- Announcement of a new game + Sale! - 1 May 2025
I've just posted a trailer of my upcoming game being developed alone and now I'm going to tell you more about its features. Fevercide is my fourth project where I am not solely responsible only for the music. The code, art, game design and everything else is on me. That was the case with Fearmonium, Catmaze, and Reflection of Mine. Fevercide is mostly a metroidvania, but this time I wanted to blur the genre a bit. It was a very dreary feeling when I started working on this project after finishing Fearmonium. It seemed to me that I was not making “something new”, but making "something again”. That's why, first of all, I added horror elements to the game. The childhood of the main character Sandra was not the most glorious, and when the plot brings us to her memories, the player is faced with the uncharacteristic metroidvania sections: darkness, helplessness and evil creatures all around.…
- Metroidvania Fusion begins! - 4 March 2024
Here's a major event that brings together a ton of good and upcoming metroidvanias: Fearmonium included! I recommend you to familiarize yourself with the list of games of the genre, look for something interesting and explore, explore and explore a bunch of new worlds! Event page: https://store.steampowered.com/curator/41046058/sale/MetroidvaniaFusion
- Speedrun Contest! - 16 February 2023
I'm here to announce that SongofSoil who is a member of speedrun community (speedruns.com) offered a challenge and ready to reward for those who love breaking games! You have an opportunity to win $150 from him. Current deadline is March 1st, so you need to hurry! All the rules may be found here: https://www.speedrun.com/speedrunning/thread/kfyts/1#vl73o
- Update to version 1.0.5! - 30 January 2023
In version 1.0.5. many changes have been made. Everything was based on your feedback: - New languages were added. Now Fearmonium is available on: Russian, English, German, Portuguese, Spanish, French and Japanese; - Fixed the balance in battles with bosses: no more enemies that took some players 10 minutes to kill. However now the main character also receive more damage; - Improved the impact from the attacks; - Changes affected sections that annoyed some of the players: for example, an escape from a crowd of schoolchildren is much more easier now; - Changed the behavior of some mobs; - Changed the arrangement of mobs on some levels; - Changed the way some abilities are used. For example, the Wizard now deals more damage, but since now while using an umbrella stamina doesn't restore. Hope the game gets better. Feel free to report any issues you find in the related thread: https://steamc…
- Fearmonium - DreamHack Beyond! - 14 October 2022
Here goes a big DreamHack Beyond! https://store.steampowered.com/app/1068360/Fearmonium/
- Fearmonium - update 4 - 26 August 2021
A small patch affecting a couple of rare, but very unpleasant bugs: - Disappeared the possibility of "breaking" Vincent with a very rapid improvement of abilities disappeared; - Disappeared the possibility of losing one of the three keys. If you defeated three bosses in a certain chapter of the game, but you have two keys in your inventory - do not be afraid, go to the door to stepfather's office, it will open; - Fixed a few more "joints" at inclined platforms, where the character could stuck into an invisible wall; - The ability to fly off the screen in one of the places with trees has disappeared. Important information: Even minor changes can lead to unexpected bugs. A bug I know caused by updates: the likelihood of losing the file where the game settings are stored. This happens in 1 person out of 100 and is fraught with the fact that when you try to load the game, each slot will sho…
- New languages! - 17 July 2021
Now you can choose out of four languages! All the thanks for Portugese goes to Grégory Rodrigues Teixeira! For the German thanks goes to Martina Seemann, Steven Korkowsky and Marcel Weyers! If you found any mistakes in these translations - please let me know!
- Fearmonium - update 3! - 17 July 2021
So, friends, the moment has come for the most serious update of all that I have planned. The new version of the game has revised balance, controls and key animations. Take a look on the new battle system: What's new? Added a separate stamina bar for the dash; Increased hammer attack radius; Increased hammer attack speed; Dash now gives invulnerability even without a special item; The time of invulnerability after taking damage has been extended; The "unconscious" item increases the invulnerability time after receiving damage even more; The character moves forward during the attack only if the key is held in the direction of movement; Changed the way to control the wheel for selecting skills and items - now the button to the right moves the cursor clockwise, and to the left - anti-clockwise; Scooter control should become more convenient; Changed the ability "Audric" - now his head flies…
- Steam Trading cards available - 12 June 2021
They are here.
- Future plans - 10 June 2021
Hello everybody! I carefully read the reviews of the game and now I am making a list of what I will improve with the next patch. Therefore, what I am planning: - Increase the range and the speed of the hammer attack; - Reduce the amount of HP to the last bosses, increasing their attack power; - Make a separate scale of stamina for the dash so that it does not "compete" with the abilities; - Increase the recoil speed when firing missiles or increase the power of the missiles (not yet decided); - Give an opportunity to dash through the enemies without equipping a special item; - Reduce the price for improving abilities in Vincent's shop; - Improve the wheel for changing abilities and items a little more; - Revise hitboxes of some enemies: for example, a knight with a shield. Write down whose hitboxes still bother you; - Increase the time for the coyote jump. These are serious changes and…
- Fearmonium - Update 2 - 4 June 2021
Second patch is here! What has changed? Changes in the game: The probability of getting balloons while breaking lamps is increased; The cost for buying a hint from Melfice has been reduced; Increased reward for additional thyroxine for Sadness; Bug fixes: Fixed most of the inclined surfaces, the joints on which the character could not overcome without jumping; Boss "Bully" can no longer move abruptly to the center of the screen after bouncing off the wall; Girls-basketball players were sometimes letting shells pass through. Now this is fixed; Fixed a bug when Vincent could take double payment for improving an ability; Final Boss now cannot be provoke into an attack that cannot be dodged; Fixed a rare half-second stuck of the character in the air in the battle with the final boss; The ability to accidentally run into a shortcut, which confuses the order of walkthrough, has been removed;…
- Fearmonium - Update - 24 May 2021
First patch is here! What was changed? Fairies in the Forest now don't chase the character for the whole eternity - now it's possible to run away from them - thanks for this idea to steam user Miles Hikari. Now it's possible to zoom the map - thanks for this idea to Adze who made a wonderful review of the game on YouTube. Fixed stucking in some inclined surfaces in the Forest and School area - thanks to users Cpt.ButtHurt. Fixed a situation when player was able to stuck after picking up the Noradrenaline - thanks to steam user Carnagik. Fixed possibility to "stand on" some walls - thanks to steam user happygiggi. Fixed a rare case when sellers take double cost for items - thanks to steam user suharki. "Bright Memory"'s health points were lowered - thanks to all the streamers who suffered from this boss on my eyes. In rare cases "Vampirism" didn't appear in the hidden wall - now it does…
- Fearmonium is out now on Steam! - 21 May 2021
Hello everyone! Finally this day has come and my third game - Fearmonium - is able to purchase on Steam! Now everyone can try to take an unusual role of a phobia in the mind of a teenage boy! The most important thing for me now - your feedback. I really wish to make this game as good as possible and I can do it only with help of your words! Your reviews and support now are super important for me and for the game. Also, as the game is already on sale for a little while and I'm a little bit late with this announcement - I can already say that thanks to my testers there will be no "patch of the first day", as no serious issues were found by players. However, If you face any problem - you're welcome in Discussion section - I read it all the time and will respond you ASAP.
- Fearmonium - Live Stream - 16 May 2021
There is several Days before the release left! And it's perfect time to add Fearmonium to the wishlist not to miss that day: https://store.steampowered.com/app/1068360/Fearmonium/ Three years of the solo-development almost ended and I cannot wait to introduce the world of Max's mind to the players. See you 20th of May!
- Fearmonium Soundtrack is Coming! - 28 April 2021
Hello everyone! I'm here with the news again: Fearmonium Official Soundtrack page is life! Fearmonium Soundtrack is a collection of 27 different tracks from Expecte Amour. Everything is here - from jazz to chiptune, rock and witch-house. All Tracks Are Presented both in MP3 and Flac format. You should add it to your wishlist right here: https://store.steampowered.com/app/1617470/Fearmonium__Official_Soundtrack/
- Release Date Announcement Trailer! - 26 April 2021
Hello everyone! I'm glad to finally show the final trailer of the game - now it's really clear how it looks! Check this out!
- Fearmonium - Mechanics Showreel - 22 October 2020
Who said that walking on feet is the only way to navigate in metroidvanias? This short video demonstrates the variety of ways to explore Max's consciousness. I played tons of metroidvanias I want to note the extreme scarcity of modes of movement in some games of this genre. While linear platformers most of the time can offer a big variety of mechanics in metroidvanias player is forced to run and jump all the time till the end of the game. I decided to dilute the running around with a bunch of other ways to move around the map.
- Fearmonium Devlog Episode 0 - 25 June 2020
Hi there! I decided to make some devlogs and here is the first of them! In this episode I talked about the idea of the game, about Cuphead, Pinocchio, disclaimers and censorship. Let me know what else you want me to speak about in the next episodes and I'll try to cover these themes :)
- How does the camera work in Fearmonium - 7 June 2020
Hi everyone! Fearmonium currently is in the development and I decided to stop keep silence in Steam community. I wish to bring you some information about the game, it's progress and mechanics. Today I'm gonna speak about how does the camera work in Fearmonium. Russian-speaking users also can read this article: https://vk.cc/avuxvi If you're interested in materials like this - please leave a comment below and let me know! I'm gonna to make a Devlog video with voicing and I really want to know: are you guys will be interested? If so, about what elements of the game to you wish to hear? Cheers!
- What's gonna happen if a psychologist would make a video game? - 17 May 2019
The answer is psychedelic metroidvania where you play as a phobia. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33034776%2Fce5be63eb690c8d00849bf12777af076d9c0e2dc.png Hello everybody, my name is Slava, I’m from Russia, and I am preparing the release of the third game that I made almost alone: music is the only piece I’m not responsible for. I make everything else myself. Having only a master’s degree in psychology, I dived into game development five years ago. I think it’s worth explaining a little about how it happened to bring a better understanding of what is going on in here. A small introduction will help to adequately perceive everything that jumps and flashes in the recently published trailer: https://www.youtube.com/watch?v=ovoxPGS1AqQ&feature=youtu.be I was interested in psychology even at school, and not for typical reasons: I was not motivated by the desi…