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Core Of Darkness

Core Of Darkness Steam news

Storm's Foreshadow | May 17, 2019 | game

Released

0players observed · 25 September 2026 - 01:35:46 UTC

ActionIndieTop-DownMagicRogue-likeSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score54% positive

Core Of Darkness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score54% positive
  • Total reviews13
  • Release dateMay 17, 2019
  • DeveloperStorm's Foreshadow
  • PublisherStorm's Foreshadow

Genres: Action, Indie

Company pages: Developer: Storm's ForeshadowPublisher: Storm's Foreshadow

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Core Of Darkness Steam news

Core Of Darkness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Easier on the guts - 29 July 2019

    The game was too hard, so I increased heart spawn rate and chance to get golden heart. Increased spawn rate of chests. Additionaly they give more items, and gold. There is a chest with one spell at the start of the game. Swords deal more damage.

  • It's all about money - update. - 20 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34943148%2F73bb9dbe36594636b746742e43965fd27b3f253d.png Reworked whole economy system in game. Money drops are more consistent, item prices in shop have little deviation from base price in both directions. Now Super Items in shop will be different from the Super Item, which you currently hold. Slot machines now have smaller chance to win, but prizes are bigger and prices are balanced.

  • Polishing - 26 May 2019

    Added noise to background, so it doesn't look so static. Added broken swords, shields and helmets lying around for the climate of someone else fighting there before. Added floating rocks behind the rooms and also inside room in endless mode. Improved Swordman's AI. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34943148%2F708b33ddef0fa3f9eb79c6813d1c090fc3ceeac4.png

  • New Endless mode released - 24 May 2019

    There is a new mode which you can play. It's available near the play button in character selection menu. The mode, as the name suggests, doesn't have end. After you defeat first vawe of enemies you will be able to upgrade your character's health, movement and attack speed as well as cooldown speed, spells damage, dodge chance and damage taken reduction. After you are done witch upfrading you will get spell / item / super item so that you can withstand next round, which will be harder. You will have to face both normal enemies as well as bosses at the same time, but you can take adventage of traps placed around the map to finish them faster. You can't win this, but you can try. It shall be fun. For me.

Patch notes and updates

S.noRelease datePatch nameGID number
129 July 2019Easier on the guts3364670677192026026
220 July 2019It's all about money - update.2413284533099297141
326 May 2019Polishing2408775863529391935
424 May 2019New Endless mode released2408775863523681948

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