SPSTEAMPULSELIVE ANALYTICS
LOGistICAL 2: France

LOGistICAL 2: France Steam news

Sacada | Apr 29, 2019 | game

Released

0players observed ยท 25 September 2026 - 15:53:01 UTC

CasualIndieStrategyPuzzleTransportationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

LOGistICAL 2: France news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews10
  • Release dateApr 29, 2019
  • DeveloperSacada
  • PublisherSacada

Genres: Casual, Indie, Strategy

Company pages: Developer: SacadaPublisher: Sacada

Top Steam chartsTop 100 gamesGame directorySteam Store page

LOGistICAL 2: France Steam news

LOGistICAL 2: France news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • LOGistICAL 2: Update #754 - 12 May 2019

    A small build with a few important fixes and a nice tool. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34865089%2F779361a7077eac22935b582b141a2d883cedbd6c.png Added keyboard "F" to toggle better highlight of the end of roads Fixed problem with padlock over input industries showing up at the wrong time Found and fixed problem with top-left buttons disappearing and not reappearing Fixed road contract in USWA that was stopping some games loading Broke the roads in Belgium as they should be

  • LOGistICAL 2: Update #753 and High Score Data - 10 May 2019

    Town Score and the High Score Data First I would like to discuss high score data. A modification to put a "cap" on the amount of points a business could receive was introduced a while ago in L2. This process basically set a static value of the "truck tonnage" that was delivering to businesses, so you could do it with a large truck or a small truck and it didn't alter the final score for that business. I think doing businesses with the smallest trucks available that could take days to weeks was just not good for anyone's health. I know. I have done it myself (Xmas 2017). This "cap" for businesses actually introduced a problem as it also mistakenly applied to the actual towns that use consumption. This latest for a short while until I noticed and corrected with a build update one day after the release of France. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27575556%2F3%25E2%2580%25A6

  • LOGistICAL 2: Update #751 - 3 May 2019

    A few small updates to make France a better module to play. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34865089%2F2b8ea3bdce986bed6afc1d09406b0142fd572fce.png waterways display on map region of currently selected town is highlighted on map (

Patch notes and updates

S.noRelease datePatch nameGID number
112 May 2019LOGistICAL 2: Update #7542405396896219209292
210 May 2019LOGistICAL 2: Update #753 and High Score Data2405396896210477626

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