Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1063700 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Jan 12, 2027 |
| Developer | Studio Spacefarer |
| Publisher | Studio Spacefarer |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | 0 |
| SteamSpy owner estimate maximum | 20,000 |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A bite-sized, 2D top-down exploration adventure in an interconnected world. Fall into a lonely seaside cove, find a magic leaf beneath a shriveled lotus tree, summon sacred fire, and learn to jump, swim, and dash your way toward the chapel. No map or quest markers here; the way through is up to you.
About this game
You fall into the Third Nightmare with nothing. Beneath a shriveled lotus tree there is a leaf, which teaches you to jump. Around you spreads a cove with a wrecked ship, a handful of frightened villagers, and a chapel you can see but not yet reach. That's your way out... you hope. ProtoDungeon: Episode III is a standalone entry in the prequel miniseries for The Waking Cloak - you don't have to play any of the other episodes to try this one! It's a few hours long - finishable in an evening, but with lots to discover. The Cove and its Residents A small, interconnected world you can see through in an evening - with no map, no waypoints, and no objective log. A few souls are still here, scared and confused at what's happening to their world. Helping them won't fix everything, but that doesn't mean you shouldn't try. You'll see paths you can't take yet as you explore... try to remember those for later as the world opens up. Flip the cove between day and night, but only at the strange monument of the sun and moon. Night opens some paths, and day opens others. The tide rises and falls. Men turn to monsters and back. The Magic Leaf and the Sacred Flame Four abilities - jump, swim, dash, and light - each open up the cove for further exploration to get closer to your goal: the mysterious chapel. Take a leap of faith into the darkness and up cliffsides Swim into secret grottoes and through a ruined ship Dash across the landscape and past monsters Summon fire to light the hidden things in the darkness... just don't let the flame die, as darkness itself will try to kill you. Exploration is Key This is a game about exploration, not fighting. Almost nothing here can be killed - you'll have to work out how to get around enemies A slime with hidden spikes, a howling mud statue, something in the water with too many eyes, and more. Letter from the Dev Hey everyone, I'm a solo developer and a dad. I made this game in my spare time with love and care for the people around me - my online friends, the gamers in my family, even my kids (who barely know how to play any video games at this point lol). It's not perfect, but I'm proud of it, and I hope it's meaningful to…
Supported languages
English
