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Infinity: Battlescape

Infinity: Battlescape Steam news

I-Novae Studios, LLC | Sep 26, 2019 | game

Released

1players observed · 23 September 2026 - 21:32:40 UTC

ActionIndieMassively MultiplayerSimulationEarly AccessSteam Store

  • Latest observed players1 · 23 September 2026 - 21:32:40 UTC
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Infinity: Battlescape news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 23 September 2026 - 21:32:40 UTC
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews752
  • Release dateSep 26, 2019
  • DeveloperI-Novae Studios, LLC
  • PublisherI-Novae Studios, LLC

Genres: Action, Indie, Massively Multiplayer, Simulation, Early Access

Company pages: Developer: I-Novae Studios, LLCPublisher: I-Novae Studios, LLC

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Infinity: Battlescape Steam news

Infinity: Battlescape news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 0.11.0.0 Notes - 5 July 2026

    Patch 0.11.0.0 ( 26th of June 2026 ) A patch that focuses on quality of life and introduces tons of small improvements related to the UI and Menus, as well as a number of important bug fixes. A new HDR tone-mapper with customizable settings (see Graphics options menu). The smog (battle smoke) visual effect got a huge revamp with tons of improvements (better lighting, better density calculations, projectiles and effects now get attenuated by the smog..). We also fixed a ton of issues related to AI behaviors (not retaliating properly while under attack, or not helping the target a bot is escorting..), AI Support ships, picking up targets etc.. Gamepad controllers are now more functional (including in the training tutorials), the helper tips show input keys as icons, the keybindings menu received many bug fixes related to keys detection, and we also performed a huge localization update on…

  • DevUpdate & Event | VFX Performance & Polish - 3 July 2026

    Development Update Stream & EventWe'll be streaming live on YouTube, Twitch, and Steam. (If Steam and Twitch are down, Check YouTube, we are testing multi-platform-streaming for this event) YouTube Channel Link Event Stream LinksYoutube - Twitch - Flavien and Hutch will review the latest patch notes. Key topics will likely include: Visual polish updates, "Battle-smog," lights, optimizations, and more!Bug fixes, related to performance, AI behaviors, and more!* Full Patch notes will be posted prior to the planned event.Community Event: GameplayJoin us this Saturday for the in-game portion of the event! We'll be playing on the USEast Server. What to ExpectDev's will focus on gameplay relating to the latest features, in a multiplayer setting, as some changes to AI agression may impact player experience. Testing New Features – watch for bot "AI" behavior changes. Get feedback from players. L…

  • Patch 0.10.10.0 Notes - 19 March 2026

    Patch 0.10.10.0 ( 19th of March 2026 ) This small patch addresses some issues and bugs related to AI balance, Support ships and the recent overcharge modes revamp. AI Increased Support ship's AI priority to repairs over resupplying Support ships that have ran out of resource points (RP) no longer try to repair/resupply allies (potentially blocking other support ships from helping) Fixed AI behavior issues with attacker's capital ships ignoring base objectives and focusing on smaller nearby enemies instead when the battle is almost won Final AI reinforcement waves are now limited to a max of 4000 SP and a max wave count of 10. Longer battles should no longer feel like an infinite flood of small ships are always incoming More battles balance tweaks between attackers and defenders Gameplay / Balance Repair beam now also repairs the closest weapon hardpoint next to the hit location (you no…

  • Patch 0.10.9.0 Notes - 27 February 2026

    Patch 0.10.9.0 ( 26 February 2026 ) In this patch we've revamped the overcharge modes. In past versions we found that players used overcharge modes in a very passive way (typically: weapons overcharge during entire dogfights, and shield or propulsion overcharge to flee). We want to encourage a more skilled-based, active use of overcharge modes, benefiting switching at the right timing during an engagement. This is why overcharge modes have been redesigned to be high reward / high risk. Abusing an overcharge mode will now result in negative effects (weapons or turbo breaking when overheating, shields shutting down when depleted). Shield overcharge modifies the behavior of the shield to become absolute instead of probabilistic, which guarantees that the hull won't be damaged until the shield breaks down. Propulsion overcharge, in addition to providing an acceleration boost, now allows to…

  • DevUpdate & Event | Support Ship AI - 24 February 2026

    Development Update Stream & EventWe'll be streaming live on YouTube, Twitch, and Steam. (If Steam and Twitch are down, Check YouTube, we are testing multi-platform-streaming for this event) YouTube Channel Link Event Stream LinksYoutube - Twitch - Flavien and Hutch will review the latest patch notes. Key topics will include: AI Improvements - Support ships now have proper AI behaviors. Allied support ships will now actively repair and resupply ships in the fleet. They will pick up crates to replenish their own Resource Points (RP) when the supply runs low. New Firing Mode - Some weapons will now have an additional firing mode option in the "Loadout Presets" customization menu. Enabling staggered firing for weapon groups with 2 or more active hardpoints. * Full Patch notes will be posted here on steam prior to the planned event. Community Event: GameplayJoin us this Saturday for the in-g…

  • Patch 0.10.8.0 Notes - 16 December 2025

    Patch 0.10.8.0 ( 16 December 2025 ) Hello everyone, happy holidays and best wishes for the New Year! Today I bring you the final patch of 2025. It includes a lot of AI fixes and tweaks (most related to targetting), a new Cruiser Hangar chassis (allowing to deploy up to 8 AI Interceptors from the cruiser), a batch of new upgrades (see the details in the list below) and a ton of small balance tweaks. We also discovered and fixed some major bugs (the corvette's repair field could not repair small target's broken hardpoints, thrust or impact effects were missing on some ships..) and there's even a new shield 'Shredding' effect when receiving massive energy damage. The balance of battles (especially at the beginning) should have improved, but due to the complexity of our battles and AI and all the variations possible, the same battle never happens twice, which makes it really hard to balance…

  • Patch 0.10.7.1 Notes - 25 November 2025

    Patch 0.10.7.1 ( 24h of November 2025 ) This follow-up patch addresses a number of issues related to the AI's targetting system and smoothing the overall experience. A major AI targetting bug, causing bots to gang-up on specific targets, has been fixed. The offense versus defense battles balance has been completely reviewed, thanks to running a larger number of balance simulations over many nights as I was asleep (one of the main issue with battles balance was that it was tweaked based on a small dataset of battles. I've recently added new debug features to the server to speed up the simulation and collect results automatically, which allowed the test datasets to grow by more than 10 times). Spinal cruisers AI was unable to focus on their artillery attacks, while some capital ships got stuck in mini-battles versus interceptors, despite larger targets (other enemy capital ships) being av…

  • Patch 0.10.6.2 Notes and Dev Update - 13 November 2025

    Patch 0.10.6.2 ( 13th of November 2025 ) Greetings everyone, Flavien here for a new major patch. Before I get into the patch details, a word about the state of the project. As you've noticed, development and community engagement has slowed down and it's been a while since the last patch. A significant amount of work has gone into tutorials, polishing the experience and finishing the implementation of the last features. We are entering the final phase and expect to shift our focus to the 1.0 release launch early next year, which will include marketing (new trailer production) and development work on achievements/rewards/marketplace. As such there are no significantly 'exciting' gameplay changes or features scheduled for a while. The good news is that we should only be a few months away from the release now and we're seeing the light at the end of the tunnel. Now for this patch, the main…

  • DevUpdate & Event | "AI Improvments & Balance Tweaks" - 11 November 2025

    Development Update StreamWe'll be streaming live on YouTube, Twitch, and Steam. (If Steam and Twitch are down, Check YouTube, we are testing multi-platform-streaming for this event) YouTube Channel Link Event Stream LinksYoutube - Twitch - Flavien and Hutch will review of the latest patch notes. Key topics will include: AI Improvements - Escort behavior, new weapon access, target prioritization. New Capital Ship Tutorial - "Capital Ships Basic Flight," including discussion on recent sandbox mode performance optimizations. Balance Polish and Tweaks - Due to new bot behaviors, some minor changes were made to better balance battles where the majority of actors are bots. Various bug fixes, and minor items will be covered extensively in the patch notes.* Full Patch notes will be posted here on steam prior to the planned event. Community Event: GameplayJoin us this Saturday for the in-game po…

  • Patch 0.10.5.4 Notes - 26 June 2025

    Patch 0.10.5.4 ( 26th of June 2025 ) Hello everyone. In this patch we are introducing a new tutorial (Warp & Navigation) and revamped two major features. One major flaw of the game was that battles often became stale passed a certain point, when reinforcements dried out. In this patch, we've modified the reinforcements mechanics so that ships never fully run out. The 'final wave' now repeats every 3 minutes and guarantees that a minimum amount of small ships (interceptors, bombers and corvettes) regularly join the battle. This makes it easier for the AI to finish battles on its own, and provides more targets or assistance to the players. As a result, this change has modified the delicate balance between attackers and defenders, so we might need to do further adjustments at a later stage. Let us know in the comments if you feel this is a step in the right direction and if the battles are…

  • Patch 0.10.4.0 Notes - 6 April 2025

    Patch 0.10.4.0 ( 6th of April 2024 ) Hey everyone, this is an intermediate patch focusing on polishing and smaller improvements. The sandbox mode got a couple of fixes & new gameplay mods, and three new Gas giant planets with new visuals were added to the game (at the moment, the medium-size solar system only uses one of them at once, but we're working on a full solar system that makes use of multiple gas giants & moons). It is now possible to create new custom input profiles (wihtout having to copy files in your documents folder manually !) or to assign a specific input profile to certain ship classes only. We also have a bunch of bug fixes, menu/UI improvements and addressing some issues with attacking bases outside of the match loop. Meanwhile, we're working on the next set of tutorials and the backend/infrastructure rework. -Flavien Brebion Offline Sandbox mode Fixed unlocked weapon…

  • Patch 0.10.3.0 Notes - 6 February 2025

    Patch 0.10.3.0 ( 6th of February 2024 ) Greetings Everyone and happy 2025 ! We're starting this year with a new patch, featuring the new weapons presets controls. We added a free flight mode to the sandbox mode, and gameplay modifiers that can impact the game's challenge or rewards. Some of the modifiers can be used by new players to playtest various features by temporarily unlocking all upgrades/weapons, or enabling the "ghost mode" which prevents enemy ships from targetting you. Other gameplay modifiers can modify the stats of all ships (including yours) like adjusting the damage scale, projectile speeds or shield levels. The weapons presets allow players to customize groups of weapons groups, named presets, in the ship loadout panel. In this new tab, you'll see a grid. The columns present presets, with a matching number at the top, and rows for weapons groups/abilities. The weapon or…

  • DevUpdate & Event | "Weapon State Presets" - 2 February 2025

    Development Update StreamWe'll be live on YouTube. Channel Link Event Stream Link - Flavien and Hutch will review of the latest patch notes. Key topics will include: Weapon State Presets - Quickly change all weapon group "states" to suit the situation you're in. Sandbox Gameplay Modifiers - Starting credits, unlock all upgrades, and more. New Weapon Class - Short Range EMP fields for the Destroyer. Attack and Defense variants Small balance tweaks, bug fixes, and minor polish items will be mentioned where notable. * Full Patch notes will be posted prior to our event. Community Event: GameplayJoin us this Saturday for the in-game portion of the event! We'll be playing on the USEast Server. What to ExpectDev's will focus on gameplay relating to the latest features, in a multiplayer setting. Testing New Features – Devs will demo Weapon State Presets in live combat. EMP Weapons in Action – L…

  • DevUpdate & Event- "WarpFX & Support Gameplay Tweaks" - 5 November 2024

    New Visual FX, Bug Fixes, & Support Ship Balance We'll begin with a review of the latest patch notes. Official Live-Stream on YT, links will be posted on discord prior to the event. Following the patch notes review, we'll jump in for some PvP on the US-East Server. Join us for some PvP and PvE gameplay, squad up or go solo, fleet up with capital ships, support the caps in a hauler, or dogfight with your favorite fighter loadout. Support Gameplay Balance "We’re introducing the concept of Resource crates, which the Support ship must collect on a regular basis to replenish its Resource points, which are consumed by the repair/rearm lasers. Picking up resource crates also replenishes a certain amount of repair/rearm drones, which come in a more limited amount than before. Their effect is now applied over time instead of being instant. We also reduced the Support ship’s shield generation rat…

  • Patch 0.10.2.1 Notes - 1 November 2024

    Patch 0.10.2.1 ( 1st of November 2024 ) In this patch we're introducing the first version of the offline Sandbox mode. It allows players to configure a single battle, a series of battles or an entire match (assuming you'd want to spend an entire day to play it) and select a battlescape environment (small, medium and large). The match is hosted on your local server, and in time we are hoping to extend it to local coop or dedicated hosting. By changing options it is possible, for example, to play a single battle in a large environment (randomizing where the battle takes place), and that battle will take place around a space station on defense. It is also possible to play around with the various ship classes that the AI is allowed to spawn during these battle(s). More options as well as gameplay modifiers (ex.: all enemies are elites, all weapons are unlocked from start, etc..) will come i…

  • DevUpdate & Patch 0.10.0.1 Notes - 27 June 2024

    Patch 0.10.0.1 ( Thursday 24th of June 2024 ) Hey everyone, time for another update and a major patch. As we mentionned a few months ago, we entered a relatively uneventful phase of development for Battlescape, focusing our efforts on polishing the experience, especially for new players. We're happy to report that we've made significant progress on that front, with the first implementation of our custom internal scripting system which allowed us to build the first tutorials. Basic Flight, Basic Combat and Advanced Flight are now available in the Training menu (we got ride of the old & mostly outdated Youtube links, finally !). Each training mission ends with a trial, a small challenge for players to test their skills on (the flight tutorials have racing courses in an asteroid field, while the combat tutorial a small wave defense against some Interceptor drones). The pacing is relatively…

  • Patch 0.9.10.2 Notes - 18 December 2023

    Patch 0.9.10.2 ( Monday 18th December 2023 ) Greetings everyone. In this update (most likely the last one of the year) we're bringing you the next iteration and improvements to the carrier gameplay. The behavior of the squads under orders was changed to be more reactive and consistent (for example, ships in escort mode shouldn't fly dozens of Km away from the carrier anymore). We revamped ramming damage as well as griefing which were often a source of frustration for new players. We started some preparations for our future modding support plan and replaced old placeholder weapons meshes with new, unique ones. A quality-of-life pass was applied to the UI, including a speaker icon for voice chat or an automatic radar/tactical view zoom-out at high velocities. Starting from january we will focus our efforts on the major remaining missing features such as tutorials, the single-player sandbo…

  • Patch 0.9.9.0 Notes: New carrier gameplay - 1 October 2023

    Patch 0.9.9.0 ( Friday 29th September 2023 ) The carrier gameplay patch is now available! The carrier needed some love for a long time and was usually considered the most boring ship to fly in game (it had the lowest mobility due to being a mobile fortress, so its gameplay was more situational). We're introducing AI squads management to its gameplay like in a simplified RTS game. We wanted to stay away from too much micromanagement so you cannot assign orders to individual ships, only to squads as a whole. Orders include attacking, escorting, search & destroy and of course (un)deployment and are available in the new orders radial menu (default key: O). A hangar MFD was added to the HUD when flying the carrier, showing the state of ships in every squad. In hangar mode, the 1-9 keys can be used to individually (de)select active squads, while F5 allows to switch the interactive MFD (loadou…

  • DevUpdate & Gameplay Event - "Carrier Gameplay" - 28 September 2023

    Carrier Gameplay Patch Week! Saturday's event will start off with a review of our latest patch notes, with Flavien Brebion. We'll be hosting an official Live-Stream, links will be posted prior to the event. We'll follow up our development commentary with some community gameplay. PvP if you'd like, or co-ordinate with others for some team PvE. USEast server this Saturday, at 19:00 UTC Join us for some PvP and PvE gameplay, squad up or go solo, fleet up with capital ships or dogfight with your favorite fighter loadout. Carrier Gameplay Summary In addition to acting as forward spawn points, and directly supporting small ships, Carriers will now have the option to deploy their own AI Squadrons. We've built a new Hangar customization screen in the Loadouts menu, and have added a new VMFD to help keep track of your new squadrons when deployed. Full release notes will be posted later this week…

  • Patch 0.9.8.0 Notes - 29 June 2023

    Patch 0.9.8.0 ( Wednesday 28th of June 2023 ) This patch is focusing on stability (3 client crashes were fixed), an upgrade to the mission system and many AI improvements. The mission system now supports side missions, and to "validate" its implementation, we are first testing it with two kind of side missions: bounty hunting and nemesis NPCs. Bounty hunting already existed in the game previously, but was sort of hidden to new players as it didn't have proper exposure to the missions list. The new system shows up to 5 bounties, and prioritizes the ones matching the selected player's ship class. Bounties are fully optional, but provide a small credits bonus if you successfully accomplish them. It is now possible to place a bounty on to an enemy player in the leaderboard menu (right-click on an enemy name and select the bounty you want to place on him). Only one bounty can be placed on ea…

Patch notes and updates

S.noRelease datePatch nameGID number
119 March 2026Patch 0.10.10.0 Notes1827626365753965
230 October 2021Patch 0.8.6.1 Notes4186652357031083217
322 December 2020Patch 0.8.1.0 Notes3917534300066997166
413 September 2020Hotfix 0.7.6.1 ( Sunday September 13th 2020 )4249665521690193995
529 June 2020Patch 0.7.4.0 Notes3444639924508939517
68 February 2020Patch 0.6.7.0 Notes2582187916843458298
78 November 2019Patch 0.6.5.1 Notes2448197582020749721
824 October 2019Patch 0.6.4.1 notes2504491307404551863
911 October 2019Patch 0.6.3.0 Notes3051677487679445625

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