- Release trailer of the new project — Hail to the Rainbow! - 14 November 2025
Hello everyone! As some of you know, over the past few years I’ve been working on a new project called Hail to the Rainbow — a retro-futuristic adventure set in a post-Soviet post-apocalypse. It was a long and very challenging journey, but the project has finally reached completion. I’m happy to present the game’s release trailer! The launch is scheduled for November 27.I would be very grateful if you could add the game to your wishlist if it’s not there yet :) Steam page Hail to the RainbowVK GroupYoutubeInstagramTelegramFacebook
- The Hail to the Rainbow demo is on Steam Next Fest - 17 October 2024
Hello! Those who follow my work have probably already seen the news that the demo version of my new project, Hail to the Rainbow, which is currently in development, is now available on Steam. The game is currently participating in Steam Next Fest. You can support it with your activity during the festival and check out the gameplay if you haven't done so yet. The demo includes a fragment from the main narrative, about an hour long. Thank you all and best of luck! VK Group Youtube Instagram Telegram Facebook
- Work on "Hail to the Rainbow" game is nearing completion - 17 April 2024
Hello! I've been working on "Hail to the Rainbow" for five years now. Crazy timing, especially for an indie. The process is intense and emotionally difficult. With each new game you try to invest more and more, pay attention to details, you want to make everything as perfect as possible, and this makes development time longer I finally completed the base of the game, finished all the locations, mechanics and started polishing the project. In general, there is still a lot of work, but the finale is already visible ahead. Last week I played the entire project for the first time, from start to finish. Walkthrough took about 10 hours! Also, the voice acting for the game was recently completed. For the first time in my project there will be English voice acting. In my practice, this is a big and difficult step, I hope, despite the nuances, it will be a pleasant addition for players :) It’s n…
- Happy New Year! - 31 December 2023
Hello everyone! Another year has passed, difficult for many, filled with emotional upheavals and uncertainty. Sometimes I wonder why people continue to play scary and depressing games when there are so many similar things around us in real life. But for some reason we love to immerse ourselves in virtual worlds like these. Perhaps it’s easier for us, because there the danger is just a scenario, we can easily stop events, put them on pause. In life, unfortunately, we cannot do this. I wish you all good luck next year, so that real danger avoids you as much as possible, strength, good health and a peaceful sky above your head! My work continues. I had plans to update already released projects, but the current work on the Hail to the Rainbow game takes a lot of time. At the moment I am nearing the completion of the project. I really hope to complete the work by the end of 24. In the meanti…
- AMA 01 presentation. "Hail to the Rainbow" promo - 2 December 2023
Good day to all! For 4 years I have been working on the indie project “Hail to the Rainbow”. The basis of the game is almost complete and there are many months of improvements and debugging ahead. I need to improve the mechanics, voice acting and localization, level design and much more. And now, I would like to share one of the promotional videos based on the game. Steam page I will be glad to guests in publics VK Group Youtube Instagram Telegram Facebook
- Teaser of "Hail to the Rainbow" game. - 16 February 2023
Greetings ! A lot of time has passed since the publication of the latest news, but the work has not stood still and I am finally happy to announce that my new project called "Hail to the Rainbow" has a page on Steam . This is my fifth author's project, which is currently under development. The game takes place in an alternate universe. Advanced technology to improve the life of mankind, led to the collapse of mankind. Ideas about the world of the game appeared in my mind since the time of work on "7th Sector". This universe seemed to me extremely interesting and suitable for deep immersion and explore. "Hail to the Rainbow" is a massive project with great attention to detail. The work has been going on for about 2 years and the final revision will take about the same amount (approximate forecast). In the meantime, I will be glad for the interest shown and the addition of the game to the…
- Happy New Year! - 31 December 2021
Hello friends! Happy New Year to everyone! The past year has been difficult and the latest events in the world are like some kind of fantastic TV show or game with an unpredictable plot. In this regard, I would like to wish everyone to survive in the new 2022 without losses :) All health, patience and strength! About projects, at the beginning of the year there will be a small update of the game "35MM" with full support for the gamepad. There will also be some bug fixes. An updated version of the game "35MM" with a photo mode will be released on consoles this spring. The event is very important for me, because for a long time the fate of the project on consoles was not clear. No updates are planned for the "The Light Remake" project yet, unfortunately I have no time. The latest news is the release of the console version of the game in physical media from Red Art Games. Soon the box will…
- News of 2021 - 15 March 2021
Hello friends! I hope you are ok! I inform you about the latest development news, what I am doing now and what I plan for the future. As I promised earlier, there are still plans to add a photo mode to The Light Remake. The task has been delayed, since the last few months have been actively working on the console versions of the game. In this regard, a competition has been announced in my group VK or Facebook. I will be glad to all participants! I also continue to work on the new project "Hail to the Rainbow". There is not much material on the game yet, the main work is going on systems, saves, inventory, game mechanics, etc. The general concept of the scenario is already ready, a truly interesting and deep story is planned in the setting of the Russian cyberpunk post-up. You can watch the development progress in more detail on my Patreon channel. I would be very grateful for your subsc…
- The news about the work done and upcoming work. - 23 December 2020
Greetings friends! A small summary of the news! Some time ago I started work on porting 35MM game to a new version of Unity engine. This is a long and complicated process, because the original build was created on Unity 4.5. When porting, the visual breaks, many shaders are buggy and the game works strange :) As a result, the visual looks without any special differences on the new engine, but there are some features. I don't know yet if I will update the PC version to the new Unity, but the ported version will be used for the consoles release next year. A new photo mode is planned with depth of field settings , zoom, iso, etc. At the beginning of the year, the Steam version 35MM is expected to be updated with improved gamepad controls and some fixes. Still plans to enter a photo mode to The Light Remake and some technical improvements. Work on the new project "Raduga" is going on as usu…
- Action - Halloween! - 30 October 2020
Hello friends! In connection with Halloween, a 60% discount is set for The Light Remake game, and my other projects! An interesting competition is also starting in which you can win a cash prize, and a key from 35MM or 7th Sector, if you do not already have them. To participate in the competition you need: - repost on VK or Facebook - update the game The Light Remake to the latest version and find some secrets: 4 TVs with frames from different horror films (you can interact with TVs, they will need to be turned on) - take screenshots of TVs, send me a PM in VK, Facebook or by mail [email protected] - also, in the message, write which films you identified on the screens (films titles) The first 3 participants who send correct answers will receive a cash prize of 10, 20, 30 dollars and a key from 35MM or 7th Sector (console version of 7th Sector also). As a bonus, the leading participant w…
- New Project - 20 October 2020
Greetings friends! I announce the beginning of the development of a new project. Working title: "Rainbow" or "Glory to the Rainbow". I have very serious plans, the scale of the project is large, the idea is global and very detailed. Previously, I did not pay so much attention to the plot and history, I already foresee sleepless nights X) The game is a kind of symbiosis of 35MM and 7th Sector. I decided to use my most successful tricks - an atmosphere of despondency, devastation and post-USSR, seasoned with a dramatic story. The story of a boy named Ignat and his life after the war in alternative Russia. A deep study of the character, world and events is planned. The fantastic theme provides a lot of room for ideas. As a basis for the main character, I decided to take the image of a boy from the video ZAMILSKA "CALL" / Elektro_sonda As soon as I saw him (the boy), I realized that this is…
- Process - 24 September 2020
Hello friends! Recently, I have been trying to diversify my work and switch to different tasks. I tried to refresh the skills of integrating 3D graphics into live video. Tracking with Boujou, rendering in 3d Max, and compositing in After Effects. These skills will be useful to me in future projects. I used the images from my favorite Half-Life. Alyx as a working material :) Second video - workflow PS. The Patreon page has been created. I plan to post there fresh materials on the new project in the future. The materials will be here, but with some delay. I will be glad to all guests! Patreon VK Group Facebook Twitter Instagram Youtube
- The second part of the article about development - 21 September 2020
Hello! Here is the second part of the article on the development of The Light Remake! Part 2 Part 1 here You can also read the article about working on the game 35MM VK Group Facebook Twitter Instagram Youtube
- Development article - 9 September 2020
Hello! I recently published the first part of an article in which I talk about the development of The Light Remake. The text contains many terms and concepts, so the material may seem complicated. Unfortunately the article is only in Russian. Link to Article VK Group Facebook Twitter Instagram Youtube
- German and Chinese localization! - 13 August 2020
Main Hello! Finally, the localization of the game Light into German and Chinese languages has been completed. The hieroglyphs in their own project look unusual) I hope the translation of the text is correct and accurate enough. The update also added a setting to enable / disable subtitles (key T). Added subtitles to audio messages (voice from the loudspeaker and voice from the phone). Plans Now work in progress on a photo mode and porting to the consoles. PS. I started work a new big project, which I will talk about a later. Thanks to all! VK Group Facebook Twitter Instagram Youtube
- Trading cards - 17 July 2020
Friends, The Light Remake Trading Cards are finally available! The set of items also includes 8 atmospheric backgrounds and several smileys. VK Group Facebook Twitter Instagram Youtube
- Update 1.04 - 26 June 2020
Hello! I added some fixes. - start in windowed mode (in the SaveData file, set _WindowMode to 1) - fixed some enter in the texture - smooth change of LODs of trees and bushes and smooth and disappearance of vegetation in the distance - Intro sound now uses player save - changed some assets - edit text in English localization - corrected a hint for control on the gamepad (there were errors) I hope there will be no problems with LODs. Initially, trees and bushes were drawn sharply. The detailed model was replaced by a simplified one suddenly and it was very noticeable. Everything should be smoother now. PS. Steam finally gave the green light to the issue of collection cards! So I will do this, as I will have time. Well, I have plans to update with a photo mode! Good luck to all! VK Group Facebook Twitter Instagram Youtube
- Update 1.03 - 16 June 2020
A new changes -Added brightness setting -Fixed a bug with an electric shield in the lecture room -Added glow effect outside the windows when we are in the building - Moved to the "Settings" menu explanations about turning off the Headbob, soft mouse, inversion and center point
- Update 1.02 - 13 June 2020
Hello! Update 1.02 - Small changes on the location - A flashlight look to the map when viewing it - After opening both doors in the corridor, the green key off(so as not to confuse the player) - Fixed flying character effect - Added setting to disable waving camera when walking. BobHead parameter (H key) - Fixed telekinesis-bug when a character could interact with objects from afar - A little optimization, it’s not for sure - Fixed a slot machine bug when an item popped out of a “hand” or wasn’t caught - When explore objects, a ray of a flashlight is directed at them - Small edit of mouse. The movement became smoother, without jerking A small livehack has also been added, if there is a problem with the screen resolution (for example, black bars on the sides), you can press R (quickly, several times) to reset the resolution to 1280 x 720. Maybe someone will help.
- Update 1.01 - 9 June 2020
Hello! Update 1.01 -Added disabling post-effects (using a text file). It can help to fix visual bugs (black screen, color distortion) and to optimize. As a last resort. -Memory load is slightly less -Added inversion of the Y axis of the mouse (Y key) -Added a point in the center of the screen (C) -Added a change in the smoothness of control, the movement of the camera and character become sharper (M) -Changed the highlight of interactive objects -Intro warns about saving at checkpoints -Added control of lock puzzles and using WSAD If you have problems with the picture, the screen turned black (disabling SSR does not help), or the colors are distorted, you can try to start the game without post effects. To do this, rename the SaveData0 file to SaveData in the root folder (it is better to save the original SaveData in reserve).