- The Art Update - Test Branch v0.0.58.15b Patch Notes - 28 February 2022
Good to see you again, mayors. It's been a while, and a lot has changed under the hood of NewCity. So much in fact that we've bundled it all together as the long-awaited "Art Update." We're not quite comfortable pushing it straight to the main game branch without some due diligence. But that doesn't mean you have to wait to play it. Switch over to the "test" beta branch to give it a go while we smooth out the rough edges. Just like old times. Patch notes below: Version 0.0.58.15b ALPHA 1. The Art Update: Building designs have been overhauled to present an all-new art style. Designs have been reworked as "Design Packages." Editing designs, assigning textures, and designs distribution are now more convenient and intuitive. (Additional changes to the Steam Workshop integration to support this are forthcoming.) Textures (albedo and illumination) can now be assigned to designs via an intuiti…
- Friday Facts #92 - The Cutting Room Floor - 22 January 2022
In order to get NewCity to v1.0, we’re going to have to make judicious use of the cutting room floor. But that shouldn’t be a scary thing. Freeing the team up to focus on improving the features we’ve already implemented will result in a better product. We don’t want to be “as wide as an ocean and as shallow as a puddle,” after all. Expect to begin hearing us use the phrase “out of scope” more often. It’s time to batten down the hatches and get this ship ready to sail. Read the latest Friday Facts over at our website: https://lonepine.io/2022/01/21/the-cutting-room-floor.html
- Friday Facts #91 - New Year, NewCity - 15 January 2022
Oh, hi! It’s good to see you again. Took me a while to squeeze around the elephant in the room. But we’re back! Read the latest Friday Facts over at our website: https://lonepine.io/2022/01/14/new-year-newcity.html
- The Halloween Modpack (2021) - 26 October 2021
Mayors, Our Halloween modpack has been overhauled by Gainos and Lone Pine for maximum spooks. You'll find ghosts and witches roaming the land, a variety of new ambient sounds to send a chill down your spine, and even some surprises for you to discover! Keep an eye on the newspaper, and be prepared for your citizens to request a resting place for the dearly departed... You can subscribe/download the modpack here: Halloween Modpack (2021) If you are subscribed to (or had downloaded and unpacked) our previous Halloween modpack, be sure to either delete it or rename it to prevent issues. You can manually manage modpacks by navigating to your ./steamapps/common/NewCity/modpacks/ folder. Happy haunting! -Lone Pine Games
- The NewCity Speedrun Spooktacular - 28 September 2021
Announcing the NewCity Speedrun Spooktacular! Lone Pine Games is offering a prize of $50 Steam gift card for the fastest (earliest game date) speedrun of NewCity. Rules: You must post a VOD (Twitch or YouTube) of the entire speedrun from map generation to the Skyscraper achievement, on or before October 30, 2021, at noon Pacific Time. Commentary is encouraged. The winner has the earliest game date and time at the moment the “Skyscraper” achievement appears. Speedrunners should provide a screenshot showing the achievement, the skyscraper, and the game date, for ease of verification. The map may be a randomly generated seed, or superflat. It may have neighbors turned on or off. You may use a known seed. You may use any size map. You may play on any game speed, and can pause the game as much as you wish. All vanilla game features are allowed and encouraged, including blueprints and budget…
- NewCity September 24th, 2021 Update - v0.0.58.14 Patch Notes - 25 September 2021
Mayors, We come bearing an update! Version 0.0.58.14 ALPHA is now live on all branches. Details below: 1. Overhauled the Tutorial Experience: All New Tutorials covering basic gameplay, transit, expressways, economy, education, heatmaps, blueprints, and winning the game. Streamlined new player experience. Several bugfixes and improvements to the tutorial system. 2. Reworked the toolbar position and layout: The toolbar is now positioned along the left edge of the screen, with labels for each tool, making it easier to navigate. 3. Changed road and rail elevation behavior: Roads and rails are now always built at a height relative to the terrain. This may prevent certain bugs where roads didn't quite snap to one another, and were offset vertically. 4. Changes to Heatmaps: Pollution spreads further. Increased Community's protective effect on Health Neighboring cities will no longer affect the…
- NewCity August 14, 2021 Update - v0.0.58.13 Patch Notes - 15 August 2021
Happy Summer, Mayors! It's been a while since the last game update, and we hope this small change will allow for a big difference in the way you play NewCity! Patch notes: Version 0.0.58.13 ALPHA And we're back! We've got a light update in terms of changelog items for v58.13, but expect to see that grow in the updates yet to come on the road to v1.0. Improvements: Overhauled our input management system to use KeyBinds composed of Actions and Keys. These are gathered into a KeyMap which allows players to customize binds to suit their playstyle. UI buttons with an associated action now show the key assigned to their bind. Implemented a new binary file format for reading and writing data; it will be field tested first with the keymap and other input data. Fixes: Repositioned key labels to better suit new system. We really appreciate all the feedback and bug reports here on Steam and Discor…
- Summer Spectacular Winners Announcement & a Note on Our Release Schedule - 7 August 2021
Happy August, Mayors. Let's start with the NewCity-sized elephant in the room. You have probably noticed a lack of updates in your library from us. Lone Pine Games is still dedicated to NewCity and its growth, but we have fallen behind expectations. We have a note from supersoup on that in this Steam Workshop post, and I will transpose it here as well: This is our fault. We set an unsustainable pace with the first year of development. While weekly or bi-weekly releases are nice for players, for a small team they often lead to cut corners, more bugs, and more time spent putting out fires than focusing on forward motion. Perhaps this is why many indie teams stick to longer cycles or "when it's done" right out of the gate. But since this is our first game as a team we had to learn as we went. I see your concern. But please understand that the game is not abandonware, nor have we given up i…
- NewCity Summer Spectacular 2021: 25% Off! Prizes! Beaches! - 29 June 2021
The NewCity Summer Spectacular is ongoing from now through July 5th. We'll be running a contest with opportunities for you — yes, you! — to enter your very own slice of NewCity lime pie for a chance to win some prizes. Whether it's a mod, a building design, or a picture of you playing NewCity (or creating something NewCity inspired) in the real-world, every Mayor will have the chance to celebrate the summer season right along with us. Contest Rules Create and share a piece of NewCity-related content! It can be a photo, video, music, building design, modded content or other piece of art celebrating NewCity in the summer! Entries will be accepted from June 22nd to July 5th. Submit your content here on Discord, @ us on Twitter, or post them to Reddit or the Steam Community! Use the hashtag #NewCitySummer to highlight it for us and community voting. Participants can enter up to 5 times(one…
- NewCity June 18, 2021 Update - v0.0.58.12 Patch Notes - 18 June 2021
Happy Summer, Mayors! Today's patch is on the small side for features. However, we are elated to announce a special summer event that will let you win some fabulous prizes! Stay tuned this weekend for more info. These are the patch notes: Version 0.0.58.12 ALPHA Development News Starting next week, we'll be starting the NewCity Summer Spectacular! Pay attention to our social media to see how to participate and what prizes you can win! Improvements: The terrain grid has been updated. We're going back to dots for the smallest grid size, and there is a compass rose pointing North. The grid can easily be modified by editing or replacing textures/land.png Small cities can now support more density. Fixes: Autosave is now enabled by default. When generating terrain for a new game, if hills are turned off, the maximum height is now CSuperflatHeight. This fixes a visual glitch some players notic…
- Weekend Sale, Friday Facts Round-Up, and Weekly Twitch Stream - 5 June 2021
Good Morning Mayors, To celebrate the beginning of the summer seasons, our game will be on sale for three days starting only 20 minutes from this post! Here are the latest Friday Facts that have been posted on lonepine.io: Friday Facts #70: Show Me the Data Friday Facts #71: Colorful Friday Facts #72: Conference Call Friday Facts #73: Show Me the Data Friday Facts #74: Great Expectations Friday Facts #75: Demanding Specifications Friday Facts #76:Atomic Coding Friday Facts #77: Designer Workflow And finally, our team is proud to formally announce our weekly Twitch streams every Thursday afternoon! We have been playing NewCity and a few other games for about a month now, and we have no intent on slowing down. There will be tutorial streams, patch previews, Q&A sessions, and more! You'll find us on Twitch under the handle lonepinegames. Thanks, Lone Pine Games
- NewCity May 21, 2021 Update - v0.0.58.11 Patch Notes - 21 May 2021
Salutations, Mayors! Today's patch is our first step towards addressing issues with early game zone demand. We streamed a bit of the progress on Twitch last night, where the VOD is still available for those interested. Lone Pine Games on Twitch These are the patch notes: Version 0.0.58.11 ALPHA Development News We’ve made significant improvements to the long standing issue with early game zone demand. The early game should now be much less frustrating and tedious. Features Density now grows faster up to Density 3. Density 4-10 is unchanged. Workers now get jobs immediately when moving to the city. Workers also get a new job when they get laid off, and 90% of the time when losing a job due to a long commute. This dramatically reduces unemployment, and now unemployment matches the Target Unemployment Rate. More information on this will be detailed on the blog at lonepine.io Community, Hea…
- NewCity May 1, 2021 Update - v0.0.58.10 Patch Notes + Developer Stream - 7 May 2021
Good to see you back, Mayor! Today's patch is bringing a few new buildings and some new camera controls to toggle. Also, starting a few minutes from when this post is live, we'll be streaming NewCity on the Lone Pine Games Twitch Account! Tune in for some of that fresh patch. Lone Pine Games on Twitch These are the patch notes: Version 0.0.58.10 ALPHA Development News You asked for it, and you got it: edge scrolling is now available! Features Added toggles for edge scrolling and locking the mouse to the window in Options->General. Added new decorations (by group): pools and building components (structure), trees on the sidewalk (trees), and garbage trucks (vehicles). Added and modified a variety of designs. Farm demand variables have been slightly tuned. (CFarmNoEduPositions from 15 to 25, CFarmHSPositions from 0 to 5) Pollution now spreads farther. Changes Reduced the size of the save…
- NewCity April 23, 2021 Update - v0.0.58.9 Patch Notes + New Trailer - 23 April 2021
Hey, Mayors! Welcome back to our channel. To start, our latest Tourism Update promotional trailer is live now on YouTube. Players who would like to visit Pacific City and join our Discord to download this game file! This update also includes new building designs for farms, houses, shops, factories, and government offices. These are the patch notes: Version 0.0.58.9 ALPHA Development News Check out our new trailer for the Tourist Update! Features Added the ability to add newline characters in text boxes by using Shift+Enter. Added and modified many Retail, Government, Industrial, Agricultural, and Residential designs. Changes Changed the appearance of sidewalks. Thanks to qv on Discord for the suggestion! The transit stop radius has been buffed (From 30 to 40). Fixes Fix for shader error "'return' with wrong type int". Fixed building texture assignment for police buildings. Known issues…
- NewCity April 8, 2021 Update - v0.0.58.8 Patch Notes - 9 April 2021
Happy Spring Break, Mayors! Our test mode has become the Scenario Editor. Terraform to your hearts content and create your ultimate cityscape! These are the patch notes: Version 0.0.58.8 ALPHA Development News Tourist Update and new trailer is coming more soon than previously! Want to make your own maps? Test Mode is now the Scenario Editor, and terrain editing (Bulldozer->Earthworks) therein are free! We're looking forward to seeing what you build. Features Added a terrain seam hider to prevent certain situations where terrain seams were visible. Changed Test Mode to Scenario Editor, and made Earthworks free in the Scenario Editor to facilitate creating your own unique terrains. The process of converting Test Mode to the Scenario Editor is a work-in-progress, and subject to changes and bugs as we go. The Amenity tool is currently disabled in the Scenario Editor. Changes Added/updated m…
- Friday Facts #68: The Logos of Logos - 27 March 2021
Hello Mayors, A new Friday Facts has been posted on lonepine.io: Friday Facts #68: The Logos of Logos Thanks, Lone Pine Games
- NewCity March 26, 2021 Update - v0.0.58.7 Patch Notes - 26 March 2021
Welcome to Class, Mayors! We have a revamped "work-in-progress" tutorial for building roads that will get your cities started. Feedback is greatly appreciated, as we hope to expand it to cover much more of the game. These are the patch notes: Version 0.0.58.7 ALPHA Development News The new versioning system (Major.Minor.Build.Patch) is being delayed to minimize breaking changes. We're going to be updating the main/default branch to this patch at the same time the test patch goes live, to assist with ensuring we're working with up-to-date feedback and info on bugs. Tourist Update and new trailer coming soon! Features Added the first flight of our new Tutorial system! With "Enable Tutorial" checked in Options, the Tutorial will initiate shortly after loading into an old or new city. It covers the basics for getting started in NewCity in an interactive way. Added the song "Tourist Trap" to…
- NewCity March 11, 2021 Update - v0.0.58.6 Patch Notes - 12 March 2021
Salutations, Mayors! This week's patch focuses on fixes and optimizations as we prepare for another main branch launch. Our team is focusing on stability and quality of life improvements at the moment and we hope you'll notice the difference! These are the patch notes: Version 0.0.58.6 ALPHA Development News We're going to start including a "Known issues” section in the changelog, to better communicate issues that we're aware of and actively working on fixes for. NewCity will be transitioning to a new versioning system in the near future, likely as soon as the next patch. - Major.Minor.Build.Patch (e.g. 0.1.1.0) Features Added additional animated decorations for the amusement park and beach (kites, flags). Added eagle, shark, and whale wanderers. Added structure, farm, park, industrial, and vehicle group decorations. Changes Changed Planner mode to discard all plans on exiting the mode.…
- Friday Facts #66 / Chasing XP Interview - 6 March 2021
Hello Mayors, A new Friday Facts has been posted on lonepine.io: Friday Facts #66: What Did You Learn Also, we have recently been guests on a podcast called Chasing XP! Here is the link to our episode. If you like the work we've been doing recently, we'd really appreciate leaving a Steam review! Thanks, Lone Pine Games
- NewCity March 4, 2021 Update - v0.0.58.5 Patch Notes - 5 March 2021
Welcome to March, Mayors! Take a look at our recent beta branch update for some new tourism features. Building capacities have been rebalanced. And of course, bug fixes! These are the patch notes: Version 0.0.58.5 ALPHA Features Added ability for amenities to provide positive cash flow. Added two positive cash flow amenities: the Casino and the Toxic Waste Plant. Added floor, industrial, pillar, park, residential, sign, and structure decorations; including decor specific to the Casino, Toxic Waste Plant, Zoo, and Museum. Added a new cost widget in the Building Designer configuration panel. Improvements Major balancing was done for designs across the board, which will have a significant impact on gameplay. Be prepared to start a new save. Performance Improvements Made changes to the compiler flags used for Windows-based builds, which may marginally improve performance. Changes Changed th…