SPSTEAMPULSELIVE ANALYTICS
Beat Blast

Beat Blast Steam metadata

Woolly Walrus Games | Aug 25, 2021 | game

Released

4players observed · 4 October 2026 - 11:28:58 UTC

ActionAdventureCasualIndieRPGSteam Store

  • Latest observed players4 · 4 October 2026 - 11:28:58 UTC
  • SteamPulse tracked peak8
  • Units sold (VGI)12,630
  • Revenue (VGI)$118,000
  • Review score89% positive

Beat Blast metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players4 · 4 October 2026 - 11:28:58 UTC
  • SteamPulse tracked peak8
  • Units sold (VGI)12,630
  • Revenue (VGI)$118,000
  • Review score89% positive
  • Total reviews415
  • Release dateAug 25, 2021
  • DeveloperWoolly Walrus Games
  • PublisherWoolly Walrus Games

Genres: Action, Adventure, Casual, Indie, RPG

Company pages: Developer: Woolly Walrus GamesPublisher: Woolly Walrus Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Beat Blast Steam metadata

Beat Blast metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1072640/metadata
Steam Storehttps://store.steampowered.com/app/1072640/
Steam Communityhttps://steamcommunity.com/app/1072640
PCGamingWiki search
IGDB searchSearch IGDB for Beat Blast

Reviews, pricing, and metadata

Review summary

Very Positive

89% positive, 371 positive, 44 negative

Price and discount

$10.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Partial Controller Support, Family Sharing

Achievements

50

Platform releases
  • Steam 14 August 2020

Latest Steam announcements

  • Secrets? - 13 December 2021

    Hey everyone! We want to thank you all for the love and attention you’ve shown Beat Blast. It’s been an amazing journey for the team releasing our first game on Steam. A big part of that is the support we’ve gotten from our awesome community that’s been with us for nearly two years of public builds, QA and testing. For those of you that haven’t picked up the game since launch, we encourage you to come give it another try. You might be surprised just how much it’s changed from feedback from players like you! Today, we are providing Beat Blast’s final feature update. If critical bugs appear, we will of course provide hotfixes and we will still be around on our discord to chat with players. After nearly two and a half years of updates, our team is really happy with the state of the game and excited about the next project we’ll be working on. We’re a ways away from an announcement, but keep…

  • Balance, Bugs & Chips? - 13 September 2021

    Thank you to everyone that supported us during 1.0 launch and Early Access! Seeing so many Beat Blast streams and videos come out has been amazing these last few weeks, but it also highlighted a few pesky bugs and difficulty valleys we wanted to address. Most notably, we felt level 3 was a bit easy compared to level 2 and we've amped up the difficulty with one new enemy and tweaks to several existing enemies. We've also made some minor tweaks to level 4, specifically the Seed, which was far less challenging than we had hoped. It is much sturdier now and will take more than a few hits from a legendary power note to take down. Lastly we've made Meg a bit more predictable in her second phase and amped up the difficulty on the Giant Snake and Sentinel when enraged. We've also already begun work on our next update! We don't want to say too much yet, but we're aiming to add some more rare eve…

  • Beat Blast 1.0 IS HERE!!! - 25 August 2021

    1.0 is out now! It's been a pleasure growing our fan base and listening to all your great suggestions and bug reports. We couldn't have made Beat Blast without you all. Shout out to our Discord, and thank you to all our players! The game has grown so much over our year in early access. With how crazy the world has been in the last year it was a dream come true to release our first Steam game. We are pretty happy with where the game is now and are excited for you all to play it. This does not mean we’re done updating the game, but it does mean that we feel it has reached the level of quality we’re proud to present as a completed, fully-fledged game title. If you like the game and want to help us succeed, please join our discord, tell your friends and favorite content creators about Beat Blast. Word of mouth really helps. Here is a quick list of the major things added since early access l…

  • Translations & Story - 20 August 2021

    Beat Blast 1.0 is less than a week away! After nearly two years as a web demo and one year in Early Access on Steam, it's quite surreal to see the release date approaching so quickly. Today we want to tease a little bit of the Beat Blast lore. While this isn't a central focus of the game, 1.0 will feature two new cinematics to give the game a bit of context: one at the start and one at the end of your journey. Enjoy the intro comic below! Comic Translations We are also very excited to announce Russian, Chinese (Simplified) and Chinese (Traditional) translations for Beat Blast! We hope to have the full translations in and available on August 25th with the rest of 1.0. More Modifiers Here is another peek at the Modifiers coming to 1.0 We are extremely excited about these modifiers and believe they add a ton of re-playability to the game. Big 1.0 Balance Changes New players start with 100…

  • Score Screen & level 4 Mini Boss - 11 August 2021

    1.0 is 2 weeks away! Today we are showing off the new level 4 miniboss and the new death loop and high score system. Level 4 Mini Boss We tried several designs for this miniboss before settling on something a little different. Most of our minibosses act as a sort of moving room obstacle that you take care of after you've cleared all the smaller enemies. Microbe (level 4 miniboss) presents a different sort of challenge; the longer they're left unchecked, the more dangerous the whole room becomes. While it's still completely viable to take out the minions first, you may find yourself drowning in lasers and bouncing bullets before too long. Experienced players may find it more effective to hunt down Microbe as soon as they realize they're in the room. Strafing won't save you here! One More Run One particular point of focus in the 1.0 update has been the end of run experience. While we like…

  • Achievements & Modifiers - 4 August 2021

    Achievements and Modifiers are coming to the full release of Beat Blast on Aug 25th. Modifiers Menu The biggest new addition to Beat Blast 1.0 is the new Play menu! Before you start a new run, you can toggle challenge modifiers on or off. Most of the Compete mode's modifiers are available (with some exceptions). This is replacing the 'Chill' and 'Challenge' modes from Early Access, but we believe this gives you way more options to tailor the game to the way you want to play. There are 9 new modifiers available in this update that have never been seen before. 6 of them will also be available in Compete. Below is a sneak peak of some of these new modifiers: • Operation: The walls damage will damage you if you touch them! • Super Spot: Spot grows bigger or smaller based off how many hearts he has. The more hearts, the bigger a target you become! • Hot-Headed: All bosses and minibosses star…

  • Full Release Aug 25! - 28 July 2021

    After 12 months and 15 updates in Early Access, we are pleased to announce Beat Blast’s 1.0 update and full release will be coming on August 25th, 2021! This does not mean we’re done updating the game, but it does mean that we feel it has reached the level of quality we’re proud to present as a completed, fully-fledged game title. The Early Access process was a blast for us here on the team. Engaging with you, the players and getting regular feedback on each update has been a pleasure and the game is much better for it. To everybody that contributed from players to streamers and even their audiences, we want to thank you. Beat Blast has been a passion project for our team and it means the world to us to share it with all of you. In the month leading up to the full release, we plan on sharing a new preview of what’s to come each week. Our 1.0 update is about five times larger than our ty…

  • Music Control Update - 8 July 2021

    This update we're focusing more on letting players personalize their song. We've received a lot of feedback in this area and definitely agreed that there was room for improvement! We've focused on giving more control and clarifying the existing control that players had so first time players can jump right in to sound mixing. Firstly, we've changed the look of the buttons that let you switch sound sets and added track names to help you better find the ones you like. Secondly, we've added volume sliders in the options menu for each row of the song and for power notes. This gives full control of sound mixing to you, the players! Finally, we've added one of the most requested features on our discord: A "Remove All Notes" button! This is rebindable, but will default to X on keyboard and A/X for Xbox/PlayStation controllers. An awesome new green sound set has also been added to the game. Belo…

  • New Snake Boss! - 28 June 2021

    New snake boss is here! We wanted to do another level one boss to add variety and to hopefully make it easier for new players. Two bosses means new users may find one easier than the other and have an easier time breaking through the first boss wall. Having multiple boss options for a single level adds some unpredictability that we think is exciting and prevents a single strategy from feeling strong for the entire floor. As an example, those fighting the Snake may find purple notes to be far more effective than they have been against the Sentinel. The Snake will spawn level 1 and enraged in level 5, just like the Sentinel. Which one shows up is completely up to chance! Unlike the Sentinel, which reinforces the use of the dodge, the Snake will test user's ability to simultaneously control movement and aim. Keep moving! Let us know what you think on the discord. Is he too hard or easy. Ma…

  • Bug fixes, Tweaks and Peeks - 17 May 2021

    Hey everyone, we have a small balance and bug squashing update for you! We've taken a few weeks to tackle some of the reported FPS issues later in the game and have tweaked boss loot rewards and enemy health scaling. At the same time, we have also been working on our next feature update, which will include a new level 1 boss. For those of you that love the Sentinel, never fear! They aren't going anywhere and will simply share the level 1 spotlight with our new sinister shape monster. We hope you're as excited as we are to spice up repeated plays of level 1 and hope you enjoy this early look at your newest nemesis (special thanks to discord user SlavaCat for the boss inspiration) Visuals UI transitions look more appealing Control pop up at the start of a run fades in to match the rest of the UI Features Camera shake can now be disabled in the visual options Balance Adjusted player damage…

  • Accessibility Update - 19 April 2021

    Hey blasters! We're proud to be launching our accessibility update! This will let more people get the full Beat Blast experience. This update includes a new inventory system, orange elite re-work, color modes and better controller support. First and foremost, we've taken a long look at the gamepad experience and improved it significantly. Aim assist is now a tunable setting in the controls menu and should make it easier to aim with a dual-stick setup. We've also added an inventory menu (accessible via the right bumper, Tab for keyboard) that lets users of any control scheme see all of the passive abilities they've collected in that run. Previously gamepad users needed to use the mouse to browse tooltips, which wasn't feeling great to us. We are also really happy to be including colour modes in the Visual menu! These colour modes will help people with protanopia, deuteranopia and tritano…

  • Backgrounds Update - 9 March 2021

    Hello everyone, this update includes several new backgrounds for levels 1, 2 and 3. There is also a rework to the classic level 3 and 4 backgrounds. We changed them up a bit to make them nicer on the eyes. This will hopefully help players see all the enemies and bullets on screen a bit easier. The new backgrounds have an about 3/8 chance of spawning. So the classic backgrounds will be a bit more frequent. As of right now the different backgrounds don't change any gameplay. In total there are 4 new backgrounds, 2 updated backgrounds. You can see below some of the backgrounds, but you will have to play to see the rest. We have also been working on the Mac Version. It will be available once we launch out of early access, sometime this year.

  • Rooms Update - 9 February 2021

    Hey everyone! This update is coming a bit later than usual because we needed some time off during the holidays. For this update we wanted to give some more room variety. We have added timer rooms, shrines and different base room shapes. Timer rooms need to be completed in the allotted time. When completed they give you a better better items. It's a bit of risk for some reward. If the room is not completed in time you get no chest. We added in some rare shrine rooms. Shrines can give temporary boost ranging from extra movement speed to total invincibility. The buff timer goes down to the bottom right of the screen and will slowly ware off. Shrine rooms are very rare and can be found from choice rooms. 6 new base room types have been added to the game. We hope this will add a bit more variety. But we don't want to add too many rooms because we want the shapes to still feel familiar. We pl…

  • Chest and Choice Room Update - 14 December 2020

    Hey everybody! This update we've taken a look at how you, the player, choose your ideal build through room rewards. You will now find chests after clearing a miniboss room and choice rooms will give you a reward for choosing an combat room instead of an easier option. These chests can provide a variety of loot, including bits, blops, notes, abilities and more. One of these new chests will grant you a passive stack, allowing you to level up a passive you've already acquired earlier in the run. This will help you double down on a few abilities that you feel are more central to your desired playstyle. This is a pretty exciting update that will hopefully give you all a lot more power to tailor your experience to whatever playstyle you want to try for the given run. In upcoming updates, we will be adding more room types and more opportunities to earn chests. Features Reward rework: Chests ar…

  • Sword and Powernote Update - 30 November 2020

    Hey everybody! This update brings four new power notes and new offensive passive, which we feel rounds out player build options nicely for the near future. We think this brings an end to the 'player ability' chapter of updates (at least for now). Alongside the abilities, we have a new set of sounds (one for each colour) and a new difficulty mode for those of you that want to make beats, but don't necessarily want the tough-as-nails adventure to go along with it. We are excited to see your feedback on the new "Chill" mode and will likely be tweaking it in the future to provide a fun, relaxing experience. So what's next now that the player abilities are in a good spot? We want to give you more rewarding ways to find and combine them! Our next few updates will be focusing on the MIDIverse itself, bringing new room types, rewards and enemy balance. Features 1 new Offensive Equipment: Sword!…

  • What's coming? - 3 November 2020

    Hey everyone, we just wanted to give an update on what we are working on and what to expect. We are currently working on new power notes! Currently 4 new power notes are in the works. Here is a sneak peek at one of them, the sprinkler. While we were working on the power notes we tried making a melee sword ability, but found it worked best as an equipment. So that's what we are doing. Making the sword a melee offensive equipment item. So players can have fun with a truly melee build. We are going to try to balance the fourth boss to make this item viable. Lastly, we wanted to give an update on how we will be rolling out new content. We are really happy with where the game is at and all the new stuff added since launch. However, we are going to be slowing down the rate of content updates. This allows us to thoroughly test, balance and build hype for the new content. Also we are currently…

  • Equipment and Status Effects - 19 October 2020

    Wow this is a big update, maybe the largest so far! New offensive/defensive equipment and on hit items. The goal of this update was to add a ton of build variety. So each run will feel different and players can experiment with different combos. New on-hit and status affects. These status affects can be activated by finding the right passive. The on-hit affects have also have the chance of being on powernotes. We think this will give a lot more build options. Yellow notes can stun Green notes can poison Blue notes can crit Purple notes can slow We have added 4 new offensive and 3 defensive equipment items. Blink and comet have also been reworked and buffed. These are all going to add a ton of variety. The drop chance in the first level has also been increased for equipment so you can get a build going earlier. A new legendary that lets you chain an extra dodge has also been added. So the…

  • Upgrades & Curses - 28 September 2020

    Hey everyone! This update completely reworks power note upgrades to feel more rewarding, varied and exciting. Instead of the flat damage boost offered previously, each power note tier will come with a unique boost to your stats during the power note shot. Additionally, we're introducing a new item classification: Cursed. Cursed items can only be collected once and are tremendously powerful, but bear a heavy cost. Finding them is the first challenge, but adapting to overcome their weaknesses will prove far more difficult... Lastly, we've made some changes to some of the new passive abilities added in the last patch to improve performance and keep the player's power fun and varied, but in check. There was also a noteworthy bug that's been squashed that was giving some of you much more bits than intended from most enemies. While this was a bug fix and not a balance patch, it should have a…

  • Passives are Here! - 14 September 2020

    This is a big update. Tons of new passives that can all be stacked. Each passive has a rarity rating that affects its drop rate and power. We added 2 new shops, one where you spend notes and the other costs hearts. We are focusing on making each run feel different right away in level one. This build adds a ton of new combos and synergies to experiment with. We are listening to player feedback on item balance for this update. We are super excited about this update and will be adding more passives down the line. More details on this update below. Visual Level 4 background darkened and made more purple to help enemies and pickups stand out more Features 15 new passive abilities have been added to the game Passive abilities now have rarities All old passive abilities and stat boosts have been reworked to have more interesting names, no visible numerical values and stackable bonuses Two new…

  • New Passive System - 8 September 2020

    Hey everyone, we are turning our attention to a new batch of updates that will focus on run variety. Part of these updates will include major overhauls to existing systems, so we wanted to reach out to you, the players and give a heads up about what’s on the horizon and what changes you can expect! First and foremost, passive abilities and stat boosts (now referred to under the umbrella term ‘passives’) are all going to be stackable. This means Barrier, Sharpshooter, Heat Seeking Missiles, Echo and Heavy Bullets can all be acquired multiple times and will become stronger each time you acquire them. Secondly, we are introducing rarity tiers to these passives: basic, uncommon, rare and legendary. Basic bonuses are items that you could stack many times (damage boosts are a good example of this). Legendaries are the opposite end of the spectrum: if you get even one of them, they’re going to…

Patch notes and updates

S.noRelease datePatch nameGID number
117 May 2021Bug fixes, Tweaks and Peeks4767601588126058603

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1072640
Live current players4
SteamPulse tracked peak8
Live count (today's peak floor)4
Price$10.99
Free to playNo
Discount0%
Original price USD$10.99
Current price USD$10.99
Release dateAug 25, 2021
DeveloperWoolly Walrus Games
PublisherWoolly Walrus Games
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent89%
Positive reviews371
Negative reviews44
Total reviews415
Steam recommendations387
Achievements50
Average playtime forever1,806 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1072640/

Short description

Create musical beats that kill. Beat Blast is a music maker, bullet hell, dungeon crawler, roguelite. Battle through dungeons and defeat big bosses. Collect weapons, passives and musical instruments!

About this game

BULLET HELL + MUSIC + ROGUELITE = BEAT BLAST The music you make becomes your abilities A Musical Journey Fight against big bosses, unlock tons of items and try to escape the MIDIverse, a virus-ridden technical realm where music takes physical form. The MIDIverse is full of abilities that can be combined to support hundreds of different styles of play. At the heart of it all is your song; a looping beat that can be tweaked at any time to completely change the rhythm of the gameplay. No two runs are the same and each run has its own soundtrack...one that you create. ...Full of Challenges If the MIDIverse doesn’t present enough of a challenge, you can test your skills against other players in weekly high score and speedrun competitions. Groove to your own beats and see how far you can go. Can you create a song that can best the worst the MIDIverse has to offer? Can you help spot on his journey home?

Supported languages

English * , Russian * , Simplified Chinese * , Traditional Chinese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência fantasiosa Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $10.99
  • Highest observed: $10.99

Beat Blast's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $10.99, the highest is $10.99, and the first visible tracked price is $10.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Beat Blast's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $10.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $10.99. The latest run records $10.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $10.99
  • Current list price: $10.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Beat Blast at $10.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$10.99$10.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $10.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$10.99$10.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $10.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$10.99$10.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,258,0484 October 2026 - 14:11:14 UTC1,818,368
2Dota 2874,5274 October 2026 - 14:12:01 UTC1,291,328
3Once Human25,0984 October 2026 - 14:11:21 UTC231,343
4Wallpaper Engine111,4504 October 2026 - 13:54:03 UTC150,271
5Hero's Land1,3164 October 2026 - 10:03:27 UTC28,133
6Brotato9,5514 October 2026 - 08:01:32 UTC23,754
7ICEY1,7454 October 2026 - 14:11:19 UTC3,173
8Battle Teams 25194 October 2026 - 13:18:37 UTC7,966
9Escape From Duckov1,4534 October 2026 - 00:52:13 UTC301,322

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.