- 7.5.0 Release - 21 August 2020
Hello everyone. It's almost time for yet another update, can you believe it? I wanted to upload this sooner but the program I'm making the game with kept crashing during saves so i had to redo a bunch of stuff. Anyways, the main focus is to update a large portion of the levels to be less boring. Anyways, here is the change-log: Almost every level has been changed in some way, some drastic, some minor. Merged the Player Select/Difficulty Settings into one menu. Improved the opening story. Fixed the endings so the new characters show up. Changed the water world boss to require direct attacks as opposed to deflecting a spike. Made spinning into spikes hurt you(I removed it for difficulty balance but it made the game too easy I think, I might add it back soon though) Various bug fixes I also started work on the prologue/epilogue #1(after the good ending), couldn't get it done in time for my…
- 7.0.0 Released - 18 June 2020
Greetings Everyone, I had just updated the game to it's biggest update yet. I was originally going to update it slightly but decided to go in and fix a ton of stuff. I haven't updated the store page to reflect this yet, but anyways, I'll explain every patch note I could remember(I don't often keep track). ___________________________________________________________________ New Introduction(Yes, the into says 5 rabbits despite only being 4, I'm planning a new update to explain that a little more) A TON of updated art(almost every graphic has been modified some way or another). Completely changed both of the endings. Fixed some levels dragging on(notably World 2, but some others) Fixed the credits. Added wish orbs to the snow world boss room so the carrots no longer are required. A bonus stage for those who beat the game with lives on. A fully animated cut scene. A Pause feature(press the…
- New Major Update Coming Soon - 27 May 2020
Hello everyone, I just wanted to let you all know that soon a new update will be coming to this game, specifically to the story side of things. To be honest I feel as if the story could seriously use some work...and seeing as the sequel I'm making is going to be heavily story based, I feel I need to slowly update this game over time to fit better with the new game. And by that I mean new cutscenes, new continuity, new endings, and all sorts of the sort. The story update is nearly done, aside from double checking and just various improvements I need to make, expect it between June 10th and June 20th. And after that I have yet another update, which I had to block from the story update due to wanting to make sure the existing story is good. Anyways, after update 6.1.0(story update) I'm adding an update to add a playable Dark, and show how and why he's taken over the world. It's an entirely…
- Update 6.0.0 Soon + Apologies. - 19 March 2020
Hello guys, Skyler again here. It's been since November since the initial completion of the game. At that point, I'd pretty much given up on all this game had to offer at that time, and kind of just left some fan content in a post and called it a day. Truth is I kind of miss working on this game, though...I kind of wore myself out on it for awhile. I mean, I kind of dug what was for awhile, a some-what competent game into the ground by updating it a little too much. And truth be told, after all trying to make a game that appealed to everyone, kind of took out what little charm it had. After trying and fixing everything 10x over, even things that didn't really need fixed, made the game kind of worse. There are so many bugs I introduced while trying to patch others out, and it ultimately became a pretty bad game. So I'm going to rectify this and now that I've taken a pretty long break, I…
- The Grand Finale/Update 5.0.0 - 4 November 2019
Hello, this is Skyler, the creator of Muppy and the main person behind this game. I just wanted to create a formal end to this game. I've been working on this update for quite sometime and feel as if this should be the last one. I've been very busy with life and just hadn't had time to work on this game that much. I was planning on letting the last update be it, I was happy with it...for a while....Then I replayed it, and realized how almost unplayable the game was. It took a lot of bug-fixing. I've decided that no amount of work I can do on this game can fix the messy code, so I made do with what I had. I tried to fix as much as I could. Although I fixed a lot, not nearly as much as I would like was fixed, and that is due to a few reasons I think I might leave here. 1. Age and Skill : I started this game when I was just about to turn 14, and the first early access build I released was…
- Update 4.0.0 Released. - 24 August 2019
I'm going to start off with a bad news good news thing, bad news first. Although I couldn't find the answer to the bug I mentioned in the last post it is a rare thing that happened, and since I can't seem to consistently recreate the glitch to see what is going on, it is unfix-able for now. Good news is that I managed to get a new stable release out! Here are the patch notes : Multiple graphics have been updated to reflect my current(better) art skills. Honey is now easier to access. Just click his name instead of having to press enter after clicking his name. You can now move left or right while jump kicking. Camera now follows Muppy when he punches/spins. Getting stuck in the blocks in the water glitch fixed. Trees are re-added to the grass world for a bit of extra depth. Sunset and night backgrounds for the grass world have now been implemented. Optional new attack button( the S key)…
- Help Me Decide How The Future of This Game Will Go Please. - 21 July 2019
Update 8/9/19 : The update pretty much done. Due to some changes I made, I might have to retreat and re do the update as I'm not quite happy as it is. Update 8/17/19 Ok, I've decided I will go back a few steps with the update. I'll likely just implement a few bug fixes instead of risking breaking the game. Sorry for the long delay, and hopefully I'll get back to it soon. Update 8/21/19 So I realized going back would be near impossible, as I don't have any recent backups. So there is nowhere to go but forward. The release will be coming soon, after I do a few more bug fixes. There is a glitch that seems to happen randomly where Muppy speeds up super quickly and the game will just crash. After I figure out what to do about that glitch, a new major update will be released. This might be the most major update of all of the games release, so stay tuned. Also, now the voting has ended, so I w…
- A Thank You For 4,500 Units! + Delay For Updates - 3 July 2019
The recent support from you guys has been crazy recently. i really appreciate everything everything you guys have done for me. Game development for me right now is more so a hobby than a profession to me, and it is one of the things that help get me through some of the hardest times(excluding the old "The End" announcement(which after I tried some more stuff, I should probably get back into making the game)....Though there is one problem that has occurred recently and that is creative block. We all have creative blocks, but despite me having multiple recommendations that I can fix, I honestly don't feel like I can implement them good enough while that creative block is there. Anyways, the main thing with this post is that I've got 4,500 units(which doesn't exactly mean they have recorded playtime, but I still feel as if it is cool to to show off). Thank you guys and I really appreciate…
- Update 3.1.2 - 29 June 2019
Just dropped another update. This time I made Honey fly easier. Instead of flying by spamming the jump button, you can fly by just holding it. That is the only change, which is why the update is 3.1.2 instead of the traditional 4.0.0 I would normally do. But I feel as if Honey really needed this change. Enjoy :).
- Update 3.1.1 Released - 29 June 2019
Just dropped a new update. This time adding a playable Honey. You can play as him by going into settings and clicking the next button in the top right corner, then clicking on the "Play as Honey" text. I honestly should have waited to show stuff off in yesterdays update. However I'm quite happy with this update. Honey is like the easy mode of the game. He can fly through most levels with ease. Just spam that 'A' key and he will fly as long as you keep tapping the button. Honey can only go through a few levels, and skips a few worlds. Major spoilers ahead(like final boss spoilers, ignore from this point on if you don't want spoiled) If you make it to the final boss(which is a one shot, due to him being extremely overpowered) it takes you automatically to the bad ending. While that is a stupid decision to many, I set up true ending to fixate on the brotherly relationship Muppy has with Da…
- Update 3.1.0 + Screenshots of a beta 3.1.1 - 27 June 2019
Sorry about yesterdays post. I was having a pretty overwhelming day, and as a quick decision was like nope I'm out. But I've thought things through a little(especially thanks to a kind few of you), and decided I can probably release a few more updates. So that is what I did. I just released update 3.1.0. Added menu options inspired by Evil Pasta's art he posted in the community group chat. Kudos to them for the basis of the menus. Score/Lives location changed. Snow background changed. Descriptions on what the settings do. Updated Title Screen. Changed the balloon sprites. Changed the pallet for the grass background slightly. Started to implement Honey(the cyborg rabbit at the beginning cut-scene) as a playable character(this one has been quite the chore to do as he has a very different style of game play than Muppy and I have to get it to work with the existing levels). To do list : Fin…
- The End(For Now I Guess) - 26 June 2019
Even my best game that I've worked my absolute hardest for the past two years alone on one game(this game), hoping it would do good in at least some sense has been absolutely destroyed now. Any hope has been lost. I seemed to have failed on you guys, and I am truly sorry. I wish I could have been better. Although a lot of people that I'm close to is telling me to keep working, I'm not sure how I can continue. It's clear this isn't going anywhere. I will keep this up as an archive. But I probably won't make another one. There will be no more updates either(even though I had a new character planned). This has been Skyler this time. But alas, good bye :( Edit : Okay, so I guess it is more of a hiatus than a complete cancellation now, due to a bit more response on here, my gamejolt, and facebook I posted on. Still will be awhile, but rest assured I will eventually make this game in it's ult…
- Update 3.0.0 Release + A Thank You + Store Page Updated - 20 June 2019
Before I start explaining what this update adds, I want to say thank you everyone for helping me get to where I am now. I just got my 3,000th download today and I am so grateful. When I originally released the game, I'm going to be honest, I replayed that build today, and honestly it wasn't as good as I originally thought, considering the improvements I've made within the past month. With all of the recommendations I have received along the way, it is helping this game be the best it can be, and I'm glad. And while this isn't a very popular game(especially for Steam) I can still say I'm happy with the response. Thank you guys! Anyways, on with the patch notes : Gave some of the text a bit of a shadow, to make it stand out a bit more. Chapter 1 has a slightly different sky background. Chapter 2 has a new background. (Spoiler Ahead) Aligned text on the kill or not options after the final…
- Version 2.2.1 Release - 18 June 2019
While there isn't too much changed in this update. The opening cut scene has been changed completely to show a bit more story in a shorter time(which was a complaint that was very common). Instead of showing how it started, I felt as if I should make it more clear on how Muppy ventured out. On top of that, the Chapter 1 boss has it's starting location pushed back just a bit to give you all more time to react.
- Build 2.2.0 Released - 16 June 2019
I made a lot of changes in this update. Resized some backgrounds. Slightly revamped the title screen. Changed the running animation(again). Changed the standing animation. A lot of other stuff.
- New Build Going Live Soon - 15 June 2019
I'm sorry for the lack of updates here recently. I haven't got much of a chance to work on this. I've been very busy recently and just couldn't find much time to work on the game. Rest assured, a new update will come out soon. I'm in the process of fixing up some minor things and it will be out probably tomorrow. Also, if you have any suggestions on what I could improve next, let me know in the discussions page. Not everything that is recommended can be put in, but I'll try my best to do as many as I can.
- Update 2.1.1 Release - 5 June 2019
So, new update again. Here are the change notes : Bug fixes New backgrounds. Slight level changes for the first level of chapter 3. Fixed a game breaking bug in chapter 2. You no longer phase through balloons when on a parachute.
- Update 2.1.0 Release - 31 May 2019
I wasn't liking how the game looked last update, so I did a MAJOR update to it to make things look better. Hope you guys like it more now. Also the once Forrest world is a grass world now because I didn't like how the forest looked. Sorry if I got a bit generic with the world choice, but it seemed to fit anyways, as it once was a grass world before.I'll also list some stuff fixed. A ton of graphics. Bridges now only fall when you jump on them and stand for too long. Made the final boss easier and more obvious what you are supposed to do. Improved the ending slightly. Changed Chapter 1 from a Forrest World into a Grass World. Changed Chapter 1's music to fit the grassy update.
- Update Version 2.0.0 Release - 26 May 2019
Finally released another update. And I also updated the store page to show gameplay of this version and some screenshots to show the current build. I did leave the trailer up while I work on a new one, so expect that to be replaced soon though.
- Next Update Content Screenshots And More Reveals - 18 May 2019
As mentioned in the last post, the update will be major, and I'm posting some progress to show you why. First, here are some images https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34903576%2Ff2b745a20e9324211086caed20fcf355a2307dd8.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34903576%2F3d14dc29bbbeecb3c8f14f11075e5b70bd77a8d9.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34903576%2Fe32a39760899aa021e1a4362ef1deb2b30550ad2.png Here is a remake completely of the snow world in a youtube video. This is a WIP version of it on youtube https://www.youtube.com/watch?v=AiGG-8kZpuQ&feature=youtu.be While playing the game, or watching the trailer, you should notice so many differences. Yes, those are 3D modeled backgrounds. I have most of the backgrounds redone, along with most of the blocks, the train, and some levels are being comp…