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Oirbo

Oirbo Steam news

ImaginationOverflow | Feb 11, 2025 | game

Released

0players observed · 25 September 2026 - 04:05:41 UTC

ActionAdventureCasualIndieMetroidvaniaSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

Oirbo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews46
  • Release dateFeb 11, 2025
  • DeveloperImaginationOverflow
  • PublisherImaginationOverflow

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: ImaginationOverflowPublisher: ImaginationOverflow

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Oirbo Steam news

Oirbo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Oirbo 1.5.3 is out! - 16 June 2025

    Hey everyone! We’ve been super busy with the recent Oirbo console releases, but we wanted to jump in with a quick update. Even though those launches are still being wrapped up, we needed to push out a small patch to fix an issue with the 100% achievement, along with a few other bugs we spotted along the way.Thanks for sticking with us, and happy exploring! The updates will be live tomorrow on PS and Xbox too!1.5.3 ChangelogFixed issue with 100% achievementFixed issue with Health barBig performance improvement on some sections in the Control Bay area

  • The time for 1.5.2 is now! - 5 May 2025

    Hi everyone, A few more weeks and a new update ready for you!! This time, without adding anything ne,w but consolidating the game and fixing a few small and big issues you guys have encountered. We also decided on the console's release dates! We will announce them in a few days, but the order that we decided is Xbox, PlayStation, and finally Switch. So keep playing, keep sending us feedback and keep smashing that bots! And a big thanks for all your support! 1.5.2 changelog Fixed some UI animations Fixed some pop-ins in the Nature and Cargo Bay areas Fixed Giant Oirbo Room Minor Performance improvements on the Control Bay Area

  • 1.5.0 is here!!!! - 17 April 2025

    Hi everyone, It's been over a month since the last update. We've been collecting all your feedback in order to make a bigger update than usual, and today it has arrived! The main feature addition is the new custom map pins, which you kept asking for, so we decided to include them in the game. In the beginning, you get 3 custom pins, and for each memory you collect, you gain 2 more pins to set anywhere you want :D. The rest is the continuing housekeeping and fixing issues. This new version is also the same, you will be able to find soon on consoles (the game was approved on all platforms already \o/) and like we always do with our games, we will keep feature parity between all the game builds. We have other features in the pipeline and will keep gathering feedback from you guys in order to make the game even better. Thanks for playing Oirbo and keep that feedback coming!! 1.5.0 changelog…

  • Wild 1.4 update appears! - 19 March 2025

    Hi everyone! It's been over a month since Oirbo release, and it's time for a new update, once again tackling a bunch of bugs and issues you guys encountered and adding some QoL improvements. We are also happy to reveal that Oirbo will be coming soon on consoles, the game already runs smoothly on all of them, so it's a matter of getting it certified and published :3, news on timings soon! Once again a big thanks to all the players, the reception far exceeded our expectations, as well as the support that everyone is giving us, so keep it coming, and have fun playing Oirbo! 1.4.0 changelog Added continue button Improved SFX and MX Fixed an issue that prevented some achievements from triggering Tweaked some enemy AI Fixed some camera twitches Minor improvements to the UI More random small bugs crushed!

  • 1.3 just just arrived! - 3 March 2025

    Hi everyone! Hope you guys are having fun with Oirbo!!! Today we fixed a bunch of small and bug issues that have been reported to us (shoutout to Sekeri) on huge others not so, still with this update the game should be a lot more stable and have a lot less critical issues and bugs. Thanks for playing Oirbo and keep that feedback coming! 1.3.0 changelog Fixed issue that made the spawn points go crazy when dying in an Astral Section Fixed Astral Pods being activated by enemies Fixed dark sections issues, sometimes dark sections would be visible and vice-versa Fixed slot deletion now doesn’t delete the first slot Fixed some more popups General optimizations The game now uses less RAM and VRAM Mitigated crashes during death screen

  • Oirbo new update is live! - 25 February 2025

    Hi everyone! We just launched a new update fixing some reported issues! If you are having trouble with the boss keys in the Nature bay or Control Bay area reach out to us directly to [email protected] or our Discord Server we will help you out! We had a bug that used more than one key to unlock only one door, thus making it impossible to reach the Nature and Final boss. Fortunately, the bug wasn't that easy to trigger thus not many players were affected. We already started the console ports so expect news about them soon! Thanks for the amazing reception and support, and keep that feedback coming! 1.2.0 changelog Fixed camera issues on Astral sections Fixed issue that allowed the camera to focus places where Oirbo wasn't visible Fixed boss keys issue on the Naturel and Control Bay areas SFX and MX improvements Performance enhancements

  • Oirbo updated to 1.1 - 17 February 2025

    Hi everyone! It's been a week since Oirbo release, we've been making small patches here and there, but today we release an update with all the issues and bugs you guys reported last week! A big thanks for everyone playing the game, reaching out to us with feedback and issue! 1.1.0 changelog Added credit scene after final boss Added Fast Travel UI nudge Tweaks to some enemies hit boxes Tweaked some UI elements Tweaked background music Fixed issue that sometimes caused rooms not to load Fixed popins on all areas Fixed some camera issues across all areas Fixed audio issues Fixed mix random bugs Performance enhancements Thanks again for playing Oirbo and keep that feedback coming!

  • Oirbo is out now! - 11 February 2025

    6 years, 4 house moves, a puppy, a marriage, and several thousand discord messages. It’s been a huge journey but we’re very proud to finally announce that Oirbo is fully released as V1.0. The dev team here is 2 people, a coder in Portugal and an artist in the UK, and we’d both like to thank everyone for following along as we journeyed through Early Access into final release. It’s been a huge project for us so having a community around us has been wonderful motivation. Since the last major update we have been polishing everything, bug hunting, and making all the systems as sleek as possible. - Fixed a plethora of annoying bugs and issues - Updated backgrounds, removed floating elements and pop-in - Tweaked signs to be more clear - Adjusted animations - Added credits! We will be supporting the game for the foreseeable future, taking care of bugs, issues and reports as they pop up, so if y…

  • New Update and a big annoucement! - 14 January 2025

    Hi everyone, Like we promised, we just pushed a new update to Oirbo, you can download it now (changelog below) More importantly, we finally decided when Oirbo will come out of early access!!! 10 of February! So mark the dates on your calendar :D. We still have a bunch of work to do before the release, still, it's time, with the release of the control bay area and the overall feedback we've been having it's a matter of closing loose ends and polishing the game. We want to thank again everyone who came along with us on this journey. Although Oirbo development won't be stopping anytime soon (even after the release), getting out of early access is still a major accomplishment for us, especially on a game that we've been developing for almost eight years! 0.11.1 EA Added sound to the final boss's initial cutscene Added sound to the intro cutscene Added boss fight tracks Added skill popup on…

  • NEW AREA! Control bay area is now available! - 30 December 2024

    Hi everyone! It took us a while but it's finally here, the control bay area is open for business! With it, we made a bunch of bug fixes and changed some other things like the main menu. It's been a hard journey for the team and all of you who followed us along with the development of Oirbo, we will keep pushing on and wrap up the game! Content-wise, we probably won't add anything new until the game's release. We will now start focusing on polishing and fixing all issues and bugs you reported to us so we can release the game in the coming months. 0.10.0 changelog - Added Control bay area - Added new main menu - Added 2 new achievements - Fixed bunch of small and big bugs A big big thanks for all the support that you guys have given us, we will keep you guys posted on the game release date and will try to resume the frequent updates with fixes that we've done in the past! Hope you guys en…

  • Oirbo Control bay area is now complete! - 25 September 2024

    Hi everybody It's been a while since our last progress report here on Steam, but if you follow us around you know that we've been working nonstop on the upcoming 5th and final area of the game the Control Bay Area. We can finally announce that it's done! Regarding its release, we are thinking of testing it for one or two months with a limited number of players (reach out to us if you are interested!). After the Control Bay area release to the public we still won't come out of Early Access, we are planning on spending at least a couple of months polishing the game as best as we can (and concurrently working on the console ports). So the plan right now is to release the Control Bay area in a major update, in the coming weeks/month, and the 1.0 version of the game sometime in Q1 of 2025. As usual a big thanks for the continued support, and although we are basically 6 months off what we ini…

  • Oirbo progress report - 3 June 2024

    Hi everyone, It's been almost 2 months since our last game update, with a good reason, we are reaching the end of development of the 1.0 \o/. The work around the control bay area is going smoothly, although it's taking longer than anticipated. Even so, we are pushing to a release somewhere during July or early August, so stay tuned for more Oirbo goodness. A big thanks to everyone who keeps sending us feedback and bug reports, we will try to spend a couple of days fixing some of the most common reported issues this month! Thanks again, and keep crashing those robos!

  • Dashy update, 0.9.28 changelog - 10 April 2024

    Hi everyone \o It's been a while since the last update, we decided to stop the weekly updates and push to wrap the Control Bay area, still, we will be making smaller updates and fixing some issues you guys report to us! We are aiming for a June/July release but it will depend a lot on the boss of the control bay area (we have wacky plans xD). Until then, keep that feedback coming, we will try to at least do an update a month until the release date! Thanks again for playing!! 0.9.28 changelog Fixed issue with Dark Tiles not aligning correctly. Fixed multiple decoration pop-in issues. Fixed background multiple-layer issues Fixed issue on Nature Bay where the player would spawn in a dark area without it being dark Fixed N dash bug Fixed dash-jump bug from the ground (sorry xDDD) Configured Natured Bay thermostat to a nice 5ºC

  • Steam Input, more native controller support and more! 0.9.27 changelog! - 6 March 2024

    Hi everyone, this week we finally ended the Steam Input integration and with it all the steam deck requirements, now fingers crossed that it gets verified soon :). In the coming weeks we will also be playing around with haptics (we will leave an option on the game settings don't worry) and see what else we can do with the system. Thanks again for the support and comments and keep them coming! 0.9.27 changelog Added support for Steam Input Added native support for PS5 controllers Fixed some graphical issues on the Nature Bay dark section Changed Robo Bees behavior to be more obvious of their current state Fine-tuned some shaders to improve their effects. Improved controller glyphs

  • Update time! 0.9.26 changelog. - 26 February 2024

    Hi everyone \o Sorry for the 2-week break in updates. We've been spending all this time working Steam Input into our input control system and it's taking a lot more time than expected, we plan to release it soon as well as the full Steam deck compatibility, the game already works perfectly fine on it, but some glyphs aren't showing properly. The game is also participating in the Dinos vs Robots Fest with a sale, so if you haven't got Oirbo in your library yet, this is the time for it! Thanks again for all your feedback, we will keep making the game better :3 0.9.26 changelog Performance enhancements for Steam Deck Integrated with Steam Input (still disabled for regular players) More changes on a bunch of enemy hitboxes Adjusted some timings on enemies and hazards on the Mechanical bay Added fertilizer to all Nature Bay plants

  • More fixes! 0.9.25 update changelog! - 7 February 2024

    Hi everyone! Another update is coming to you guys, almost clearing all outstanding issues, only a ""couple"" more to go, hope you guys enjoy it! The biggest change in this update was making Oirbo movement adaptative to the analog sticks, we are working on a new animation to smooth things up, but until then tell us what you think! Thanks again for the feedback, and do let us know your thoughts on the changes we made! 0.9.25 changelog Oirbo movement speed is now sensible to the analog stick (walking animation incoming) Fixed zoom in/out buttons Fixed issue that allowed the "exchange" of damage between Oirbo and enemies Fixed Cargo Bay boss attack patterns Fixed issues with Nature Bay boss hitboxes

  • New update! 0.9.24 is live! - 29 January 2024

    Hi everybody! Sorry for the 2-week hiatus, the team had a bunch of other random stuff that kept us well-occupied so we had to break our weekly update streak. On good news, we finally started development of the 5th and last area (at least for release) and decided to aim for a June/July final release (just to set a clear goal for us), the intro update is still on QA but we expect to eventually release it to anyone that wishes to try it out. Thanks to all Oirbo fans, for the awesome feedback you keep sending us (even when we don't update the game xD), keep it coming! 0.9.24 changelog More steam deck improvements x2 Vastly improved sections memory management Fixed hiccups on the Nature bay bee's sections A bunch of small bugs and visual issues fixed Buffed Oirbo cuteness by 42%

  • New year, new update => 0.9.23 changelog - 9 January 2024

    Hi everyone! Hope your holidays were as good as ours was! We halted the updates during the holiday season but we are back and will try to continue and push the weekly small update! Thanks for playing and enjoy! Any issues and suggestions feel free to reach out! 0.9.23 changelog More steam deck improvements Changed some hitboxes on the Cargo Bay boss Tweaked audio default values Fixed audio dead zones on the Nature and Cargo Bay Tweaked Mechanical bay shooters on some sections Improved Robo bees AI

  • 0.9.22 changelog - 18 December 2023

    Hi everyone! This will (probably) be the final Oirbo update for 2023, we should be back in 2024 with more changes, fixes, and goodies for you all! We hope you guys enjoy this one, have fun and happy holidays! 0.9.22 changelog - Improved steam deck experience - Minor changes on enemies colliders - Increased window that allows jumping on top of enemies - Added more navigation nudges across all map - Fixed some laser issues with the Medical Bay Boss - Vines of the Nature Bay boss no longer stay longer than they should - Nerfed Mechanical Boss cannon fight - Planted a Christmas tree somewhere in Oirbo spacecraft

  • 0.9.20 changelog - 4 December 2023

    Hi everyone, We missed last week, but we are back to the weekly updates, there are tons of small things we still have to do! This week we have awesome news, the intro section update level design is complete! We still need to do the introduction cutscene and do some decoration and world-building on it, but there is at least one less task for us to worry about! We aim to release the update in the coming weeks so keep posted! Until then do continue sending over any feedback, suggestions or just random comments, we are delighted with all the love that you guys are giving Oirbo, so keep it coming :D 0.9.20 changelog Tweaked look-up and down animations Tweaked player movement, especially mid-aird Changed camera follow behavior Fixed some issues with some generic game controllers Tweaks on Cargo Bay boss animations Further reduced death screen time Increased tell time on the Nature Bay Boss Ch…

Patch notes and updates

S.noRelease datePatch nameGID number
110 April 2024Dashy update, 0.9.28 changelog5762993398269664241
26 March 2024Steam Input, more native controller support and more! 0.9.27 changelog!5679673637649309044
326 February 2024Update time! 0.9.26 changelog.5728086065197247395
47 February 2024More fixes! 0.9.25 update changelog!5589599109262200807
59 January 2024New year, new update => 0.9.23 changelog5410576585198648311
618 December 20230.9.22 changelog5409450219987849427
74 December 20230.9.20 changelog5395937983676340546
821 November 20230.9.19 changelog5382426458970660055
913 November 20230.9.18 update changelog5302486388012882151
106 November 20230.9.17 update changelog5288974951221597256
1123 October 20230.9.16 update changelog5218041989058104264
1216 October 20230.9.15 update changelog6438516944135547916
139 October 20230.9.14 update changelog5220292521195771887
142 October 20230.9.13 update changelog5220291886501909976
1525 September 20230.9.12 update changelog5219165352638771456
1618 September 20230.9.11 update changelog5480373588797685193
1711 September 20230.9.10 changelog5159491482923971814
1823 August 20230.9.9 changelog5141475722323623442
198 August 20230.9.7 changelog5124585319867985581
2031 July 20230.9.6 changelog5124584686261239703

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