- 1.2.16 - 19 June 2025
Now the equipment window displays the quantity of each item.Now after changing the location, time will not pass and you will not be able to die until the loading window closes.Fixed a bug with broken animations when moving to another location.Fixed a bug due to which an item could only be equipped in a single copy.Fixed a bug with displaying the maximum capacity of resources and survivors.
- 1.2.15 - 21 May 2025
Hello everyone! I haven’t been around for a while, and unfortunately, that’s starting to feel like a tradition. However, I’m back with some good news i fixed it. This time, I tracked down and fixed crashes that could occur after completing the tutorial and creating a faction. I also discovered that the game might crash when running with certain VPNs and antivirus software — so if you're experiencing crashes, try disabling your VPN or antivirus. That’s about it for now. I don’t want to make any promises, but I might soon add nude body models — survivors will initially spawn without clothes. The models are almost done. Also, future updates related to core mechanics will first be tested in the test branch before being merged into the main one. Oh, and yes — I’ve updated the main branch too, since this one now seems more stable. I’m too lazy to list all the changes in detail, so check them…
- fix for test branch - 3 February 2025
fix for test branch
- 1.2.14 - 5 September 2024
Hello everyone I haven't been here for a long time and during my absence you have accumulated a lot of questions and error messages, sorry for leaving them unanswered, but I have good news, I fixed the main errors and released an update on the test branch. This update does not bring significant changes to the gameplay, but fixes all visual artifacts, crashes and breakdowns of the game. Perhaps the old saves will stop working correctly, so they will have to be deleted, but when creating a new game, errors should no longer appear. Another good news is that I'm slowly getting back to work on this project, so cool new updates are waiting for you soon! I won't promise much, because my free time is still very limited, but I will try to release updates at least once every 1-2 months. Thanks to everyone who waited and supported, I really appreciate it!
- 1.2.13? - 26 May 2023
Hello! For those who did not know, I work as a chef and due to work I have very little free time for my projects, so the release of updates is constantly delayed, however, I read all your feedback and error messages, trying to pay attention to fixing them. Today I decided to upload a test update for those who have been playing for a long time and managed to accumulate a huge number of the same items, in this update you can exchange them for profile experience in the warehouse window. In the future, items will be traded for junk that you can use to craft new items, so if you don't need profile experience, you can wait and make a better trade. Also in this update, you can open all the boxes that you have accumulated, all in the same warehouse window, go to which you can through the main menu by clicking on the "Storage" button. In general, this update will have a lot of new things, a new…
- New Year. - 29 December 2022
Hi. To say that this year has been difficult is an understatement. And to be honest, I don’t want to say anything, but I need to. In all my 26 years of life, I have not seen as much shit as happened in this miserable year. This year: I witnessed the world go crazy, attended my grandmother's funeral, attended the funeral of a friend, got into a financial hole, sold projects, returned to work as a cook and released 4 updates for FD. All in all, it was a busy year. I wanted to finish the update by the new year and launch the annual New Year's event, but unfortunately I have absolutely no strength, either morally or physically, the work takes me 13 hours a day, so there is very little time left for the project, and even less strength . In short, there will be no new year. However, I would like to wish that the new year still was, and it was beautiful, because the black stripes must someday…
- New Year? - 18 December 2022
New Year?
- 1.2.12 - 3 August 2022
IMPORTANT! After downloading the update, errors are possible in old saves! To avoid errors, you should clean the game worlds separately or reset all game progress in the settings menu! What's new?! Now skills are pumped passively! (Passive skill leveling directly depends on what your subordinate is doing, for example, if he runs a lot, then his running skill will grow) Now construction is tied to the skill level of the builder! Now the minimap darkens when night falls, and objects with light are highlighted on it! Now the list of friends is displayed in the main menu, you can see which of your friends are online, visit their profile or invite them to the game! Added screen resolution settings and support for windowed/fullscreen modes! Now the speed of time can be changed by buttons 1,2,3. (With Shift held down if you have selected buildings/characters) Sounds now play when some building…
- 1.2.11 - 27 June 2022
Recently, many different events have taken place, both on a global scale and on a more modest scale, the scale of my personal life. I managed to: end a relationship with a loved one, change my place of residence, bury a loved one, lose the meaning of existence and ultimately gain freedom. Based on my plans, this update should have been released much earlier, but life decided otherwise and dictates its own rules of the game, under which I have to adapt. My birthday is in a week, on this date I planned the release of my project "Find Exit", as you probably guessed, the release is postponed, and if my plans do not fly to hell again, then I hope you will see it in the fall. Well, now keep a small but pleasant update! What's new? A new missile turret has been added! A new laser turret has been added! New model for regular turret. Now an ordinary turret consumes not only electricity, but also…
- Hey! - 10 April 2022
Hey! Spring and gardening seem to cure any depression and I seem to be starting to feel better! I still have small problems that prevent me from implementing a full-fledged crafting system in the game (which, by the way, has been ready for a long time, but the steam server does not want to give correct answers to requests through the inventory) and some other things, but in order not to stagnate, I I decided to leave it for the future and do other plans for this project, so I will try to release an update in the near future! I also spent a lot of time in a cool game called Rust from a wonderful person Garry Newman and his Facepunch team. Once I was very inspired by this game, and start made a project in the first-person survival genre (the announcement was in the VKontakte group many years ago, but the project was soon frozen) and now, having played it again, I have some new ideas for t…
- Bugs Fix - 3 April 2022
Bugs Fix
- 1.2.10 Big Fix - 28 March 2022
Recently, I exist in some other world, my head is porridge, so today is short. This was supposed to be a big update, but due to some circumstances and the discovery of a critical bug, this update is released in the form of a fix, ahead of schedule and without the implementation of many planned things. Warehouse: processing, optimization, sorting, demos of some items, updated descriptions and more. Weather: Clouds and storms have been reworked, now warnings about the danger of weather and some environmental conditions are displayed in the log. Displaying information about the found item in the log. Fixed bugs: changing locations, leaderboard, and other less significant ones.
- World peace! - 9 March 2022
We were not born to destroy, but to build. Do not provoke each other to betray your nature. I do not want the fictional world of my game to come true. Love your neighbor as yourself. Let there be peace!
- Fix 1.2.10 - 22 February 2022
Fix 1.2.10
- 1.2.10 - 21 February 2022
IMPORTANT! After downloading the update, errors are possible in old saves! To avoid errors, you should clean the game worlds separately or reset all game progress in the settings menu! What's new?! Added a new building "Gate"! A new building "Dining Room" has been added! Now survivors can drink and eat both in the canteen and on their own, but the consumption of resources and satisfying hunger/thirst in the canteen is more profitable. New enemy "Dog"! Trading system and the first trader in the desert of death "Longneck"! Now their names are displayed above the selected objects. Now, by double clicking on a survivor or building, all similar ones are selected. Now you can follow the game time displayed above the map. A new addition with the ability to manage time. New sky! Now there are 24 minutes in a day. New achievements have been added! The ability to automatically improve skills has…
- Fix 1.2.9 - 6 January 2022
Fix 1.2.9
- 1.2.9 - 5 January 2022
What's new? Added two new skills! 1. Block of melee damage. 2. Dodge attacks. Added display of statistics: attack range, chance to dodge an attack and chance to block a strike. Most buildings now have 10 upgrade levels. (at the moment, not all of them visually change) Now buildings and their improvements depend on the level of the camp. New building "Fence" (has visual improvements of 9 levels) Added visual improvements for the camp. (5 levels) Added visual improvements for the hut. (1 level) Added cost display for building improvement. Balanced the cost of improving buildings. Improvement speed of buildings has been increased. The limb injury system has been improved. Variety of effects of blood on the ground. Bugs have been fixed.
- Fix 1.2.8 - 26 December 2021
Fix 1.2.8
- 1.2.8 - 24 December 2021
IMPORTANT! After downloading the update, errors are possible in old saves! To avoid errors, you should clean the game worlds separately or reset all game progress in the settings menu! What's new?! Reconsideration of the starting location, now the desert looks different, and a city will appear in the place of the old one in the future. Added mechanics of damage to limbs for characters. Added a new item "Bestiary" (opens with "N") Added new building "Light generator" Now you can get temporary boosts in daily crates! Added chromatic aberration setting. Now the bodies of enemies decompose over time and turn into biomass (be careful, creatures will fight for it!) Added a state for searching for biomass and a corresponding hotkey. Improved movement on the global map, now resources are consumed during the campaign! Balance of prices for buildings and their improvements. Balance the chance to…
- Building Fix - 28 November 2021
Building Fix