. We have also followed Steam games on linux.…
- MayDay Marketing Mayhem - 19 April 2019
WHAT IS TIME? Get ready to experience the lack of chaos as your world grows as your skills grow. Conquer quests, explore ancient texts, build useful things and benefit those around you to unlock a few hidden gems along the way. See you inside!
- Mayday Launch - 18 April 2019
Steam accepts our store page in time for May 1st release. The launch date was internally important too us, as we feel a sense of urgency and real need for some of the goods we have cooking! We look forward to many more annoucements, but for now we did want to set a clear expectation of what we have planned for May 1st. True to the name - mayday mayday meaning help! emergency!, with our 1st debut we wanted to find the biggest thing the steam community on a whole could use help with and do that. So here is what we plan to answer for this months mayday call to arms: Provide a rock solid experience of how to use source sdk on linux and then add vr to it. Soon after that we will bore you with a Unity release of much of what you have probably already seen so we can have comparable offerings to other studios but we wanted to focus around supporting tools that are native linux and to steam and…