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In the beginning

In the beginning Steam news

Solare Games | Sep 7, 2019 | game

Released

0players observed · 6 October 2026 - 08:51:17 UTC

IndieSimulationStrategyEarly AccessTurn-Based StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score22% positive

In the beginning news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score22% positive
  • Total reviews9
  • Release dateSep 7, 2019
  • DeveloperSolare Games
  • PublisherSolare Games

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Solare GamesPublisher: Solare Games

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In the beginning Steam news

In the beginning news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • November mechanics update - 3 December 2019

    Hi everyone! Finally, we finished a lot of work on the November update. The main innovation is a full-fledged save/load mechanic. After processing the economy, we had to rewrite many of the best practices of conservation. But fortunately, we managed to catch it and put them in this November update. We still have some bugs, but we plan to fix them in future versions, which will be released more often before the new year. Another important innovation was the mechanics of emigration, which many players complained about. Until now, the population has quickly become such that the tribe could not feed itself and could not make a new move. We fixed this with an important event that works after the population exceeds the limit. In addition, the new mechanics will allow not only the use of a single event, but also the flexibility to reduce the population by various events. This may be a quarrel…

  • Development Diaries No. 3 Gaming economic and Stories from the stone age - 8 November 2019

    Hello everyone! We finally published our big October update. The best news is a full return to the team of our main developer, who wrote all the basic code of the game. And he began his return with large-scale refactoring of all the code. The system of conditions and effects was rewritten and optimized. But this is not the main thing. Our main achievement is a completely redesigned economic model. There were two serious problems in the past economy: Issue one The distribution of wp for vacancies and the production of resources "at the warehouse" created a very unpleasant and illogical error. To produce something, you need to take resources that are already in stock from the last turn. In most cases, this can be justified. But the food chain could not stand the system. Imagine: people get food. Cooking takes another turn (10 years). And only after a turn and another 10 years your tribe c…

  • Development Diaries No. 2 - 12 October 2019

    Hello everyone and welcome to the development diaries In the beginning Over the past time, we managed to get out on early access on Steam, although it took a lot more time than we expected. But now I see that the players have an interest in the project and many supported us by purchasing the game now, despite the fact that this is still a prototype. Thanks to you, we can now continue to work on the project. Therefore, I want to share with you the nearest development plans. We focus on the direct gameplay, for which we postponed the connection of the save-load system. Specifically, the first moves and related story events. Recently, I tried to solve the problem: how to make entering the game economy easier. Indeed, the current model implies that tribal labor points are scattered across many interdependent vacancies. It is difficult to understand such relationships, and the control window…

  • "In the beginning" in early access! - 8 September 2019

    Good day, ladies and gentlemen! Finally, our project was able to go through Steam moderation and go into early access. In order to avoid misunderstandings, I warn you in advance: At the moment, the Game is a prototype with a ready-made set of basic mechanics and much work remains to be done on it. The goal of early access is to seek additional funding for further work and create a gaming community from which the team and I could receive feedback oищге new updates. I officially declare that work on the game is ongoing and in September there will be one major update with economic changes and new content. The development progress will be written in the development diaries. I hope you enjoy our game project and you support our development or even become part of our gaming community!

  • Development Diary # 1 New approach to gameplay and primal nomadism - 2 July 2019

    Dear friends! We are beggars from Eastern Europe and we do not have the opportunity to do a professional translation into English. Therefore, forgive us for the abundance of errors, we just want to bring our ideas to the English-speaking public. If you can help us with the translation of these diaries - write to [email protected] or https://www.patreon.com/Gene_Sol ------------------------------------------------------------ Hello! My name is Gene Sol, I am the founder of Solare Games and the author of the game In the beginning. It's time to publish my diaries, where I will talk about game design, work on the ITB project and where we will definitely plunge into the fascinating history of the Stone Age. Work on basic mechanics is coming to an end, and by mid-July I plan to release the project to early access on Steam. The announcement of the game is already there: https://store.stea…

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