SPSTEAMPULSELIVE ANALYTICS
Age of Pixels

Age of Pixels Steam news

Turon | Apr 1, 2020 | game

Released

0players observed · 25 September 2026 - 07:19:48 UTC

IndieSimulationStrategyRetroLevel EditorSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Age of Pixels news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews13
  • Release dateApr 1, 2020
  • DeveloperTuron
  • PublisherTuron

Genres: Indie, Simulation, Strategy

Company pages: Developer: TuronPublisher: Turon

Top Steam chartsTop 100 gamesGame directorySteam Store page

Age of Pixels Steam news

Age of Pixels news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 1.3.1 - 2 September 2020

    Here's what changed: Improved the tutorial map with better sand & grass, more props and more text, also fixed a typo. Fixed a bug that would sometimes trigger the ability of a unit when selecting it. Enjoy!

  • 1.3 Update! - 31 August 2020

    Here's what changed: Increased maximum prop number to 200. Added a new active ability, Stun: if the target is a unit or a watchtower, the target can't attack for 10 seconds (8 HP cost), Added a new passive ability, Godlike: The hero's HP regenerate instantly to full health. Props now have 100 HP instead of 0. Added Runiend wall prop. Added Column prop. Added Blue flag prop. Added Red flag prop. Added Sign prop. added Torch prop. Bugfixes. Slight performance improvements. Enjoy! :D

  • Price cut! - 26 August 2020

    I hope this will make the game more accessible for everyone! Enjoy!

  • Patch f1.2.1 - 18 July 2020

    Probably the last manteinance patch, here's what changed: Game speed is no longer tied to screen refresh rate Slight performance improvements due to some branchless programming magic Enjoy! :)

  • 1.2 Update! - 30 June 2020

    Not a big update, but here's what changed anyway: Added the Earthquake ability. The main menu can now be viewed in fullscreen. Enjoy!

  • Patch f1.1.3 - 3 June 2020

    Fixed an AI related crash

  • Patch f1.1.2 - 13 May 2020

    In response to recent feedback, i tried to replicate some bugs. I wasn't successful, but i tried to fix them anyway based on the feedback, i hope everything is okay now! Also, i added some stuff and optimized while i was at it, because why not lol Anyway, here's what changed: Hopefully fixed the occasional crash when right clicking buildings. Increased the maximum upgrade number to 8. "Improved boots" does not apply to boats anymore. Added the "Imporved sails" upgrade, It's basically imporved boots for boats. Added the "Ultraheavy armor" upgrade, which gives your Giants/Undead colossuses +10 hp but makes them slower. Changed the food icon to an apple. Performance improvements. Improved stability (?) Have fun!

  • Patch f1.1.1 - 20 April 2020

    Hi there! I hope everything is going okay! Anyway here's what changed: Increased the maximum number of upgrades from 4 to 6. Added a new upgrade: Magic fire, which increases the damage of exploding units by 10. Lowered the gunshot sound volume. Increased the size of a buffer to prevent a crash. Thanks for playing! And stay safe! :D

  • 1.1.0 Update! - 11 April 2020

    I hope everythin is allright! Here's what changed: Added the "Incendiary Arrows" research option, which improves the damage arrow based units do to buildings. Improved updgrade icons. Fixed Multiplayer. Fixed Population related bugs. Improved ingame menu handling. Small performance improvements. Other bugfixes. Enjoy!

  • Patch 1.0.2 - 5 April 2020

    Hey there! Hope everything is going fine! Here's what changed: Bridges now act as "Sea walls", meaning that boats can't move through them anymore. Crashfixes. Bugfixes. Enjoy! :D

  • Day 1 + 2 patch - 4 April 2020

    Welcome new players! I hope everyone has been enjoying their time with the game so far! Did you know you can change the music that is playing by pressing 'M' on the keyboard? Did you know that you can save macros by pressing SHIFT + while selecting the units you want to save in the macro? Did you know you can recall a macro by pressing ? Did you know you can copy an object's attributes in the editor by pressig left CTRL while hovering over it with the corresponding tool selected? Well now you know! Anyway, here's what changed: Improved Player AI. Improved Unit AI. Bugfixes. Enjoy! :D

  • Cycles Update! - 1 April 2020

    The main Campaign is here and the game is officially done! Thanks for sticking around for so long with me in this journey! Here's what changed: Added the main campaign. Added an achievement for completing the tutorial. Added an achievements for completing the main campaign. Improved player AI type selection in the map editor. Renamed "Modding" to "Creation". Slightly changed some sprites. Changed some menu tips. Bugfixes. Enjoy the game! P.S: The main campaign was made entirely with the ingame editors ;)

  • Disinfestation update! - 16 March 2020

    Hey hey people, Here's the last engine update, this one fixes and improves a lot of things, so here's what changed: Triggers can now change size with the Z, X, T, Y buttons (more info in tooltips). Most triggers can now also show dialogue when activated. Increased maximum trigger size to 40. Greatly improved editor performance (The "Fill" option is still slow, but a faster than before). Improved unit attack routines. Improved unit selection. Improved pathfinding. Updated most icons. Slight performance improvements. Engine stability improvements. A LOT of bugfixes. Also, the campaign is halfway done ;) Enjoy!

  • This is the last small update i swear - 10 March 2020

    Triggers will now show a black outline in the editor if they are invisible. Slight performance improvements. Bugfixes.

  • Another small update - 8 March 2020

    Here's what changed: Added a "Fill map" menu to the map editor. Added a new included map: River island. Slightly improved map editor performance. Bugfixes. Also, the first level of the campaign is done, only 5 to go now! Enjoy! :D

  • Bugfixes 'n Stuff - 7 March 2020

    Here's what changed: Added the option to randomize sand in the map editor. Units and buildings now have descriptions in the editor. Generation options now have descriptions. Bugfixes. Next up: the official campaign ;) Have fun!

  • Newer lands update! - 5 March 2020

    The randomly generated maps were kinda bad, so here's an update to fix that! Here's what changed: Added 2 new sand tiles. The default map generation type is now "Random", which choses randomly between all the map types (Except for "Heck" and "Old"). Added the "Oasis" map generation type. Added the "Continents" map generation type. Added the "Pangea" map generation type. Improved the arcipelago map generation type. Vastly improved map generation algorithms. Renamed "Classic mode" to "Skirmish". Have fun! :D

  • Speedster: a manteinance patch - 5 March 2020

    Hey hey people. This patch aims at fixing many bugs in the code and improving both performance and gameplay balance, so here's what changed: Units are now shown on the minimap. Balanced and improved player AI. Added sound for activator trigger. Increased default Tree hp from 100 to 120. Increased default Rock hp from 150 to 200. Increased default Berry bush hp from 40 to 60. performance improvements. Bugfixes. Have fun! :D

  • Campaigns update! - 2 March 2020

    Hey hey people, it's been a while, but here we are! The campaigns are finally here! Along with other cool things! Added support for Campaigns. Added Campaign Editor. Campaigns can now be published on the Steam Workshop. Raised the population limit to 150 for each player. All active triggers can now show text. Added a new barbarian unit, the Bloated corpse (basically the kamikaze for the Barbarians). Added 2 new songs to the soundtrack. Added a new sand tile and made the existing one darker. The UI now shows show how many units you can resurrect. Improved pathfinding. Birds? Birds! Unit creation buildings (Castle, slums, etc.) when selected now show a flag where units will go when spawning. Killing a King, Warlord or Hero now shakes the screen a lot. The hero editor now shows a preview of the selected skin. When water animations are disabled the game will now spawn simpler water tiles. C…

  • General Improvements - 6 January 2020

    The work on campaigns is almost done, but in the meantime, here's what changed! Improved pathfinding. Improved and streamlined menus, it's now possible to scroll with the mouse wheel or the arrow keys. Destroying buildings now slightly shakes the screen. Fixed some instances of crashing. Slightly improved loading speeds. Improved memory management. Performance improvements. Bugfixes Enjoy! And stay tuned!

Patch notes and updates

S.noRelease datePatch nameGID number
12 September 2020Patch 1.3.13819571008253664311
231 August 20201.3 Update!3788045105538371684
318 July 2020Patch f1.2.14738301002606615014
430 June 20201.2 Update!3444639924512712811
53 June 2020Patch f1.1.33157533548738538054
613 May 2020Patch f1.1.23110243848761168809
720 April 2020Patch f1.1.14654976078217917659
85 April 2020Patch 1.0.22978509755356603508
94 April 2020Day 1 + 2 patch2978509755350784247
1010 March 2020This is the last small update i swear2579938650942805764
118 March 2020Another small update2579938650935559445
127 March 2020Bugfixes 'n Stuff2579938650931354694
135 March 2020Newer lands update!2579938650924726223
145 March 2020Speedster: a manteinance patch2579938650921445140
156 January 2020General Improvements2592316573913227987
1618 December 2019Final touches!2592316573845085458
1713 December 2019Control3370312875253242850
1829 October 2019A small patch2504491307422382726
1916 October 2019Patch 1.1.12404285581857815877
2030 September 2019Cosmetic update!2422298078099202258

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.