SPSTEAMPULSELIVE ANALYTICS
Pathogenesis: Overcome

Pathogenesis: Overcome Steam metadata

269th lab games softworks | Sep 4, 2023 | game

Released

0players observed · 4 October 2026 - 02:06:48 UTC

ActionRPGEarly AccessSingleplayerAction-AdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)6,810
  • Revenue (VGI)$153,000
  • Review score74% positive

Pathogenesis: Overcome metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)6,810
  • Revenue (VGI)$153,000
  • Review score74% positive
  • Total reviews151
  • Release dateSep 4, 2023
  • Developer269th lab games softworks
  • Publisher269th lab games softworks

Genres: Action, RPG, Early Access

Company pages: Developer: 269th lab games softworksPublisher: 269th lab games softworks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pathogenesis: Overcome Steam metadata

Pathogenesis: Overcome metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1067320/metadata
Steam Storehttps://store.steampowered.com/app/1067320/
Steam Communityhttps://steamcommunity.com/app/1067320
PCGamingWiki search
IGDB searchSearch IGDB for Pathogenesis: Overcome

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 112 positive, 39 negative

Price and discount

$29.99

Platforms

Windows

Categories

Single-player, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 4 September 2023

Latest Steam announcements

  • Update 0.2460 - 6 July 2026

    People! A small update 0.2460 focused on hand grenade mechanics. Improved grenade trajectory validation for AI. Enemies can now throw grenades more accurately into windows and openings instead of hitting walls. For the player: while holding Ctrl, the grenade throw arc becomes flatter, allowing more precise throws. A thrown grenade can now break window glass on impact and continue flying through. Grenade explosions can now destroy windows and other destructible objects. This should make grenade use more tactical, more believable, and much more useful in real combat situations. I am currently working on the group tactical AI for enemies. This is a larger task and will take some time, so the next update will most likely not arrive earlier than in a week. I will share more details about it a bit later. Stay tuned.

  • Hotfix 0.2451 - 25 June 2026

    People! A small hotfix with several important fixes: Fixed a crash when using food and drinks directly from vehicle storage. Fixed an issue where assigned grenades could be reset from grenade slots after loading a save. Fixed a crash when interacting with attachments on picked-up weapons. Improved the logic of procedural weapon spawning and fixed related generation errors. Optimized gunshot and explosion effects that could cause sharp FPS drops. Fixed and rebalanced video and graphics settings. Fixed the Saiga-12 magazine capacity. It now correctly holds 10 shells. Important: the save system has been updated. Old saves are no longer compatible with this version, so you will need to start a new game. Thank you for your patience and for helping us track down these issues.

  • Update 0.2441 - 19 June 2026

    After finishing the core gameplay mechanics, I started working on expanding the AI and preparing the game for the addition of story content and quests. However, during this process, I found one feature that made more sense to add right now: hand grenades.This is not just a new item type, but a full gameplay system. It includes the grenades themselves, player usage mechanics, new NPC combat abilities, AI reactions to danger zones, and the ability for enemies to use grenades in combat. In short, there is now more action and chaos in the village.Hand GrenadesThe following grenades have been added to the game:RGD-5 — offensive fragmentation grenade.F-1 — defensive fragmentation grenade.RGN — offensive impact fragmentation grenade.RGO — defensive impact fragmentation grenade.Zarya — non-lethal flashbang grenade.Each grenade has its own effective damage radius. Defensive grenades have a large…

  • HotFix 0.2424 - 5 June 2026

    Improved crash safety when using consumable items from the inventory, including food, drinks, medicine, bandages and tourniquets.

  • Update 0.2423 - 5 June 2026

    People! I am gradually starting to improve the AI systems and expand NPC behavior options. I started with the Infected AI. According to the lore of the Pathogenesis world, the Infected are not zombies, not walking dead, but living, severely ill people whose minds have degraded to the level of predatory animals. This is the direction in which the Infected AI behavior will continue to develop. First batch of improvements: Self-Preservation When the Infected take significant health damage, they may try to retreat to a safer distance. Panic - A nearby grenade explosion, including from the RG-6, can scare all Infected close to the blast. The Infected scatter in different directions, away from the explosion and the threat. - A long continuous burst from an automatic weapon can scare attacking Infected and force them to scatter away from the threat. Emergency Backpack Drop Added the Emergency…

  • Update 0.02421 - 5 June 2026

    People! Update 0.2421 Ai Infected A new AI mechanic has been added to the game: damage-based retreat reaction for infected NPCs. Infected no longer always keep rushing straight at the player after taking serious damage. If an NPC receives a strong enough hit, it can instinctively retreat: turn around, sprint away from the threat, create distance, and then return to combat. Fixes Fixed an issue where kick and knife attacks did not work while Adrenaline Surge was active. Fixed an issue where rolling with Space interrupted Adrenaline Surge and returned the game to normal speed. Adrenaline Surge now works correctly as an overlay mode: you can use knife attacks, kicks, and rolls while time is slowed. Adrenaline continues to gain and drain correctly during these actions.

  • Update 0.2412 | Adrenaline Surge - 2 June 2026

    People! A new gameplay mechanic has been added: Adrenaline Surge. This is an ultimate survival ability for overcoming critical and emergency situations. It is also useful for players who feel that the gameplay is too fast or too hardcore. Adrenaline The Adrenaline level is displayed on the medical watch in the lower-left corner of the HUD. It is the blue progress bar with the heart icon. By default, Adrenaline starts at zero. Adrenaline increases when the character is in life-threatening situations: Bullets flying close to the character. Nearby explosions. Receiving wounds and bleeding. Critical health state. When the character is safe and there is no direct threat to health, Adrenaline gradually drops back to zero. Activating the ability Adrenaline Surge becomes available after building up enough Adrenaline.. Default key: H You can also rebind it to a more convenient key in the key bin…

  • Hotfix 0.2411 - 1 June 2026

    - Fixed a bug that prevented food and drinks from being consumed when the character was at maximum health. - Fixed incorrect body part condition display after using bandages. - Adjusted food and drink buff values. - Fixed incorrect item types for some suppressors and muzzle devices.

  • Update 0.2410 - 31 May 2026

    Small update 0.2410 with inventory and medical system fixes: - Added visual grouping for identical ammo packs and consumables in the inventory. - Improved item transfer logic: items can now be dropped directly onto another item row inside the target section. - Fixed possible interaction lock-ups after failed item transfer attempts. - Added extra stability checks for inventory actions. - Medical items are no longer wasted through RMB -> Use if the character has nothing to treat. - Fixed the max health limit caused by wounds. Medicine can no longer restore health above the limit blocked by an injury.

  • Update 0.2409 - 30 May 2026

    Fixed a bug where the UI would not update the ammo status of magazines and weapons in the inventory after extracting or loading ammo. Updated the behavior of the follow camera mode. When opening the quick (Q) panel or interacting with loot objects, the follow camera mode is disabled and reverts to the standard mode.

  • UPDATE 0.2408 - 29 May 2026

    People!The main goal right now is to add story content and quests to the game. But the mission system in Pathogenesis: Overcome is connected to almost all core gameplay mechanics: combat, NPCs, items, objects, inventory, world interaction, saves, and many other systems. So I decided to first close the accumulated tasks related to these systems.This update and the next several updates will be focused specifically on improving gameplay mechanics, fixing issues, and preparing the foundation for a proper story-driven playthrough.After that, the big and painstaking work begins: implementing the story, quests, dialogues, and improving the AI. The main goal for the next stage is to create a full demo version within a single location.This build includes many improvements and updates to gameplay mechanics. But the most important thing is the return of localization. I translated everything as bes…

  • Update 0.2300 - 1 May 2026

    Minor fixes and progress

  • Pathogenesis: Overcome Is Available on GeForce NOW - 21 April 2026

    People!Thanks to JCar’s initiative and support, I’ve enabled GeForce NOW for Pathogenesis: Overcome.The NVIDIA team helped with the setup and tested everything, so it’s working properly.There is one nuance, though. The game is currently available in the Install-to-Play category. That means you will need to install the game in the GeForce NOW system each time you start a session. Alternatively, you can purchase a cloud storage plan and keep it installed there.For the game to move into the Ready-to-Play category, it needs to show enough player interest. If that happens, NVIDIA may move it to instant launch status, so it can be started without installation.

  • Major Update 0.2106 - 3 March 2026

    Peace to you, people!Another major update.A lot of work has been done over the past few months (the list is below). In short:The mission system has been integrated.A full Tutorial has been added. What is still not done:The “Raskolovo” location still has no storyline or quests.The current build is available in English only — other localizations are temporarily disabled.The current version of the location is intentionally packed with enemies and loot. This is done for testing combat mechanics, balance, and AI behavior. Once the story structure is implemented, NPC placement and loot spawn logic will be reworked. There will be less loot, it will appear less frequently and in more logical ways, and some items will be removed from free spawn entirely.In essence, this is an intermediate update.The next step is to turn the current foundation into a complete demo version with a storyline within…

  • DEV BLOG - 7 July 2025

    Peace be with you, people!We’re continuing to add new systems while polishing the old ones, and this time it’s all about characters, animations, and the logic that drives them. Here’s why this work is important.CharactersWe started making this game back in the days when every extra polygon could snap a GPU’s spine or turn a CPU into an electric fireplace. We had to keep a tight leash on total polycount, texture sizes, and effect juiciness.But technology has come a long way. Today’s hardware can handle much more, so we decided it was time to update our characters: “It’s not right for our players to be distracted by sharp edges and outdated models — especially in the inventory screen!” And so, our lone 3D artist heroically stepped up and gave all the characters a well-deserved smoothing pass, more curves, more polish. and to everything they can wear, including clothes and gear.In addition…

  • DEV BLOG - 5 June 2025

    Peace to you, people! We’ve been getting questions about controller support for a long time — and often. So, it’s time for a proper, in-depth answer. In short: controller support won’t be coming anytime soon. At the very least, not until all the core gameplay systems are in place. There’s nothing impossible about implementing it — but it takes a lot of time. And right now, that time is better spent on more important tasks. Let me explain why. Unreal Engine 5 is a powerful thing, offering a lot right out of the box. But one thing it doesn’t give you is a ready-to-use controller system. Why not? No idea — that’s a question for Epic. So every team ends up building their own controller solution for their game. And it’s not just about character movement. That’s actually the easy part. But! Our game also includes an inventory system with a complex UI that was originally designed for mouse and…

  • Minor Fixes - 3 June 2025

    Minor changes, optimization, and bug fixes.

  • UPDATE 0.1304 - 26 May 2025

    Peace to you, people! This update is small but significant, with direct impact on gameplay. Let’s break it down: Gameplay Camera Angle After initial testing with armed characters and feedback from players, the limitations of the chosen camera angle became clear. The typical top-down perspective restricted player visibility, making it difficult to control the situation during active firefights against enemies with firearms. Some adjustments to camera parameters have increased the visibility range to a distance sufficient for effective shooting, situational awareness, and overall convenience. Aiming Mode The free-camera aiming mode was a temporary solution to extend player visibility in the top-down view. But with the updated camera angle, the need for a freely flying camera is gone.. So, the wings have been clipped. The camera is now fixed to the character. At the same time, the optical…

  • DEV BLOG #5 - 22 May 2025

    Peace to you, people! The long-awaited update has finally been released. Thank you all for your feedback and suggestions — seriously, we truly appreciate your support and recognition of our work. A quick reminder: no more major overhauls are planned, so from now on we’ll be able to roll out updates regularly. The next update is expected in the coming days. Based on your feedback, we’ve made changes to the camera angle and aiming system. These tweaks significantly expand the player’s visible area and make shooting feel much more comfortable. It’s still not quite a third-person shooter, but it’s no longer a classic top-down either. Then again, a complete change of perspective was never the goal. I’ll share more details in the patch notes along with the update. Further global plans Storyline, Mission System, Tutorial We're now moving on to the next major milestone — the implementation of t…

  • Major Update 0.1200 - 19 May 2025

    Foreword It’s been quite a few months since the last update — and for good reason. We rebuilt the character AI system from scratch and had to rework several supporting systems alongside it. The game was practically torn apart in the process and rendered unplayable. But now, with a solid foundation in place, we’re ready to deliver updates more regularly. We don’t expect any more long breaks like this. Before diving into the details, I want to take a moment to thank our loyal community and testers. Your feedback, suggestions, and support helped us stay on course. It wasn’t easy. It was hard. But we made it through, and we’re pushing forward. The game is still far from finished — there’s much work ahead — but we’ll continue to count on your feedback and support. Thank you, friends! So, what’s new: Completely New AI System We went through several iterations, prototypes, and a series of expe…

Patch notes and updates

S.noRelease datePatch nameGID number
16 July 2026Update 0.24601836506165575771
225 June 2026Hotfix 0.24511836506165549263
35 June 2026HotFix 0.24241834602721191383
45 June 2026Update 0.24231834602721191191
55 June 2026Update 0.024211834602721189904
62 June 2026Update 0.2412 | Adrenaline Surge1833968530901223
71 June 2026Hotfix 0.24111833968530896968
831 May 2026Update 0.24101833968530895266
930 May 2026Update 0.24091833968530893596
101 May 2026Update 0.23001831432155572532
113 June 2025Minor Fixes1800991756479905
1231 July 2024Patch Note 0.2105963413728332149642
1317 May 2024Misc fixes5747233970422635599
1416 May 2024Patch Note 0.1775747233970418860405
153 April 2024Patch Note 0.1475756237364304885646
166 February 2024Patch Note 0.120.15582843074959557968
1729 December 2023Patch Note 0.115.55410576585158990971
1824 October 2023Update 0.106.25218041989061279849
196 October 2023Hotfix 0.103.55220292521185717402
206 October 2023Patch Note 0.103.45220292521184811486

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1067320
Live current players0
SteamPulse tracked peak9
Live count (today's peak floor)0
Price$29.99
Free to playNo
Discount0%
Original price USD$29.99
Current price USD$29.99
Release dateSep 4, 2023
Developer269th lab games softworks
Publisher269th lab games softworks
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent74%
Positive reviews112
Negative reviews39
Total reviews151
Steam recommendations182
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1067320/

Short description

Narrative-driven action RPG set in post-pandemic Russia, featuring hardcore gameplay, tactical combat, open-environment exploration, and survival elements. Personal story set in a collapsed world, where armed survivors and emerging factions pose a far greater threat than the infected.

About this game

The pathogen that stripped humanity down to pure instinct was no accident. The collapse of the world, set in motion by human will, proved irreversible. Many survived — but did all of them remain human? This is the story of a man who must overcome a series of trials to find his place in the coming chaos and preserve his humanity. Pathogenesis: Overcome is a narrative-driven action RPG set in Russia during a global pandemic. The game blends hardcore gameplay, tactical combat, open-environment exploration, and survival elements. The world must be approached with caution — weapons and equipment are scarce, and the infected are far from the greatest threat. Armed survivors, forming violent groups and factions, pose a much greater danger. TACTICS OVER REFLEXES Combat is not about fast clicks, but about planning and situational awareness. Ammunition is limited and has weight, weapons wear down, and a careless firefight can quickly lead to defeat. Not every conflict is worth engaging. Using cover, terrain, and proper positioning is critical. A single bullet can be fatal, and a reckless dash into enemy fire may become the character’s final decision. WEAPONS AND COMBAT CONTROL Direct control and an aiming mode provide freedom of movement and precise control in fast-changing combat situations. Realistic ballistics, armor-piercing ammunition capable of penetrating cover, and a precision aiming system allow players to prevail even against numerically superior enemies. An extensive arsenal of real-world firearms supports deep customization, enabling fine-tuning of ergonomics and accuracy. However, excessive attachments come at a cost — weapon weight and size directly affect the character’s mobility and handling. EXPLORATION AND SURVIVAL Locations are designed as open environments filled with buildings, hidden stashes, and alternative routes. Players must search for equipment, resources, and information while gradually advancing through the world and its story. Survival elements complement the core gameplay. Injuries, bleeding, fatigue, and overall condition require attention. Medical supplies, food, and rest help recovery, but they never replace caution and tactical…

Supported languages

English, Russian * , French, Italian, German, Simplified Chinese, Korean, Portuguese - Brazil, Japanese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Drogas ilícitas Violência Extrema Temas sensíveis
steam germany18Drastische Gewalt Drogen Derbe Sprache
igrsBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $29.99
  • Highest observed: $29.99

Pathogenesis: Overcome's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $29.99, the highest is $29.99, and the first visible tracked price is $29.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pathogenesis: Overcome's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $29.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $29.99. The latest run records $29.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $29.99
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pathogenesis: Overcome at $29.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$29.99$29.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $29.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$29.99$29.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $29.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$29.99$29.99No discountSteam Store

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Baldur's Gate 341,2254 October 2026 - 05:46:56 UTC875,343836,282Larian Studios
Cyberpunk 207737,1974 October 2026 - 05:29:29 UTC830,387932,948CD PROJEKT RED

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