- A Night at the Races - Switch Release announcement! - 28 August 2021
After a long porting process, we are happy to announce that "A Night at the Races" will be available for download for Nintendo Switch, on September 3, 2021. But you don't have to wait, you can pre-order the game (or wishlist it) from the game's eShop link: https://www.nintendo.com/games/detail/a-night-at-the-races-switch/ Switch version has some different features to fit better within the platform: - There are no achievements, but there are leaderboards (there is one global leaderboard and separate leaderboards for every 'regular' level) - There are no different difficulty options, as in PC version, but your character has now 4 lives by default, and stars are given according to how many lives you lost during the level. Although this is nearly same with the "casual difficulty" option in PC, we realized newcomers experience the same system differently when the default way to play is not p…
- Update v 1.0.4 - Assist mode is here! - 20 January 2020
Hello, Umut here! Along with a screenshake on-off toggle, update v 1.0.4 brings you a new screen in options menu: Difficulty settings, AKA assist mode! Since the release, one of the most received feedbacks I had was about difficulty. It can be hard to provide difficulty settings without breaking the game for others, and every game is different (along with the intention of designer), so the options provided by similar games can be hard to apply in another game, because of different mechanics or the code complexity. New difficulty settings are: Game speed, allows you to play the game slower than the usual (down to %60 of default speed). This is the best option to try first, if you find yourself struggle too much. No penalties. Enabling casual difficulty gives you 3 per lives per level. This was once available with a hidden code, now became an open option. Achievements in this mode are les…
- Soundtrack is released and available for FREE! - 12 January 2020
Hello people! Original Soundtrack for A Night at the Races is finally here! 22 tracks in total, it is available for download for FREE, if you subscribe to our newsletter. If you were already a member, check your e-mails! If not, you can subscribe now and receive your copy of soundtrack here: https://tinyletter.com/mushy Also we will have more freebies and other projects that might interest you in the future, this way you'll be the first to know. No worries, we won't spam you. If you think downloading music is a thing of the past, and prefer streaming, here is the soundtrack on Spotify (you are still welcome to join our newsletter!): https://open.spotify.com/album/5xWQFTJSUisTReJH4OCX7E I had a blast working on the music of this project and I'm really proud of the result. Please feel free to share this news with your friends, it is really appreciated! --- Other news: An update is coming…
- Update v 1.0.3 - 24 December 2019
Update v 1.0.3 is here! - Now, achievements are more sensible. Instead of completing all of the same levels again, when you show enough proficiency (complete 10 levels or stars) in extra game modes (no-runner, no-magnet), you are awarded with related achievements. - Also, the only backdraw for choosing easy difficulty is only less (and different!) achievements now. You can unlock any other game modes, just like in normal difficulty. - Hidden code to unlock easy difficulty is not-so hidden in the console screen anymore, don't feel shame to use it if you have problems with difficulty! - If you completed the game without using easy difficulty, you can still get the easy-difficulty-specific-achievements by activating easy diff. and completing a random level, without the need to start a new game. - If there was a missing achievement you should have won but somehow didn't (probably because of…
- Update 1.0.2 is here - 16 December 2019
Hello, this is a small update that aims to fix an issue that some of our players encountered: Fixed: Stuck Gamepad If your gamepad joystick was acting like stuck in a direction when you are not using it, this nasty bug should be fixed now. Every gamepad is slightly different and it can be tricky, we put is a general solution that should cover any issue regarding this particular problem. Fixed: Stuck cursor at the start screen Well, sorry if you encountered this one! Now you should be able to play the game, but if you still encount If any bugs still persist for you, please contact us at mushyjukebox -at- gmail -dot- com, so we can look into it. Also... We made a few level adjustments in first worlds Tutorial is improved, some annoying blades removed, etc. Friendly Reminder: Please check our previous update in case you're finding the game too hard, you might find a handy tip! Enjoy!
- A new Update is coming! (1.0.2) - 15 December 2019
Fixing bugs Some of you sent us bug reports regarding sticky or non-responsive gamepad controls. I think we found the reason and hopefully we'll be able to fix those issues soon. Some tips for gameplay! This update will also have some additional pointers to tutorial levels, which will hopefully help you get used to the game in a better way. I am pretty sure this game is not as hard as some other better known platformer games, but perhaps it takes a bit more time to understand underlying mechanics, I have to admit! So don't give up! It gets much more fun as you pass levels :) You can also CHEAT .. and there is no shame in it!! Do you remember "console" on the menu? Write "cheat" on the pad at the right-side, and it will bring a window that you can turn on 3 lives per level! That way, there is only less (and different!) achievements and you won't unlock some extra levels, but you can play…
- "A Night at the Races" is Released! and some n-FAQ? - 13 December 2019
After a lot of hassle, we managed to release "A Night at the Races"! That's all! Please enjoy, and don't forget to leave us a comment. Your input is important for us. Some non-frequently asked questions (but we still wanted to answer) Additionaly, I wanted to answer some possible questions that might arise in your head, after watching the trailer and looking to screenshots: Is this a game an adventure game? I wouldn't say so in terms of mechanics. But there is a story you participate in by playing as you move on in the platformer game you play. It also gives some context to things in the platformer side of things, actually. Most of your time is spent on platforming. Are there puzzles? Not really (perhaps with one small exception, and it is a very simple gateway at the start of the game). Most of the story of protagonist, is conveyed in scenes, where you click things and change rooms, li…
- Upcoming Release! - 10 December 2019
Hello, A Night at the Races will be available on December 13th, 2019. See you soon!
- Embarrasing Update - 18 October 2019
Do you remember back when we announced our release date as October 22th, accompanied by some exhilaration and hilarious typos? Well, it seems like we are going to miss that date too :/ OH BOY. How could this happen? Who is responsible for this? Should we call the cops already? Well, as the only person who is working on this game, I'm surely to blame. I couldn't estimate correctly how much stuff I need to do for the release version of the game. No worries, game is completely playable, but for a definitive release-ready version, a lot of small stuff needs to be tested / revised / corrected at every step, which can be very time consuming for one person. In light of these updates, I'm really reconsidering my all time answer to the age-old question: Would you rather fight 100 duck-sized horses or 1 horse-sized duck? Now I can see that 100 duck-sized horses can be very scary, indeed. All kidd…
- Release date update! - 5 October 2019
Hello Everyone! If everything wents as planned, A Night at the Races will be available on October 22th. As some of you might have recognized in our trailer, I was planning to release the game in an earlier date, but my inexperience with releasing a game on steam got me. Well, moving on! We are excited, I hope you are too! See you soon!