Age of Pixels news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score85% positive
- Total reviews13
- Release dateApr 1, 2020
- DeveloperTuron
- PublisherTuron
Genres: Indie, Simulation, Strategy
Company pages: Developer: TuronPublisher: Turon
Age of Pixels Steam news
Age of Pixels news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.3.1 - 2 September 2020
Here's what changed: Improved the tutorial map with better sand & grass, more props and more text, also fixed a typo. Fixed a bug that would sometimes trigger the ability of a unit when selecting it. Enjoy!
- 1.3 Update! - 31 August 2020
Here's what changed: Increased maximum prop number to 200. Added a new active ability, Stun: if the target is a unit or a watchtower, the target can't attack for 10 seconds (8 HP cost), Added a new passive ability, Godlike: The hero's HP regenerate instantly to full health. Props now have 100 HP instead of 0. Added Runiend wall prop. Added Column prop. Added Blue flag prop. Added Red flag prop. Added Sign prop. added Torch prop. Bugfixes. Slight performance improvements. Enjoy! :D
- Price cut! - 26 August 2020
I hope this will make the game more accessible for everyone! Enjoy!
- Patch f1.2.1 - 18 July 2020
Probably the last manteinance patch, here's what changed: Game speed is no longer tied to screen refresh rate Slight performance improvements due to some branchless programming magic Enjoy! :)
- 1.2 Update! - 30 June 2020
Not a big update, but here's what changed anyway: Added the Earthquake ability. The main menu can now be viewed in fullscreen. Enjoy!
- Patch f1.1.3 - 3 June 2020
Fixed an AI related crash
- Patch f1.1.2 - 13 May 2020
In response to recent feedback, i tried to replicate some bugs. I wasn't successful, but i tried to fix them anyway based on the feedback, i hope everything is okay now! Also, i added some stuff and optimized while i was at it, because why not lol Anyway, here's what changed: Hopefully fixed the occasional crash when right clicking buildings. Increased the maximum upgrade number to 8. "Improved boots" does not apply to boats anymore. Added the "Imporved sails" upgrade, It's basically imporved boots for boats. Added the "Ultraheavy armor" upgrade, which gives your Giants/Undead colossuses +10 hp but makes them slower. Changed the food icon to an apple. Performance improvements. Improved stability (?) Have fun!
- Patch f1.1.1 - 20 April 2020
Hi there! I hope everything is going okay! Anyway here's what changed: Increased the maximum number of upgrades from 4 to 6. Added a new upgrade: Magic fire, which increases the damage of exploding units by 10. Lowered the gunshot sound volume. Increased the size of a buffer to prevent a crash. Thanks for playing! And stay safe! :D
- 1.1.0 Update! - 11 April 2020
I hope everythin is allright! Here's what changed: Added the "Incendiary Arrows" research option, which improves the damage arrow based units do to buildings. Improved updgrade icons. Fixed Multiplayer. Fixed Population related bugs. Improved ingame menu handling. Small performance improvements. Other bugfixes. Enjoy!
- Patch 1.0.2 - 5 April 2020
Hey there! Hope everything is going fine! Here's what changed: Bridges now act as "Sea walls", meaning that boats can't move through them anymore. Crashfixes. Bugfixes. Enjoy! :D
- Day 1 + 2 patch - 4 April 2020
Welcome new players! I hope everyone has been enjoying their time with the game so far! Did you know you can change the music that is playing by pressing 'M' on the keyboard? Did you know that you can save macros by pressing SHIFT + while selecting the units you want to save in the macro? Did you know you can recall a macro by pressing ? Did you know you can copy an object's attributes in the editor by pressig left CTRL while hovering over it with the corresponding tool selected? Well now you know! Anyway, here's what changed: Improved Player AI. Improved Unit AI. Bugfixes. Enjoy! :D
- Cycles Update! - 1 April 2020
The main Campaign is here and the game is officially done! Thanks for sticking around for so long with me in this journey! Here's what changed: Added the main campaign. Added an achievement for completing the tutorial. Added an achievements for completing the main campaign. Improved player AI type selection in the map editor. Renamed "Modding" to "Creation". Slightly changed some sprites. Changed some menu tips. Bugfixes. Enjoy the game! P.S: The main campaign was made entirely with the ingame editors ;)
- Disinfestation update! - 16 March 2020
Hey hey people, Here's the last engine update, this one fixes and improves a lot of things, so here's what changed: Triggers can now change size with the Z, X, T, Y buttons (more info in tooltips). Most triggers can now also show dialogue when activated. Increased maximum trigger size to 40. Greatly improved editor performance (The "Fill" option is still slow, but a faster than before). Improved unit attack routines. Improved unit selection. Improved pathfinding. Updated most icons. Slight performance improvements. Engine stability improvements. A LOT of bugfixes. Also, the campaign is halfway done ;) Enjoy!
- This is the last small update i swear - 10 March 2020
Triggers will now show a black outline in the editor if they are invisible. Slight performance improvements. Bugfixes.
- Another small update - 8 March 2020
Here's what changed: Added a "Fill map" menu to the map editor. Added a new included map: River island. Slightly improved map editor performance. Bugfixes. Also, the first level of the campaign is done, only 5 to go now! Enjoy! :D
- Bugfixes 'n Stuff - 7 March 2020
Here's what changed: Added the option to randomize sand in the map editor. Units and buildings now have descriptions in the editor. Generation options now have descriptions. Bugfixes. Next up: the official campaign ;) Have fun!
- Newer lands update! - 5 March 2020
The randomly generated maps were kinda bad, so here's an update to fix that! Here's what changed: Added 2 new sand tiles. The default map generation type is now "Random", which choses randomly between all the map types (Except for "Heck" and "Old"). Added the "Oasis" map generation type. Added the "Continents" map generation type. Added the "Pangea" map generation type. Improved the arcipelago map generation type. Vastly improved map generation algorithms. Renamed "Classic mode" to "Skirmish". Have fun! :D
- Speedster: a manteinance patch - 5 March 2020
Hey hey people. This patch aims at fixing many bugs in the code and improving both performance and gameplay balance, so here's what changed: Units are now shown on the minimap. Balanced and improved player AI. Added sound for activator trigger. Increased default Tree hp from 100 to 120. Increased default Rock hp from 150 to 200. Increased default Berry bush hp from 40 to 60. performance improvements. Bugfixes. Have fun! :D
- Campaigns update! - 2 March 2020
Hey hey people, it's been a while, but here we are! The campaigns are finally here! Along with other cool things! Added support for Campaigns. Added Campaign Editor. Campaigns can now be published on the Steam Workshop. Raised the population limit to 150 for each player. All active triggers can now show text. Added a new barbarian unit, the Bloated corpse (basically the kamikaze for the Barbarians). Added 2 new songs to the soundtrack. Added a new sand tile and made the existing one darker. The UI now shows show how many units you can resurrect. Improved pathfinding. Birds? Birds! Unit creation buildings (Castle, slums, etc.) when selected now show a flag where units will go when spawning. Killing a King, Warlord or Hero now shakes the screen a lot. The hero editor now shows a preview of the selected skin. When water animations are disabled the game will now spawn simpler water tiles. C…
- General Improvements - 6 January 2020
The work on campaigns is almost done, but in the meantime, here's what changed! Improved pathfinding. Improved and streamlined menus, it's now possible to scroll with the mouse wheel or the arrow keys. Destroying buildings now slightly shakes the screen. Fixed some instances of crashing. Slightly improved loading speeds. Improved memory management. Performance improvements. Bugfixes Enjoy! And stay tuned!
Patch notes and updates
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