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SuperSmash: Physics Battle

SuperSmash: Physics Battle Steam news

XINGXIAN NET | Oct 1, 2019 | game

Released

1players observed · 25 September 2026 - 14:36:57 UTC

ActionCasualIndieEarly AccessPhysicsSteam Store

  • Latest observed players1 · 25 September 2026 - 14:36:57 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

SuperSmash: Physics Battle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 14:36:57 UTC
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews952
  • Release dateOct 1, 2019
  • DeveloperXINGXIAN NET
  • PublisherXINGXIAN NET

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: XINGXIAN NETPublisher: XINGXIAN NET

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SuperSmash: Physics Battle Steam news

SuperSmash: Physics Battle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Level Art Rebuild - 23 April 2021

    Rebuild the level art

  • Level redesign - 17 November 2020

    It's been a year since the first beta version.One year ago, I was not very good at the level design and the maps I made were just some randomly assembled block, they were gameplay repeating and not very interesting. So I decide to rebuild them from scratch now. I try to make the map more interactive and varied, the result is quite satisfying to me. Since it may take much longer time to finish all the maps, in order to not keep you guys waiting forever, I decide to seperate the update into half, now you can try out some of the new maps. If you have any suggestion, feel free to leave a comment below. Update: -Over 40 new levels -Some bugs Fixed

  • New map Series: "Digging" - 19 August 2020

    A new series of destructable maps. This series of maps implement a new system where you can dig into the terrain. You can ues new fighting strategies such as sneaking from the ground to the enemy's back to give him a suprise attack, or digging a hole to escape from the enemy.The gameplay is very different and interesting. Try it out with your friends, I'm very looking forward to your feedback :).

  • Network Simulation rebuild - 10 July 2020

    Rebuild the whole game with the new network physics simulation method. Significantly reduce network latency on client side.

  • Game optimization - 21 April 2020

    The game frame rate has Increased by 60%~120% Game Saved directory has been move to .../Users/AppData/Local/SuperSmash/Saved. When you launch the game it will automatically migrate your saving data(player setttings and custom maps) to the new place. If your maps disappear, you will have to manually copy the folder from (your game directory)/SuperSmash/Saved to the new save directory, paste and override it, it should be fixed.

  • LevelEditor Update - 2 April 2020

    You can make your own map with the level editor now! Guide: Left mouse buttonL: Select and edit Right mouse button: Rotate the view RMB+W,S,A,D: Move camera arround RMB+Shift,Spacebar: Move camera up and down Number 1: Edit location Number 2: Edit rotation Number 3: Edit scale Tab: Toggle between world space and object space Ctrl+Z: Undo action Ctrl+C: Copy Ctrl+V: Paste Ctrl+D: Duplicate(which means:Copy+Paste) Click with Shift key down can select multiple objects. Over the viewport you can change the snapping setting,the text will turn into red when the snapping is enabled. On the down left corner, you can set up the weapon spawn rate, but dont forget to drag at least one "Weapon Spawn Area" into the world to make it work.you can click hide or show to change visibility of all Weapon Spawn Areas in the world.

  • AI update 2.0 - 26 February 2020

    After days of hard work, I finally finish the new AI.ːsteamhappyːYou can play alone with AI now if you didnt find a match. New AI: Can pick up and use all kinds of weapons Can navigate around edge No longer team up together Room setting option:

  • Maps Update 3 - 19 December 2019

    New weapons: Fans Gloves Catcher Weapon remove: Laser MeteorHammer The 2 weapons are way below my expectation,they are kind of useless in combat. Maps change: Laser maps: replace some laser with larger radius tunnel, so you can go up much more easier. Space maps: After I try out the space maps, I think they didnt do very well on gameplay(althought they do look pretty).One reason is players' body part often block by the props, it results in bad movement feeling.And fighting is terrible in space, it's very hard to hit other player whatever you use weapon or fist,because they are flying so fast and it's impossible to aim them.Also many weapon cant use indoor, they become totally useless in space maps. So, I come out with the new idea of space map: System adjust: No gravity change to low gravity,and slow down some movement speed Map structure:Setting up a border arroud the combat zone, play…

  • Maps Update 2 - 29 November 2019

    Maps: -Remove Air Tunnel Series, replace with new Series:"Space"(No gravity) -Adjust some annoying maps -Reduce chances of penetrating through wall in first series -Fix some red/blue grenade bug -Fix Cambot snapping wrong direction -Increase red/blue grenade,Slime-Portion,Freeze-Portion hit collision area

  • Maps update - 11 November 2019

    Rebuild first series of the maps

  • Beta1.1 update - 27 October 2019

    New Weapons: BuildingCube Mine Cambot Shield SmokingGrenade MeteorHammer Orbitball Portion-Slime RedGrenade BlueGrenade Maps adjust: Now players will get deceleration when they first get in air tunnel Some guide pictures now have been added to mian menu Bug fix: Shield doesn't work properly after player die when hoding Sometimes dead body will grab on object Sometimes player won't move when grabing conveyor

  • AI update - 7 October 2019

    First generation AI test AI won't pick up and use weapon currently,but it will be upgraded in the future update. Easy:Low attack frequency,only engage in short distance Normal:Hige attack frequency,pretty aggressive Hard:Can block punck,kick and bullet.Will hold on when target player using shield After host game, open pause menu,on the right side of screen,you can enable AI and adjust number and difficulty

Patch notes and updates

S.noRelease datePatch nameGID number
110 July 2020Network Simulation rebuild3516698970131739390
221 April 2020Game optimization4654976078222420088

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