- Early Access - Week 52 - 22 May 2020
Hello! I just wanted to clarify that the relative lack of updates recently should not be taken as a sign that the game is no longer being worked on! On the contrary, I have been working on something much bigger and more complex than previous updates, which is therefore taking a lot longer to complete: an interior view with a fully 3D modeled cockpit, with working instruments and displays! Below, you can find a work-in-progress preview of the model:
- Early Access - Week 42 - 16 March 2020
Hello! For week 42, we have two new skins: Clean: A completely white, unpainted aircraft with accentuated bodywork lines. Lightning: A jet black livery with very noticeable bodywork lines painted in white.
- Early Access - Week 40 - 2 March 2020
Hello! This week, we have a complete revamp of the game's difficulty progression, mostly concerning the Hard and Ace difficulties. The Ace difficulty is now solely dedicated to tracks that require super-maneuverability/thrust vectoring. All the tracks from Ace that did not require it were moved to Hard, and all the tracks from Hard that required it were moved to Ace. Since super-maneuverability is so different to normal flight and unintuitive at first, even to experienced pilots, it seemed to make sense to isolate it on its own difficulty, since it probably represents a bigger leap in difficulty than anything else. Furthermore, all the game's tracks have been reordered to what is hopefully a more sensible difficulty progression.
- Early Access - Week 39 - 25 February 2020
Hello! For week 39, we have one new skin: Vector: The red, white and blue livery of another legendary thrust vectoring research aircraft!
- Early Access - Week 38 - 17 February 2020
Hello! For week 38, we have one new skin: Active: The red, white and blue livery of a legendary thrust vectoring research aircraft.
- Early Access - Week 37 - 8 February 2020
Hello! For week 37, we have a few small additions and fixes: Additions: - New Skin - Evo: A black, white and red skin based on the livery of a famous record breaking race car. Fixes: - Photo Mode's rotation and translation speed are dependent on the current field of view - should make it easier and more comfortable to work with very small FOVs.
- Early Access - Week 36 - 2 February 2020
Hello! For week 36, we have a few small additions and fixes: Additions: - New Skin - Original: This simple skin is a recreation of the very first skin used during development of the game, before any real texture had been made. Fixes: - Fixed glitch that prevented the correct texture to be loaded onto the plane's engines for certain skins. - Photo Mode now automatically hides the interface when taking pictures.
- Early Access - Week 35 - 29 January 2020
Hello! We are finally back with more updates! For week 35 of Early Access, we have a new feature: - Photo Mode: Pause the game at any time during gameplay or replays and open Photo Mode! It allows you to freely move the camera, adjust the field of view and save pictures from the game to your computer as .png files. Please note that Photo Mode utilizes its own controls. Due to the way the game saves your control settings, all the Photo Mode controls will be unassigned if you have played the game before and saved your control settings. Please assign them on your own or simply use the button "Restore Defaults" on the Controls Settings screen.
- Early Access - Week 29 - 17 December 2019
Hello! For week 29 of Early Access, we have a few changes: Changes - Rebalanced medal times for Hard and Ace tracks to be more in line with Easy and Medium tracks. - New instructional replay for Ace track "Free Falling" to reflect new strategy for getting Gold Medal.
- Early Access - Week 28 - 11 December 2019
Hello! For week 28 of Early Access, we have one new track: Parking Lot (Medium): A flat, race car inspired track that will have you skimming the ocean all the way through! As always, this track should appear as normal on the track select screen as soon as the game is updated. The game also recently received its second mod, a fantastic new plane skin by Vimlad! Click here to check it out!
- Early Access - Week 26 - 26 November 2019
Hello! For week 26 of Early Access, we have one new track: The Rings 2 (Hard): A vertical variation of The Rings where you'll have to constantly keep in mind the changing relative orientation of gravity. As always, this track should appear as normal on the track select screen as soon as the game is updated.
- Early Access - Week 25 - 17 November 2019
Hello! For week 25 of Early Access, we have one new track: Side to Side (Hard): A deceptively hard track that will have you quickly rolling side to side. If there's one track that will make you dizzy, it's probably this one. As always, this track should appear as normal on the track select screen as soon as the game is updated. The game also recently received its first mod, a fantastic new plane skin by Vimlad! Click here to check it out!
- Early Access - Week 24 - 10 November 2019
Hello! For week 24 of Early Access, we have one new track: The Rings (Ace): A simple but tricky test of your low speed supermaneuverability prowess that will have you going in tight circles. As always, this track should appear as normal on the track select screen as soon as the game is updated.
- Early Access - Week 23 - 3 November 2019
Hello! For week 23 of Early Access, we have one new track: Night Terrors (Ace): An extremely tight track where you'll be dodging canyon walls in the dark of night. As always, this track should appear as normal on the track select screen as soon as the game is updated.
- Early Access - Week 22 - 27 October 2019
Hello! For week 22 of Early Access, we have one new track: Up and Down (Hard): Start horizontally and make a wide turn upwards, pointing your nose to the sky. Then come right back down where you came from... in reverse! As always, this track should appear as normal on the track select screen as soon as the game is updated.
- Early Access - Week 21 - 19 October 2019
Hello! For week 21 of Early Access, we have one new track: Rolling Circle (Hard): One of the hardest traditional aerobatic maneuvers to perform: draw a perfect circle while constantly rolling the plane. As always, this track should appear as normal on the track select screen as soon as the game is updated.
- Early Access - Week 20 - 11 October 2019
Hello! For week 20 of Early Access, we have a few misc additions and fixes: Additions - Added 4k resolution textures for the planes. - Added normal mapping to the planes. - Made available option to toggle between vertical and horizontal splitscreen for multiplayer. Thanks to Voltaic Backlash for suggesting this. Fixes/Changes - Fixed glitch that caused Leaderboard buttons to stop working. - Fixed looping of the song in Medium tracks. Thanks to Voltaic Backlash for reporting this. - Rebalanced Gold Medal times for tracks up to the Hard Tutorials according to leaderboard data due to feedback that they were too frustrating.
- Early Access - Week 19 - 5 October 2019
Hello! For week 19 of Early Access, we have a few misc additions and fixes: - Allow player to assign the same button/axis to different actions in the control settings. This was necessary to allow assigning the same input for throttle/brake on Combined and Separate mode (if wanted). Thanks to Voltaic Backlash for reporting this. - Added preliminary tracking camera. Tracks the next checkpoint in a race or the enemy plane in Combat multiplayer mode. Thanks to FasterThanRaito for suggesting it.
- Early Access - Week 18 - 27 September 2019
Hello! For week 18 of Early Access, we have one new track: A Knack (Hard): There is an art, or rather, a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. As always, this track should appear as normal on the track select screen as soon as the game is updated.
- Early Access - Week 17 - 21 September 2019
Hello! For week 17 of Early Access, we have one new track: Free Falling (Hard): Free fall while performing a controlled flat spin through Cobra checkpoints all the way to the ocean's surface. As always, this track should appear as normal on the track select screen as soon as the game is updated.