- [EXPERIMENTAL] v2026.9.1 - 1 September 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓AddedA host's description in the Multiplayer list gets cut off when it's long. There's a "Read more" line under it now - click it and the whole thing opens in a window you can scrollChangedWhen the game is working to hold your framerate, firework lights now drop their shadows before it starts thinning out the sparks.…
- [EXPERIMENTAL] v2026.8.4 - 30 August 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓AddedInventory items now have a small menu - right-click an item, hit its ⋯ button, or press ⬜/X on a controller. For now it holds the host's lock/unlock of items, which used to be hidden away on right-click and didn't work on a controller at allThe Friends list in the inventory now has an "Invite friends" button, so…
- Developer News - August 2026 - 29 August 2026
Hey!It's been another month and time for an update from the developer - aka me 🤓Last month I warned you that the Developer News might be a bit "boring", because everything I worked on was internal stuff you couldn't really see. Well - this month is the opposite. A LOT has landed since last time 😄Almost all of it is on the Experimental version right now, so if you want to try it before everyone else: Right click Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". And please tell me what you think - that's the whole point of me pushing it there.Achievements are inFrom lighting your first firework with the ignite tool, all the way up to blowing up 500 buildings - and a few hidden ones I'm not going to tell you about 🤓Progress counts from this version and forward, so nobody has a head start. Everyone begins from scratch together, no matter how many hundreds of hours…
- [EXPERIMENTAL] v2026.8.3 - 23 August 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓### Added- Achievements! From lighting your first firework with the torch to blowing up 500 buildings - and a few hidden ones for you to find. Progress counts from this version on, so everyone starts from scratch together- A new character, Guanaco- Characters blink now, so they feel a lot less intense when you stand f…
- [EXPERIMENTAL] v2026.8.2 - 15 August 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓### Added- Sounds are now muffled when something is between you and them, and it tells the difference between being inside and outside. Stand behind a house out in the street and the show mostly just gets quieter while keeping its thump; step indoors and it goes dull, like it is coming through the wall. Both can be tu…
- [EXPERIMENTAL] v2026.8.1 - 8 August 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓 This update is HUGE, mainly internally to try and fix some of the performance issues, especially the ones happening in longer sessions. Still haven't found the smoking gun, but have found a lot of minor things, that might when added up is the smoking gun - we will see. At least I have tried to fix as many as I could.…
- [EXPERIMENTAL] v2026.7.11 - 31 July 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓### Added- First batch of the new characters is in - 21 brand new ones have replaced the old character list in the Inventory, so the ones you know are gone for now. More will follow in the coming versions, and if you had one of the old characters picked, you'll start out as the new default one- The chat window now sho…
- [EXPERIMENTAL] v2026.7.10 - 27 July 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓### Changed- Inventory items are now grouped: base game items first, then each mod's items together, with the mods sorted by name - so it's easier to find things and see what each mod adds- Updated Japanese and Ukrainian translations### Fixed- Fixed items from some mods (typically mortars and shells) being invisible t…
- Developer News - July 2026 - 27 July 2026
Hey!It's been another month and time for an update from the developer - aka me 🤓Last month I warned you that the Developer News might be a bit "boring", because everything I worked on was internal stuff you couldn't really see. Well - this month is the opposite. A LOT has landed since last time 😄Almost all of it is on the Experimental version right now, so if you want to try it before everyone else: Right click Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". And please tell me what you think - that's the whole point of me pushing it there.Controller support is actually playable nowThis is the thing I teased last time, and it's no longer just talk. The UI has been through a major refactoring, and so has pretty much everything around input handling, so the game now works with both keyboard/mouse and gamepad/controller.It's not 100% done yet, but it's MUCH bette…
- [EXPERIMENTAL] v2026.7.9 - 26 July 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓### Changed- Loading the game with a lot of mods is now much faster. In my test with almost 400 mods enabled, loading went from about 5½ minutes to just under 3 minutes. Closing the game with many mods also no longer takes forever - it now closes right away- Unlock notifications now show the icon of the item you unloc…
- [EXPERIMENTAL] v2026.7.8 - 24 July 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓### Changed- The workshop UI now has the Fireworks Mania background/look instead of the default mod.io style, so it doesn't feel like a foreign UI dropped into the game anymore. More tweaks will probably come, but it fits the rest of the game much better now- Mod list items now show the mod info directly on the item i…
- [EXPERIMENTAL] v2026.7.7 - 21 July 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓### Changed- Reworked how the game automatically scales down effects to keep the framerate up when a lot is going on. Before it was pretty much all-or-nothing, which could be very visible when it kicked in. Now it scales smoothly in small steps, starting with the things you are least likely to notice, and fireworks fa…
- [EXPERIMENTAL] v2026.7.6 - 20 July 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓### Changed- Reverted firework particle materials back to how it was in v2026.2.2, as the glow/emission changes introduced in v2026.7.1 changed the look of fireworks more than intended. I also updated the base game postprocessing effect profile to be much closer to BGM - it make the default maps and some stuff glow wa…
- [EXPERIMENTAL] v2026.7.5 - 19 July 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓### Added- The workshop UI is now translated into 10 more languages, so it's now available in all the same languages as the rest of the game (Belarusian, Czech, Danish, Dutch, Finnish, Hindi, Lithuanian, Norwegian, Swedish and Vietnamese were missing before and fell back to English)### Changed- Updated the mod.io SDK…
- [EXPERIMENTAL] v2026.7.4 - 19 July 2026
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓### Added- Added a "Migrate old subscriptions" button in Settings -> Advanced, next to the "Delete old mod data" button. If you had mods in the old workshop/mod.io integration, clicking this subscribes you to the same mods again on the new system, so you don't have to find and subscribe to them all manually. It shows…
- [EXPERIMENTAL] v2026.7.3 - 18 July 2026
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".Please note that this is still not 100% done, but it's good enough to start to get some feedback from you guys on Experimental - so hope you will take it for a spin and let me know what you think 🤓 ### Changed- Completely new workshop/mod.io UI and SDK update! You will be prompted the first time you start this version to accept the mod.io terms once again, as an account will be created based on your Steam account. This gives many awesome features, like it remembers your subscriptions without you having to signin manually, you can up/down vote mods from within the game, you can follow creators, follow/sub to collections (I plan t…
- [EXPERIMENTAL] v2026.7.2 - 14 July 2026
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".Please note that this is still not 100% done, but it's good enough to start to get some feedback from you guys on Experimental - so hope you will take it for a spin and let me know what you think 🤓 ### Added- Added a button so you can now skip the startup warning when you have seen it once### Changed- Changed the "Is Private" setting when creating a host, as some players had a hard time figuring out what it means. So it's changed now so you pick "Private" or "Public"- Internally clean up, deleting some packs that was rarely used, but add some size to the game that wasn't needed### Fixed- Fixed vsync so the target FPS is now set…
- [EXPERIMENTAL] v2026.7.1 - 10 July 2026
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".Please note that this is still not 100% done, but it's good enough to start to get some feedback from you guys on Experimental - so hope you will take it for a spin and let me know what you think 🤓 ### Added- First draft of "emotes", currently only possible via fm-player-emote command, need work and will be usable from the UI too later on. Also many more emotes, these are just temp for testing- Added Bloom setting so you can increase the bloom if you feel it's not glowy enough- Added a "Season" in the Host tab, so now the host can change both the weather and the season. The season have effect on how the sun moves on the sky. Bef…
- Happy 4th of July - 30 June 2026
HAPPY 4TH OF JULY! I know it's not the 4th of July yet and I know its not all that celebrates - but hey - who say no to a reason for igniting fireworks 🤫Again this year, I have pushed a tiny little update (v2026.2.2-4th) that enables the 4th of July decorations in Town, City and Ranch. Now you can celebrate with friends, igniting some virtual fireworks - even before - the 4th of July. (This version will be there for the majority of July) YouTube | Twitch | Twitter | Discord - Enjoy!
- v2026.2.2-4th - 30 June 2026
### Changed- Enabled 4th of July decorations in Town, City and Ranch - Changed menu background video to 4th of July version This version will only be here during July. YouTube | Twitch | Twitter | Discord - Enjoy!