- [New Game Tease!] Racing games are SO BACK. - 1 May 2025
video Hey, I'm Kaya. You probably know me as OKSoft, which is a name I've been using since 2017 to publish games my friends and I make. I have a little youtube channel for all my trailers, devlogs, and various bits and bobs. The above linked video is a 13 minute rundown of good racing games that are out and about now, as well as a little tease of what I have cooking right now. Feel free to subscribe, and like, and all that.
- Wishlist Nebula's Descent Today! - 22 June 2023
Hi, we've been working on a new game, a micro twin-stick shooter roguelike: Nebula's Descent. You should wishlist it. It's out later this summer. https://store.steampowered.com/app/2387350/Nebulas_Descent/ https://youtu.be/Md8DcMFEgsM
- Coffin Mall OUT NOW - 26 October 2021
Hey, so I don't know if the announcement reached players of our other games, but I made a pretty cool interactive horror flick of a game, I'd say it's the most "complete package" game I've released so far. Feel free to check it out and buy it if it interests you! https://store.steampowered.com/app/1417730/Coffin_Mall/
- x86(32Bit) Support, Achievement fix, DLC clarification. - 12 August 2020
Heyo, I've thrown together a quick update, the update does the following: - DLC benefit further clarified. - Achievement numbers fixed. - x86(32bit Windows) is now the main build, increasing compatibility.
- SUPER RECOILFIGHT RELEASE - 23 May 2020
Hi, So this is it. SUPER RECOILFIGHT is out of Early Access. I've released a final update that adds better resolution scaling in the menu, does some minor improvements, and removes the bug with a map layout where players wouldn't spawn, bringing map count back up to 19. Thoughts I'd like to apologize for the game's lack of growth since its Early Access release. I was planning things: powerups, levels with obstacles and more modifiers, but it is not easy to read who has a powerup and who doesn't, new modifiers feel forced and not as game-changing as the existing 3, and the AI is incapable of avoiding lethal obstacles. I decided to leave the game as is rather than release unbalanced, uninspired, or unfun content. To do these properly would require great effort for a marginally small return in terms of game quality. I finished what 16-year-old me started as a one-week project and entertain…
- NIGHT WITCH: 588 OUT NOW - 31 January 2020
After 2 weeks of arduous delays, you can finally join the legendary female aviators that struck fear into the hearts of Nazis in this plane-stealth game. Tell your friends, tell your family. Thank you for your continued support of us. We couldn't be more grateful. Link below. https://store.steampowered.com/app/1204030/Night_Witch_588/
- Announcing our new game: Night Witch: 588 - 5 December 2019
Hello, We've now made our new game, Night Witch: 588 public. It is a plane-stealth game based on the brave women of regiment 588 that helped fight off the Nazis. Check it out, wishlist it if you like what you see. Trailer Steam
- Announcing Night Witch: 588 - 4 December 2019
We've just released the reveal trailer and steam page for our new game, Night Witch: 588. Please wishlist it if you like what you see! As always, this is a unique concept, blending story, stealth, and history. We hope you're as hyped as we are! https://store.steampowered.com/app/1204030/
- New online functionality + Future updates for SUPER RECOILFIGHT - 4 November 2019
Hello, As you know, SUPER RECOILFIGHT sadly has no online functionality. This is not subject to change. However, Steam has recently introduced the "Remote Play Together" feature, which allows you to play local multiplayer games with your friends over the internet. SUPER RECOILFIGHT is a party game meant to be enjoyed with friends and we always wished we could add online functionality, so grab some friends and give it a whirl! In terms of updates, I'm aware and fixing the glitched map and will probably add a powerup mechanic. After that, I plan to release the game from early access to focus my effort on our larger team projects. Do note, you need a pretty fast connection and there is no matchmaking of any sort. This isn't an official online mode. It still does work and it still is fun though.
- Update 1: Cranking it up to 11 - 7 June 2019
Update 1 for SRF has been published and focuses mostly on enhancing the game in miniature ways to make it a more satisfying experience. Changelog follows. - Added win sounds, clearly inspired by old arcade fighters, meant to make winning more satisfying. - Dropped fire time from 0.8 seconds to 0.7 seconds, hence making the game faster paced and AI smarter. The new shot timer should allow players to use one shot to move and the next to kill more efficiently, increasing the skill ceiling. - Increased camera shake by two thirds and cranked bloom up ever so slightly in order to add more "juice" and visual feedback to the gameplay and graphics. - Updated the "How To Play" section with info on controlling the music and scene selection. - Various small changes to seamlessly integrate the updates listed above. Expect powerups to come next update and next update to come soon™. I've just returned…
- Day 2 Patch: Exploit and Achievement Fixing + What to Expect - 22 May 2019
I've put out the first of probably many updates for SUPER RECOILFIGHT, patch notes are as follows: - Fixed an exploit where you could easily rack up wins by only spawning one pc player - Fixed an exploit where the win counter wouldn't reset when you Alt+F4 and relaunch the game - Fixed an issue that caused achievement images to be broken Expect many updates to this game with a couple big and small features and small fix/improvements for any exploits/issues the community finds. I know it is peak "famous last words", but the game must be exploit/bug free right now, at least enough to start adding features. Features planned for the very near future are win/death sounds and powerups.
- Day 1, Discord, Twitter - 21 May 2019
Hello, So, it has been about 6 hours since releasing SUPER RECOILFIGHT and I am ecstatic to see it get played, reviewed and hopefully enjoyed in the upcoming days, weeks and months. I am aware of a couple small issues with the game currently, notably that the achievement icons are not working for some reason and that you can alt+f4 from the game in order to have your score carry over when you next open it up. While not at all game-breaking or problematic really, both of these issues will be quickly patched overnight. I think it is also necessary to plug ways to reach us for any feedback, issues or comments. We have a Discord server at https://discord.gg/fZUu4Hm where you can see the progress we make on the games we develop and release and a twitter at https://twitter.com/OKSoft_Games where you can find further postings regarding our games. Thank you for playing SUPER RECOILFIGHT.