- Patch 4.3.0 Servers Upgrades and Prevented AWS Deprecation - 4 January 2024
So it took a couple of days but I was able to move over to the new AWS operating systems which prevents our fleets from being shut down. This should last us a little while longer. Luckily there was actually no outage since they did not shut down the old fleet when they said they would. I hope to keep Valgrave running for as many years as possible for those who would like to try it for the first time or come back! P.S: Our Second Game Lodestar is on sale today and tomorrow if you'd like to pick it up and support us.
- Patch 4.2.1 - Server Issues Fixed & Many Old Crashes Fixed - 5 May 2022
Hey everyone its been over 550 Days since the last patch! Unfortunately the servers started having issues so I had to do development on Valgrave for the first time in a year and a half. First off, I want to apologize for the downtime. This was the first major downtime the game has experienced to my memory and that sucks. To make matters work it took me over a week to solve it. For that I am truly sorry. My increased knowledge, better documentation and logging for my future self, and more flexible build environment will reduce downtimes greatly in the future. Secondly, I want to be clear that we won't be resuming active development on Valgrave but do intend to support it as long as we can even if it takes us time to fix like it did this time. I know that it sucks there aren't a ton of players playing but thank everyone who has continued to enjoy it regardless. I hope you have all been we…
- Patch 4.2.0 New ArcaneBlast ability! Performance Improvements - 18 October 2020
New Ability Arcane Blast - A melee explosion spell on a low cooldown with medium damage. Try in a new melee style build. Upgraded Engine to 4.25 We've upgraded the engine from 4.23 to 4.25 which gives increased server and game performance. Really Play Against Humans Faster Number of wins to play against a human reduced from 2 to 1. This was a typo and supposed to happen in 4.0.0. Bug Fixes - Bots should be a little more difficult and cast a few more abilities. We'll be continuing to improve this in upcoming patches. - Fixed an issue that would cause abilities like hook and superjump to sometimes throw your character really really high in the air out of the zone.
- Patch 4.1.0 Ranked Mode Added, Leaderboard view updated - 8 October 2020
New Feature Ranked Points - Challenge yourself against other players to earn ranked points and battle to the top of the leaderboards. Every game you start out losing -10 points but each win gives you +11 points and each player kill gives you +10 points. Hope on the discord and message @Game Notifications in the #looking-for-game👥 channel to get more players playing and a better chance to rank up faster. Leaderboards - Leaderboards will now show the top 15 players as well as the 3 players directly above your own rank. Get to the top 15 and become famous.
- Valgrave & Intel Chroma Promo Code - 5 October 2020
Hey Valgravians, Wanted to announce a promotion we are having with Intel where you can get free codes to redeem in-game. Just visit this site and complete one fast task (like just looking at their YouTube channel) to get two free chromas for Alexander and Arthur as well as 1500 coins you can put towards the new equipment we just released. You can get your code here: https://game.intel.com/giveaways/valgrave-immortal-plains-choma-game-pack-giveaway
- Patch 4.0.0 Battlepass, Equipment System, and Balance - 2 October 2020
Major Features A battlepass has been added to the game that contains 100 levels and is completely free for the launch of S0 "Sword and Sorcery." Earn Confucius as well as a sword and staff that get better glow effects the more you level. An equipment system has been added to the game. This will further your cosmetic customization and they provide no benefit in-game. Finally you can get a viking shield to add to Erik The Red or a mace for Genghis Khan. Currently all items are availiable either via coins or the battlepass but we may add premium equipment in the future. Big thanks to @JulianBasso our newest developer for helping get this feature out the door. Features Confucius has been added to the game. Earn him by reaching level 1 in the battlepass and get a special golden chroma for completing the battlepass. Performance significantly increased on low end devices. High end devices migh…
- Equipment UI Development Stream - 1 September 2020
We've finished up the server side verification and application of the equipment system. Now we need to create the UI that will allow players to select which equipment they would like to use. Feel free to catch me on Twitch or Youtube! Note: Youtube automatically creates VODs for us.
- Equipment System Development Stream Pt 2 - 28 August 2020
Watch a developer make Valgrave if its interesting to you. We're a small team so we can show how features get added to the game. Feel free to drop by the stream on at https://twitch.tv/stbluefire for easier chatting if you'd like! VODs will be up on youtube automatically at: https://www.youtube.com/channel/UCFpZs9nWSKwLlwJILQDHJpw Thanks to everyone who helped me fix the stream lag!
- Equipment System Implementation Stream - 28 August 2020
Watch a developer make Valgrave if its interesting to you. We're a small team so we can show how features get added to the game. Feel free to drop by the stream on at https://twitch.tv/stbluefire for easier chatting if you'd like! VODs will be up on youtube automatically at: https://www.youtube.com/channel/UCFpZs9nWSKwLlwJILQDHJpw
- Patch 3.1.2 Melee Buffed, Merlin Updated, Servers Optimized - 25 June 2020
Merlin has been updated by @JulianBasso to include his staff. Balance Changes: Boomerang - Radius for Players 32 -> 64 Dragonbreath - Now provides a 33% speed buff for 6 seconds Explosion - Cooldown timer now starts after the full channel has ended (1.5s effective increase to cooldown) - Enemies should no longer appear invisible if you displace them while they cast the ability Note: We are unable to reproduce the bug so we only believe we fixed it. If you see it continue to happen please report with a video on discord. Kickback - Size increased from 350 -> 400 KnockupPunch - Cooldown 4s -> 5s - Damage 20 -> 25 - Size increased 350 -> 400 PoisonSpit - Duration Reduced 10s -> 8s (one less tick) - Radius reduced 128 to 64 Spikesmash - Size increased from 600 -> 650 Swordslash - Cooldown 2s -> 3s - Damage 15 -> 20 - Size increased by about 30% Whirlwind - Speed buff duration 5s -> 6s (to ma…
- Patch 3.1.0 New Ability: Explosion, Collision Improved - 14 June 2020
New Features New Ability: Explosion! Chant to create a massive explosion that deals 35 damage in a large area. Becareful though because it will lock you in place for the duration of the ability and has a long 9s cooldown. Alexander and Arthur have received new chromas that will be given out in an upcoming promotion so their price is set to 999k coins. After the promotion their prices will drop to 20k coins. Balance Changes Arrow Volley - Time Between Arrows 0.1s -> 0.07s Boomerang - Cooldown 3s -> 2s ChargeBlast - Has a new icon. Firerain - Cooldown 7s -> 6s Groundslam - Cooldown 5s -> 4s Knockup Punch - Cooldown 5s -> 4s Meteor - Environment Collision Size reduced Shield Counter - Cooldown 5s -> 4s Siphon Chain - Duration 7s -> 8s Swordslash - Cooldown 2.5s -> 2.0s Bugfixes - Added server logging around some loops to try to ascertain where the infinite loop server crash is happening. -…
- Patch 3.0.1 ChargeBlast Added, Code Redemption Added - 28 May 2020
New Features Charge Blast has been added to the game. This ability is a slow projectile that has a 1s cooldown. Its damage and size increases as you charge over 3 seconds. It can go from 10-40 damage and grows from a tiny projectile to a very large one. Code Redemption. We'll now be able to do promotions easier via codes. If you are a content creator (or know one) and would like to do a giveaway please let me know. Balance Changes BlinkBehind: -Range 2250 -> 3000 Boomerang: -Return Range Increased 50% Firerain: -Damage 3 -> 4 -CD 6s -> 7s Grapple: -Range 5000 -> 6000 Homing Spheres: -Time Between Orbs 0.25s -> 0.15s IceNova: -Radius 700- > 750 to better match visuals Shield Counter: -DMG 15 -> 20 Smokebomb: -Range 2250 -> 3000 -DMG Radius 350 -> 750 SpikeSmash: -Radius 400 -> 500 Swordslash: -CD 3.5s -> 2.5s Vine Cage: -CD 6.5s -> 8.0s Bug Fixes DragonBreath particle effect will no long…
- Patch 3.0.0 Bots added to game! Performance improvements! - 16 May 2020
Bots v1.0 have been added to the game! - New players will get to play in bot only matches to have a better learning environment, the party leader determines this so letting new players be the leader will help - Bots will fill up all games to 30-40 players - Bots prefer to kill each other but will aggro whoever does damage to them over all other targets Performance improvements! We have seen about a 30% reduction in memory and about a 50% reduction the CPU. UI Has been updated. Your teammates now appear in the upper left and the UI under the minimap has changed. Balance Changes: Grapple - Max Range 4000 -> 5000 GroundSlam - Icon has been updated for better clarity at a distance. Fireball - Burn duration 8 -> 10s (this add 4 more damage) Laserbeam - Damage 30 -> 35 PoisonSpit - Tick rate 1.5 -> 2.0 SoulAnchor - Anchor duration 8 -> 5s Quality of Life: - Strange terrain has been fixed to m…
- Patch 2.2.5 - New Ability Ground Slam! French Localization! - 19 April 2020
New Ability! Ground Slam: This ability can only be used while on the ground. It will deal damage and knockup all players (except yourself). You can charge it by holding the button press for longer which will increase its range, damage and knockup. It can deal 10-30 damage depending on the charge and has a 5s cooldown. French localization has been added to the game thanks to Julien "@chtichoko" Paszkot. Also thanks you Tyransis for QAing. Hook: - Now has a 12000 max range Meteor: - Significantly lowered its environment collision size while falling Quality of Life: - Changing your keybindings will now be reflect on your abilities in the UI. Bugs: - Fixed bug where dragons would count towards kills - Fixed bug where using SuperJump, Firerain, Meteor, and similar abilities would allow you to reset cooldowns. - Dutch localization has been updated. Thanks Marvi and MrYorbs and friend! Bot Pro…
- Patch 2.2.4 - Dutch Localization, Higher Player HP, Lower Dragon HP - 12 April 2020
Dutch (Nederlands) Localization has been added to the game. Thanks to @Marvi and @Mera Player Health 100 -> 125 Dragon Health 120 -> 60 MaxHealth Gain per Level 3 -> 4 After gaining 75% movement speed, you will gain diminishing returns on speed buffs. Gravity Orb: Pull Strength 1000 -> 1800 Laserbeam: Damage 25 -> 30 PoisonSpit: Size 64 -> 128 Cooldown 1 -> 2s Damage per tick 1 -> 2 SoulAnchor: Damage 5 -> 7 No longer does 10 bonus damage upon activating the root Cooldown 1 -> 1.5s SwordSlash: Damage 10 -> 15 Bug Fixes: Trigger abilities should behave more properly.
- Patch 2.2.3 - Healing Aura added, Portuguese (Brazil) Localization, Waypoints - 1 April 2020
Patch 2.2.3 Portuguese (Brazil) has been added to the game by @Basilio! We also have a Portuguese language channel on the discord. Waypoints should now be visible to your teammates. Use by default to communicate to your teammate! Healing Aura has been added to the game. This is a 10s CD ability that lasts for 10s and gives you 1HP/s. It also works on your teammate if they are within 3200 range (about the size of smoke screen). Balance Changes: Instant Heal: - Now heals your teammate for 15. 3200 radius. Sprint: - Now gives your teammate a 50% movement speed buff. 3200 radius. EntanglingWall: - Will now properly block abilities. - Will no longer block visibility of enemy health bars. ImpalingShot: - Particle effect updated to better help track the direction. Bugfixes: - Spectator and Deathcam should behave properly. Let us know of any errors. - Some air friction has been added to game. T…
- Patch 2.2.2 - German Localization! Performance improvements. - 30 March 2020
Patch 2.2.2 German localization has been added to the game by @The Hakon ! Be sure to be welcome to all our new players. A new language channel has been added to the Discord. Balance Changes: Poison Spit - Size increased from 32 -> 50 - Tick timer reduced from 2s -> 1.5s Rising Wall - Significantly reduced its speed. This is a quick way to nerf it throwing people super high. A more elegant solution will come later. Bug fixes: - A whole host of spectator fixes. Please let us know if you see any. - Fixed all known cases of projectiles improperly playing their explosion cues. - Spearthrow will no longer explode on smokescreen when you are close to the edge of the smoke. - Fixed bug north of cathedral where you could spawn below map and die at beginning of the game. - Reworked how most movement abilities worked. Should reduce errors and weird occurrences of flying too far. - Fixed all known…
- Patch 2.2.1 GravityOrb and Poison Spit added, Less abilities on map - 25 March 2020
GravityOrb: A 15 damage projectile that will launch enemies hit to its center location. Larger and slower than a normal projectile. Poison Spit: A damage over time projectile with special rules. Does 1 damage on application and every 2 seconds for 10 seconds (6 damage total). Stacks infinitely and each hit you make refreshes ALL stacks on the target. Has a 1s cooldown. Great for keeping people in combat to prevent them from healing. Pedestals now only have 2 abilities instead of 3. We hope this has a few effects since you won't find the abilities you want as often. 1) Encourage more build diversity 2) Give newer players more time to learn the game by preventing veteran players from stacking movement in the first 30 seconds and rushing them down. 3) Increasing the time it takes to explore all the abilities. Anti-projectile Shield: - Size increased by 25% - New sexy particle effect Backst…
- Patch 2.2.0 - Chinese localization, Keybindings Fixed - 19 March 2020
We now have full localization support for Chinese! Also some changes to increasing the stability of game servers. Note: Keybindings will be reset this patch again to fix some issues we caused last patch and allow for localization. They should be more stable in future patches. Quality of Life Features: - Clients now use DNS name to instead of raw IP address to connect to game servers (should improve network routing) - Fonts now support symbols, emojis, and dingbats (so you can properly show off your fancy Steam names) - Updated end game screen to more clearly show rewarded coin quantity - Saved input settings are now validated to protect against starting games with busted key bindings Bug Fixes: - Kill notifications no longer say "Someone" when killed by the zone - Fixed a client side memory leak - Fixed bug where ForwardDashAttack would sometimes never end block further ability activati…
- Patch 2.1.5 - Soul Anchor Buffed. News Network. Matchmaking Changes. - 13 March 2020
We are currently working localizations and have the strings ready. If you'd like to help localize the game to your language please contact BlueFire (Shaun) on discord. Thanks to @Heartman, @The Hakon, and @Davidisacookie for volunteering so far. Matches should form faster. Games of 2 or 3 players will now be forced to be solo matches even if you had queued with a partner. Valgrave News Network added! Now we can communicate to players in client without having to push a patch. Version Checker Added! In future versions you will now get a notification if you are on an old patch. Should help people update to the new patch quicker. Attempted to troubleshoot more connection issues to the server. More error messages should show. Please let us know if you get one of these error messages. Balance Changes: Grapple: - New look. Soul Anchor: - Cooldown 2.5s -> 1.25s - Speed 6000 -> 10000 - Leash Ran…